Free Fall and Projectile Motion

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Phsics 44 Free Fall and Projectile Motion Introduction Part I : Free Fall This experiment is designed to stud the one-dimensional motion of an object that is accelerated b the force of gravit. It also serves as an introduction to the data analsis capabilities of Data Studio. To observe the relationship between the position, velocit and acceleration of a falling object, ou will record the position of a bouncing ball over time and calculate the resulting velocit and acceleration using Data Studio and Excel. Part II: Projectile Motion This assignment is designed to show the two-dimensional motion of an object under the influence of gravit. You will analze a video file of a projectile (ball) thrown with both horizontal (x) and vertical () components of initial velocit. The position, velocit and acceleration curves as a function of time will be analzed to highlight the differences in x and motions. Materials Part I: Motion sensor, Data Studio interface box, basketball Part II: World In Motion software, Excel Reference Giancoli, Phsics, 6th Edition: Chapter, sections 3, 4, 5, 6, 7, 8 Theor Part I : A free falling object is accelerated toward the earth with a constant acceleration equal to g = 9.8m/ s. The values of the various useful parameters can be related through the kinematic equations ou are familiar with from lecture: 1 + gt = + v t 1 This equation gives vertical position (or height),, as a function of time, t, where is the initial vertical position, v is the initial velocit and g is the acceleration due to gravit. The plus sign in front of the last term in the equation is due to the inverted coordinate sstem used in this experiment (here we will measure from our sensor down to the ball s position). This equation ields a parabolic curve for the vertical position vs. time. When -velocit is plotted as a function of time, a different equation is required: v = v + g t

The relationship between velocit vs. time can be plotted as a straight line with a slope of g and a -intercept of v. In the case of a bouncing ball, acceleration is constant (equal to g) except for when the ball is in contact with the floor. So for each bounce, the slope of the velocit versus time graph should ield a relativel constant value of acceleration (equal to g). To evaluate how constant these values are, ou will measure 1 slopes and calculate the standard deviation. The standard deviation is a measure of how much the data deviate from the average value of the set. Part II: Theoreticall, it is known that the motion in various directions is separable, i.e. one can analze the vertical component separatel from the horizontal component of the motion. If we throw an object on the surface of the Earth, then the downward acceleration should equal acceleration of gravit since it is in free fall. We should have no acceleration in the horizontal since gravit acts in the downward direction and thus: a = g = 9.8 m/s and a = m/s 3 x Since acceleration is the slope of the velocit vs. time graph, the velocit versus time of the vertical and horizontal motions have different slopes. For horizontal velocit, the slope of the velocit vs. time graph should be m/s so we expect a horizontal line. For the vertical velocit, the graph is a line with a slope of 9.8 m/s. Now we can write equations for the two different components of projectile motion. We know that the vertical velocit equation must have the slope of = g, therefore: a v = v gt 4 Since the horizontal acceleration is zero: v = vx = constant 5 x For the position vs. time graph of vertical motion we get an equation : 1 = + v t gt 6 Since the horizontal velocit is constant, the equation for the position vs. time must be linear since acceleration is zero and thus the squared term drops out. The slope of this graph is the horizontal velocit. We can then write the equation as

x = x v t 7 You will use these equations to analze the video of a projectile. + x Procedure Part I: In the experiment we will use the Data Studio motion sensor (an ultrasonic position sensor) to record 1 bounces of a ball that is dropped from about cm below the motion sensor and bounces on the floor. The motion sensor is mounted on the edge of the table facing down. Setting up the equipment: 1. Check to make sure that the Motion Sensor is set to the correct distance range for toda's lab. To do this look at the top of the sensor and make sure it is on the short-range designation. See Figure 1, where short-range is on the left. If ou have trouble later, tr switching it to long-range. Figure 1. Plug the ellow and black wires into the (1) and () digital channels, respectivel, on the 75 Interface Box. 3. Double click on the Data Studio icon. Choose Create Experiment. (Note: If the software cannot find the interface box, make sure the box is on and then reboot the computer. This will allow the box to be seen b the computer. Do not turn off the interface box at an time, even at the end of the experiment!) Figure 4. Choose Motion Sensor from the Sensors menu. A Motion Sensor icon will appear connected to the Interface Box image in the experimental setup area. 5. Double click on the Motion Sensor icon. This will bring up a window with different settings and options. 6. Click on Motion Sensor and change the trigger rate to 5 Hz.

