SIMULATIONS FOR STRATEGY COURSES: COMPARING ONLINE AND ON-CAMPUS COURSES



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SIMULATIONS FOR STRATEGY COURSES: COMPARING ONLINE AND ON-CAMPUS COURSES Larry Chasteen University of Texas at Dallas chasteen@utdallas.edu ABSTRACT Simulations are an important part of capstone strategy course - they facilitate transfer of learning by providing learning-by-doing opportunities to the students. Simulations also allow instructors to provide authentic activities that enable students to go beyond just studying textbook cases. Simulations have become an accepted part of most strategy classes at both the undergraduate and graduate levels. One area that has not been fully explored is how well the typical simulation used in on-campus strategy courses translates to strategy courses taught online. The purpose of this paper is to compare executive MBA on-campus strategy courses with identical online executive MBA courses to determine how effective the simulations were in both settings. INTRODUCTION Simulations are an important part of capstone strategy course. Edgar Dale (1969) illustrated this with his research when he developed the "Cone of Learning". This concept states that after two weeks we remember only 10% of what we read, but we remember 90% of what we do. Simulation-based training puts learning objectives into the context of a scenario which allow the learner to experience training as it relates to a life-like situation. One of the key reasons that simulation are used is the need for people to learn skills faster and more completely than in the past. Simulations enable this. ONLINE INSTRUCTION Universities across the world are now offering online courses. With the ever increasing competition for attracting and retaining students, online education has become a high priority for many institutions. According to the National Center for Education Statistics, enrollment in distance education courses has almost doubled in less than ten years. In fact, at the time of this report, more than half of the educational institutions were offering distance education courses. Gladieux (2000) discusses the prediction from wellknown management guru Peter Drucker that within 30 years, the residential university campus as we know it will be a thing of the past. While this prediction may be somewhat extreme, there is no doubt that significant changes in higher education are occurring. Gladieux (2000) went on to say it is impossible to know exactly what these changes will be because of the rapid change in computer and related technologies. Now with the push from administration and students for e-learning, a new set of challenges and opportunities arise for business instructors. SIMULATIONS These strategy courses use the Capsim Foundation Simulation. Capsim is the best-selling business simulation in the world. This simulation is used at over 500 universities and colleges (Anderson & Coffey, 2004). The Capsim business simulation engages participants in a dynamic competition to turn struggling companies into successful, profitable businesses. The classes are divided into teams to compete in a computer simulation by managing an imaginary firm that manufactured electronic sensors. The teams have to make research and development, production, marketing, and financial decisions concerning the product. The teams enter their decisions into the simulation and then analyze the results once all the other team decisions were entered and processed. The simulation lasts for eight rounds representing eight years. The on-campus teams have to arrange team meeting times to make team decisions and analyze results. The online teams were virtual teams and used several methods to discuss and analyze decisions which included e-mail, telephone calls, instant messenger, and/or chat rooms. PURPOSE AND RESEARCH QUESTIONS The purpose of this study was to compare the student success in the simulation part of an on-campus executive MBA strategy course with an almost identical online executive MBA course (using three years of data) and to see how effective the simulation was in both settings. Previous results (Chasteen and Jennings, 2008) have indicated that the overall student success was similar for strategy classes for both on-campus and online classes. However, a detailed look has not been made for possible differences in student success in the various parts of courses. This study used executive MBA strategy courses Page 301 - Developments in Business Simulation and Experiential Learning, volume 41, 2014

