Dolby Vision for the Home

Similar documents
Dolby Vision for the Home

High Dynamic Range Video The Future of TV Viewing Experience

Philips HDR technology White paper

An Introduction to High Dynamic Range (HDR) and Its Support within the H.265/HEVC Standard Extensions

Van Már Nálatok UHD adás? Do you Receive the UHD signal? Bordás Csaba HTE Medianet, Kecskemét,

Hitting the Moving Target of 4K. The 4K Video Signal What You Need to Know Now...2. Resolution 4K and UHD...2. Color Bit Depth...3. Frame Rate...

Understanding ultra high definition television

Technical Paper SPECTRACAL C6 HDR

FREQUENTLY ASKED QUESTIONS ABOUT DOLBY ATMOS FOR THE HOME

Calibration Best Practices

Pitfalls of 3DTV. Series Introduction: Market Drivers and Tech Challenges. Sean McCarthy, Ph.D., Fellow of the Technical Staff

Technical Paper. Dolby Digital Plus Audio Coding

Calibrating Computer Monitors for Accurate Image Rendering

Optimizing BrightSign Video Quality

Filters for Black & White Photography

JU7500 CURVED UHD TV NOT LISTED SHEET SPEC SHEET PRODUCT HIGHLIGHTS

JU650D UHD TV SPEC SHEET PRODUCT HIGHLIGHTS

A Proposal for OpenEXR Color Management

Contrast ratio what does it really mean? Introduction...1 High contrast vs. low contrast...2 Dynamic contrast ratio...4 Conclusion...

A Brief on Visual Acuity and the Impact on Bandwidth Requirements

Ultra-High Definition TV Acquisition and Exchange

JU6400 UHD TV SPEC SHEET PRODUCT HIGHLIGHTS. 4K Ultra High-Definition (3840 x 2160) UHD Upscaling UHD Dimming PurColor

Overview. Raster Graphics and Color. Overview. Display Hardware. Liquid Crystal Display (LCD) Cathode Ray Tube (CRT)

Research & Development. White Paper WHP 283. Non-linear Opto-Electrical Transfer Functions for High Dynamic Range Television

SHARP S PICTURE QUALITY LEGACY CONTINUES: 2016 TELEVISION LINE-UP UNVEILED TODAY AT INTERNATIONAL CES 2016

S-Log: A new LUT for digital production mastering and interchange applications

DOLBY SR-D DIGITAL. by JOHN F ALLEN

The Ad Hoc Group on television evaluation materials

1. Three-Color Light. Introduction to Three-Color Light. Chapter 1. Adding Color Pigments. Difference Between Pigments and Light. Adding Color Light

Outline. Quantizing Intensities. Achromatic Light. Optical Illusion. Quantizing Intensities. CS 430/585 Computer Graphics I

Audio/Video Synchronization Standards and Solutions A Status Report. Patrick Waddell/Graham Jones/Adam Goldberg

Reference electro-optical transfer function for flat panel displays used in HDTV studio production

Color Balancing Techniques

Plasma Display Panel (PDP) vs. Liquid Crystal Display (LCD) Technology: An Overview of Consumer Benefits for Home Theater Applications

Video Production Glossary Some of the most common terms used in the industry An ST16 Ltd. White Paper

Video Compression Trends & OUTLOOK. Andreas Pentrelli Solution Consultant

Color management workflow in Adobe After Effects CS4

Technical Paper DISPLAY PROFILING SOLUTIONS

4K End-to-End. Hugo GAGGIONI. Yasuhiko MIKAMI. Senior Manager Product Planning B2B Solution Business Group

Experience true colors. Philips VIDI lighting technology

Choosing Colors for Data Visualization Maureen Stone January 17, 2006

Scanners and How to Use Them

5.1 audio. How to get on-air with. Broadcasting in stereo. the Dolby "5.1 Cookbook" for broadcasters. Tony Spath Dolby Laboratories, Inc.

