North Carolina East OPTIMIST NEWS

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North Carolina East OPTIMIST NEWS Vol 3, Issue 3, January, 2005 This is an addendum to the January NCE Optimist Bulletin. It is notice of a program initiated by the Roanoke Rapids Optimist Club and participated in by other NCE Optimist Clubs. If your club would like to participate call Carey Foster or fill in the application. EDITOR OPTIMIST CLUB OF ROANOKE RAPIDS PO BOX 1220 ROANOKE RAPIDS NC 27870 The Optimist Club of Roanoke Rapids, along with other clubs in the North Carolina East District will be sponsoring a 3 on 3 National Qualifying event on March 4 6 at the T. J. Davis Recreation Center in Roanoke Rapids. The 3 on 3 tournament is a basketball tournament, played much like a regular basketball tournament, except you play half court and use 3 players at a time. Players play in their own age group. This event will be sanctioned with the United States Specialty Sports Association (USSSA). The top 4 finishers in each age group will qualify to play in the World Championship to be held at Disney s Wide World of 1

Sports Complex October of 2005. Proceeds from the Tournament will go to the Optimist Childhood Cancer Campaign which has an agreement with John Hopkins University to partner with the Sidney Kimmel Center to find a cure for cancer. Age groups will be as follows: AGE BIRTH DATE 9&Up born on or after 9/1/95 10 9/1/94 to 8/31/95 11 9/1/93 TO 8/31/94 12 9/1/92 TO 8/31/93 13 9/1/91 TO 8/31/92 14 9/1/90 TO 8/31/91 15 9/1/89 TO 8/31/90 16 9/1/88 TO 8/31/89 17 9/1/87 TO 8/31/88 18 9/1/86 TO 8/31/87 Each participant will receive a T shirt. The winners and finalist will receive a medal.. Teams may have 3 to 5 players, and must submit a copy of their birth certificate with the application. Players may play in an older age group, but not a lower one. Players may be added or deleted from the roster before your first game, but the birth certificate must be turned in with the name. Jerseys are not mandatory, but each team must have 2 sets of the same color T shirts, one light and one dark color. Teams may or may not have a coach. Enclosed is a set of the rules that will be followed. Officials will be used. Also go to www.3on3basketball.com Non players will be charged a $2 admission at the door. If time permits, all games will be on Saturday, March 5 th. 2

Application for USSSA Hall of Fame 3 on 3 Basketball Tournament TEAM OR GROUP NAME AGE GROUP $120 ENTRY FEE ENCLOSED, DUE BY 2/28/05(PAYABLE TO OPTIMIST CLUB) PLAYERS NAMES AND COPY OF BIRTH CERTIFICATE NAME T SHIRT SIZE NAME T SHIRT SIZE NAME T SHIRT SIZE NAME T SHIRT SIZE NAME T SHIRT SIZE OTHER T SHIRTS MAY BE PRE ORDERED FOR $10 EACH. NO EXTRAS WILL BE PRINTED SMALL MEDIUM LARGE X L 2XL OTHER BUSINESSES OR GROUPS WHO WOULD LIKE TO MAKE A $50 OR MORE DONA- TION TO THE CANCER CAMPAIGN WILL HAVE THEIR NAME OR LOGO PRINTED ON THE T SHIRTS. THAT DEADLINE WILL BE 2/21/05 MAIL TO: CAREY FOSTER TEL 252-537-4235 1208 CHARLOTTE ST. EMAIL cfoster2@webtv.net 3

