Revision Number: 1. CUFANM301A Create 2D digital animations

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Revision Number: 1 CUFANM301A Create 2D digital animations

CUFANM301A Create 2D digital animations Modification History Not applicable. Unit Descriptor Unit descriptor This unit describes the performance outcomes, skills and knowledge required to use industry-current software to create 2D animations. No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement. Application of the Unit Application of the unit This unit addresses basic 2D animation skills directed at developing animations for inclusion in interactive media products, short stand-alone animated sequences and basic games. A person in this role works closely with other members of a production team and reports to a senior animator, designer, director or producer. The short dynamic animations they produce may include audio components. Skills associated with 3D digital animation are covered in: CUFANM302A Create 3D digital animations. More complex skills associated with 3D character animation, including animating facial expressions and lip syncing, are covered in: CUFANM501A Create 3D digital character animation. Approved Page 2 of 11

Licensing/Regulatory Information Not applicable. Pre-Requisites Prerequisite units Employability Skills Information Employability skills This unit contains employability skills. Elements and Performance Criteria Pre-Content Elements describe the essential outcomes of a unit of competency. Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. Approved Page 3 of 11

Elements and Performance Criteria ELEMENT Identify animation requirements Generate and assess ideas Plan approach Produce animations Finalise animations PERFORMANCE CRITERIA 1. Clarify 2D animation requirements, including design specifications and storyboard in consultation with relevant personnel 2. Clarify target users/audience and requirements with regard to output formats and delivery platforms 3. Review animations, artworks and other creative sources that may inspire design ideas 4. Obtain other relevant information that may influence design ideas 5. Generate a range of animation ideas that are technically feasible, respond to specifications and provide creative solutions to all design issues 6. Present animation ideas to relevant personnel using appropriate design techniques 7. Assess the range of industry-current 2D animation software available to determine compatibility with design specifications 8. In consultation with relevant personnel, select the most appropriate 2D animation software for a given purpose 9. Evaluate initial design ideas and specifications against findings and discuss with relevant personnel to select final design concept 10. Apply basic screen principles, visual design principles, communication principles, animation techniques and animation principles to produce animated sequences 11. Source and import, or generate sufficient quantity of key drawings to establish required actions 12. Combine animated objects to produce single sequences according to creative requirements and specifications 13. Integrate audio assets where necessary 14. Save and store animations using appropriate output file formats and standard naming conventions 15. Review animations to assess creative solutions to design specifications, appropriateness to users/audience and technical feasibility 16. Discuss and confirm with relevant personnel additional requirements or modifications to overall designs or animations and undertake necessary amendments Approved Page 4 of 11

Required Skills and Knowledge REQUIRED SKILLS AND KNOWLEDGE This section describes the skills and knowledge required for this unit. Required skills communication, teamwork and literacy skills sufficient to: interpret and clarify written or verbal instructions interpret information in software user manuals and help features work as a member of a project team, both independently on assignment and under direction respond constructively to feedback received from other team members initiative and enterprise in the context of: generating a range of feasible ideas for 2D animated sequences visualising creative concepts technical skills sufficient to: use appropriate software to develop 2D animations produce hand-drawn sketches apply the basic principles of screen, visual design and communication to produce 2D animations create 2D animations in appropriate formats for a range of delivery platforms manage files and directories using standard naming conventions and version control protocols self-management and planning skills sufficient to: prioritise work tasks meet deadlines seek expert assistance when problems arise Required knowledge industry knowledge, including: roles and responsibilities of project team members basic understanding of the relationship between the technical and creative aspects and requirements of media projects basic animation techniques and principles basic screen principles principles of visual design and communication copyright clearance procedures OHS standards as they apply to use of computer and keyboard for periods of time Approved Page 5 of 11

Evidence Guide EVIDENCE GUIDE The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package. Overview of assessment Critical aspects for assessment and evidence required to demonstrate competency in this unit Context of and specific resources for assessment Method of assessment Evidence of the following is essential: creation of a range of 2D digital animations that: meet specifications demonstrate the basic principles of screen, visual design and communication meet the technical requirements of at least two delivery platforms listed in the range statement satisfy client requirements collaborative approach to work. Assessment must ensure: access to a selection of resources, equipment and current industry-current software as listed in the range statement where sound is integrated in the animated sequence, access to a range of suitable software to support the integration of sound and visual elements access to appropriate learning and assessment support when required use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed. A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance evaluation of a range of 2D digital animations created by the candidate in response to specifications written or oral questioning to test knowledge of visual design principles, communication principles, animation techniques and responsibilities of different members of a project team. Approved Page 6 of 11

EVIDENCE GUIDE Guidance information for assessment Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example: CUFANM302A Create 3D digital animations CUFDIG301A Prepare video assets CUFDIG304A Create visual design components. Approved Page 7 of 11

Range Statement RANGE STATEMENT The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included. 2D animations may include: basic games buttons characters illustrations logos morphs objects puzzles simulated sequences text titles and credits. Design specifications may include: Relevant personnel may include: art director audio asset creator designer director graphic artist characters and objects key frames objects references samples script storyboard technical specifications, including: output file format output file size operating system hardware specifications, including memory size, RAM delivery platform bandwidth media form. Approved Page 8 of 11

RANGE STATEMENT Output formats may include: DIR/DCR FLA/SWF GIF HTML. instructional designer navigation designer producer project manager system support personnel other technical and specialist personnel. Delivery platforms may include: CD DVD film games console internet kiosk mobile phone PDA (personal digital assistant) video other mobile devices. Design techniques may include: digital illustrations of objects and characters freehand sketches storyboards story trees. Animation software may include: Director Flash Toon Boon Studio. Screen principles may include: editing, including basic transitions framing lighting montage narrative story-telling style/genre. Visual design principles may include: balance composition emphasis focal point movement Approved Page 9 of 11

RANGE STATEMENT Communication principles may include: Animation techniques may include: Animation principles may include: perspective proportion scale unity. communicating the message conveying meaning meeting audience requirements using functional components. acceleration/deceleration audio integration hinges and pivots key frames and tweens looping backgrounds morphing/object exaggeration motion paths registration points rotation speed/motion blur. key frames motion pacing/timing point of view. Audio assets may include: music narration sound effects. Unit Sector(s) Unit sector Competency field Competency field Visual communication - animation and digital effects Approved Page 10 of 11

Co-requisite units Co-requisite units Approved Page 11 of 11