WHAT You SHOULD KNOW ABOUT SCANNING

Plasma TV Buying Guide

STAAR Science Tutorial 30 TEK 8.8C: Electromagnetic Waves

J6200 LED TV SPEC SHEET PRODUCT HIGHLIGHTS. Smart TV. Wi-Fi Built In. Motion Rate 120 SIZE CLASS 60" 65" 55" UN65J6200 UN55J6200 UN60J " 48" 40"

Stereoscopic 3D Video in the Home

1. Introduction to image processing

November 2015 R b. the Big Picture: Ultra High-Definition Televisions Could Add $1 Billion to Viewers Annual Electric Bills

Next Generation DTV: ATSC 3.0

SENSITOMETRIC CHARACTERISTICS OF THE EOS C300 DIGITAL CINE CAMERA

Theremino System Theremino Spectrometer Technology

USING PROFESSIONAL PLASMA DISPLAYS AS EVALUATION GRADE VIDEO MONITORS. Peter H. Putman, CTS ROAM Consulting L.L.C. Doylestown, PA

Graphic Design Basics. Shannon B. Neely. Pacific Northwest National Laboratory Graphics and Multimedia Design Group

Best practices for producing quality digital video files

Technical Article. Markus Luidolt and David Gamperl

White paper. HDTV (High Definition Television) and video surveillance

ULTRA HIGH DEFINITION MARKET OUTLOOK AND NEXT STEPS

Digital Color Workflows and the HP DreamColor LP2480zx Professional LCD Display

Expert Color Choices for Presenting Data

The Lighting Effects Filter

Tutorial for Tracker and Supporting Software By David Chandler

High Definition (HD) Technology and its Impact. on Videoconferencing F770-64

Kapitel 12. 3D Television Based on a Stereoscopic View Synthesis Approach

Dolby Atmos Enabled Speaker Technology

Hooking Up Home Theater

Digital Versus Analog Lesson 2 of 2

Why Catalyst Production Suite? The post-production process

Beyond Built-in: Why a Better Webcam Matters

Composite Video Separation Techniques

A simpler version of this lesson is covered in the basic version of these teacher notes.

Science In Action 8 Unit C - Light and Optical Systems. 1.1 The Challenge of light

Parameter values for the HDTV standards for production and international programme exchange

Data Storage 3.1. Foundations of Computer Science Cengage Learning

Color Management Terms

How Landsat Images are Made

RADEON 9700 SERIES. User s Guide. Copyright 2002, ATI Technologies Inc. All rights reserved.

Three Key Paper Properties

The Ultra High Definition View

3D TV test signals in line with the HDMI 1.4a interface standard

A pragmatic look at higher frame rates in Digital Cinema

Multi-Zone Adjustment

Video Camera Image Quality in Physical Electronic Security Systems

Mitsubishi Digital Electronics America Adds New 75-Inch LaserVue TV to Bolster Industry s Broadest Line of 60-Inch-and-Larger 3D TVs Available Today

White paper. H.264 video compression standard. New possibilities within video surveillance.

CALIBRATION AND OPERATION OF PANASONIC PLASMA MONITORS JULY 2009

Seeing in black and white

Primeview Indoor LED Display

CINEVEO V1.9.5 USER GUIDE. Please carefully read this user guide to install, use and control CINEVEO.

TECHNICAL OPERATING SPECIFICATIONS

All About Audio Metadata. The three Ds: dialogue level, dynamic range control, and downmixing

Windows Media Player 10 Mobile: More Music, More Choices

Video compression: Performance of available codec software

Home Theater. Diagram 1:

Prepared by: Paul Lee ON Semiconductor

Sony B2B. Sony Corporation. S-Log White Paper. S-Log within Digital Intermediate workflow designed for cinema release. Version 1.12.

a basic guide to video conversion using SUPER

MPEG-H Audio System for Broadcasting

How To Store Large Amounts Of Content On A Computer Or Network At A Large Capacity

Transcription:

Dolby Vision for the Home 1

WHAT IS DOLBY VISION? Dolby Vision transforms your TV experience with dramatic imaging incredible brightness, contrast, and color that bring entertainment to life before your eyes. By fully leveraging the maximum potential of new cinema projection technology and new TVs display capabilities, Dolby Vision delivers high-dynamic-range (HDR) and wide-colorgamut content. The result is a refined, lifelike image that will make you forget you are looking at a screen. Current consumer video delivery and cinema standards are based on the limitations of old technologies and require altering the original content before it can be reproduced for playback dramatically reducing the range of colors, brightness, and contrast from that captured by modern cameras. Dolby Vision changes that, giving creative teams the confidence that images will be reproduced faithfully on TVs that feature Dolby Vision. Dolby Vision is a natural complement to Dolby Atmos. It gives movie, television, and game creators the tools they need to create truly immersive experiences that preserve the creative intent and let consumers take advantage of modern hardware. For manufacturers of televisions, game consoles, personal computers, and mobile devices, Dolby Vision unlocks the full capabilities of their hardware and creates a premium experience that can increase use and enjoyment of these products. 2

DOLBY VISION: ROOTED IN THE SCIENCE OF THE HUMAN VISUAL SYSTEM There are three ways to improve picture quality for movies, TV shows, games, and user-generated content: More pixels: 4K, 8K, and beyond Higher frame rate (HFR) Better pixels (more dynamic range and wider color gamut): Dolby Vision 4K televisions have more pixels, and newer standards for UHD TV also include high frame rates, but these standards don t make each pixel able to better represent the full range of brightness we see in reality. Dolby Vision is the Dolby Laboratories solution to meet this challenge. The natural world has a much broader range of color and brightness than most current broadcast, Blu-ray, and cinema systems support. For example, just in the simple flower shown here, brightness ranges from 145 nits for the background all the way to 14,700 nits for the yellow part of the petal. (Note: A nit is a unit used to measure brightness and is equivalent to a candela per square meter.) The current TV and Blu-ray standards limit maximum brightness to 100 nits and minimum brightness to 0.117 nits, while also limiting the range of colors (or color gamut) that can be displayed. These and other limits to modern HDTV standards are a legacy of the cathode ray tube (CRT). 3

HOW MUCH DYNAMIC RANGE DO WE NEED? The Dolby imaging research team ran a set of experiments with ordinary viewers to answer this question. The researchers tested what viewers preferred for black level, diffuse white level, and highlight level. They determined that a system that could reproduce a range of 0 to 10,000 nits satisfied 90 percent of viewers asked to pick an ideal range. One of the other critical problems with the current brightness and color-range restrictions comes from how an actual TV represents color. The diagram at left below shows the colors the typical eye can see, along with the colors that current HD standards can represent and the additional colors made visible by Dolby Vision. But this doesn t represent everything to really see, you must also look at the range of brightness, the color volume. The graph on the right showcases the color volume and the increase in color volume that is possible with Dolby Vision. 4

A TV display is an additive color system red, green, and blue meaning that the brightest pixel is white. The problem with restricting maximum brightness to 100 nits (as in TV and Blu-ray) is that the brighter the color, the closer it becomes to white, so the color quickly becomes less saturated. For instance, the brightest saturated blue on a restricted-brightness display is a mere 7 nits, so a blue sky will never be as bright as it should be. With the maximum Dolby Vision brightness of 4,000 nits using today s monitor capabilities and up to 10,000 nits in the future, a content creator has the range to represent a sky that is truly bright and saturated, making it seem more natural. WHY DOLBY VISION? Movie and television directors tell stories; game designers create immersive, engaging game experiences. One of the real challenges for both types of content creators lies in the limitations of the medium. Dolby has worked closely with Hollywood studios, cinemas, and consumer equipment makers over the last 50 years to make the stories and experiences as engaging as possible first with noise reduction, then 5.1 surround and 7.1 surround, and now with Dolby Vision and Dolby Atmos. Dolby Vision gives the director and colorist (or the game programmer and the lighting and effects designer) the tools they need to accurately represent the vibrant colors, bright highlights, and detailed shadows that help draw the viewer into the scene. 5

