Global Casino and Gaming Industry - Edition 2011

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Brochure More information from http://www.researchandmarkets.com/reports/1808690/ Global Casino and Gaming Industry - Edition 2011 Description: The present report on Global casino and gaming industry discusses detailed analysis of industry past performance, present analysis and future performance with statistics on overall industry, industry by segments and e-gaming market. It also talks about industry performance by geography wherein we have included Asia (New Zealand, Singapore, China and Macau), describing the future outlook as well; Europe (UK- Great Britain, Germany, Italy, South Africa and Russia; and US (Nevada, Canada and Las Vegas). Products that have been mentioned in the report are-online gambling, slot machines, Jockey Club, casino, lotteryvideo lottery and keno, welfare computer ticket games, bingo and race track casinos. Further we have included industry trends, development and growth drivers, merger and acquisition. Key Findings - Global gambling and gaming revenues registered a growth rate of 3% in 2008 and a decline of 2.4% in 2009. The overall industry has continued to grow at a slower growth rate. It is expected that gaming and gambling market will reach USD ~ billion by 2015. - For the period 2004 2009, the gambling industry recorded a CAGR of 3.58%. The industry is expected to grow at a CAGR of 3.91% from 2010 2015. The global online gaming market has grown at a CAGR of 18.21% during the period 2002-2010. The market was estimated to be around USD ~ billion in 2010. - The global online gaming market was estimated to be worth USD ~ billion in 2008. The market is expected to grow at a CAGR of 5.7% from 2008 to 2012. There are significant opportunities for growth in the US lottery market. - In 2009, Asian casinos grew by 3.41% and showed positive growth in the first half of 2010 (2.88%) as compared to the same period last year. - The casino sector represented USD ~ billion of revenue in 2010 in Macau. In 2009, Macau slot machines generated USD ~ million which was 5.45% of the total revenue generated from gambling industry in Macau. - Singapore casino revenue grew by 29.72% compared to results in 2009. The industry is expected to reach USD 6.68 billion by 2015 - The annual lottery revenue in China has expanded from USD 2.18 billion in 2000 to USD 24.52 billion in 2010 at a CAGR 27.38%. - China's lottery market is estimated to reach USD 46.0 billion by 2015, implying a CAGR of 11.06% from 2010. China market for Welfare computer ticket games is also growing and is expected to cross USD 16 billion by 2012. - Macau casino and gaming revenue will grow by 20.48% in 2011 and will reach USD ~ billion. Macau casino and gaming revenue is expected to grow at a CAGR of 15.77% till 2015. - In 2010, British gambling industry generated gross gambling yield (GGY) of USD ~ billion as compared to GGY of USD ~ billion in 2009. The non-remote betting sector represents the largest market within the industry. - Between 2009-2012E, European E-gaming industry's gross gambling yield is expected to grow at a CAGR of 7.63%. E-gaming is the fastest growing market led by awareness among young population and expected increase in per capita income after the economic jolt in 2008-2009. - The US gambling and gaming sector generated total revenues of USD ~ billion in 2009, representing a compound annual growth rate (CAGR) of 4.14% for the period spanning from 2000-2009. - Gross revenue for Nevada's sports books was USD ~ million although USD ~ billion was wagered in 2010. - Despite the improvements expected in 2011, the performance of the US gaming and gambling sector is forecasted to grow at a slow rate from 2009 to 2012 compared to historical performance and is expected to catch the speed from 2014 onwards. Scope of the Research - The report provides a detailed analysis of gambling and gaming industry with statistical and qualitative information and reasoning which will help to understand the benefits and consequences to invest into the market. - Helps to assess opportunities in the industry and profitable segment to focus on. - The report discusses regulatory environment in different countries of Asia-Pacific along with the latest industry trends and developments. - Discusses industry players positioning and market share which will help to assess scope for new and existing players.

