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Vector Art 3D, Inc. Disclaimer All CNC machines (routing, engraving, and milling) are potentially dangerous and because Vector Art 3D has no control over how the files and projects described in this document might be used, Vector Art 3D, Inc. or any associated Resellers cannot accept responsibility for any loss or damage to the work piece, machine or any individual, howsoever caused. Extreme care should always be taken and the output from the software thoroughly checked before sending it to a CNC machine. The information in this document may be subject to change without any prior notice. The files and projects described in this manual is supplied under the terms and conditions of the Vector Art 3D, inc. license agreement and may only be used in accordance with the terms of this agreement http://www.vectorart3d.com/license Copyright 2011 - Vector Art 3D, Inc. www.designandcarve.com www.vectorart3d.com E-mail info@vectorart3d.com Phone (607) 215 4923

Design and Carve Series 1-A Wildlife Scenes Introduction The Design and Carve Series disks from Vector Art 3D have been created to provide a combination of 3D clipart pieces and tutorials which show the steps to create finished projects using the models. This particular edition includes animals and natural scenery to allow the user to create Wildlife themed Mantels, Door Panels and many other carved products. This disk and its contents are designed exclusively for use with Vectric`s Aspire software. In this document you can read an overview of the content of the disk, read a review of each project and also see images of all the clipart and finished parts which are included in the folders on the disk. Disk Navigation All the files on the disk can be accessed from the Control Panel that should appear when the disk is put into the PC. The files can also be accessed manually from the disk. The main disk has four folders at its root level that contain the data and tutorial files; these are called Animal Models, Scenery Models, Bonus Layouts and Tutorials. The folder Animal Models contains all the Aspire models for the individual animals included in the collection as well as a file called All-Animals.crv3d which contains all the Animal files for copying and pasting into other sessions. The Scenery folder contains all the Aspire models for the individual pieces of natural scenery (rocks, trees, mountains, texture, frame, backgrounds etc.) as well as a file which contains all the Scenery files (All-Scenery.crv3d) to use for copying and pasting between sessions. The Bonus Layouts folder contains a selection of CRV3D files which are either finished background scenes or complete projects. Most of these are variations or alternate versions of the projects which are covered in the videos included as reference or a basis for editing/using in your own projects. Images of all the files included in these three folders are shown towards the end of this document. The folder Tutorials has 13 sub-folders; these contain the relevant tutorial videos (self playing exe-avi files) and where applicable files used during the tutorial and finished saved Aspire files. All these can be accessed from the disk Control Panel that should open when the disk is inserted into your PC. A description and images of each tutorial project are shown on the following pages. If you have questions about using this product then please contact us at info@vectorart3d.com.

S1-2 Basic Process Overview and Example Project Overview Tutorial S1 is approx. 10 minutes long. It consists of a PowerPoint presentation which outlines the basic process used in most projects on this disk. Tutorial S2 is approx. 12 minutes long. In it we create the Bison/Mountain scene shown in the image above. This is designed as a quick overview of the process discussed is S1. Skills and Tools Covered General Process Overview and Explanation Job Setup Import Components Scaling and Moving Components Tilt and Fading Components Basic Sculpting Create Shape Rough, Finish and Cut-Out Toolpaths

S3 Layout Basics Project Overview Tutorial S3 is approx. 11 minutes long. It shows the basics associate with the setup and layout of an Aspire project. This includes how to import an image to help you do your layout as well importing and positioning components. A second file is used to show how you can take an imported component (mountains) and use the distortion tools to adjust their 2D shape. Skills and Tools Covered Job Setup Importing an Image to help with layout Importing Components Scaling and Moving Components Distorting Components

S4 Height Adjustment Basics Project Overview Tutorial S4 is approx. 11 minutes long. It covers the basics associated with adjusting the tilt and fade on components to get overlapping areas to have the correct perception of depth, while minimizing the amount of overall height of the model. Skills and Tools Covered Adjusting Base Height Fading Components Tilting Components Grouping Components Adjusting Overall Project Height

S5 Sculpting Basics Project Overview Tutorial S5 is approx. 17 minutes long. It covers some useful Sculpting techniques. The first part of the tutorial shows how to use the sculpting tools to smooth out a hard vertical edge to soften it to make it look more natural. The second part shows how to use the sculpting tools to edit the background texture to make it create more natural transition with the feet of an animal. The last part takes two overlapping mountain components and shows how to use the erase, smooth and smudge functions to create a natural blend between the two components. Skills and Tools Covered Sculpting Smooth Sculpting - Add Material Sculpting - Erase (Undo + Shift) Materail Sculpting - Smudge

