Innovation Activities by Co-creation Process



Similar documents
Prospect of ICT Utilization at Core Clinical Research Hospitals

Innovation Design Processes to Achieve Ideal Form of Insurance Sales Device

General Design Information Management System: PLEMIA

Fujitsu s Activities for Universal Design

Media Cloud Service with Optimized Video Processing and Platform

Practice of M2M Connecting Real-World Things with Cloud Computing

Fujitsu s Approach to Cloud Computing

Data Transfer Technology to Enable Communication between Displays and Smart Devices

Fujitsu s Approach to Platform as a Service (PaaS)

How To Improve User Interface Design In An Ema System

Pragmatic Approach to IT-Based Management Koki YODOKAWA and Yukio OKOCHI

Revolutionizing System Support in the Age of Electronic Medical Records

Realization of Next-generation ICT Infrastructure with UnifIDone Campus Cloud

Priority 4 Developing Human Resources for Their Contribution to Society and the Planet

FUJITSU Education Solution K-12 School Business Support Services for Elementary and Junior High Schools

Site-Driven Service Innovation of POS Systems

Social Innovation through Utilization of Big Data

Do you know? "7 Practices" for a Reliable Requirements Management. by Software Process Engineering Inc. translated by Sparx Systems Japan Co., Ltd.

Solution Concept for Public Libraries: One Library

Cloud Fusion Concept. Yoshitaka Sakashita Kuniharu Takayama Akihiko Matsuo Hidetoshi Kurihara

Cloud-based Equipment Maintenance and Facility Management Service Platform

Power Supply and Demand Control Technologies for Smart Cities

Texas State University University Library Strategic Plan

Approach of Applying Design Technology to System Development Process: From HCD to UX Design

SaaS and PaaS of Engineering Cloud

TestLab Testing Lab & Commercialization Support. We help companies and organization successfully bring innovative products and services to market.

Global Human Capital Development

Requests and Main Problems Regarding Configuration Management in Open System Development Management in Short-Term, Congested Developments

DESIGN THINKING WITH SAP CUSTOMER STORIES

EXECUTIVE MASTER IN. Increasing corporate value in today s complex digital world through reputation management and communication with stakeholders.

Fujitsu Group s Information Security

Design Thinking for Future Schools

Knowledge Transfer Support Tool for R&D Project Management. - Linking Awareness-on-Project and Awareness-in-Project -

Conquering the Missing Link: Arts Integration in Secondary Schools

Approach to Energy Management for Companies

Provisioning of Standardized Business Systems

Development and Runtime Platform and High-speed Processing Technology for Data Utilization

TWX-21 Business System Cloud for Global Corporations

Benefits Realization from IS & IT, and Change Management of roles and the working practices of individuals and teams.

Design methods for developing services

Network Sensing Network Monitoring and Diagnosis Technologies

Cloud-based Electronic Medical Record System for Small and Medium Hospitals: HOPE Cloud Chart

The Customer Decision Hub What s inside your customer brain?

Fujitsu s Activities for Quality Assurance

Executive Leadership MBA Course Descriptions

Bridges in education: primary education Artevelde University College, Gent, Belgium

Online Tools for Co-design User Involvement through the Innovation Process

CUSTOMER EXPERIENCE DESIGN CUSTOMER EXPERIENCE DESIGN

Case Studies in Systems Engineering Central to the Success of Applied Systems Engineering Education Programs

The Workplace Matters Insights into Building Successful, Future-oriented Workplaces. By Jeffrey Saunders, /nr

The New Way to Work Together

High-Speed Thin Client Technology for Mobile Environment: Mobile RVEC

Technologies Supporting Smart Meter Networks

KEY SKILLS OF JUNIOR CYCLE

How To Understand And Understand The Concept Of Business Architecture

Security Architectures for Cloud Computing

Executive Leadership MBA Course Descriptions

BUSINESS RULES AND GAP ANALYSIS

How To Monitor Your Business

Our Guide to Customer Journey Mapping

Development Process Visualization and Project Management

Manufacturing Innovation for Smartphones

Mechanical Design Platform on Engineering Cloud

Toward Realization of Service-Oriented Architecture (SOA)

ownership We increase return on investment by We deliver reliable results by engaging

Engineering Cloud: Flexible and Integrated Development Environment

HAMPTON UNIVERSITY ONLINE College of Education and Continuing Studies PhD in Educational Management

