The Hack Writers Guide to Writing Science and Fantasy Fiction. 2005 by Keith Snyder (95%) and James Lincoln Warren (5%) All rights Reserved



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Transcription:

2005 by Keith Snyder (95%) and James Lincoln Warren (5%) All rights Reserved 2

Table of Contents Introduction 4 1. Plot 5 2. Character 7 3. Setting 8 4. Philosophy 9 5. Agents and Editors 10 6. Writer Checklist 11 3

Introduction In 1956, Robert A. Heinlein or maybe it was Isaac Asimov invented rayguns. Since then, others have, too. Why can t you also? If you just ejaculated Because I m not talented! don t despair! Neither are many bestselling authors. The great secret that Big New York Publishing doesn t want you to know is that most books are written by untalented people just like you. All it takes is the passion, drive, and ambition to cover 850 pages of letter-sized paper with 200,000 words worth of toner ink. Don t have an original idea in you? So much the better. Successful Sci-Fi writers know it s formula, not originality, that makes someone s work shine. The writers who get published are the smart ones who memorize the formula. Originality is a myth perpetrated by pretentious people you wouldn t like anyway. There are no new stories, only old formulas. But careful! The Sci-Fi formula has changed over the years. For example, back before the genre was perfected, it was important for the Space Ranger to wear a space-helmet. However, thanks largely to such boundary-exploding work as Sheldon St. Calgon s The Helmetless Space Ranger series and L. Anthony Remora s I, Alien Without a Space-Helmet, progress has advanced. But danger! Scribe beware! Until you are told you are an intermediate writer, you should avoid helmetless Sci-Fi as well as other advanced techniques such as narrative flow. This is three of the myriads of things you will learn as you shovel your way through The Hack Writers Guide to Writing Science Fiction and Fantasy. And always remember the hack writers motto: You have to learn the rules before you follow them! 4

1. Plot THE FOUR CLASSIC PLOTS Of all the different parts of great storytelling, plot is the best understood. It used to be that all the plots hadn t been invented yet, which made old stories very boring. Can you imagine? Today in this amazing 21 st Century, we have the wonderful advantage of having a list of all the plots that have ever had the distinction of having a story have them. We also now know that throughout history, there have only been four plots. Four! That s all. They are: 1. Man kills crossing guard with fallen tree branch. 2. PTA meeting disrupted by werewolf. 3. Korean twins attempt transatlantic voyage in balloon that looks like pig. 4. Broiler fire causes black stain on front of oven. If you sit and think for a few moments, you ll find you can t name a story that doesn t fit in one of these categories. Some stories, such as Star Wars, may appear, at first glance, to pose a problem--but another few moments of reflection is all it should take to realize it s a well-crafted execution of #3. And remember, given the proven lack of original ideas, it s all in the execution. Ideas are worthless. For example, who would think the following was an original idea? Second-person chapters alternate with a series of first chapters of books that don t actually exist, taking the reader on a mindbending journey that challenges not only her preconceptions, but the very conventions of fiction itself. 5

Haha please. How many times have we seen that? But in the hands of a master hack, it becomes If on a Winter s Night a Traveler by Italo Calvino, which is inarguably published. THE HERO S JOURNEY Gauge your wages with sages through the ages! Joseph Campbell, Robert McKee, and the people who wrote the Bible all knew the importance of a hero who goes on a journey. 6

2. Character Characters are like people, only they don t have personalities. Think of a character as a cardboard cutout, like the bunnies in an Uncle Wiggily game manufactured after Milton Bradley began shipping cardboard bunny cutouts instead of painted metal bunny figurines as a costsaving measure in the 1950s, but before they discontinued the game entirely in 1972. Think of plot like Uncle Wiggily s garden path. It s only there so the cutouts will move along it, one square at a time. This is what readers want--and no author should ever stop thinking about that. The Uncle Wiggily method is what professional mystery authors call integration of plot and character. This is a fancy way of saying characters should only do whatever s necessary to get them to the next square on the path. Give each bunny an interesting character quirk (such sighs when he s bored, or loves sleeping ). Then think of what celebrity your bunny looks like. This saves time on description. Now instead of merely a alien, you have a alien who loves peanuts and looks like Tom Cruise. See how much deeper and more complex that is? This is the secret behind such inarguably published character-driven novels as A.D. Bundtcake s The Peanut-Loving Alien Who Looked Like Tom Cruise. That s all there is to know about characters and so-called character development. Writers who act all tortured about it are just showing off. 7

3. Setting Setting is the least important part of writing. Just as character is a cardboard bunny, and plot is the garden path the bunny hops along, setting is the rug on the floor the table is on that s holding the sodas and the Uncle Wiggily game. The best thing you can do with setting is describe it in great detail, using metaphors. It s more or less useless for anything else. 8

4. Philosophy Philosophy is a long word, but you don t need to know it. 9

5. Agents and editors The most common question at writers conferences is How do I get an agent? This question is many times more common than How do I write a good book? Just remember the hack writers motto: Aim low and repeat. Remember that writing is a business. Only crybaby weenies think it s an art. Business is about reaching as many people as possible with as little effort as possible. The best way to do this is to always aim for the general, not the personal. Aim low and repeat. This was the principle behind such inarguably published works as Bubeleh X. Quagmire s Happy Hipgood the Amiable Alien, Rich Corinthian Leather s Amongst the Mighty Milky Way, and Hector J.H. Motato s Starbreath. Take this advice to heart, and your career can fluorish too. 10

6. Writer Checklist Have you printed out 850 pages? 11

If you enjoyed The Hack Writers Guide to Writing Fantasy Science and Fiction, you might enjoy these other titles in the Easy Answers series from Hack Press: THE FOUR CLASSIC PLOTS: A WRITER S WORKBOOK WRITING THE BREAKOUT LIMERICK EDITING THE BREAKOUT LIMERICK WRITING ANOTHER BREAKOUT LIMERICK EDITING THAT ONE TOO THE 17-STEP JOURNEY: WRITING THE STORY REPRINTED IN THIS BOOK NOT WRITING FOR WRITERS MORE NOT WRITING FOR WRITERS, STARBUCKS EDITION 12