S6 Pheasant Dog Mantel Project Overview This project comprises 4 sections: Tutorial S6A is approx. 11 minutes long. It covers importing the components, making copies, adjusting size and position and using the distortion tools to create the basic background layout. Tutorial S6B is approx. 17 minutes long. It covers adjustment of the components height, tilt and fade and sculpting to finish the background (shown in the top image on this page). Tutorial S6C is approx. 18 minutes long. It covers importing two different sets of components to show how to create alternate layouts with the same background. Tutorial S6D is approx. 7 minutes long. and covers the creation of 3D Rough and 3D Finish toolpaths. Skills and Tools Covered Import Components Dynamic Scaling, Positioning and Copying of Components Grouping Components Base Height Adjustment Tilt and Fade Sculpting Grouping and Hiding Components Toolpath Creation

S7 Wolf Eagle Panel Project Overview This project comprises 3 sections: Tutorial S7A is approx. 12 minutes long. It covers setting up the part, drawing the outline shape, importing the components, adjusting size and position and using the distortion tools to create the basic layout of the components. Tutorial S7B is approx. 11 minutes long. It covers adjustment of component heights, tilt and fade and creating the shape to make the bevelled edge to create a style of model that could be used as a raised panel. Tutorial S7C is approx. 15 minutes long. It covers creating the vectors needed for the toolpath boundaries and creating 2D Pocket, 3D Rough, 3D Finish, 2 different Texture and a Cut-Out Toolpath. Skills and Tools Covered Vector Drawing Import - Dynamic Scaling and Moving Components Set Exact Height for Components Tilt and Fade Components Create Shape Combine Mode Low Vector Creation/Edit for Toolpath Boundaries 2D Pocket, Rough, Finish, Texture and Profile Toolpaths

S8 Big Horn Sheep Background Crop Project Overview This project comprises 3 sections: Tutorial S8A is approx. 13 minutes long. It covers importing the two components, cropping the background and simple sculpting. Tutorial S8B is approx. 14 minutes long. It covers splitting the background component, scaling the height and detailed sculpting to blend the split areas. Tutorial S8C is approx. 8 minutes long. It covers creating 3D Rough, 3D Finish and the 2D Profile Cut- Out Toolpath. Skills and Tools Covered Import 3D Clipart Dynamic Scaling, Positioning and Copying of Components Trimming one Component to the other Sculpting - Smooth Creation of a Vector from a Component boundary Splitting Components Scale Components Sculpting Smooth Smudge Rough, Finish and Profile Toolpath Creation

S9 Framing Examples Project Overview This project comprises 5 sections, all tutorials include toolpath creation: Tutorial S9A is approx. 10 minutes long and covers toolpath creation to leave a vertical pocket edge Tutorial S9B is approx. 9 minutes long and covers modelling a bevelled pocket frame edge Tutorial S9C is approx. 18 minutes long and covers vector creation and modeling to create a window frame effect Tutorial S9D is approx. 20 minutes long and covers the creation of a rustic frame. This includes vector creations, modelling the texture using the toolpath preview to component function, sweeping the log shape. Copying and distorting the components to make the complete frame. Tutorial S9E is approx. 16 minutes long and covers creating a part in a dish with a rough/rustic edge. Skills and Tools Covered Toolpath Creation using negative Boundary Vector Offset Create Shape Vector Drawing 2 Rail Sweep Create Component from Toolpath Preview Component height adjustment Low Combine Mode 3D Rough, 3D Finish, Profile Toolpaths

A1 Raccoon Wall Art Project Overview Tutorial A1A is approx. 17 minutes long. It shows an idea for a rustic style mantel/wall art arrangement. This uses 2 different tree trunk models and the raccoon file. These are combined and the depths adjusted so they can then be sculpted together. A vector is used to trim the bottom and ends of the trunk to make them rectangular. Finally boundary vectors are generated and Rough, Finish and Cut Out Toolpaths calculated. Skills and Tools Covered Import 3D Clipart Dynamic Scaling, Positioning and Copying of Components Set Exact Height Fade and Tilt Crop Component outside selected vector Sculpting Component Boundary Creation Rough, Finish and Profile Toolpaths