How Application Portfolio Management and Enterprise Architecture Add Up to IT Governance

Network Infrastructure Technology Supporting Parallelization and Multiplexing of Services

Achieving Results Through Genuine Leadership TM

Living Labs in Architecture: Open innovation and co-creation towards a more sustainable architecture and lifestyle

Georgia Department of Education

Siemens Integrates Utility Transformation and Community Energy Planning

Creative Innovation - The Impact of Collaboration on Product Performance

Engagement and motivation in games development processes

How To Be A Successful Leader

Big Data Processing in Cloud Environments

ASU College of Education Course Syllabus ED 4972, ED 4973, ED 4974, ED 4975 or EDG 5660 Clinical Teaching

Ready to Redesign? THE ULTIMATE GUIDE TO WEB DESIGN BEST PRACTICES

DANISH ENTREPRENEURSHIP AWARD

FP7 ICT WP2013. Objective 8.2 Technology-enhanced learning. Unit G4 "Skills, Youth and Inclusion" DG CONNECT European Commission (Luxembourg)

Application of Cloud Computing to Agriculture and Prospects in Other Fields

Unleash your intuition

AIE delivers award and non-award programs for students in business, human resource management and entrepreneurship

Data Analysis Methods for Library Marketing in Order to Provide Advanced Patron Services

Office of the Superintendent of Schools MONTGOMERY COUNTY PUBLIC SCHOOLS Rockville, Maryland. May 30, 2013

Takeda Pharmaceutical s E-Notebook Project Report

National. icr Policy

The Critical Factor Assessment: Planning for Venture Success

Surgery Support System as a Surgeon s Advanced Hand and Eye

Knowledge Management System Architecture For Organizational Learning With Collaborative Environment

PROJECT ON THE ECO-FRIENDLY RENOVATION OF SCHOOL BUILDINGS AND ENVIRONMENTAL EDUCATION

3 rd GENERATION KNOWLEDGE MANAGEMENT and Beyond!

Unit One Employability Skills

O&M Cloud Service for Expediting Business Innovation

Helen Featherstone, Visitor Studies Group and University of the West of England, Bristol

ICT ADOPTION, KNOWLEDGE MANAGEMENT IN HIGHER EDUCATION

~Empowering and Motivating for Today and Tomorrow~

Implementing Entrepreneurship Programs Utilizing a Change Management Model

Transcription:

Innovation Activities by Co-creation Process Takashi Hirano Akihiko Ishizuka Kazutoshi Sakaguchi The conventional value delivery business is based on a relationship between a manufacturer and a customer, or service provider and service receiver. As a break from that framework, Fujitsu has focused attention on co-creation processes, in which sharing of social values and new discoveries and recognitions are incorporated into development for innovation that creates new possibilities of utilization of information and communications technology (ICT). In such processes, development of new products and services are practiced by involving not only customer companies, local governments and users but also the administration and NPOs. In practicing the processes, we have a real feeling of some benefits and effects including empathy-driven consensus building, a faster generation of ideas by collective intelligence and building of relationships with society. In addition, we also have an eye on the formation of open communities such as a future center as the basis of enterprise activities for continuous innovation creation. As an approach to innovation creation, this paper presents a co-creation process making use of design thinking that has emerged through the practice, together with its effect. It also describes the basis of activities believed to be necessary as a system for continuously generating innovation. 1. Introduction Recently, the need for business creation called innovation and business to provide new values has been talked about in society and enterprises. For enterprises, the need for activities that go beyond organizational and enterprise barriers has long been a subject of talk. This trend is characteristically a movement shared by the entire society regardless of the sector and whether public or private, as in the manufacturing and service industries and resident services in local governments, for example. That is, this sense of stagnation seems to be shared as a common issue of society. Up to now, information and communications technology (ICT) enterprises have used a value deliverybased scheme, which has relatively clear demand and problems/challenges, to provide ICT services and solutions. This can be said to be a proposal-based business scheme with more or less clear concepts and uses for customers including public s and private enterprises and end users and relatively specific demands for specifications and products. Meanwhile, when innovation (a value previously unheard of) is required, what is needed is to build a cocreation-based scheme for generating values involving not only enterprise and local government customers and product users but also social stakeholders such as NPOs, the administration and residents. Based on that idea, Fujitsu has practiced a dialog-based design process. As a business approach that makes use of design thinking, this paper first classifies co-creation processes and presents their effects that have emerged in the course of practice. Subsequently, in addition to processes, the foundation of enterprise activities believed to be necessary for continuously creating innovation is explained by presenting a discussion on the use of a future center to describe future developments. 2. Why co-creation processes? First, there are apparently roughly three fields that require innovation centered on enterprises: 1) Innovation in an enterprise: generation of new FUJITSU Sci. Tech. J., Vol. 49, No. 4, pp. 391 396 (October 2013) 391