taught both on-campus and online. The topics covered in the courses were traditional class lectures, exams, case discussions, and a business simulation. The simulation exercise was implemented with a web based simulation game for both methods of delivery. The simulation lasted eight rounds (or eight years) and was scored by using the Balanced Scorecard (BSC). The main research question was whether the delivery method would have an impact on student BSC scores and on student satisfaction for the simulation. The following two research questions were addressed: 1. Is there a difference in the performance by students who take the course on-campus and those who take it online? 2. Is there a difference in the overall satisfaction of students who take the course on-campus and those who take it online? PROCEDURES For this study, executive MBA on-campus and online strategy courses were compared over a 3 year period. The course was composed of three areas: a lecture part covering the traditional topics in a strategy class, case analysis and discussion, and a simulation exercise. The course was structured to make the on-campus class as much like the online class as possible. A total of 95 students (45 oncampus and 40 online) over a 3 year period were included in this study. The Balanced Scorecard scoring from the simulation was used to compare student success in the classes. The Balanced Scorecard allows companies to gauge their performance by assessing measures in four categories: Financial includes profitability, leverage, and stock price Internal Business Process ranks CM, plant utilization, and days of working capital Customer examines company's product line, including satisfying their buying criteria Learning and Growth evaluates employee productivity The Balanced Scorecard allocates points in each of these four areas for each of the rounds and a final recap score. The team with the highest BSC is considered to be the winner of the simulation rather than just the team with the highest stock price or highest profits. Since the Balanced Scorecard allocates points in four major sections, it is considered a more representative measure of success. FINDINGS The research questions were addressed based on the data gathered from the six class sections as follows: EHIBIT 1 BSC COMPARISON FOR ON-CAMPUS AND ONLINE TEAMS On-campus teams Round 1 2 3 4 5 6 7 8 Recap Total Possible Pts 82 89 89 100 100 100 100 100 240 1000 Andrews 35 44 55 84 82 77 78 76 176 708 Baldwin 44 61 48 52 49 56 60 58 101 530 Chester 41 38 39 53 63 70 71 57 81 513 Digby 48 46 44 47 65 71 66 60 174 621 Erie 49 60 46 52 66 69 72 72 92 578 Ferris 47 52 53 58 63 67 70 71 108 589 Online teams Round 1 2 3 4 5 6 7 8 Recap Total Possible Pts 82 89 89 100 100 100 100 100 240 1000 Andrews 37 49 47 57 58 59 58 74 162 600 Baldwin 45 48 58 56 50 51 71 70 157 606 Chester 39 51 65 69 77 69 75 77 157 680 Digby 48 57 63 67 68 67 66 67 150 653 Erie 44 51 51 55 61 59 61 62 103 546 Ferris 49 56 58 68 69 72 70 73 151 667 Page 302 - Developments in Business Simulation and Experiential Learning, volume 41, 2014

1. Performance: The BSC ranking of both the on-campus and online teams. Exhibit 1 shows the BSC ranking of the on-campus and online teams for one year. As can be seen, the online students scored about as well as the on-campus students. Similar results were obtained in the other 2 years. Therefore, there seems to be no difference in BSC results based on the delivery method. 2. Satisfaction: The end of course evaluations asked the on-campus and online students about their overall satisfaction of the simulation. Exhibit 2 shows the evaluation questions and results. Both the on-campus and the online students rated their satisfaction approximately the same. The end of course evaluations also asked the oncampus and online students for comments regarding the simulation. Both the on-campus and online students felt the simulation was the most useful part of the strategy course, and in some cases, was the highlight of the entire Executive MBA program. However, the online students did feel that the simulation took more time, especially since they had to use virtual teams. DISCUSSION 1. Performance: An important component of a strategy course is the team exercises. One of the most used team exercise is the Capsim simulation game (Anderson & Coffey, 2004). Could online teams (virtual teams) perform as well as face-to-face teams? In today s business environment, virtual teams are quite common (delisser, 1999). The Capsim simulation has developed a totally web-based version, which allows online courses to also use this simulation game. Although many recent users of the Capsim simulation are from online courses (approximately 5%, Hansen 2004), no reporting of online results was found in the review of literature. However, the results of this study showed that the performance of the online classes were very similar to the on-campus classes even though the on-campus classes used the more convenient face-to-face team meetings. The simulation results need deeper investigation via the end of class evaluations. In general virtual teams scored as well as or better than the on-campus teams, but some virtual teams had problems. Team success seemed to depend on how the virtual team approached the team decision process. One team used the chat room for two hours each week and made good team decisions, while one team depended on e-mail which sometimes led to ineffective communication and caused confusion in making their decisions. The other teams used a variety of methods for team decisions with varying results. In future online classes, more direction will be given on the best methods for virtual team decision making. Another key point for virtual teams is the simulation introduction at the start of the course. For the online class, the first class meeting was via a web-conference. This gave the instructor the opportunity to review the syllabus, set up teams, and go over the simulation procedures. However, the teams had worked together in previous classes and had met each other during previous on-campus work sessions. This gave the teams the opportunity to know their team members. It was reported that even though later team meetings were via chat rooms or e-mail, the team members still felt that they knew their team. Businesses have also found that a face-to-face kick-off meeting for virtual teams is well worth the expense of the meeting (Townsend et al, 1998; Kelley, 2001; Furst, Reeves, Rosen, & Blackburn, 2004). 2. Satisfaction: The online students satisfaction with teams was somewhat mixed some teams were very happy and successful while some teams struggled. Similar mixed results occur during on-campus classes; EHIBIT 2 COMPARISON OF SATISFACTION FOR ON-CAMPUS AND ONLINE STUDENTS End of Course Evaluation for BPS6310.12F - Strategic Management on-campus The simulation objectives were clearly defined. The simulation was well organized. The simulation demonstrated course objectives. SD D N A SA End of Course Evaluation for BPS6310.13S - Strategic Management online The simulation objectives were clearly defined. The simulation was well organized. The simulation demonstrated course objectives. Page 303 - Developments in Business Simulation and Experiential Learning, volume 41, 2014 SD D N A SA