WHAT THE CONTENT CREATOR SEES IS WHAT THE VIEWER GETS One of the challenges in today s system comes as a natural result of the limitations of current TV and Blu-ray standards. The maximum brightness for a movie or game is 100 nits. But modern TVs often have 300 to 500 nits maximum brightness, so TV manufacturers stretch the brightness of the output. This often distorts the images from what the director created. And because each manufacturer stretches the output differently, every viewer will experience a movie, TV show, or game in a different and unpredictable way. Dolby Vision solves this problem. Content creators can now color-grade their content using Dolby Vision compatible reference monitors, which have dramatically higher dynamic range and wider color gamut, to ensure the highest-fidelity mastering. The Dolby Vision picture contains metadata about the system used to create the final version of the content. Because any Dolby Vision television has been carefully calibrated by the manufacturer and Dolby technicians, our technology can produce the best and most accurate possible representation of what the creator intended. This is why Dolby Vision is being adopted by all the major studios for the cinema and has vast support for delivering the best Hollywood content to the home. 6

HOW DO YOU ENABLE DOLBY VISION? Dolby has designed Dolby Vision to make integration into existing content creation and distribution as easy as possible. CONTENT CREATION The Dolby Vision workflow is very similar to existing color-grading workflows. The goal is to preserve more of what the original camera captured and therefore limit creative trade-offs in the color-grading and mastering process. The Dolby Vision reference grade is created in the traditional fashion except that the imagery data is specified in PQ space, a perceptual space based on the human visual system. It is a logarithmic-like curve that replaces gamma in image encoding. The PQ electro-optical transfer function (EOTF) is standardized as SMPTE ST-2084. The prototype Dolby Vision HDR reference monitor (capable of up to 4,000 nits luminance) is used to make the color and brightness decisions. The basis of the Dolby Vision grading process is to establish the artistic intent in the HDR grade. Artistic teams should use the grading system and the monitors to make the best, most engaging imagery they can, taking full advantage of the dynamic range of the display. After the reference grade is finished, the Dolby Vision capable color-grading system will analyze and save the dynamic metadata that describes the creative decisions made on the display. The content mapping unit (CMU) maps the content with the metadata to a reference display at a standard brightness (100 nits). 7

After the trim pass has been approved, the colorist exports the images with metadata. The dynamic metadata generated to create the 100-nit grade can be used to render the HDR master on displays, which may offer a wide performance range. A 600-nit TV will look great; a 1,200-nit TV will look even better both referencing the same metadata and HDR reference images. The same algorithms used in the CMU for off-line grading can be used to create a traditional compatible grade for live sports broadcast in Dolby Vision. GAME CREATION Most modern game engines currently support full HDR rendering. Adding support for Dolby Vision requires: art created with Dolby Vision in mind reference monitors for viewing Dolby Vision content game engines compatible with Dolby Vision Dolby is working with leading creators of game engines to ensure that their engines are compatible with Dolby Vision. TRANSMISSION/TRANSPORT Dolby Vision doesn t require new codecs it is designed to take full advantage of existing HEVC and AVC codecs. The full Dolby Vision signal can be transmitted or transferred as a compatible base layer, plus a metadata stream and an enhancement layer. The client uses the data to reconstruct and play back the full signal, using existing video decoders. Dolby is working with leading standards organizations, including the Blu-ray Disc Association, DVB, MPEG, UltraViolet /DECE, and the SCSA to ensure that Dolby Vision content can be delivered in a standard way. 8