RULES HOOP IT UP 3ON3 BASKETBALL TOURNAMENT The following rules have been designed to ensure fair play for all participants. Each player is expected to understand these rules prior to participation in the tournament. Any questions concerning these rules should be directed to the Hoop It Up 3on3 Event Staff. PRIOR TO THE GAME Each team must have three to five players on its roster who have registered their team by the predetermined entry deadline. Additions and/or changes to any roster must be approved by Hoop It Up 3on3 Event Staff member and completed prior to the start of any game. No substitutions are allowed once a team's roster of five players has been filled without the prior written consent of the Hoop It Up 3on3 Event Staff. A player is allowed to participate for only one team for the duration of the tournament without the prior written consent of the Hoop It Up 3on3 Event Staff. All players must sign the score sheet before each game and designate the team's captain/spokesperson. THE TEAM CAPTAIN WILL REPRESENT HIS/HER TEAM AS A SPOKESPERSON AT ALL TIMES. All games must start with three players on each team, unless a team with three players agrees to allow the opposing team to play with only two players. If a team with a least three players does not allow the opposing team to play with two players, or if the opposing team has zero or one players, that team will be penalized one point per minute after the designated start time up to 10 points. Game is forfeited after 10 minutes. A coin flip prior to the start of the game will determine which team has the initial possession. THROW IN/STARTING PLAY The ball must be thrown (not dribbled) in from the check box at the rear of the court. First Violation: Warning from the referees or court monitor Second Violation: change of possession AFTER THE GAME The captain of the winning team should obtain the score sheet from the referee or court monitor and deliver this score sheet the Master Scoreboard. THE MASTER SCOREBOARD CONTAINS THE OFFICIAL SCHEDULE FOR THE TOURNAMENT. AFTER EACH GAME, EACH TEAM MUST CHECK THE MASTER SCOREBOARD FOR FUTURE SCHEDULING AND INFORMATION. GAME PLAY Length of Games: First team to score 20 points, or 30 minutes. Championship Games in each division: No Time Limit. The referee, court monitor or Hall of Fame 3on3 Event Staff member may institute a time limit in the championship game prior to or during the game. Overtime: If the score is tied at the end of 30 minutes, the game goes to overtime. A coin 4

flip determines which team has the initial possession. The game winner is the first to score 2 points in the overtime period. No Make It Take It: The ball changes possession after each scored basket. Stalling: No stalling is allowed. The referee, court monitor or Hall of Fame 3on3 Event Staff member may institute a 30 second shot clock at any time. After a team has been warned about stalling, failure to attempt a shot within 30 seconds will result in loss of possession. Jump Balls: All jump balls become the possession of the defensive team. Time Outs: Each team is allowed three 45-second time-outs per game. The game does not stop during any time-outs. NO time-outs are permitted in the last three minutes of the game. Taking It Back: When in play, the ball must be "taken back" on each change of possession. "Taking it back" means BOTH feet must be behind two-point arc. Failure to "take it back" is a violation. First Violation: Warning from the referee or court monitor Each Individual Violation: Change of Possession Throw In/Resuming Play: The ball must be thrown in (not dribbled) in from the check box at the rear of the court. First Violation: Warning from referee or court monitor Each Additional Violation: Change of possession No Parking Zone: This zone is the box in front of the basket. An offensive player CANNOT remain stationary with both feet in this box AND receive the ball when guarded by an opposing player. A foot on the line of the no parking zone counts as a foot in the zone. First Violation: Warning from referee or court monitor Each Additional Violation: Change of possession SCORING Baskets made from the inside the arc count one point. Baskets made when the shooter has BOTH FEET behind the arc count two points. Court monitors or referees will call "two points". If there is any doubt by the court monitor or referees as to whether the made basket is worth one or two points, the basket will count as one point. FREE THROWS Free throws count as one point. When fouled in the act of shooting, free throws are awarded to the fouled shooter only when the basket was not made (see foul section). All free throws are dead balls. Regardless of whether the free throw(s) are made, the opposing team checks the ball from the check box. The try for goal shall be made within 10 seconds after the ball has been placed at the disposal of the free thrower. All other players will remain behind the two point 5

