Coaching Tips for new and junior coaches Please contact St Christopher s Netball Club on email: stchrisnetball@hotmail.com for further information.
Table of Contents 1. SPORTSPLAN... 3 2. COMMUNICATION WITH YOUR TEAM... 4 3. TRAINING... 4 4. GAME DAY... 5 5. CDC AND THE CLUB.6 6. TEMPLATES..7 7. RULES...9 2
COACHING TIPS FOR JUNIOR COACHES 1. SPORTSPLAN Log in to Sportplan and utilise the coaching sessions for your team, this is a great resource and a good way to improve your player s skills. We have a club subscription to Sports Plan for our coaches www.sportplan.net Login: Password: saintscoach13@gmail.com christopher13 Sports Plan allows you to: Plan Sessions or Print Sessions of the Week Sketch Drills on the Chalk Board Access and watch endless drills and activities linked to skills Printable Netball court Templates Ask Questions and read forums Come to training prepared with a planned training session printed out or written down it is a good idea to keep an exercise book or a file with sessions in it, so you can modify and reuse sessions that have worked well. 3
2. COMMUNICATING WITH YOUR TEAM Your team manager will be allocated to your team, their role is to look after all the equipment for your team, create the roster for scoring and timing and to communicate general information to your parents Introduce yourself to your team manager In the first weeks of coaching send an email out to your player s parents introducing yourself. Tell them of your background and your plans for the players this season; ask them for their support and to approach you if they have any concerns. E.g. Hi Everyone, Welcome to any new players and welcome back to all our continuing players. My name is Kas and I am your coach this season. I have been involved in the Saints netball club for 5 years, this is my second season coaching. Over the next few weeks I will be working with the players to identify their strengths and the skills we need to develop as a team. If you have concerns I would appreciate if you could raise them with me initially so I can do my best to address them. A team works best with the support of its parents and players, so I ask for your support and look forward to working with your girls. Go Saints! Kas Through-out the season send a couple of emails as the coach updating parents on how things are going, address any problems at this time too such as; o we ve had a few losses but the players are still developing the skills well; o we have had a great start to the season with several wins on the board; o Several girls are arriving late to training/game day can I please request players arrive by o some players are disrupting training with their behaviour I would appreciate if a couple of parents would hang around over the next couple of weeks to help me resolve this issue 3. TRAINING At training control the session, if you are prepared with a training plan you will be able to set up and be organized for each drill. o Don t have the players standing around waiting while you work out what you are doing, always keep them busy doing something. If you need time to set up a drill, get them to go for a run or conduct a simple drill they can do without you while you set up 4
Please don t socialize on your mobile phones at a game or training this is not a good look for a coach and will get parents off side Always bring your whistle to training, you can use it to get the players attention, start drills, umpire scratch matches etc At training, where possible arrange scratch matches against your own grade teams first, e.g. E2 v E4 or H1 v H3\ 4. GAME DAY Don t sit down on the sidelines during training or at a game - this is not a good look for a coach and will get parents off side, remember you are there to coach, this means you should be involved in what is going on, paying attention to your players and encouraging them, supporting or offering advice as needed Have a game plan on game day. Use a template and note down where players are going to play for younger players* it is important to rotate them through positions as they need to develop skills and not be pigeon holed into one position o *Be consistent with your positions, e.g. don t swap players every quarter, give them the opportunity to settle into the position for half the game o *It is a good idea to keep a record of who has played in what position this way you can easily rotate the positions ensuring that all players have a chance at being attack/defense/centre/shooters by the end of the season o *Rotate your subs fairly through-out the season o It is a good idea to keep your game plans and note who you played and the final score, then next time you verse this team you will be able to see what worked/didn t work, against this team by referring back to your previous game plan o DO NOT ask players where they want to play and let them choose their positions, remember you are the coach Speak to your players between quarters, give them constructive advice on what to do, make sure they understand their role and position on court Players that don t train, don t play this is up to your discretion, however if a player is not training you are in your rights to use them as a sub on game day, just be sure to tell all your players/parents this up front at the start of the season, it will help to reduce the risk of any criticism later if you need to enforce it 5