values across departments 2) Innovation of existing business: innovation by discovering themes on new businesses, products and services with existing customers including enterprise cooperation 3) Creation of future business: creation of products and services in new business domains In these domains, a point of contact with society is regarded as being required when finding a solution is difficult only with knowledge or assumed needs of a single enterprise or organization or in order to identify an essential value, and an approach to clearing this hurdle is important. When innovation (a value previously unheard of) is required, or for creating new values from conditions in which even senses of value, problems and challenges that provide the foundation are unclear, what we think is needed is not the conventional antipodal relationship, such as one between departments and between a manufacturer and a customer, but relationship with the parties looking to the future together to combine each other s resources for co-creation of things. The same can be said about the recent movements that have been seen prominently in the fields of community revitalization and social problem solving called social innovation and community design. In other words, a process for sharing a sense of value based on social significance as a point in common is what we think is necessary also in the actual development of products and services. In this way, for creating products that are valuable for users in a real sense and innovation that leads to solutions to social issues, the hurdle should be lowered in these domains. It means that co-creation processes in which the relevant parties stand face to face with each other and go beyond their relationships such as between society and an enterprise, between enterprises, and between an individual user and an enterprise will provide one breakthrough and a measure for future business (Figure 1). 3. Practice by design thinking One effective method/concept of practicing cocreation for innovation generation is design thinking. This is one method/concept for the achievement of not only product design but also service design and innovation for business and social change, and it is an innovation technique proposed by IDEO, a design consulting firm. 1) This approach itself is not particularly new but has been familiar to designers as an approach to humanoriented design to provide a process of product design or such like. Design thinking enhances this approach to allow people in general to participate in addition to Customer Manufacturer Customer Manufacturer Public Governmental Administrative Educational Request Recommendation Division in charge Public Governmental Administrative Educational Dialog Sales department Design department Relevant departments enterprise Buy Sell Division in charge enterprise Dialog Sales department Design department Relevant departments Provision of ICT products and services (a) Delivery-based business scheme for clear demand and problems/challenges Visualization of new possibility of ICT utilization To social innovation (b) Co-creation-based business scheme for unclear senses of value and problems/ challenges that provide foundation Figure 1 Business schemes of innovation activities. Figure 1 Business schemes of innovation activities. 392 FUJITSU Sci. Tech. J., Vol. 49, No. 4 (October 2013)

designers, beyond the job categories or positions in activities such as service development and business planning, which are subjects of innovation. This is exactly a process of open innovation based on co-creation and empathy. We have applied design thinking through trial and error to the actual project activities and classified co-creation processes as described below (Figure 2). 1) Question (value) sharing This is the team building phase in which a method with a focus on dialog is used to share why, or the goal and sense of value, rather than how to move forward, for broadening the themes. Based on the ideal, the goal and direction are visualized to create empathy such as by having a more personal sense of value and reality in the background. In this phase, as diverse a range of people concerned as possible, beyond the positions and organizations, should gather for open dialog about challenges and the future to aim for. Methods such as Appreciative Inquiry (AI), which is called a whole system approach, Future Search and World Café, which is suited for freer dialog, are used. 2) 2) Idea generation Experiences and recognitions in fieldwork with a focus on the sense of value that can be empathized with and direct observation are used to expand ideas. Thanks to collective intelligence in addition to expert viewpoints, speedy expansion can be expected and sociality and various views can be incorporated beyond the framework of enterprise and department. 3) Concept creation A concept and specific scene are visualized to Question (value) sharing Idea generation Concept creation Evaluation/ verification Process Search for values desired of future services from field observations and dialog for cultivating teamwork. Develop service idea making use of ICT for questions by using scenario and persona. Embody ideas. Use CG and movie for visualization. Bring out hidden needs by user verification (evaluation) and verify feasibility and business effects by visualized concept and prototype. Workshop Fieldwork Concept 1 Idea 1-A Idea 1-B Idea 1-C Recognitions/ challenges on site Points of view/ issues Concept 2 Idea 2-A Idea 2-B Idea 2-C Keyword Idea Keyword Idea Real-world information (Fundamental values, society/market, views of relevant parties) Concept 3 Idea 3-A Idea 3-B Idea 3-C Example of method World Café Storytelling Scanning AIm AI Future Search OST Scenario planning Mind map Persona Cardstorming Prototyping Business model generation Social service scenario User observation Accessibility Usability AIm: Appreciative & Imaginative OST: Open Space Technology Figure 2 Co-creation processes and methods. Figure 2 Co-creation processes and methods. FUJITSU Sci. Tech. J., Vol. 49, No. 4 (October 2013) 393