but for this study, the level of satisfaction and team success tended to be related to the team s decisionmaking process. Teams that used all the available online techniques (i.e., chat room, instant messaging, e -mail) had more satisfaction and better performance. Teams that tried to make decisions using only e-mail or the telephone tended to be less satisfied and had lower performance. Businesses have found similar results with virtual teams teams that meet via software such as NetMeeting have better performance (Duarte & Snyder, 1999; Hinds & Bailey, 2000; Lam & Shaubroeck, 2000; Kirkman et al, 2002; Martins et al, 2004). For faculty developing online classes with virtual teams, more direction should be given on the various methods for team decision making. IMPLICATIONS FOR EDUCATORS University and government reports support the fact that distance education is continuing to grow at a rapid rate. As the demand for online education increases, more and more business faculty will face the challenge of redesigning their traditional courses for an online venue. In addition to the course content students are receiving in the course taken in an online environment, there are also other valuable skills being developed that are vital for business managers. Working as part of a virtual team allows students to gain experience that may well be a very important part of their future career in business. However, from the comments of students in this course, it did not appear clear that they understood the value of learning to work as a virtual team. Instead, they were looking for ways to work in the traditional team setting. This is an opportunity for educators to stress to the students how technology is going to be important in the workplace and encourage, if not require, that all teamwork in the online course be completed virtually. The results of this study indicate that the simulation in an online strategic management course was equally as effective as in a traditional on-campus course. It is important, however, that these results not be generalized to include every subject taught by every instructor. As Wiley (2002) pointed out, if sections of online and traditional classes begin with similar students and similar instructors, you should expect similar results. Obviously, the online environment is different than the on-campus environment. Although the overall student performance was virtually the same, the satisfaction with class was different. Adjustments in teaching style and teaching aids may be necessary for successful administration of an online course. Colleges and universities should recognize the need to prepare their faculty to teach online courses just as the students need technical support, so do the faculty. In this study, the instructor had received over 30 hours of training in online course development through his university and had developed previous online courses. Development of an online course is a major task. It is suggested that the university provide additional compensation as an incentive for online course development. Delivering an online course also requires additional time and effort. Therefore, it is also suggested that the university provide additional compensation each time the online course is delivered. REFERENCES Anderson, S. & Coffey, B. (2004). The student s view of a business simulation: Perceived value of the learning experience, Proceedings of the Academy of Management Conference, New Orleans, Louisiana, August, 2004. Chasteen, L. and Jennings, S. (2008). Effectiveness of Teaching Strategic Management in an Online Venue. Georgia Business Education Journal, 26(1), pp 5-13. Dale, Edgar. (1969). Building a Learning Environment. Bloomington, Ind.: Phi Delta Kappa Educational Foundation delisser, E. (1999). Update on small business: Firms with virtual environments appeal to workers. Wall Street Journal. B2. Duarte, D. L. and Snyder, N. T. (1999). Mastering Virtual Teams. San Francisco: Jossey-Bass Publishers. Furst, Stacie A., Reeves, Martha, Rosen, Benson, and Blackburn, Richard S. (2004). Managing the life cycle of virtual teams. Academy of Management Executive, May 2004, Vol. 18 Issue 2, pp 6-21. Gladieux, L. E. (2000). Global on-line learning: Hope or hype? Higher Education in Europe, V(3), 351-353. Hansen, K. (2004). Personal email with K. Hansen, Capsim Corporation, Dec. 27, 2004. Hinds, Pamela J. & Bailey, Diane E. (2000). Virtual Teams: Anticipating the Impact of Virtuality on Team Process and Performance. Academy of Management Proceedings, pp 1-7. Kelley, Elizabeth. (2001). Keys to Effective Virtual Global Teams, Academy of Management Executive, May, Vol. 15 Issue 2, pp 132-134. Kirkman, Bradley L.; Rosen, Benson; Gibson, Cristina B.; Tesluk, Paul E.; McPherson, Simon O. (2002). Five challenges to virtual team success: Lessons from Sabre, Inc., Academy of Management Executive, Aug, Vol. 16 Issue 3, pp 67-80. Lam, S. K., & Shaubroeck, J. (2000). Improving group decisions by better pooling information: A comparative advantage of group decision support systems. Journal of Applied Psychology, 85(4): 565 573. Martins, L. L., Gilson, L., & Maynard, M. T. (2004). Virtual teams: What do we know and where do we go from here? Journal of Management, 30(6), 805-835. Page 304 - Developments in Business Simulation and Experiential Learning, volume 41, 2014

Townsend, A. M., DeMarie, S. M., Hendrickson, A. R. (1998). Virtual teams: Technology and the workplace of the future. The Academy of Management Executive, 12(3), 17-30. Wiley, D. (2002). The Disney debacle: Online instruction versus face-to-face instruction. TechTrends, 46(6), Nov/Dec, p 72. www.capsim.com (2013). Website of Capsim Management Simulations, Inc. Page 305 - Developments in Business Simulation and Experiential Learning, volume 41, 2014