NO-GI GRAPPLING RULES

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NO-GI GRAPPLING RULES GENERAL RULES: - At a minimum a groin protector, mouthpiece, and shorts with a drawstring must be worn, no pockets on the shorts - Wrestling/Martial Arts shoes are allowed. - Excessive grabbing of clothing is not allowed. You cannot use clothing for submissions. - Excessive taping of hands, wrists and feet are not allowed During the Match: - If there is stalling on the ground, the referee has the right to restart the match standing (Warn fighters first) - If the competitors go off the mat, the match can be stopped by the referee and the competitors will be moved to the middle of the ring/mat in the same position if that position can be determined by the referee. - The referee has the right to stop time and check the condition of the fighters (cuts, injuries, etc.) - If no take down occurs, fighters may be re-started from the Guard Position. The referee will flip a coin to determine who takes the top & bottom position. TIME LENGTH: 1. All Kids, Teens Novice, Beginner, and Intermediate divisions are 3 Minutes in Length 2. All Kids & Teens Advanced, Adult Novice/Beginner Divisions will be 4 Minutes 3. Adult Intermediate Divisions will be 5 Minutes 4. Adult Advanced/Expert Divisions 6 Minutes

WAYS TO WIN: - By submission whether by tapping or verbally - Consciously Submitting - It is VERY important that all competitors understand how to "Tap-Out" when caught in a submission technique. Tapping out can be done both verbally or through a physical tap. A competitor can tap with their hands, feet or even a nod of their head. This "Tapping" is a conscious admittance of loss or surrender to an opponent. - Referee Stoppage (TKO, cuts, feels fighter is not capable of defending himself), Doctor Stoppage - Corner throws in the towel - Judges decision - Disqualification - Forfeit - No Contest - If a match is considered a Draw by the referee, then there will be a 2-minute overtime. Judges are encouraged to choose a winner in every match should it not end by submission. - If fighters are deadlocked, the referee may re-start the match from a standing position - No Gi Divisions (Gi/Uniforms are not required, at a minimum shorts with a draw string, cup and mouthpiece must be worn). Any intentional use of an illegal technique or act of poor sportsmanship will result in the immediate ejection of that competitor/spectators. LEGAL SUBMISSION MOVES: - All Submission Techniques are legal (including heel hooks, knee locks, guillotine chokes, wrist locks, etc.) except those listed below under "Illegal Techniques".

NO-GI POINT SCORING SYSTEM Throughout history the goal of wrestling in every form is control of the opponent. For thousands of years, this control has been understood in three distinct ways - Pinning, throwing, and Submission. The greatest exhibition of control of all sports is forcing your opponent to consciously submit. It is this standard by which our contests are instantly won. In the event that no submission occurs, the match must be decided by Advantage which is defined below. The player in a Grappling contest should attempt to get the Takedown, secure Dominant Control, and take the Submission. -TAKEDOWN- Full Advantage (2 Points) is awarded for all Takedowns. In determining the Takedown, the referee will look to who initiated the takedown, and how it ended up. Thus if one player shoots, his opponent sprawls, and the sprawling opponent then pulls Guard, a Takedown is awarded, as the initial movement was a Takedown attempt. If however a player aggressively pulls Guard from standing, no Takedown is awarded. Note: The NAGA Scoring System is designed to award each player according to the standards defined above Takedown, to Control, to Submission. Playing for points is not rewarded. Thus, if a player gets a Takedown, lets his opponent up, and then again goes for the Takedown, no consecutive points need be awarded. -DOMINANT CONTROL- Full Advantage (2 Points) is awarded - Controlling your opponent is a crucial step to obtaining a Submission, thus Full Advantage (2 Points) is awarded for aggressively obtaining Dominant Control. Dominant Control is any secure form of control that lends itself to submission. The control has to be long enough to set up a submission attempt, which can be as short as a second or two. These forms of control include: -Back Mount*; -Cross Side; -Head and Arm; -Knee on Stomach; -Mount; -North/South; *Hooks are not required for Back Mount control. Among the most common ways to get Dominant Position are: -Ending a Takedown with a Dominant Position. In this situation, two points are awarded for a Takedown, and another two points are awarded for obtaining Dominant Position, for a total of Four Points. -GUARD PASS or SWEEP- Full Advantage (2 Points) is awarded -Sweep From Guard to a Dominant Position. Further, if you take the Back from Guard, this is the functional equivalent to a Sweep. -Full Reverse, defined as going from the bottom of a Dominant Position to the top of a Dominant Position, leaving the situation totally reversed. For Example: You are bottom North-South, you roll the top player, and end up with top North-South. Note: Our scoring system is designed to award each player according to the standards defined above Takedown, to Control, to Submission. Playing for points is not rewarded. Thus, if a player simply transitions between Dominant Positions, he does not achieve additional points. For example, if you have Side Control, and you go to Mount, and then Knee on Stomach, no additional points are awarded. Further,