make a prototype and improvements are made repeatedly. At the same time, methods such as business model generation 3) are used to evaluate and test the relationship and feasibility for realizing the concept by model evaluation from a business point of view. 4) Evaluation/verification A user verification (evaluation) is conducted to bring out hidden needs by comparison with user needs and a visualized concept and prototype are used for verifying feasibility and business effects. The concept may be reconsidered in some cases, thereby making the idea more sophisticated. 4. Effects of co-creation processes We are getting a real feeling of some benefits and effects in the course of practicing co-creation processes. The following are some characteristic points we have recognized regarding what changes are made and what benefits are brought about as compared with the conventional value delivery-based scheme. Nevertheless, we are still in the stage of developing processes and improving their accuracy and they need to be quantitatively evaluated in the future. 1) Redefinition of business domains by empathy In a design process, the phase of creating ideas generally attracts attention. However, what we find more important is empathy by question sharing, which corresponds to team building in the initial phase. There we think it is important to determine how to build an equal partnership (collaboration and cooperation on an equal basis), including essential discussion on an equal footing about an ideal of an individual and why it is necessary. Here is one example in the educational field. In a case on the use of smart devices at a future elementary school, interactive workshops or other means can be used to share an underlying essential goal of improvement of academic ability not just from a viewpoint of how information devices can be used in classes but from extended viewpoints such as school where teachers can achieve their best performance and services that connect the school with the community and households. This leads to the discovery of an essential target that has not been recognized. In addition to determining how to utilize smart devices in classes, the process is developed to include collective consideration of a wider range of utilization. In this way, the theme of using smart devices can be broadened to a point of contact with community development: from use in a class, which is a situation in a classroom, to use in the entire school and use connecting households and the community. 2) Speedy idea generation and consensus building by collective intelligence The second benefit is the improvement of quality of ideas and speed-up of project progress. With an idea generation workshop involving various stakeholders, ideas can be immediately created as collective intelligence with social viewpoints and grounds, not as views of a single department of an enterprise or an individual or opinions only of experts such as designers and engineers. We feel that co-creation allows ideas incorporating multifaceted viewpoints beyond the productivity of individual work can be generated in a very short time. For example, in the workshop for generating ideas of specific measures for the formulation of a campus master plan (CMP) of the Kyushu Institute of Technology, 4) about 40 members including those from Fujitsu and university students as well as teachers and other staff participated for about two hours and generated about 300 ideas in a total of three workshops. The ideas reflect the participants experiences, ideals and senses of value, and this allows the generation of goals based on a common ground and rapid progress with very high intellectual productivity. In addition, the processes are shared with the participation of the core members of the university for the CMP formulation and exchanges for consensus building are smoother than the scheme based on value delivery (proposal). This has resulted in clearly felt effects leading to a reduction in the period of the entire project processes and improvement of the degree of convincingness. On that point, we intend to attempt quantitative verification. 3) Being a social good As described up to now, adopting co-creation processes has allowed issues with schools and universities and with the societies and communities that surround them to be incorporated into ideas and measures by having various stakeholders participate in such processes. Recently, in particular, in the sense of enterprise existence value, the importance of enterprise strategy 394 FUJITSU Sci. Tech. J., Vol. 49, No. 4 (October 2013)

