Walnut Kernel. A Data Object Store for the Walnut Kernel. Supervisors: Ron Pose and Carlo Kopp Stewart Smith

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Transcription:

Walnut Kernel A Data Object Store for the Walnut Kernel Supervisors: Ron Pose and Carlo Kopp Stewart Smith sesmith@csse.monash.edu.au 1

To be covered Background Existing Data Storage Walnut Data Storage Consistency Aims Approaches to implementation Status Skip quickly over, not really very interesting 2

Background 3

Data Storage File Systems FFS, LFS, UFS, FAT, NTFS, ext, ext2, ext3, reiserfs, xfs, jfs, HFS, HFS+, BeFS, WinFS Databases Relational, Object File Systems: file & directory concept. Users familiar with. implemented in many different ways. BeFS and WinFS stand out as being a little different: BeFS has indexes of attributes on FS objects. Databases have imposed strict structure on data, not too useful as generic data storage systems. 4

What Is Walnut? A persistent, password-capability Operating System Memory is a cache for on-disk objects Developed at Monash Runs on PCs Messy code, cool ideas 5 Persistence: EVERYTHING is preserved across reboots i.e. Save is no longer needed, it s automatic. But with versioning support, you can backtrack :)

Walnut Data Storage Object = File, referenced by globally unique ID, not a name Everything on Walnut is an object Processes Data concept of filenames/directories userspace nameserver (not kernel) object: referenced like inode on unix nameserver similar to DNS system. give it a name, it gives you an ID. 6

Walnut Data Storage Objects are mapped into a processes address space there are no read() or write() syscalls all IO is done on objects in memory, via CPU instructions Periodically, data is flushed to disk File IO vs LOAD/STORE 7

Comparison UNIX FILE *a; char buffer[100]; a = fopen( blogs, r ); fgets(a,buffer,100); Walnut char *buffer; buffer = load_cap(cap); really a great big lie of a mock up :) 8

What does Walnut Store? Object contents and kernel internal data Attribute => Data One large attribute, rest are meta-data I won t worry about details assume an object is several attributes 9

Consistency Example: A simple Program 1. Create Pointer 2. Create Object 2 3. Store Data 4. pointer=object2 This is purely a conceptual model, it is not a reflection on how Walnut processes should (or can) do things. 10

Scenario Program running Power Failure System restarted Program resumes where it left off cause we re persistent! 11

Inter-object Relationships Object 1 Object 2 *pointer blah blah blah blah blah blerg this will appear step by step 1. Create Pointer 2. Create Object 2 3. Store Data 4. pointer=object2 12

What could go wrong when restoring? Operations committed out-of-order Image on disk won t match an active state i.e. what s on disk never happened. 13

When things go wrong Object 1 Object 2 blah blah blah blah ZVBXRPL Didn t finish writing data properly, didn t commit pointer creation. 1. Create Pointer 2. Create Object 2 3. Store Data didn t finish writing data properly, didn t commit pointer creation. 14

Worse Object 1 *pointer didn t commit create object. didn t commit store data 1. Create Pointer 2. Create Object 2 3. Store Data didn t commit create object. didn t commit store data 15

Good Object 1 *pointer 1. Create Pointer 16 We can at least continue to work, even though we ve lost a bit of work, we can recover it.

Even Better Object 1 Object 2 *pointer blah blah blah blah blah blerg 1. Create Pointer 2. Create Object 2 3. Store Data We ve got more work saved, less we have to redo. 17

Consistency Order of objects being flushed matters! Inconsistency hard to detect, easy to notice i.e. it screws up 18

How would you detect this? (hint: you can t) Object 1 *pointer 1. Create Pointer 2. Create Object 2 3. Store Data a process would have no hope of working out that this happened between instructions. a process would have no hope of working out that this happened between instructions. 19

Walnut Data Store Requirements MUST be able to be a primary data store MUST be data consistent after crash MUST deal with inter-object dependencies This is what I m aiming to design and implement 20

Aims 21

To implement an Object Store for the Walnut Kernel, which ensures consistency of objects and allows for revision tracking. Design down to on-disk format How things appear on disk block-by-block Include policy on use of on-disk format how to manipulate on-disk structures 22

Testing Simulate Kernel environment in user space file as block device Easily movable to kernel Move to raw block device & kernel hopefully with Linux FS interface (for testing) 23

Linux FS Interface Purely for testing. i.e. a hack. use a walnut object to contain directory listing much like traditional UNIX FS and how a Walnut nameserver may work. 24

Directory Object (id=100) Name Object ID. 100.. 57 buffy 105 willow 1 25 Example Directory Object (this would be a directory file in a traditional unix system.)

Approaches 26

Bad Solutions Update disk after every CPU instruction slow Halt system while dirty objects are flushed everything stops for a few seconds Buy a UPS and shutdown cleanly 27

Possibility: Transactions Databases use them to ensure consistency simple concept (begin + rollback commit) Either completes successfully or not at all used internally in modern filesystems On main memory? how do we define a programmers interface to transactions on main memory? Do we force explicit calls? Could look at it as the flush to disk is a transaction. 28

BSD FFS Soft-Updates Tracks meta-data dependencies alternative to journalling Carefully orders commit to disk ensure consistency Theory possibly quite useful for Walnut 29

Revision Tracking RCS/CVS style! (or a simplification) Possible by-product of transactions Useful when dirty objects exceed phsyical RAM CONSISTENT revision tags Could have security issues in Walnut 30 Especially useful when we have more dirty objects than RAM, we have the last consistent version tagged as CONSISTENT and our current dirty version tagged as non-consistent so that in the event of a crash, the consistent one is restored.

Status Linux Filesystem Interface Walnut Interface Transactional Object Store Raw attribute=>data store Block Device Simulator Real Block Device Green: mostly implemented yellow: designing. Walnut interface: not going to worry about (yet) real block device: they exist 31

Status Started design document of disk format More notes that require formalizing. Have working simulator of Linux buffer cache (block device interface) 32

Answers? (I refuse to have a Questions slide :) 33