A2 Canada Goose Panel Project Overview This project comprises 3 sections: Tutorial A2A is approx. 18 minutes long. It covers creation of the frame, importing and positioning the goose. Next it shows how to create the vectors to 2 Rail Sweep the underlying shape, to raise the head and wing tips of the goose over the frame. Tutorial A2B is approx. 18 minutes long. It covers importing, mirroring, adjusting the heights and sculpting the Cat-Tail components into the frame. Tutorial A2C is approx. 17 minutes long. It covers creating the vectors needed for the complex toolpath boundaries and creation of 2D Pocket, 3D Rough, 3D Finish and a Cut-Out Profile Toolpath. Skills and Tools Covered Vector Creation Create Shape Import Components Dynamic Scaling, Positioning and Copying of Components 2 Rail Sweep Trimming one Component to another Component Height Adjustment Sculpting Boundary Vector for Toolpath Creation Layer Management 2D Pocket, 3D Rough, 3D Finish and Profile toolpath setup

A3 Duck Lake Door Pair Project Overview This project comprises 3 sections: Tutorial A3A is approx. 18 minutes long. It covers creating the frame vectors and components, importing the background components, adjusting their height and sculpting to finish them off. Tutorial A3B is approx. 12 minutes long. It covers importing, positioning and adjusting the duck models. The second part of this video shows how to import a texture to use for the water then position, smooth and fade to complete the layout. Tutorial A3C is approx. 11 minutes long. It covers dividing the model into two separate doors, copying and pasting them into another session of Aspire and creating 3D Rough and Finish toolpaths for each door. Skills and Tools Covered Vector Drawing Create Shape Import Components Dynamic Scaling, Positioning and Copying of Components Height Adjustment, Tilt and Fade Smoothing Components Splitting Components Copy and Paste Components between Aspire sessions 3D Rough and Finish toolpath setup

A4 Sheep - Mountain Mantel Project Overview This project comprises 4 sections: Tutorial A4A is approx. 15 minutes long. It covers importing a sketch to use for the layout, vector creation and editing, importing the mountain components, adjusting size and position and using the distortion tools to create the basic mountain range layout (top image). Tutorial A4B is approx. 10 minutes long. It covers importing the additional component to finish off the layout of the parts and doing the height adjustment (middle image). Tutorial A4C is approx. 16 minutes long. It covers final height adjustment and sculpting the components together as well as creating the basic dish shape (lower image). Tutorial A4D is approx. 11 minutes long. It covers final sculpting of the dish edge and creation of 3D Rough and Finish toolpaths. Skills and Tools Covered Import an image to use for layout Vector Creation Import Components Dynamic Scaling, Positioning, Copying and Distortion of Components Fade and Tilt Sculpting Creating the dish effect on the finish part Generating toolpath boundary vector Creating 3D Rough and 3D Finish toolpath

Animal Models The image above shows all 36 individual Animal models which are included with the DC1-A Wildlife Scenes Disk.

Scenery Models The image above shows all 42 individual Scenery models which are included with the DC1-A Wildlife Scenes Disk.

Bonus Layout Files The Bonus Layouts folder contains a mix of different Aspire files that are additional undocumented projects and variations of the ones covered on the disk. Images of the contents of each file is shown on the next 8 pages all these models are created from components included on the disk. 2Door-Panel-30x34-Lake-Ducks-TP.crv3d C-Recess-Deer-Tree-Eagle-Tree.crv3d Deer-Oval.crv3d

Door -36x80x1-5-Goose.crv3d Door-Panel-36x48-Forest-Dog-Pheasant.crv3d Full-Door36x96-Eagle.crv3d

Full-Door36x96-Eagle-Elk.crv3d Full-Door36x96-Lake-Ducks.crv3d Mantel-Bird-Dog-48x6x0-75Scene1.crv3d Mantel-Mountain-48x6x1.crv3d

Mantel-Mountain Range.crv3d Panel36x40-Oval-Deer-Tree-Test.crv3d Panel36x40-Oval-Deer-Tree-Test-Sculpted Panel_Doors-Different Designs.crv3d

Panel-12x12-Elk-Forest Scene.crv3d Panel-12x12-Elk-Mountain.crv3d Panel-30x34-Lake-Ducks-TP.crv3d

Panel-36x40-Elk-Mountain-Recess.crv3d Panel36x40-Oval-Deer-Sculpted.crv3d Panel36x40-Recess-test-deer-eagle.crv3d

Panel-Mountain-Big-Horn-Example.crv3d Panel-Mountain-Big-Horn-Example-Oval.crv3d Wolf-Eagle18x30-shaped-panel.crv3d Wolf-Eagle18x30-shaped-panel2-TP

Wolf-Eagle18x30-shaped-panel3-TP.crv3d Wolf-Eagle18x30-shaped-panel-TP Woodland-Deer Mantel-no-cabin-48x6.crv3d Woodland-Deer Mantel-w-cabin-48x6.crv3d Woodland-Mantel-A.crv3d Woodland-Mantel-Components-48x6.crv3d