ERIE COMMUNITY COLLEGE COURSE OUTLINE A. COURSE TITLE: CS 103 - WEB DEVELOPMENT AND PROGRAMMING FUNDAMENTALS



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ERIE COMMUNITY COLLEGE COURSE OUTLINE A. COURSE TITLE: CS 103 - WEB DEVELOPMENT AND PROGRAMMING FUNDAMENTALS B. CURRICULUM: Mathematics / Computer Science Unit Offering C. CATALOG DESCRIPTION: (N,C,S) (3,0) 3 Credits This course covers the fundamentals of Web development and programming. Topics include concepts of the Internet and World Wide Web, development of a Web site and Web pages, development of dynamic and interactive Web-based capabilities, client-side technologies (e.g., JavaScript), and privacy and security issues. Server-side technology is an optional topic. The course will focus on Web-related programming. Modern tools and languages will be used. Hands-on Web development and programming exercises will be included. The course is open to students in any curriculum. Prerequisite: Proficiency in the use of a computer. D. DURATION OF INSTRUCTIONAL PERIOD: 150 minutes per week for 15 weeks (or the equivalent). E. ACADEMIC CREDIT HOURS: Three (3) credit hours; Three (3) contact hours (3-0-3) F. SUGGESTED TEXTS/ COURSE MATERIALS: TOOLS/LANGUAGES: See book specific outline Web development tool (e.g., Dreamweaver, FrontPage, Expression Web, Trellian, acehtml etc.), graphics tool (e.g., Fireworks, Paint Shop Pro), xhtml, JavaScript, server-side language/technology (e.g., PHP, JSP, ASP.NET). G. COURSE n completion of this course, the student will be able to: 1. Demonstrate basic competency in Web development and programming. 2. Explain the basic concepts of the Internet, client-server architecture, features, and tools. 3. Explain technological features of client-server interaction including the HTTP protocol, cookies, maintaining state, and limitations thereof. 1

G. COURSE OUTCOMES: (Continued) 4. Explain and distinguish the types of software capabilities that can be programmed for the client side and the server side. 5. Develop a basic Web site and set of Web pages using a modern Web development tool. 6. Explain and apply basic Web design and usability principles. 7. Develop and incorporate software capabilities in Web pages using the JavaScript programming language. 8. Develop and incorporate dynamic capabilities in Web pages using JavaScript. 9. Develop Web pages that include the use of forms and use JavaScript for client-side operations (e.g., data entry validation). 10. Explain the operation of server-side software and give examples. (OPTIONAL) 11. Explain the processing of forms by server-side software and give examples. (OPTIONAL) 12. Deploy a basic Web site on a Web server. (OPTIONAL) 13. Explain basic privacy and security issues. 14. Explain applications of Web-based technology in the real world and give examples. 15. TECHNOLOGY OBJECTIVES: Students will be able to demonstrate hands on proficiency in using state-of-theart computer software tools and/or languages to accomplish the above course objectives. All of the above course objectives involve the use of computer and Web technology. H. PROGRAM COMPETENCIES: Not Applicable I. SUNY GENERAL EDUCATION Ten Knowledge Areas: Not applicable 2

J. ECC LEARNING OUTCOMES (LO): Learning Outcome 5.Quantitative Reasoning Related Course Outcomes: 1, 3, 5, 7, 8, 9 K. Student Learning Learning Outcome 6.Technological Competence Related Course Outcomes: 1-15 K1. EVALUATION OF STUDENT LEARNING: Achievement of the Course Outcomes will be measured by: 1. It is recommended that at least 3 hourly exams be given during the semester. 2. Required: Research project. 3. Recommended: Instructors use additional methods of evaluation such as graded lab exercises, assignments/projects, final exam K2. ASSESSMENT OF STUDENT LEARNING: Computer Science Learning Outcome Assessment Plan L. LIBRARY RESOURCES: Students are encouraged to use the open hours of the Computer Science Lab and the tutor assistance provided in the Lab. Library resources should be exploited by students to research related topics. M. TOPICAL OUTLINE INSTRUCTIONAL PERIODS NOTE: Examples and hands-on development and programming exercises will be included as part of each topic. I. The Internet and World Wide Web (WWW or Web) 1. Introduction to the Internet and the Web 2. How things work (e.g., URLs, HTTP, HTTPS, Internet addresses, domains) 3. Other nets such as intranets and extranets 4. Client-server architecture II. Client side and the server side software technology 1. Client-server interaction; how the underlying software works 2. Web browsers and other clients; client functions, features, and differences 3. Web servers and other servers; server functions, features, and differences 4. Technological features of client-server interaction including the HTTP protocol, cookies, maintaining state, and limitations these 3

III. Designing and Developing a Web Site 1. Organization of the site 2. Navigation 3. Supporting major browsers 4. Designing for ease of site maintenance and extensibility 5. Basic design and usability principles IV. Designing and Developing Web Pages - xhtml 1. Static pages versus dynamically generated pages 2. Basic design and principles 3. Use of a Web development tool 4. Content structuring of paragraphs, lists, tables, etc. 5. Web colors 6. Inserting links to local pages and to other remote site pages 7 Optimizing and inserting media in a Web page (e.g., images, audio, video) 8. Examples 2 s V. Designing and Developing Web Pages CSS 1 s 1. Inline, embedded and external style sheets 2. Precedence and inheritance 3. class and id attributes 4. Styles for fonts and text 5. Box model 6. Positioning elements on the page (position, top, left, etc) 7. Examples VI. JavaScript Programming Part I 1. Fundamentals of JavaScript 2. Data types 3. Decision, repetition, and other control structures 4. Functions and parameters 5. Scope and duration of variables and identifiers 6. Arrays 7. Examples VII. JavaScript Programming Part II 1. Event model 2. Events 3. Event handling 4. Examples 3 weeks VIII. Developing Web Forms 1 s 1. Fundamentals 2. Form elements 3. Communication with server via the HTTP Get and Post commands 4. Passing the form input data to the server 5. Using available online resources (e.g., example scripts) 4

IX. JavaScript Programming Part III 1. Implementing basic dynamic features using JavaScript 2. Implementing navigation mechanisms 3. Implementing animations 4. Implementing interactive mechanisms and features 5. Using available online resources (e.g., example scripts) X. JavaScript Programming Part IV 1. Implementing features for form processing 2. Implementing mechanisms to facilitate form input by user 3. Implementing form input data validation 4. Using available online resources (e.g., example scripts) XI. Privacy and Security 1. Privacy issues 2. Problems and threats 3. Solution technology to guard against threats 4. Technical approaches to protect privacy and security XII. Server-Side Programming (OPTIONAL) 1. Responding to Client Requests for Services 2. Overview of alternatives for the server side (e.g., CGI, ASP.NET, JSP, etc.) 3. Server-side program structure and tasks 4. Encoding and decoding name-value pairs 5. Environment variables 6. Program output structure 7. Approaches to maintaining session state information 8. Common Web servers (e.g., Apache, Microsoft IIS, Netscape Enterprise Server, Oracle Web Application Server, etc.) 9. Organization of information on the server XIII. Real World Applications of Web Technology 1. Examples that illustrate the Web development and programming topics listed above 2. Industry applications such as e-commerce, B2B, among others 3. Government applications 4. Education applications XIV. Evaluation () N. PREPARED BY: Jeannette Neal. Edited by Linda Perel, Laurette Grupka, Marie Schmitz, May 2011 Updated: Computer Science Committee Spring 2014 5