7. On the Data section to the left of the Experiment Setup ou will see Position, Velocit and Acceleration appear. These are the values the data studio will calculate for ou as the ball falls. Taking data: 8. Hold the ball about cm below the motion sensor. Click the Start button on the top of the data studio screen. When the timer begins to show the passage of time, then release the ball. 9. After the ball has bounced ten times or has stopped, press the Stop button in Data Studio. If possible, tr to get at least 1 bounces from a single drop. If absolutel necessar, the bounces ma be taken from different trials. Look for trends in the data and observe them in our conclusions. Analzing results in data studio: 1. To view the data graphicall, drag the Position smbol to the graph image in the Displas section below the Data section. A graph will appear with a legend showing ou that it is the position vs. time data. (Note: if ou have trouble viewing our data, check the scale of the -axis. Sometimes the motion sensor records erroneous data in the form of ver extreme -values. If this appears to be a problem, simpl change the scale of our axis in order to better view the valid data points that ou recorded and ignore the extreme values.) 11. Since the motion sensor is located above the ball, the sensor gives an inverted coordinate sstem. The position meters is alwas located at the sensor and the sensor records distances as more and more positive as objects are moved farther and farther awa. (This also means that velocities will be negative as objects move toward the sensor and positive as the move awa.) You can see from Figure 3 that the ball drops from its highest point at about.15 m from the sensor, bounces, landing on the floor at.9 meters from the sensor and returns to a height of.5 m from the sensor before dropping back to the floor at.9 m and so on. Figure 3

1. The equation that relates position and time for motion in one dimension is Equation 1 discussed above. From it, we would expect to see parabolic shape for the curve for each bounce as shown in the upper half of Figure 3. 13. Drag the Velocit icon and place it on the position graph. This will give ou the lower half of Figure 3. 14. Click on the Padlock icon (this is a tin drawing of a padlock, not the word itself) to make sure that the axes of both graphs combine and overlap into one graph. (Some times this happens automaticall, other times it takes some coaxing.) 15. For the velocit vs. time graph, note that for each section for which the ball is in the air, the graph is a straight line as predicted b Equation. It should be noted that the acceleration is positive because the location of the motion sensor gives an inverted coordinate sstem as explained in step 11. (Gravit is accelerating the ball awa from the motion sensor which gives positive position and velocit values, as well.) 16. The starting point of each straight section is the rebound velocit after the bounce and the end of the straight section is the velocit with which it collides with the floor the next bounce. Use the mouse to click and draw a rectangle around the section of our velocit plot where the ball is in the air. The selected data will be shown highlighted in ellow. 17. Use the Fit menu button in the Statistics area of the graph. Select Linear Fit from the Curve Fit menu to displa the slope of the selected region of our velocit vs. time plot. The slope of this part of the velocit vs. time plot is the acceleration due to gravit during the selected region of motion. 18. Find the slope of the velocit curve (g) for each time the ball is in the air using Steps 16-17. Also determine the collision velocit and rebound velocit for each time the ball is in contact with the floor. Analzing results in Excel: 19. Make a table in Excel that shows these results: slopes, collision velocit and rebound velocit. For the collision and rebound velocities, ou ma want to include the time in seconds in our table.. Find the average value of "g" for the 1 bounces ou recorded in the table in Excel. To do this, select a cell and tpe '=AVERAGE(A1:A1)' assuming that our "g" values are in cells A1 through A1, if not, simpl tpe in the appropriate range to calculate the average. 1. Calculate the standard deviation b selecting a cell and tping '=STDEV(A1:A1)' again, if our data are in a different column, simpl adjust the range for our data. Does our calculated value for "g" agree with the accepted value within one standard deviation?. Export the position vs. time data for one bounce into Excel b highlighting the data of interest, coping it and then pasting it into Excel. The time data should appear in column "A"