Contents: 1. Casino and Gaming Industry Overview 1.1. International Gambling 1.2. Global Betting, Gambling and Gaming Industry 1.3. Global Online Gaming Market 1.4. Types of Gamblers 1.5. Global Gaming Sector 2. Asia Casino and gaming industry 2.1. Development Trends 2.2. New Zealand Gambling Industry 2.3. Singapore Casino and Gaming Industry 2.3.1. Industry performance 2.3.2. Influence of Tourist Arrival over Gambling Industry in Singapore 2.4. China Market for Gambling and Lottery 2.4.1. History and Overview 2.4.2. Regulatory Structure 2.4.3. Lottery Market Size in China 2.4.4. Video Lottery Games and Keno in China 2.4.5. Lotteries by Segments 2.4.6. Welfare Lottery Market 2.4.7. Sports Lottery Market 2.4.8. Gambling Industry Trends in China 2.4.8.1. Welfare Computer Ticket Games 2.4.8.2. Average Spending per capita in Lottery Market 2.4.8.3. Number of Mobile Users 2.4.8.4. China Online Lottery Market 2.4.8.5. Lottery Law and Amendments 2.4.8.6. Low gaming penetration rate 2.4.8.7. Impact of GDP Performance over Gambling Industry in China 2.4.8.8. Rising Income Level 2.4.9. Future Outlook of the Casino and Gaming Industry in China 2.5. Macau Casino and Gaming Industry 2.5.1. Industry Overview 2.5.2. Gaming Market Size and Developments 2.5.2.1. Gross Gambling Revenue 2.5.2.2. Performance in Casino Sector 2.5.3. Gambling Industry Trends in Macau 2.5.3.1. Visitors Arrival and Hotel Statistics 2.5.3.2. Gambling Industry contributing to Macau GDP 2.5.4. Baccarat Performance in Macau 2.5.5. Industry Competition 2.5.6. Future Outlook of the Casino and Gaming Industry in Macau 3. Europe Lottery and Betting Industry 3.1. Market Overview 3.1.1. Remote Gambling 3.2. UK Gambling Industry Developments and Size 3.3. Opportunities in Great Britain Gambling Industry 3.3.1. Economy and Betting 3.3.2. Industry Performance 3.3.3. Betting Industry Size 3.3.4. Online Gambling in Great Britain 3.3.5. Performance in Bingo Segment 3.3.6. Casino Industry 3.3.7. Horse Racing and Sports Betting in Britain 3.3.8. Lotteries in Britain 3.4. Online Gambling In Germany 3.5. Industry Trends and Developments 3.5.1. Updates for Gambling in UK Budget 3.5.2. Italy and UK Gambling Taxation Method 3.5.3. Online Betting Licensing to Start in Greece 3.5.4. South Africa banned Online Gambling 3.5.5. Russia Imposed Restrictions on Gambling

3.5.6. Online Gaming in Italy 3.6. Industry Driving Forces 3.6.1. Rising Internet Penetration 3.6.2. Rising Per capita Income Motivating People to Participate in Gambling 3.6.3. Growing Young and Old age Population 3.7. European Gambling Forecast 3.7.1. Future of E-gaming in Europe 4. US Gambling Industry Performance 4.1. Market Positioning During Recession 4.2. Market Size 4.2.1. Types of Gambling and Gaming 4.3. Commercial Casino and Gaming Industry 4.3.1. Commercial Casino Revenues 4.3.2. Racetrack Casinos Revenues 4.3.3. Lottery Demand and Revenues 4.3.4. Poker Demand and Revenues 4.3.5. Internet Gambling Market 4.3.6. Sports Wagering in Nevada 4.4. Gaming Sector Performance in Canada 4.5. Atlantic City 4.6. Las Vegas, Nev. 4.7. Gaming Equipment Manufacturing Sector 4.8. US Gambling and Gaming Industry Forecast 4.9. US Industry Developments 4.9.1. Technology Driving the Sector 4.9.2. Rising Travel and Tourism Demand with Popularity of Gaming and Gambling 4.9.3. Mergers & Acquisitions in the Sector 4.9.4. Expanding Slot Machines Market 4.9.5. States with Casinos and Gaming in US 5. Company Profiling 5.1. Lottomatica Group SpA 5.1.1. Business Map 5.1.2. Revenues and Income 5.1.3. Business Strategies 5.2. Scientific Games Corporation 5.2.1. Business Map 5.2.2. Revenues and Income 5.2.3. Business Strategies 5.3. Intralot S.A 5.3.1. Business Map 5.3.2. Revenues and Income 5.3.3. Business Strategies 6. Forecast Methodology Research Methodology Data Collection Methods Approach Reasons for the Dependent and Independent Variables LIST OF FIGURES Figure 1: Global Gaming Market by Geography in % (2008) Figure 2: Global Gambling and Gaming Industry Gross Revenue and Forecast (1999-2015F) Figure 3: Global Gambling Market share by Product Category in 2010 (%) Figure 4: Global Online Gambling Gross Gaming Revenue (2002-2010) Figure 5: Global Online Gambling Market Share in 2010 (%) Figure 6: Types of Gamblers Figure 7: Global Gross Gambling Yield (2004-2012F)

