SINGLES TENNIS RULES



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TEAM SINGLES INTRAMURAL SPORTS Mission Statement: The mission of the Department of Campus Recreation is to develop and provide high quality innovative fitness, recreation, and leadership programming to promote retention and long term relationships to The University of Arizona and our community. Rule 1: Eligibility 1. All participants are subject to Eligibility Rules, which are listed in the current Intramural Sports Handbook. 2. Participation is limited to currently-enrolled, U of A fee paying students, U of A Faculty/Staff that have a current Department of Campus Recreation Membership or purchase an Intramural Sports participation card. 3. All players must sign in with Supervisor at site prior to game time with Current U of A ID or a government issued photo ID. 4. NO ID- NO PLAY- NO EXCEPTIONS! 5. All Intramural participants must complete an assumption of risk form prior to participating in the first game. This form can be acquired in the Registration Office or at site before the first game. Rule 2: Equipment 1. Participants must provide their own racket and tennis balls. Rule 3: Forfeit Time 1. If at the scheduled game time a player has not shown up or is not ready to play, they will be given 10 minutes to be on the court and ready to begin play before the match will be called a forfeit. It at any time during the 10 minute grace period, the player shows up, they will be allowed to play, but will be assessed a 2-game loss penalty. Rule 4: Up to quarterfinals 1. All matches up to the quarterfinals will consist of one pro-set to eight games, using conventional scoring, with a 12-point tie break game played if games are tied at 7-7. Matches will be scheduled every hour and a half with warm-up limited to 10 minutes. NOTE: At the above point of finish using the time limit, the player ahead in games will win the match. If the match is tied in games, players should play a 12-point tiebreaker to determine winning teams. Rule 5: Quarterfinals, semifinals & finals 1. All matches will consist of the best of 3 six-game sets, using conventional scoring, with a 12-point tie break game if games are tied at 6-6. 2. This scoring system will be voted on by the players. Page 1

Rule 6: Rules 1. USTA Rules will govern except where modified by Intramural scoring rules. Rule 7: Scores 1. The winning player(s) should report scores to the Intramural Supervisor immediately following a match and check for their next match. Team Tennis Rules Rule 1: The Game & Players 1. A team consists of 4 players minimum and 10 players maximum (minimum 2 women, 2 men). 2. The format consists of five no-ad sets which include one set of men s and women s doubles, one set of men s and women s singles and one set of mixed doubles in that order. 3. Players may warm-up with other teammates. All players are allowed a five-minute warm-up. Once play has begun a three-minute warm-up is allowed between sets. This must be adhered to so that all sets will be completed in the time allotted. 4. Teams can substitute a player (same gender) into a set at any point. Once a player is replaced, he/she cannot return in that set. If a substitution occurs in doubles, the remaining player cannot change the side they receive on or the service order. 5. The first team listed on the schedule for that specific match determines home team. 6. The teams shall change ends after each odd-numbered set. If a mistake is made and the correct sequence is not followed, the players must take up their correct station as soon as the discovery is made and follow their original sequence. Rule 2: Scoring 1. In Team Tennis the scoring is no-ad. This means a game is won by the first team to capture four points (15, 30, 40 game or 1, 2, 3, game). When the game score is deuce (game point), the receiving team chooses which side is to receive the serve. In the mixed doubles set the serve must be gender to gender at game point. 2. The first team to reach six games will win each no-ad set. A nine point Tiebreaker will be played at five games all in any set. 3. The winner of the match will be the team that wins the most games. After all games are totaled, if the trailing team won the mixed doubles set, the match is not over. Mixed doubles play continues until the leading team wins another game or the trailing team ties the score. The overtime rule gives the trailing team a chance to make a comeback. It also emphasizes the importance of the mixed double set. If a tie occurs, a super tiebreaker will be used to determine the winner of the match. Page 2