and position data should appear in column "B" with the first data point in the same row as the time data. 3. Plot the position vs. time in a scatterplot with a second order polnomial trendline. Highlight both columns of our data and select Insert>Chart>(XY)Scatter. Label our axes. 4. After ou have made the scatterplot, right click on one of the data points and select Add Trendline>Polnomial leave the order as. This will plot the trendline, right click on the line, select Format Trendline>Options. Check options to displa the equation and the R squared value on the chart. Once displaed, these can be moved to where the do not impede viewing the curve. 5. Right click on the graph and select Format Plot Area. Select none under Area and hit OK. This will save ink b giving the graph a white background and should be done for all graphs plotted in Excel throughout the semester. 6. Given the above column assignments, ou can calculate the velocit for each data point b x finding the change in position divided b the change in time v =. In cell C, in the same t row as our start time and position enter the following equation: '=(B3-B)/(A3-A)'. 7. Once ou enter this equation, ou will see the velocit for the first point, to obtain velocities for subsequent points, click on the lower right-hand corner of the C cell, hold it, and drag the cursor down the column to the next-to-last row of our data. Do ou understand wh ou will have one fewer data point for velocit than for position? This should cop the formula to all of the cells in the column that ou highlight. Excel will automaticall advance the numbers in the formula down the column. 8. Plot the velocit versus time in a scatter plot with a linear trendline. Displa the parameters of the trendline and compare these results with the Data Studio values for the slope of the velocit versus time graph. 9. Use the linear regression function in Excel (Tools>Data Analsis>Regression) to determine the slope and uncertaint in slope. Compare the uncertaint for the slope value to the one found in step 11. 3. To measure the accurac of the motion sensor, point the motion detector at the ball sitting still on the floor and record the position for a few seconds. Put the position data into a table b dragging a table icon to Position, click on the top of the table to select all of the data and then cop and paste it into Excel. When the data is in Excel, use the average and standard deviation functions to calculate the average and the standard deviation of the position. Part II: Two-dimensional motion of a projectile 1. Click on the World in Motion icon on our screen; ou ma need to go to the Start bar and select Programs>World in Motion.

. Once ou have opened World in Motion, select Video Analsis to open the video file. Your instructor will tell ou where it is located and which file to select. 3. Now, step through our video b hitting Step. Determine the best starting point at which to begin taking data. For example, if the object is launched from someone's hand, make sure ou don't take data until after it has left the hand. Note the frame number and select Min Frame, enter the frame number for the starting point. Step through the video until ou reach an appropriate stopping point, note the frame and select Max Frame to mark the end point. 4. Depending on the file ou are using, ou ma need to establish a scale between phsical distance and pixels in the video. To do this, select Video>New Scale and follow the instructions given. The points ou mark should be the ends of a meter stick in our video and the scale is then set to 1 meter. After ou have completed this, check the accurac of our scale b reading the coordinates between the two ends of the meter stick to be sure that the difference in distance is read as 1 meter. 5. Hit Pla to return to the beginning of the motion. Place our cursor over the center of mass of the projectile in each frame. Mark the center of mass in each frame b clicking the mouse, then hit Step to proceed to the next frame. Advance the video in this fashion, stepping and clicking for a data point until the end of the motion. Once ou have marked all of the data points click on Save and choose Cop Data to Clipboard. 6. Open Excel and Paste the data into the spreadsheet. 7. Your spreadsheet should have separate columns for t, x 1 and 1, depending on whether ou were instructed to also mark another point on the object, ou ma also have x, and in two additional columns. The time in seconds is in the first column, then the position data for the projectile are given in x 1, 1, and finall the second data set x,. The second data set should be deleted. 8. In Excel calculate the x and components of the velocit just as ou did in part I. 9. Produce graphs of position vs. time and velocit vs. time for both the x and coordinates (horizontal and vertical motion). 1. Calculate the component of acceleration a and its uncertaint. Include the calculation in our sample calculation. 11. Use the regression tool (Tools>Data Analsis>Regression) to determine the slope of v vs. time and its uncertaint. 1. Comment on the differences between the x and components of motion.