On game day if you need additional players, where possible use players in your own grade. o If teams in your grade have subs or play at different times and you need a player contact the coach of the other team and ask if someone can play up this week ensure you record this player on your games played sheet. o NOTE: players in higher graded teams cannot play down Example: o JD1 cannot play in JD2 or lower o JD3 can play in JD1 or JD2 or higher o JC cannot play in JD or lower o JE can play in any JD or above 5. CDC AND THE CLUB Be accurate when completing club documentation, such as the number of games played and coaching reports REMEMBER: You should have the support of your players and parents, and you do have the support of the CDC and your club If you would like someone from a senior team to come along to a training session and assist with a particular area; e.g. shooting or defence; and are not sure how to make contact ask your CDC coordinator for assistance to make contact. If you have any problems with your players or parents or need assistance at training or on game day please contact your CDC Coordinator right away they are here to help you! 6
6. TEMPLATES Record of number times played in each position Tally up the games played PLAYER GS GA WA C WD GD GK SUB CAPTAIN 7
GAME PLAN DATE: WEEK: COURT: 1ST HALF Q1 Q2 GS GA WA C WD GD GK SUB VERSING: CAPTAIN: ABSENT: 2ND HALF Q3 Q4 option A option B option A option B GS GA WA C WD GD GK NOTES: SUB 8
7. RULES Rules of Netball The following guidelines are only a snapshot of the rules of the game and should not be seen as a substitute for the Official Rule Book. The official Rules of Netball are now freely available online. Review Official Rules of Netball to view the rules. The on- line version is available in A4 size while the pocket- sized, hard copy of the official rule book still available for purchase by visiting the Netball Australia Online Shop. Please note that this version is strictly for non- commercial use and not for re- print or sale. The copyright and intellectual property rights for the Rules of Netball are owned by INF. Teachers and coaches should always consult the Official Netball Rule Book for accurate and detailed information. Length of the Game Netball is played over four, 15 minute quarters. There is a three minute break between the first and second quarter and the third and fourth quarters. The half time break is five minutes. Injury time is up to two minutes. Starting the Game The game commences with the first centre pass taken at the umpire s whistle. After each goal is scored, a new centre pass is taken alternatively by the two centre players, irrespective of who scores the goal. The umpire s whistle indicates the beginning and end of each quarter. Scoring a Goal A goal is scored when a Goal Shooter or Goal Attack within the goal circle throws the ball completely through the goal ring. The umpire s whistle signals the goal is scored. Team Changes and Substitutions A team may make any number of substitutions at the quarter, half or three- quarter time break as well as during a stoppage due to injury or illness. If a substitution or team change is made due to injury or illness, the injured or ill player must be involved in the substitution or positional change. The opposing team is free to make substitutions or positional changes, regardless if the team who called for the time out makes no changes. 9
Contact A player cannot accidentally or deliberately come into contact with another player in a way which impedes their play. For example, pushing, charging, tripping, throwing the body against an opponent or using the ball to push or contact an opponent. Players must not hold an opponent, nor keep their elbows against another player. Obstruction A player with arms extended cannot defend a player with the ball closer than 0.9m (3 feet). This distance is measured from the first landed foot of the attacking player to the nearer foot of the defending player. A player may stand closer to an opponent without the ball provided their arms are not extended, but a player may not use intimidating actions against an opponent with or without the ball. If the attacking player lessens the distance in their throwing or shooting action, then the defending player is not considered to be obstructing because it was the attacking player and not the defending player who shortened the distance. Held Ball A player must pass the ball or shoot for goal within three seconds of receiving the ball. Over a Third The ball cannot be thrown over a complete third without being touched by a player in that third. The pass is taken from the third where the player gained possession. It does not matter if they step into an adjacent third to throw. A free pass is taken where the ball crossed the second transverse line. Offside Players must stay within their designated playing areas. If a player goes offside, a free pass is awarded to the opposing team in the offside area. A player may reach over and take the ball from an offside area provided that no part of their body touches the ground in that area. When two opposing players go offside but neither touches the ball, they are not penalised. If one or both players are in possession of the ball when they go offside, a toss up is given in their area of play. Out of Court If a player has no contact with the ball they may stand or move out of the court, but must make contact with the playing area and have no other contact with anything outside the court before attempting to touch the ball again. 10