Rule 3: Tie Games 1. Nine Point Tiebreaker - The person who is next to serve begins the tiebreaker. Each player serves two points in succession starting from the deuce court. Players change sides after four points. The first team or person to score five points wins the tiebreaker. If the tiebreaker reaches 4-4, the person who served the eighth point serves the ninth (final) point. The receiver, however, has the choice of sides (except in mixed doubles, where the service must be gender-to-gender). The winner of the ninth point is the winner of the set. 2. Super Tiebreaker - If the match enters into a super tiebreaker, a coin toss will decide which team serves first. The super tiebreaker should be treated as a new set; therefore substitutions may be made during the super tiebreaker. Each player serves two points in succession starting from the deuce court. Players change sides after six points. The first team to score seven points wins the super tiebreaker. If the super tiebreaker reaches 6-6, the person who served the 12th point will serve the 13th (final) point. Since this set is mixed doubles, the final serve will be gender-to-gender. The winner of the 13th point wins the super tiebreaker and the match. NOTE: You do not have to win by two points. NOTE 1. The Intramural Sports Program reserves the right to act or decide upon any situation, rule, policy or procedure not specifically listed in these rules or in the Intramural Sports Handbook. *Note: Rules adopted from Advanta World Team Tennis DOUBLES 1. A team consists of two to four players. Rule 1: The Game & Players 2. Participants must provide their own racket and tennis balls. 3. The format consists of one pro-set to eight games. 4. Matches will be scheduled every hour and a half with warm-up limited to 10 minutes. Players may warm-up with other teammates. 5. Teams can substitute a player into a set at any point. Once a player is replaced, he/she cannot return in that set. If a substitution occurs in doubles, the remaining player cannot change the side they receive on or the service order. 6. The first team listed on the schedule for that specific match determines home team. Rule 2: Up to Quarterfinals 1. All matches up to the quarterfinals will consist of one pro-set to eight games, using conventional scoring, with a 12-point tie break game played if games are tied at 7-7. Page 3

2. Matches are scheduled every hour and half hour, so at the above point of finish using the time limit, the team ahead in games won will win the match. 3. If the match is tied in games, teams should play a 12-point tie-breaker to determine the winning teams. Rule 3: Quarter-Finals, Semi-Finals & Finals: 1. All matches will consist of the best of 3 six-game sets, using conventional scoring, with a 12-point tiebreaker game if games are tied at 6-6. *This scoring system will be voted on by the players. 2. When serving in the tie-breaker set, the player whose turn it is to serve shall be the server for the first point. His opponent shall be the server of the second and third points, and thereafter each player shall serve two consecutive points until the winner of the game and set has been decided. 3. From the first point, each service shall be delivered alternately from the right and left courts, beginning from the right court. If service from the wrong half of the court occurs and is undetected, all play resulting from such wrong service shall stand, but the inaccuracy of the station shall be corrected immediately when discovered. Players shall change ends after every six points. Rule 4: Rules 1. USTA Rules will govern except where modified by Intramural scoring rules. Rule 5: Serving Order 1. The pair who will serve in the first game of each set decides which partner will actually be serving that game. 2. The opposing team makes the decision for the second game. The partner of the player who served the first game serves the third. Rule 6: Order of Receiving 1. The pair who will receive service in the first game decides which partner will receive the service for the first point, and that partner will receive first service in every odd game throughout the set. Rule 7: Errors in Order 1. If an error in serving order is made, the mistake should be fixed immediately, but the score, including any faults, stands. 2. However, if the players realize an error in receiving order, they should not rectify it until the end of the game. 1. Partners are not required to play the ball alternately. Rule 8: Other Rules 2. If both partners strike the ball when returning it, loss of point. (Clashing of rackets does not count as a double hit). Page 4

3. If you strike your partner with the ball during play, loss of point. 4. If you strike your partner with the serve it will be a service fault. 5. You are not allowed to take on your opponents single-handedly. Scores 1. The winning player(s) should report scores to the Intramural Supervisor immediately following a match and check for their next match. ADDITIONAL INFORMATION ON RULES CAN BE FOUND IN OUR CURRENT INTRAMURAL SPORTS HANDBOOK. Page 5