has been promoted with the concept of Creating Shared Value (CSV) going beyond the framework of the conventional Corporate Social Responsibility (CSR.) Naturally, its pursuit is an essential point at issue also in products and services and business concepts. 5) Collaboration with organizations engaged in activities while facing actual issues such as the administration and NPOs and making the processes established for incorporating the relationship with society into the site of development seem essential to accelerate open innovation. 5. For continuous creative activities For an enterprise to work on innovation, it is indispensable to have not only the success of the individual projects but also a system allowing repeated continuation and a space that provides a unifying hub of activities. Since the age of product-orientedness, showroom-type spaces for displaying objects and services for presentation have been used among enterprises, particularly in the manufacturing industry, as points of contact with the market and spaces of value delivery. In the age of value creation, a space is necessary that openly offers the dialog process to society while providing a point of contact for opportunity generation with social good at the core. As the point of contact, a future center may be used. 6) A future center is a space for discussing the future including social issues and a better life in a future-minded manner. With it, new ideas, solutions and business models are found by collective intelligence through dialog between various interested people to bring about changes in a cooperative relationship. It first appeared in Europe in 1996 and is expanding across the world. The national and local governments as well as enterprises are deploying future centers and the network is expanding in Japan as well. Use of future centers by enterprises is assumed to allow achievement and enhancement in terms of three points (Figure 3): 1) Acquisition of insights into social visions As a starting point of activities leading to CSR and CSV, knowledge of the present and future social conditions, challenges and business chances can be gained. 2) Cultivation of seed of enterprise cooperation (ICT theme) What is necessary to social users should be reviewed in a broad view to lead to the generation of new business, which is resolved by ICT, with sociality. 3) Application to specific business In application from seeds, new use of technologies and products/services owned by enterprises should Future session phase Business generation phase User Division NPO NGO Systems engineer Sales Expert Designer Enterprise Entrepreneur Researcher Consumer Consultant 1) Acquisition of insights into social visions Thought Leadership, CSR, CSV Liberal arts, employee opinion and sense of value innovation 2) Cultivation of seed of enterprise cooperation (ICT theme) Discovery of partner for new business generation and building of project Future center network Creation of ICT utilization visions and social good Ideals and new enterprise roles 3) Application to specific business Creation of solutions, services and products in view of social value New system of communication with society, market and users Figure 3 Point of contact with society required of enterprise. Figure 3 Point of contact with society required of enterprise. FUJITSU Sci. Tech. J., Vol. 49, No. 4 (October 2013) 395

be sought. We believe a key to innovation generation is to make an environment allowing collaboration not only with enterprises, which are our customers, but also the parties, incorporated NPOs and the administration wishing to solve challenges and to incorporate it into enterprise activities. We also think that deploying future centers openly including enterprises and the administration regardless of the sector, in addition to innovation going beyond the organizations in an enterprise, and expansion of the network will enhance the effects. 6. Conclusion This paper has presented the concept and the situation of practice of innovation by co-creation processes and approaches to the continuous activities. An enterprise is required to engage in activities of creating products and services for a better society to be the support of the coming age in parallel with the actual work site operations as the backbone. The functions and understanding of the organizations that support those activities are also essential. To that end, co-creation in business must be developed and established and use of design thinking must be broadened from a tool for designers to a tool that goes beyond the job categories and positions. Furthermore, the base of those activities must be built including inter-enterprise networks. That will lead to a step toward innovation generation. As an attitude with a focus on social benefits and public good is expected, we intend to expand and continue to practice our activities for the creation of a better, human-centered society. We will do so together with engineers, sales personnel, researchers and consultants as well as users, enterprises and NPOs working on social design, community design, solutions to social issues and creation of new business. References 1) T. Brown: Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. HarperBusiness, 2009. 2) K. Hori et al.: Workshop Design: Building a Space of Dialog for Forming Knowledge (Facilitation Skills). Nikkei Publishing, 2008 (in Japanese). 3) A. Osterwalder et al.: Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. Wiley, 2010. 4) Kyushu Institute of Technology: Campus Master Plan (Long-Term Vision) 2012 (in Japanese). http://www.kyutech.ac.jp/information/ campus-master-plan/ 5) M. E. Porter et al.: Strategy and Society: The Link Between Competitive Advantage and Corporate Social Responsibility. Harvard Business Review, December 2006. 6) T. Nomura: Let s Build a Future Center: A System of Leading Dialog to Innovation. President, 2012 (in Japanese). Takashi Hirano Fujitsu Design Ltd. Mr. Hirano is currently engaged in planning of new products and services and vision development in new business through design consulting. Kazutoshi Sakaguchi Fujitsu Design Ltd. Mr. Sakaguchi is currently engaged in vision and strategy design in new business. Akihiko Ishizuka Fujitsu Design Ltd. Mr. Ishizuka is currently engaged in planning of new products and services and vision development in new business through design consulting. 396 FUJITSU Sci. Tech. J., Vol. 49, No. 4 (October 2013)