Figure 8: Global Casino and Gaming Market Forecast (2009-2012F) Figure 9: Global Interactive Gambling Market Forecast (2005-2013F) Figure 10: Installed Slot Machines in Macau (2002-2009) Figure 11: Hong Kong Jockey Club Revenue (2003-2009) Figure 12: Casino Market in Singapore vs. Regional Markets in 2008 Figure 13: Singapore Gaming Revenue GGR (2004-2010) Figure 14: Singapore Tourist Arrival Trend (2000-2009) Figure 15: Singapore Visitors Arrival in 2009 Figure 16: China Lottery Market Development Figure 17: Regulatory Structure of Lottery Industry in China Figure 18: China Total Lottery Sales (2001-2010) Figure 19: Video Lottery Terminal and Keno Sales (2005-2012F) Figure 20: China Sports Lottery Revenue (2006-2010) Figure 21: China Gambling Industry Growth in terms of Market Position (2007 & 2008) Figure 22: China Welfare Computer Ticket Games Sales (2003-2008 & Jan-Oct 2010) Figure 23: Lottery Average Spending Per Resident in China (2000-2009) Figure 24: Number of Mobile Phone Users in China (2002-2010) Figure 25: Mobile Games Market in China (2007-2012F) Figure 26: China Lottery Online Sales (2005-2008 & May 2009) Figure 27: China Lottery Online Sales of the Total Welfare Lottery (2005-2008 & May 2009) Figure 28: China Lottery Sales Forecast (2010-2015F) Figure 29: Welfare Computer Ticket Games Sales in China (2010-2012E) Figure 30: Gross Gaming Revenues in Macau (2005-2010 & Jan-Feb 2011) Figure 31: Tax Revenues from Gaming in Macau (2005-2010) Figure 32: Casino Gross Gaming Revenue in Macau (2008-2010) Figure 33: Baccarat in Macau (2002-2010) Figure 34: VIP Baccarat % of Total Gaming Revenues (2002-2010) Figure 35: Macau Gaming Players Market Share (2007-2011F) Figure 36: Macau Casino and Gaming GGR Forecast (2010-2015F) Figure 37: Europe Gambling Industry Revenue (2007-2010) Figure 38: Europe Remote Gambling, Gross Gambling Yield (2007-2010) Figure 39: Britain Gambling Sector, Gross Gambling Yield (2006-2010) Figure 40: Britain Gross Gambling Yield by Sectors in 2010 Figure 41: Betting Industry Gross Win by Type (2002-2008) Figure 14: Britain On-course Number of Bets by Type (2008&2009) Figure 43: Britain Online Gambling GGY (2008-2010) Figure 44: Bingo Gross Gambling Sales in Great Britain (2008-2010) Figure 45: Great Britain Gaming Machines in Bingo Clubs in 2009 Figure 46: Horserace Betting Levy Revenues in Great Britain (1999-2009) Figure 47: Great Britain Lottery Ticket Sales (2008 & 2009) Figure 48: Germany Number of Internet Gamblers (2008 & 2009) Figure 49: Popularity of Online Games in 2010 Figure 50: Italy & UK Gambling Tax Revenues (Jan-Nov 2010) Figure 51: Europe Gambling Industry Revenue Forecast (2010-2015) Figure 52: European E-Gaming Market (2009-2012E) Figure 53: US Gambling and Gaming Industry Gross Revenue (2000-2009) Figure 54: Leading US Casino Markets in 2009 Figure 55: US Commercial Casino Sector Gross Revenues (consumer spending) (2000-2009) Figure 56: US Racetrack Casinos Gross Revenues (2002-2009) Figure 57: US Lottery Market (1980-2008) Figure 58: Consumer Spending on Poker in Nevada and New Jersey (1999-2009) Figure 59: Nominal GDP vs. Net Revenues from Govt. Operated Casinos and Slots (2001-2007) Figure 60: Canada Casino and Gaming Sector Gross Revenues in 2009 Figure 61: Atlantic City (AC) Annual Slot Win (2001-2009) Figure 62: US Gaming Machines Statistics in 2009 Figure 63: US Gambling and Gaming Gross Revenue Forecast (2009-2015F) Figure 64: Lottomatica Revenues by Business Operations (2008&2009) LIST OF TABLES Table 1: Gambling Sector Performance by Geography (2009 vs. 2008) Table 2: China Welfare lottery and Sub Segments Market (2009 & 2010) Table 3: China Sports Lottery and Sub Segments Market (2009 & 2010) Table 4: China Gaming Penetration Rate compared to other Countries

Table 5: Casino Gaming Revenue from VIP Segment in Macau and % of Total Gaming Revenue (2001-2010) Table 6: Gross Gaming Revenues by Segment in Macau (2005-2009) Table 7: Total Number of Visitors Arrival in Macau (2008-2010) Table 8: GDP Indicators of Macau (2006-2010) Table 9: Betting Shops in Great Britain by Operators Table 10: Bingo Clubs in Great Britain (2009 & 2010) Table 11: Casino Ownership by Operators in Great Britain (March 31, 2009 & march 31, 2010) Table 12: Internet Users and Penetration in Selected European Countries (2008-2013E) Table 13: GDP per Inhabitant in PPS, EU 27=100 Table 14: Young Age Dependency Ratio, Present and Projections Table 15: Population aged between 65 years old or over, Present and Projections Table 16: US Gaming Industry Segmentation (2001 & 2009) Table 17: Consumer Expenditure on Commercial Casino Gaming by State (2008 & 2009) Table 18: US Commercial Casino Statistics in 2009 Table 19: Leading US Racetrack Casino Markets in 2009 Table 20: Atlantic City Casino Industry (2000-2009) Table 21: Las Vegas Slot Machine Win (1992-2009) Table 22: US Slot Machine Distribution by States in 2010 Table 23: States with Gaming in US Table 24: Scientific Games Corporation Revenues by Business Segments (2006-2010) Table 25: Intralot Financial Statistics Q32010 and nine months ended 2010 Table 26: Macro-Economic Factors Analysis and Sensitivity on the Sector Table 27: Industry Factors Analysis and Sensitivity on the Sector Ordering: Order Online - http://www.researchandmarkets.com/reports/1808690/ Order by Fax - using the form below Order by Post - print the order form below and send to Research and Markets, Guinness Centre, Taylors Lane, Dublin 8, Ireland.

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