Interaction Equivalency Theorem: The 64-Interaction Design Model and Its Significance to Online Teaching



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Interaction Equivalency Theorem: The 64-Interaction Design Model and Its Significance to Online Teaching Terumi Miyazoe 1 Terry Anderson 2 1 Engineering Department, Tokyo Denki University, 2-2 Senjyu-Asahi-Cho Adachi-Ku Tokyo 120-8551, Japan t.miyazoe@mail.dendai.ac.jp 2 Center of Distance Education, Athabasca University, 1 University Drive, Athabasca ABT9S 3A3, Canada terrya@athabascau.ca Accepted subtheme: Technology-enhanced teaching and learning Abstract: This paper provides an overview and update of the Interaction Equivalency Theorem (hereafter, EQuiv) posited by Terry Anderson (2003). The EQuiv concerns the optimal and most cost-effective interaction designs in distance education/e-learning. Historically, Moore (1989) first clarified the three interaction axes of learner content, learner teacher, and learner learner. The EQuiv is an extension of Moore s interaction theory and consists of two core theses that conceptualize quality and quantity dimensions of interaction design. Since its articulation in 2003, research has examined potentiality and applicability of the EQuiv in various disciplines for online learning environments worldwide. Research focusing on interaction abounds in the field. Therefore, tentative guidelines for EQuiv research are introduced in this paper. The most recent extension developed from the EQuiv, the 64-interaction design model, is described. This model provides all of the possible patterns of interaction design based on the EQuiv premises to identify the optimal interaction design for a specific teaching and learning context. The significance of EQuiv research lies in its clarification and conceptualization of the cost/time economy in interaction design, which has not been explicitly discussed or examined in educational fields. The paper concludes with suggestions for further research directions regarding the EQuiv in distance education/e-learning. EQuiv research has received funding from the Japan Society for the Promotion of Science (JSPS) for 2012 2014. As part of the project, the EQuiv website (http://equivalencytheorem.info/) was established to serve as an information-sharing space for further information on EQuiv research and activities.

The Interaction Equivalency Theorem The Interaction Equivalency Theorem (hereafter, the EQuiv) consists of two theses that refer to the optimal interaction design in terms of quality and quantity to achieve the most efficient and effective learning in distance education/e-learning. The EQuiv is the propositional extension of the three interaction axes of Moore (1989): the learner content, learner teacher, and learner learner dimensions. The EQuiv is also a conceptual extension of two frameworks developed by Anderson, the Community of Inquiry (Anderson & Garrison, 1998) and the Modes of Interaction (Anderson, 2003), whose detailed relationship and historical implications in the field of distance education/e-learning are found in Miyazoe and Anderson (2011) and Miyazoe (2012). The main features of the EQuiv are condensed into the following two theses: Thesis 1. Deep and meaningful formal learning is supported as long as one of the three forms of interaction (student teacher; student student, or student content) is at a high level. The other two may be offered at minimal levels or even eliminated without degrading the educational experience. Thesis 2. High levels of more than one of these three modes are likely to provide a more satisfying educational experience, although these experiences may not be as cost- or time-effective as less interactive learning sequences. Thesis 1 Thesis 2 If one kind of interaction is at a high level, Increased interaction is one of them ultimately enough? = Higher satisfaction but more costs and time? Fig. 1. Interaction Equivalency Theorem Figure 1 presents the differences in the nature of the two theses. Thesis 1 refers to the

quality of interaction design, whereas Thesis 2 refers to the quantity. High-Mid-Low on the left corresponds to the amount of interaction planned/realized in a course design. In short, Thesis 1 says that one kind of high level of interaction may be enough to sustain meaningful learning (referring to effectiveness), whereas Thesis 2 says that more than one kind of interaction may be more satisfactory but also more costly (referring to efficiency). The model is intended to conceptualize interaction, which is actually invisible. Therefore, an objective measurement of the amount of interaction may not be easily achieved. However, course designers or teachers make some estimations about the amount of interaction, however intuitively, and implement them in our teaching and learning. In this sense, the EQuiv theses are regarded as working hypotheses for the advancement of research and practice. The EQuiv is significant and useful in that it provides a means to conceptualize interaction, which is a critical element in realizing learning so that we can think of it in a more tangible and systematic manner in the field. A Review of EQuiv Research Since its official publication in 2003, research on the EQuiv has been conducted gradually and consistently. Some studies are publically available, and others are written as part of research toward masters and doctoral degrees. The study by Bernard et al. (2009) in Canada is probably the most comprehensive work on the EQuiv so far. This meta-analysis of interaction research in light of the EQuiv covered empirical studies in distance education from 1985 to 2006. The study supported the validity of the two theses. The doctoral study by Rhode (2009) in Canada examined the EQuiv in a self-paced online course for teachers professional development. Another doctoral study by Byers (2010) in the US tested the validity of the EQuiv in a self-paced online course for adult students. The empirical study by Miyazoe and Anderson (2010) attempted to apply the EQuiv to a blended learning context with Japanese university students. Miyazoe and Anderson (2011), referenced in the above section, articulated the EQuiv concepts in a sharable manner. Cabral (2012) is completing a doctoral study examining the validity and functionality of Thesis 1 in self-paced online teacher education courses in Portugal. Two masters studies by Markewitz (2007) in Canada and Hao (2011) in Taiwan, both available from their schools online library databases, analyzed online distance courses and math courses using the EQuiv framework. As a general trend, EQuiv research began by examining the validity and functionality of the EQuiv. This research is now moving toward its second stage:

finding useful ways of applying the EQuiv for specific purposes, such as differences in subjects, contexts, and learning modes. It is notable that multi-national studies on the EQuiv are spreading around the globe. This is reasonable given the nature of the EQuiv, which is relevant to the general issue of quality and interaction design in educational endeavors. Guidelines for the EQuiv Theorem Research Since the conceptualization of interaction by Moore (1989), the founder of distance education in the US, the field has abounded with research that relies partially or entirely on these three axes of interaction. In the past, more research examined human-centered interactions, especially those between learners and teachers. The focus on learner learner interactions is more recent and was initiated by the advent of new technology that allows multi-directional interaction among learners. These studies are not regarded as EQuiv research per se but rather as general interaction studies. In addition to its focus on interaction, the following perspectives are found in EQuiv research: 1) All three axes (learner content, learner teacher, and learner learner) constitute the research core for the analysis. 2) Research speculates on quality and/or quantity issues in the optimal dose/balance of interaction. 3) Research speculates on the outcomes of learning experiences, such as meaningfulness, satisfaction, and cost/time issues. Such research does not necessarily reference the EQuiv, but its importance is in the concept/hypothesis that supports the analytical perspective of interaction. As far as these three criteria are satisfied, the research is comparable to other EQuiv research and to further syntheses of the governing theory of the EQuiv. The 64-Interaction Design Model In an extension of the EQuiv and its research worldwide, the 64-interaction design model was developed by Miyazoe and Anderson (2012) as the most recent outcome of EQuiv research (see the Appendix for a graphical representation). The model provides all possible combinations in terms of the quantity and quality of interaction to identify the optimal interaction design for a specific purpose in a specific learning context. The 64-interaction design model is composed of all possible combinations of the three interaction axes (learner content, learner teacher, learner learner dimensions) and

the amount of interaction (high, middle, low, and zero levels). The 64 interactions represent the hypothetical total number of designs from the calculation of 4x4x4. The interaction designs of Thesis 1 situations are located with two sub-categories in the right-most column. The six designs in blue are the interaction situations at the minimal level, and those in green are at the elimination Level. The remaining 57 designs refer to situations in which different levels of the amount of each interaction dimension are combined differently. The ultimate case at the bottom, with zero levels for all three interaction dimensions, is a case in which, before any action on the part of learner, the course was cancelled or withdrawn, so interaction did not occur. The use of the interaction design survey instrument developed by the authors (Miyazoe & Anderson, 2010), which is a data collecting instrument that identifies the optimal interaction design and allows conversion of perceptional interaction to numerical interaction, facilitates the identification of the optimal interaction design for a specific purpose in a specific educational/socio-cultural context. EQuiv Interaction Design and Cost Issues The identification of the optimal interaction design is critical when we consider the costs incurred by the amount of interaction implemented in a specific course design. When we plan more interaction in a course, such as a higher frequency of Q&A between the teacher and students using an online forum or a higher frequency of socialization between students using SNS space, it is inevitable that extra costs will be incurred. These extra costs include invisible costs, such as the teacher or students time. Figure 2 helps to visually explain the utility of the EQuiv consideration from cost/time perspectives. Suppose ID (Interaction Design): A is the most effective and efficient design (the highest learning with the lowest cost/time), and ID: C is equally effective (the highest learning) and more satisfactory (because of the variation in interaction) for a specific purpose in a specific context. In reality, the ID implemented is likely to be ID: B, in which a moderate level of all three interaction types is implemented in the hope that the ID will be satisfactory for the largest number of course takers. The EQuiv consideration of the ID suggests that locating the optimal ID, which will be different in each case, would serve the large cost/time economy for all stakeholders, including tutors, students, and institutions.

Interaction Design A Interaction Design B Interaction Design C *SC: Student-Content, ST: Student-Teacher, SS: Student-Student Fig. 2. Cost Issues in Interaction Design Further Research Directions The EQuiv research by the authors is funded by JSPS 2012-2014, which is a Japan-based research project with six international collaborators located in different countries. The project aims to identify critical elements, in addition to the previously detected subject orientations and learning modes, which identify the optimal interaction among the 64-interaction designs. The viable factor elements to be tested in the project include culture, language, learning styles, teaching styles, and possible differences in need among various levels of learning (such as BA, MA, and PhD programs). A gap may exist between the intention of the learning designer (or teacher) and the perceptions of the participants (or students). These variables are critical in interaction design because, theoretically speaking, the gap between the optimal situation and reality may involve the extra cost/time elements that could be eliminated in an alternative use of the EQuiv consideration. The aim of the EQuiv is not only to reduce costs. The EQuiv aims to address the necessity of reducing the fat in any educational system in terms of interaction design so that each stakeholder teachers, students, and institutions can make better use of cost/time in healthier and more productive ways.