in our system no points are awarded for Escapes. This, if you are Bottom Mount, and you bridge to In Guard, no points are awarded as you went from a disadvantageous position to a neutral position. -SUBMISSION- Full Advantage (2 Points) is awarded for a Full and Strong Submission Attempt. A Submission is recognized as Full and Strong when is one or more of the following occurs: -The opponent takes time to escape; -Upon escaping, the opponent does not instantly move to an attack of his own, but instead assumes a defensive posture; - The defender is 'In Danger' - the finish has the potential for completion (if a kneebar, the hips have to be placed correctly, if a choke, the neck must have been reached, etc.); -The finish in question is not a low percentage submission (wrist lock, body scissor, etc). Minor Advantage (1 Point) is awarded for a Submission Attempt that is significant but does not meet the above criteria. -TIE- In the event that players are equal in terms of Advantage, judges will determine a tie by considering first, who skillfully controlled the Pace, Place, and Position on the mat, in order to ultimately set up an eventual submission. Pace is which Grappler determined the tempo of the match. Place is which Grappler dictated where on the mat the match took place. Position is which Grappler successfully initiated the tie ups and other action. If they are still equal, Judges will give the decision to the player with less warnings or cautions. Last, in the absence of any warnings or cautions, the edge shall be given to the fighter who better exemplifies the sport as an exciting, colorful, viable contest. If the players are still equal, then an overtime period can be called for. NAGA ILLEGAL TECHNIQUES SPECIAL RULES FOR KIDS & TEENS: - NO HEEL HOOKS allowed in the KIDS & TEEN divisions. - NO SLAMMING from the Guard allowed in any of the KIDS & TEEN divisions. - NO NECK CRANKS ALLOWED NO STRIKES OF ANY KIND: - No strikes of any kind allowed to any part of the body or head at all - No elbows or forearm strikes are allowed - No butting with the head

- No knees to the head - No ridge hands or back fist strikes - No kicks to an opponent OTHER FOULS not allowed: - Attacks to the front of the windpipe (i.e. Finger in throat), eyes (elbows, palms, fingers, etc.) or groin. No pushing palm or elbow directly into nose. - Striking of any kind including: headbutts, punches, elbows, knees, kicks etc. - Dropping or slamming of opponent on their head, no slamming from the Guard Position (From above the waste) - Eye Gouging - Attacks to the windpipe either by strikes or clutching the trachea - Fish Hooking - Biting - Spiking an opponent on his/her head - Pulling Hair - Pinching, twisting of skin - Sticking a finger into a cut of an opponent - Small Joint Manipulation - Putting a finger into any orifice - Interference by a corner with any official or fighter - Attacking an opponent in any of these circumstances: 1. Before the fight has started 2. After the fight has ended 3. During a rest period between rounds 4. When an opponent is being looked at by the medic or any other official - Spitting and or swearing - Throwing an opponent off the mat - Unsportsmanlike conduct

SCISSOR TAKEDOWN - When initiating a scissor takedown, at least one hand must be on the ground when applying the takedown. No slamming. SPECIAL RULES FOR KIDS & TEENS: No Heel hooks, toeholds, slamming, or neck cranks are allowed. No Straight Ankle locks where the leg crosses the body. HYGEINE RULE: All competitors must wear a clean competition uniform (gi, shorts, shirt, etc.). If a referee feels this criteria has not been met they will not allow the competitor to compete. Please wear clean clothing.