KongZhong Corporation. Post 2Q11 Results Presentation September 2011



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Transcription:

KongZhong Corporation Net Games, Mobile Games and WVAS Post 2Q11 Results Presentation September 2011

Safe Harbor Statement This press release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding trends in the wireless value-added services, wireless media, mobile games and online games industries and our future results of operations, financial condition and business prospects. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends and our results may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, continued competitive pressure in China s wireless valueadded services, wireless media, mobile games and online games industries and the effect of such pressure on revenues; our ability to develop new products that are commercially successful; unpredictable changes in technology, consumer demand and usage preferences in the markets we operate; our ability to protect our intellectual property rights; the short operating history of certain of our business segments, in particular the online games segment; the state of and any change in our relationship with China s telecommunications operators; our dependence on the billing systems of telecommunications operators for our performance; the outcome of our investment of operating income generated from the WVAS segment into the development of our wireless Internet, mobile games and online games segments; changes in the regulations or policies of the Ministry of Industry and Information Technology and other government authorities relevant to our businesses; and changes in political, economic, legal and social conditions in China, including the Chinese government s policies with respect to economic growth, foreign exchange, foreign investment and entry by foreign companies into China s telecommunications and online games markets. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release. 2

KONG - Overview Diversified Digital Entertainment for Chinese Consumers Emerging Player in Internet 3D MMO Games Listed on NASDAQ in July 2004 under ticker KONG CEO and major shareholder, Mr. Wang Lei Lei joined in October 2008 3

Cross-Platform: Digital Entertainment One of the top WVAS providers across all mobile operators WVAS + kong.netnet Mobile communities: mobile game (ko.cn) & mobile novel (ct.cn) Leverage synergies with mobile games/novels and WVAS No. 1 domestic Java mobile game developer Mobile Games Internet 3D MMO Games Leading domestic 3D MMORPG game developer / operator 4

2Q 2011 Highlights Achieved first US$ 10.0 mn+ revenue qtr for Internet Game business, after entering the industry only 18 months ago WVAS and mobile games remain difficult but stabilized Significant new content ( Clan Wars ) and KONG Arena platform to support growth of WoT Paperman slated for commercial launch by end of 2011 Kung Fu Hero small scale testing by end of 2011 with commercialization planned for early 2012 EMFZ 3 early 2012 testing and mid-2012 commercialization 3Q 2011 Guidance: Non-GAAP NPAT of US$ 4-5 mn Exited 2Q11 with US$ 155.8 mn in cash and loan to 3 rd party 5

Continue to transition our business model 3Q08 Revenue Mix 2Q11 Revenue Mix Note: In 3Q10, we combined WIS and WVAS into single WVAS business unit reporting line item Internet and Mobile Games business make up over half of revenues and gross profits 6

2Q11 Total Rev: Net Games New Growth Driver Achieved first US$ 10.0 mn+ revenue quarter from Internet games, driven by success of WoT WVAS stable from 1Q11 levels Mobile games continued to underperform due to operator policies and marketing strategy adjustments 7

Total Gross Profit: Net Games New Growth Driver Gross profits improved from 1Q11 levels due to strong performance from Net Games Contribution from mobile games decreased WVAS gross profits down slightly due to continued difficult WVAS operating environment 8

Operating Expenses Stable Cost Control KONG undertook cost efficiencies measures in 2nd half of 2010 (combined WVAS and WIS business lines). 2Q11 opex and opex as % of sales increased slightly from 1Q11 as we increased marketing activities in our Internet game business Note: 4Q10 opex excludes US$ 8.7 mn provision for impairment of goodwill and intangibles 9

2Q11 Non-GAAP Net Profit - Stable Non-GAAP Financial Measures are described and reconciled to the corresponding GAAP measures in the section titled 10 Non-GAAP Financial Measures in our corresponding financial reports / earnings releases