References: Anderson, T. (2003). Modes of interaction in distance education: Recent developments and research questions. In M. G. Moore, & W. G. Anderson (Eds.), Handbook of distance education (pp. 129-144). Mahwah, New Jersey: Lawrence Erlbaum Associates, Inc. Anderson, T., & Garrison, R. (1998). Learning in a networked world: New roles and responsibilities. In C. Gibson (Ed.), Distance learners in higher education (pp. 97-112). Madison, WI: Atwood Publishing. Bernard, M. R., Abrami, P. C., Borokhovski, E., Wade, C. A., Tamim, R. M., Surkes, M. A., & Bethel, E. C. (2009). A meta-analysis of three types of interaction treatments in distance education. Review of Educational Research, 79(3), 1243-1289. Byers, A. S. (2010). Examining learner-content interaction importance and efficacy in online, self-directed electronic professional development in science for elementary educators in grades three six. The Faculty of the Virginia Polytechnic Institute and State University, Virginia, US. Cabral, B. P. (2012). Interaction equivalency theorem and design of online courses A preliminary research proposal approach. EDEN 2012 Annual Conference, Porto, Spain. Retrieved from http://prezi.com/eokpvy3ijbts/interaction-equivalency-theorem-and-design-of-onlin e-courses-a-preliminary-research-proposal-approach/ Hao, Y. (2011). Analyzing students mathematical learning problems from the calculus consulting program: A tutoring case study. Retrieved from http://thesis.lib.ncu.edu.tw/etd-db/etd-search-c/view_etd?urn=972201034#anc hor Markewitz, L. (2007). Student-student interaction in an online continuing professional development course: Testing Anderson s equivalency theorem. Retrieved from http://auspace.athabascau.ca/bitstream/2149/3057/1/markewitz.pdf Miyazoe, T. (2012). Getting the mix right once again: A peek into the interaction equivalency theorem and interaction Design. Retrieved from

http://newsletter.alt.ac.uk/2012/02/getting-the-mix-right-once-again-a-peek-into-th e-interaction-equivalency-theorem-and-interaction-design/ Miyazoe, T., & Anderson, T. (2011). The interaction equivalency theorem: Research potential and its application to teaching. The 27th Annual Distance Teaching & Learning, Madison, WI. Miyazoe, T., & Anderson, T. (2010). Empirical research on learners' perceptions: Interaction equivalency theorem in blended learning. European Journal of Open, Distance and E-Learning, Retrieved from http://www.eurodl.org/?article=397 Moore, M. (1989). Editorial: Three types of interaction. The American Journal of Distance Education, 3(2), 1-7. Rhode, J. F. (2009). Interaction equivalency in self-paced online learning environments: An exploration of learner preferences. Interactional Review of Research in Open and Distance Learning, 10(1), March 25, 2011.

Appendix: 64 possible interaction designs in terms of quality/quantity Quality/Quantity of each interaction type 1 High SC High ST High SS 2 Middle SS 3 Low SS 4 No SS 5 Middle ST High SS 6 Middle SS 7 Low SS 8 No SS 9 Low ST High SS 10 Middle SS 11 Low SS Thesis 1 situation 12 No SS 13 No ST High SS 14 Middle SS 15 Low SS 16 No SS Thesis 1 situation 17 Middle SC High ST High SS 18 Middle SS 19 Low SS 20 No SS 21 Middle ST High SS 22 Middle SS 23 Low SS 24 No SS 25 Low ST High SS 26 Middle SS 27 Low SS 28 No SS 29 No ST High SS 30 Middle SS 31 Low SS 32 No SS

33 Low SC High ST High SS 34 Middle SS 35 Low SS Thesis 1 situation 36 No SS 37 Middle ST High SS 38 Middle SS 39 Low SS 40 No SS 41 Low ST High SS Thesis 1 situation 42 Middle SS 43 Low SS 44 No SS 45 No ST High SS 46 Middle SS 47 Low SS 48 No SS 49 No SC High ST High SS 50 Middle SS 51 Low SS 52 No SS Thesis 1 situation 53 Middle ST High SS 54 Middle SS 55 Low SS 56 No SS 57 Low ST High SS 58 Middle SS 59 Low SS 60 No SS 61 No ST High SS Thesis 1 situation 62 Middle SS 63 Low SS 64 No SS *SC: Student-Content interaction, ST: Student-Teacher interaction, SS: Student-Student interaction CC BY Miyazoe & Anderson 2011