WHAT BIT DEPTH DO WE NEED? After establishing that the Dolby Vision HDR baseband signal range should be from 0 to 10,000 nits, scientists at Dolby tried to determine how many bits are required to deliver high-dynamic-range video. In current 100-nit standard-definition-range (SDR) systems, video is coded with 8-bits-per-component precision, using a gamma curve. Using the same gamma approach would require 14 bits when the range is stretched by a factor of 100. It turns out that the human visual system is much less sensitive to changes in highlights than in dark areas. Therefore, Dolby developed a new electro-optical transfer function (EOTF) that can code the entire 10,000-nit range with 12 bits instead of 14, without introducing any artifacts. This new perceptual quantizer has been standardized as SMPTE ST-2084 and is used in various HDR-related standards and applications. Some generic HDR approaches use the PQ EOTF with 10 bits instead of 12. Why is it important to use 12 bits instead of 10? The human visual system has different sensitivities at different levels of brightness, and it is particularly sensitive to small changes over large areas. The following graph shows how noticeable 10- and 12-bit quantization is, depending on luminance. 10-bit quantization is always above the visual threshold, meaning that the average user can see noticeable differences with each change of luminance value. In natural scenes, noise in the scene can often mask this difference, but scene elements such as blue sky will often show banding or contouring if extra care is not taken in the content-creation process. 9

PLAYBACK Dolby Vision works with a variety of TV hardware to enable great visual experiences on a wide range of display devices ranging from higher-end OLED TVs with stunning black levels to LCD TVs with advanced technologies like quantum dot, all the way down to mass market edge-lit TVs. The following table shows the technology components that each type of device must support in order to play back and render a Dolby Vision signal. Dolby is working with its partners in the industry to provide easy-to-integrate solutions for both silicon and software-only applications. DECODER AND COMPOSER Dolby Vision is compatible with a wide range of video codecs. It s currently qualified with HEVC and AVC decoders. An implementation will take the source stream (typically a video elementary stream with interleaved base-layer access units [AUs], enhancementlayer AUs, and metadata reference processing units [RPUs]), split it, and feed the encoded streams through decoders. 10

The Dolby Vision composer is responsible for reassembling the full-range signal from the base layer, the enhancement layer, and the metadata. DISPLAY MAPPER The display mapper is tuned for the target display device: it determines the maximum and minimum brightness, color gamut, and other characteristics of that device. Metadata that accompanies the full-range Dolby Vision video signal carries information about the original system used to grade the content and any special information about the signal. Using this metadata, the display mapper intelligently transforms the fullrange signal to produce the best possible output on the target device. 11

A major difference between the Dolby Vision approach and other HDR solutions is the types of metadata that accompanies the images all the way to the display mapper in the consumer-playback device. Systems with generic HDR carry only static metadata that describes the properties of the color-grading monitor that was used to create the content being played back and some very basic information about the brightness properties (maximum and average light levels) for the entire piece of content. Dolby Vision adds dynamic metadata that is produced during content creation; the dynamic properties of each scene are captured. With this information, the Dolby Vision display mapper is able to map the content and adapt it to the properties of the display. It allows for hues to be preserved properly, which is critical for instance for display of skin tones. Even with mass-market edge-lit TVs, the overall impression of colors is preserved much more accurately. Dolby Vision metadata also supports advanced dynamic contrast management through global dimming, enabling even devices that do not have local-dimming capabilities to deliver great HDR experiences. Guided by the Dolby Vision metadata, the Dolby Vision display mapper enables great visual experiences on a wide range of display devices ranging from higher-end OLED TVs with stunning black levels to LCD TVs with advanced technologies like quantum dot, all the way down to mass-market edge-lit TVs. SUMMARY Technology has moved far beyond current imaging standards for TV and movies. Dolby Vision takes full advantage of what s possible. This end-to-end solution delivers dramatic imaging that fully expresses the original creative intent. Dolby Vision enhances today s viewing experiences and is ready for the next wave of innovation from TV, movies, games, and streaming services. Dolby, Dolby Atmos, and the double-d symbol are registered trademarks of Dolby Laboratories. Dolby Vision is a trademark of Dolby Laboratories. All other trademarks remain the property of their respective owners. 2016 Dolby Laboratories, Inc. All rights reserved. 12