Key Business Segments 11

Internet Games - Emerging Player in 3D MMO 12

2Q11 Internet Game Metrics WoT still focus for for 2011 / 2012 Expect Clan War in 2 nd half 2011 Game Title Loong EMoFaZe XiaKeXing ShengMo ZhiXue WoT Overseas license fees were up in 2Q vs 1Q due to SMZX in TWN Paperman slated for launch by end of 2011 Hero and EMFZ 3 slated for late 2011 / early 2012 testing and refinement of content Theme Chinese Style Fantasy Martial Arts Western Mythology Open Beta Dec 2009 May 2010 Chinese Style Martial Arts Western Mystery Military Team-based Shooter Aug 2010 Oct 2010 Mar 2011 Note: 1Q11 figures only include WoT ACU / APA as of March 2011 13

Internet Game Pipeline for 2011 / 2012 Self-Developed (Announced) Exclusive License Game Title Kung Fu Hero EMFZ 3 Paperman Theme Chinese Style Martial Arts Western Fantasy First Person Shooter Market Position Superior Graphics / Fighting Based on famous Online novel content Anime / Free-to-Play Open Beta 4Q 2011 1 st half 2012 4Q 2011 14

World of Tanks - Counter-Strike with Tanks Commercialized March 15th One of top (top 50) most searched games in China according to Baidu search ranking Working closely with Wargaming to deploy new and timely content to WoT China users, including Clan War add-on expected sometime in 2 nd half 2011 Expect to gradually build up loyal WoT community while developing Net Café and Online competition strategy 15

Paperman Anime Style FPS First Person Shooter, from Gamepot Japan (free-to-play) Anime style characters and advanced gameplay are key differentiators Over 2 years of content from operation in Japan where currently one of top FPS in the Japan market Special features include paper p thin characters which when face front are fully visible, but when turned sideways are 2D like paper cut outs Expect late 2011 open beta depending on govt approvals 16

Kung Fu Hero Contemporary Martial Arts Expect open beta testing in late 2011 New fresh contemporary martial arts genre Advanced 3D game engine to deploy new gameplay features, including QTE (quicktime events), advanced BOSS system and 3D cinematic effects Expect Hero to become flagship game for KONG Internet game in 2012 / 2013 17

EMFZ3 Fantasy MMO / Sequel Sequel to Fantasy MMO EMFZ 1, based on popular Chinese online novel of same name Builds upon the storyline of EMFZ and expect to leverage previous EMFZ players to market EMFZ 3 Incorporates many of the new 3D and gameplay features developed for Shengmo (e.g. better fighting special effects, character climbing, ingame puzzles / challenges, etc ) Slated for mid-2012 commercialization 18

Online Game Strategy: From One to Portfolio 1st Half 2010 2nd Half 2010 2011 / 2012 19

Mobile Games 2011 challenges Proactively shifted to CMCC monthly subscription package in 4Q09 Roughly 1.75 mn to 2.0 mn monthly subscribers in 2Q11 down from prior periods due to introduction of policies similar to challenges seen in WVAS. Expect difficulties to continue in 2 nd half of 2011 20

Mobile Games - Monthly Package w/ CMCC Currently roughly 2.0 mn monthly subscribers RMB 5 / mth package At least 5 mobile games, unlimited usage per month At least 1 new game per month with a full refresh every half year KONG and high-quality game partners content only RMB 15 / mth package At least 10 mobile games, unlimited usage per month At least 3 new game per month with a full refresh every half year KONG and high-quality game partners content only 21

WVAS: Remains difficult, but stabilizing New mobile operator policies were introduced in 4Q09 / 1Q10 with first full qtr impact in 2Q10 Expect WVAS policy environment to remain difficult KONG strategy is to organically grow our Internet game business to be less dependent on WVAS Note: In 3Q, we consolidated WIS into WVAS, due to change in nature of our WIS business and future reliance on mobile literature and WVAS resources 22

Company Guidance 3Q 2011

3Q 2011 Guidance 24

Company Financials 25

Key Business Segments Note: In 3Q, we consolidated WIS into WVAS, due to change in nature of our WIS business and future reliance on mobile literature and WVAS resources 26

Income Statement Cash and 3 rd party loan balance as of June 30th 2011 = US$ 155.8 mn or US$ 3.8 per ADS 27

Non-GAAP Net Income 28

Thanks Jay Chang Chief Financial Officer KongZhong Corporation jaychang@kongzhong.com http://kong.netnet NASDAQ: KONG