Kapitel 12. 3D Television Based on a Stereoscopic View Synthesis Approach



Similar documents
How To Use 3D On A Computer Or Tv

Image Processing and Computer Graphics. Rendering Pipeline. Matthias Teschner. Computer Science Department University of Freiburg

Dynamic Digital Depth (DDD) and Real-time 2D to 3D conversion on the ARM processor

Dolby Vision for the Home

Adaptive Image Warping Using Disparity Map-Based Rendering For Hole Prevention In 3D View Synthesis

A 3D-TV Approach Using Depth-Image-Based Rendering (DIBR)

Beyond 2D Monitor NVIDIA 3D Stereo

No glasses please! A short introduction to SeeFront s glasses-free 3D technology. SeeFront GmbH 2013

White Paper AMD HD3D Pro Technology: Stereoscopic 3D For Professionals. Table of Contents

Using Photorealistic RenderMan for High-Quality Direct Volume Rendering

COMP175: Computer Graphics. Lecture 1 Introduction and Display Technologies

CHAPTER 6 TEXTURE ANIMATION

Key Terms 2D-to-3D-conversion, depth image-based rendering, hole-filling, image warping, optimization.

Stereoscopic 3D Video in the Home

Space Perception and Binocular Vision

Introduction to Digital Video

A Short Introduction to Computer Graphics

A Survey of Video Processing with Field Programmable Gate Arrays (FGPA)

MVTec Software GmbH.

Digital Video-Editing Programs

Data Sheet. definiti 3D Stereo Theaters + definiti 3D Stereo Projection for Full Dome. S7a1801

Scanners and How to Use Them

Fundamentals of Computer Animation

Adding Animation With Cinema 4D XL

Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012

Outline. srgb DX9, DX10, XBox 360. Tone Mapping. Motion Blur

Image Synthesis. Transparency. computer graphics & visualization

The 3D Animation Process at Framework Media

Introduction to the Perceptual Computing

Lecture Notes, CEng 477

Light-Field Displays: Technology and Representation of 3D visual information. Péter Tamás Kovács Holografika

VZ-C3D Visualizer. Bringing reality closer in 3D

Lezione 4: Grafica 3D*(II)

Binocular Vision and The Perception of Depth

Graphical displays are generally of two types: vector displays and raster displays. Vector displays

Color correction in 3D environments Nicholas Blackhawk

Head-Coupled Perspective

Certificate Courses in Animation

Computer Graphics Hardware An Overview

Introduction to Computer Graphics

Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

Multimedia Technology and Design Courses at a Glance

INTRODUCTION TO RENDERING TECHNIQUES

MyFinePix Studio - Quick Guide

Lesson 3: Behind the Scenes with Production

Go to contents 18 3D Visualization of Building Services in Virtual Environment

Skills Inventory: Art/Media Communications. 1. Pre-employment Training/Career Development. A. Formal; e.g., certificates. Date Description Location

How an electronic shutter works in a CMOS camera. First, let s review how shutters work in film cameras.

PRODUCING DV VIDEO WITH PREMIERE & QUICKTIME

VIRTUAL TRIAL ROOM USING AUGMENTED REALITY

D animation. Advantages of 2-D2. Advantages of 3-D3. Related work. Key idea. Applications of Computer Graphics in Cel Animation.

A Simple Guide To Understanding 3D Scanning Technologies

Recent Advances and Future Trends in Graphics Hardware. Michael Doggett Architect November 23, 2005

A Novel Hole filling method based on Projection onto Convex Set in DIBR

Example Chapter 08-Number 09: This example demonstrates some simple uses of common canned effects found in popular photo editors to stylize photos.

The Evolution of Video Conferencing: UltimateHD

Computer Animation and Visualisation. Lecture 1. Introduction

Philips HDR technology White paper

XDS Multi-windowing display management system

PRODUCT LIFECYCLE MANAGEMENT COMPETENCY CENTRE RENDERING. PLMCC, JSS Academy of Technical Education, Noida Rendering 1 of 16

3D Modeling Using Stereo Projection

GRAND Wi-Fi SURVEILLANCE SYSTEM

State-of-the-art technology in the fields of laparoscopic surgery and medical diagnostics. version 2.0

The Scientific Data Mining Process

3D Stereoscopic Game Development. How to Make Your Game Look

WHICH HD ENDOSCOPIC CAMERA?

Q. Can an Exceptional3D monitor play back 2D content? A. Yes, Exceptional3D monitors can play back both 2D and specially formatted 3D content.

BUILDING TELEPRESENCE SYSTEMS: Translating Science Fiction Ideas into Reality

Lecture 12: Cameras and Geometry. CAP 5415 Fall 2010

Object Tracking System using Stereo Vision and LabVIEW Algorithms

CS 4300 Computer Graphics. Prof. Harriet Fell Fall 2012 Lecture 33 November 26, 2012

Background. FES Camera 3D-project NEDERLA NDS FORE NSISCHIN STITUUT NEDERLA NSISCHIN STITUUT NEDERLA NSISCHIN STITUUT

Solomon Systech Image Processor for Car Entertainment Application

Video Camera Image Quality in Physical Electronic Security Systems

Animation Layout. Students will: 1. Apply laboratory safety rules, regulations, and procedures for animation layout.

How To Use An Amd Ramfire R7 With A 4Gb Memory Card With A 2Gb Memory Chip With A 3D Graphics Card With An 8Gb Card With 2Gb Graphics Card (With 2D) And A 2D Video Card With

5.1 audio. How to get on-air with. Broadcasting in stereo. the Dolby "5.1 Cookbook" for broadcasters. Tony Spath Dolby Laboratories, Inc.

Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch.

3D Briefing Document for Senior Broadcast Management

Keep a watchful eye on your home and loved ones

Video Speed Class: The new capture protocol of SD 5.0

LIGHTING HANDBOOK. How to Get The Most. From Your New ARRI Kit. by Bill Holshevnikoff SECOND EDITION

University of Central Florida Class Specification Administrative and Professional. Associate Director Engineering

Immersive Medien und 3D-Video

IT 386: 3D Modeling and Animation. Review Sheet. Notes from Professor Nersesian s IT 386: 3D Modeling and Animation course

Transcription:

Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach DIBR (Depth-Image-Based Rendering) approach 3D content generation DIBR from non-video-rate depth stream Autostereoscopic displays Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #1 DIBR Approach (1) Traditional approach to 3D TV: End-to-end stereoscopic video chain (capturing, transmitting and display of two separate video streams, one for each eye) New approach DIBR (Depth-Image-Based Rendering): Input: Monoscopic stream + depth stream Output: Stereoscopic TV stream virtual left image + virtual right image Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #2

DIBR Approach (2) Most important issues of DIBR-based 3D TV: 3D content generation Coding, transmission Virtual view synthesis 3D display Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #3 DIBR Approach (3) Advantages against traditional end-to-end stereoscopic TV chain: Backward compatibility with existing 2D TV systems Relatively simple and efficient way to produce sufficient, high-quality 3D content Flexibility (optimal 3D effects customized to different 3D displays and users needs) Support of a wide range of autostereoscopic single- and multiple-user (multiview) 3D displays Efficiency (coding and transmission of depth stream cheaper than a monoscopic TV stream) Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #4

DIBR Approach (4) Compatibility with 2D TV Systems: Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #5 DIBR: 3D Content Generation Challenge: Video-rate depth stream (3D content generation) Hardware solutions: Use of 3D cameras: restriction of indoor, small-scale scenes (up to a few meters of depth), high costs, etc. Use of stereo cameras Cannot be used for converting existing 2D videos to 3D Software solutions: Shape-from-X approaches to 3D reconstruction (X stands for different sources of information such as shape, texture, contour, shadow, etc. which may help in 3D reconstruction) Use of non-video-rate depth stream; synthesis of in-between depth frames Applicable to converting existing 2D videos to 3D Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #6

DIBR from Non-Video-Rate Depth Stream (1) Input: Monoscopic (color) video stream: n frames F 0,F 1,...,F n 1 Depth information D 0 and D n 1 for first and last frame only Output: Complete set of depth images D 0,D 1,...,D n 1 Advantages: Ease the recording of 3D material (use cheaper, non-video-rate 3D cameras and complete the missing depth images automatically) Enhance existing 2D video material with 3D effects by automatically completing depth information from a few, possibly manually created, depth images Details: X. Jiang and M. Lambers, Synthesis of stereoscopic 3D videos by limited resources of range images, Proceedings of 18th International Conference on Pattern Recognition, 1220 1224, Hong Kong, 2006 (available at lecture homepage) Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #7 DIBR from Non-Video-Rate Depth Stream (2) Algorithm outline: Track each point in the scene as it moves to different pixel positions from frame to frame in monoscopic stream For a point p i F i (0<i<n 1), the corresponding positions p 0 F 0 and p n 1 F n 1 are then known and thus also the associated depth values d 0 and d n 1 Depth value d i for unknown depth image D i can finally be computed by an interpolation of d 0 and d n 1 F 0 F i 1 F i F i+1 F n 1 p 0 p i p n 1 D 0 Di Dn 1 d 0 di Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #8 dn 1

DIBR from Non-Video-Rate Depth Stream (3) Test Videos: Videos Interview and Orbi widely used in DIBR literature (with depth ground-truth) A third video Nasa (part of a NASA mission video) (without depth ground-truth) Two additional cartoon films (without depth ground-truth) Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #9 DIBR from Non-Video-Rate Depth Stream (4) Input depth images: Videos Interview and Orbi with depth ground-truth: Chosen from the known depth stream Video Nasa without depth ground-truth: Three simplistic, qualitative depth images were created manually with minimal efforts: one for first/middle/last frame (resulting in a distance of 225 frames between two known depth images) Two addition cartoon films without depth ground-truth: Similar to Nasa Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #10

Autostereoscopic Displays (1) Fundamental of autostereoscopic displays: Distribute left and right view of a scene to the corresponding eye of the viewer independently Provide 3D viewing experiences without the need of glasses or other encumbering viewing aids Users obtain the best approximation of natural working in a 3D computer environment Autostereoscopic displays have found many applications in games, scientific visualization, human-computer interface, etc. Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #11 Autostereoscopic Displays (2) Principle of Parallax Barrier: A stereo image pair is displayed by interleaving columns of two images; one image in oddnumbered columns and the other image in even-numbered columns A barrier mask is placed in front of the pixel raster so that each eye sees light from only every second pixel column (left); 2D/3D switchable autostereoscopic display from DTI Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #12

Autostereoscopic Displays (3) Principle of Lenticular Sheet: A stereo image pair is displayed by interleaving columns of two images; one image in oddnumbered columns and the other image in even-numbered columns An array of cylindrical lenslets is placed in front of the pixel raster, directing the light adjacent pixel columns to different viewing slots so that each of the viewer s eye sees light from only every second pixel column Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #13 Autostereoscopic Displays (4) 3D displays using lenticular sheet are based on similar principle to the popular 3D postcards. A scientific application is the Lang test in ophthalmology (standard for testing random-dot stereovision under natural conditions; showing several objects car/cat/etc.) Kapitel 12 3D Television Based on a Stereoscopic View Synthesis Approach slide #14