Footwork a. One- Foot Landing When a player lands on one foot they may step with the other foot, lift the landing foot, but must throw the ball before re- grounding the lifted foot. They may use the landing foot as a pivoting foot, stepping in any direction with the other foot as many times as they wish. Once the pivoting foot is lifted they must pass or shoot before re- grounding this foot. A player may jump from the landing foot onto the other foot and jump again, providing they throw the ball before regrounding either foot. NB. A player cannot drag or slide the landing foot, or hop on either foot. b. Two- Foot Landing If a player catches the ball and lands on both feed simultaneously, they may step in any direction with one foot, lift the other foot but must throw or shoot before re- grounding this foot. They may pivot on one foot, stepping in any direction with the other foot as often as they wish. Once the pivot foot is lifted they must throw the ball before re- grounding this foot. They may jump from both feet onto either foot, or step and jump but must throw or shoot before re- grounding either foot. Playing the Ball (or Replay) A player who has possession of the ball may not bounce the ball and re- gain possession of the ball (replay it). If a player does not catch the ball cleanly, it may be allowed to bounce once to gain possession or batted or bounced to another team mate. After throwing the ball, a player cannot play it again until it is touched by another player, or rebounds off the goal post. A player cannot: - punch, roll, kick or fall on the ball; - gain or pass the ball in any way while lying, sitting or kneeling on the ground; - use the goal post as a way to regain balance or as a support while stopping the ball from going out of court. Short Pass There must always be room for a third player to move in between the hands of the thrower and those of the receiver when passing. Passes that do not have this room are called short passes. 11
Penalties There are five types of penalties in netball: 1. free pass 2. penalty pass 3. penalty pass or shot 4. throw in 5. toss up a. Free Pass A free pass is awarded for infringements on the court involving one player. The pass is taken where the infringement occurred by any player who is allowed in the area. The offending player does not have to stand beside the thrower taking the pass. If a free pass is awarded in the goal circle, the shooter may only pass the ball not shoot for goal. b. Penalty Pass/Penalty Pass or Shot A penalty pass is awarded for contact, intimidation and obstruction infringements. The pass is taken where the infringer was standing, except if it places the non- defending team at a disadvantage. Any player who is allowed in the area can take the pass. The penalised player must stand out of play. That is, beside and away from the player taking the pass and make no attempt to take part in play. This includes directing play, until the ball has left the throwers hands. If a penalty is given to a Goal Attack or Goal Shooter in the goal circle they are awarded a penalty pass or shot. c. Throw- In When the ball goes out of court it is thrown- in by an opponent of the team in the court that was last to touch it. The player taking the throw- in should place one or both feet behind the point where the ball crossed the line and make sure all other players are on the court before throwing the ball. d. Toss Up A toss up is used to put the ball in play in situations such as, simultaneous contact by opposing players or if the umpire cannot decide who last touched the ball out of court. The two players stand 0.9m (3 feet) apart, facing each other and their own goal end. Their arms should be straight with hands by their sides. Once in position, they must not move until the umpire has tossed it up from just below shoulder height of the shorter player, and blown the whistle. The ball may be caught or batted except directly at an opponent. A goal shooter or goal attack may shoot for goal from a successful possession at a toss up. Blood Policy An umpire is required to call time when no on court player has called time and the umpire observes that a player is bleeding or there is blood on the court, ball or any other player. Play may be stopped for up to two minutes and the rules regarding stoppages shall apply. Before any player may retake the court: 1. the flow of blood must be stopped 2. any wound must be cleaned and adequately covered 3. any blood stained clothing must be cleaned or removed 4. if necessary, the ball and court must be cleaned before play restarts. 12