arc while the free throw attempt is being made. FOULS Any time a basket is MADE and a foul is called: The basket counts. The referee or team representative records the foul. Defending team receives the ball. PERSONAL FOULS WHEN THERE IS A REFEREE ON THE COURT The referee will record each personal foul. Each team member is allowed four personal fouls. Upon receiving the fourth personal foul, the player is disqualified. If a player is fouled in the act of shooting and a basket is not made, player must attempt a free throw (2 free throws if fouled in the act of shooting behind the arc). RECORDED TEAM FOUL # RESULT (for team that was fouled Team Fouls 1 through 8 Check ball from check box, unless fouled in the act of shooting (see above) Team Fouls 8+ One free throw, unless fouled in the act of shooting (see above). PERSONAL FOULS WHEN THERE IS NO REFEREE ON THE COURT If there is no referee on your court, only team fouls will be recorded. No personal fouls will be recorded. A foul may only be called by the player on the court who was fouled at the time of the foul. The court monitor or a representative from each team will record the fouls. RECORDED TEAM FOUL # RESULT (for team that was fouled) Team Fouls 1 through 8 Check ball from check box. Team Fouls 8+ (act of shooting) One free throw. If fouled with both feet behind the two-point arc, two free throws. Team Fouls 8+ (not in act of shooting) One free throw. All intentional fouls will be called by the referee, court monitor or Hoop It Up 3on3 Event Staff member only and results in one free throw for the player fouled AND his/her team retains possession and checks the ball at the check box. An intentional fouls is a personal or technical foul designed to stop or keep the clock from obvious advantageous position, contact away from the ball, or when not playing the ball. It may or may not be premeditated and is not based on the severity of the act. Flagrant fouls or continuous misconduct will result in team forfeiture and team dismissal from the tournament. All flagrant fouls are called by the referee, court monitor or Hoop It Up 3on3 may be a personal technical foul of violent or savage nature, or a technical non-contact foul which displays unacceptable conduct. It may or may not be intentional. If personal, it involves violent contact such as striking, kneeing, etc. If technical, it involves dead ball contact or non-contact at any time which is extreme or persistent, vulgar, or abusive conduct. First Offense: Player fouled will shoot one free throw and his/her teams retains possession check box. Second Offense: Team forfeits game and is under probation for the duration of tournament play. Third Offense: Team is dismissed from tournament. BASKETBALL GOAL INFORMATION 6

The ball is out of bounds if it: Passes over the top edge of the backboard or touches the back side of the backboard Touches either of the arms attached to the back of the backboard or touches the pad in front of the basket The ball remains in play if it: Touches the bottom edge of the backboard Touches one of the side edges of the backboard Touches the top edge of the backboard but does not pass over the top edge of the backboard TOURNAMENT ADMINISTRATION Any questions or disputes will be discussed only with the team spokesperson. Disputes will not be heard after the game has been completed. Hoop It Up 3on3 Basketball Staff reserves the right to disqualify any team for infractions of the following policies: Use of illegal players: The players listed on the roster at the time an entry form is submitted are the only players eligible without the consent of the Hoop It Up 3on3 Event Staff. The Hoop It Up 3on3 Event Staff reserves the right to request identification from players at any time during the tournament. All participants are encouraged to bring picture identification to the tournament. False information: Information provided to Hoop It Up 3on3 on your entry form is the basis for division breakdowns. Any false information is grounds for disqualification. Unnecessary vulgarity or abusive conduct: Good sportsmanship is expected. A Hoop It Up 3on3 Event Staff member may assist at any time, including officiating games, immediately implementing the shooting of foul shots, terminating a game, and/or escorting the player or team from the premises. 7

THE OPTIMIST CREED Promise Yourself To be so strong that nothing can disturb your peace of mind. To talk health, happiness and prosperity to every person you meet. To make all your friends feel that there is something in them. To look at the sunny side of everything and make your optimism come true. To think only of the best, to work only for the best and to expect only the best. To be just as enthusiastic about the success of others as you are about your own. To forget the mistakes of the past and press on to the greater achievements of the future. To wear a cheerful countenance at all times and give every living creature you meet a smile. To give so much time to the improvement of yourself that you have no time to criticize others. To be too large for worry, too noble for anger, too strong for fear and too happy to permit the presence of trouble. NCE District Bulletin 1104 Windemere Dr. NW Wilson, NC 27893 8