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Obsah hry r Food limit until the Storage advance is acquired ACTIONS E V ENT! AGRICULTURE Farming Irrigation t Your cities may Collect Food from Barren spaces t *HOPSe Famine events 4 startovní mapové díly EěæQëFK PDSRYëFK GtOţ MARITIME Fishing Your cities may Collect Ore from Mountain spaces Engineering t Reveal the top Wonder t AAA: Activate a non-angry city and build a Wonder Sanitation (Engineering) Port EDUCATION WARFARE Writing Tactics Academy Draw 1 Action + 1 Obj. Card if you have any Gov. adv. or upon getting your first one t You may Move Armies t You may use combat effects on Action Cards You may pay 1 Mood token to avoid reducing a city s mood due to an Event Card Public Education Siegecraft Rituals AAA : Get 1 Culture token and 1 Idea per region with at least one of your Ships (once per turn) Get 1 Idea resource when Collecting from a city with an Academy Cancel a Fortress s ability: t to attack (pay 2 Wood) t to cancel a hit (pay 2 Ore) Free Education Steel Weapons Resources (excluding Ideas) can be spent as Mood tokens for Civic Improvement at a 1:1 rate Warships Navigation Naval battles + Land battles where Armies leave Ships: Cancel 1 hit in 1 st round Settler Army unit Increase City Size with a Temple without paying any Food (once per turn) Ship unit SCIENCE DEMOCRACY AUTOCRACY THEOCRACY Bartering Art & Sculptures Mathematics Voting Nationalism Dogma AAA : Exchange up to 3 resources into Gold or Culture tokens (or a mix) Pay 1 Cult. token to take a Cult. Influence action at no action cost (once per turn) Engineering and Roads can be bought at no Food cost Pay 1 Mood token to take a Civic Improvement action at no action cost Get 1 Mood or Culture token after Building at least one Army or Ship t New Temple = Free Theocracy advance t You have a limit of 2 Ideas Trade Routes Circus & Sports Astronomy Separation of Power Totalitarianism Devotion Start of turn: Get 1 Food per Settler/Ship within 2 spaces of a unique foreign nonangry player city (max. 4) Civic Improvement : Your cities are considered one size smaller than they are (min. 1) Cartography and Navigation can be bought at no Food cost Opponents cannot boost Cult. Influence range/rolls vs. your happy cities Opponents cannot boost Cult. Influence range/rolls vs. your cities with Armies Opponents cannot boost Cult. Influence range/rolls vs. your cities with Temples Civil Liberties Absolute Power Conversion Currency Monuments Trade routes may in part or completely produce Gold instead of Food 1) Reveal the top Wonder 2) Pick a Wonder; only you may build it and you do so at no action cost Taxation Drama & Music (Currency) AAA : Pay 1 Mood token and get 1 Gold for each city you have (once per turn) Exchange a Mood token into a Culture token or vice versa (once per turn) Chemistry Metallurgy can be bought at no Food cost t AAA : Get 3 Mood tokens t Draft advance: 1 Army unit costs 2 Mood tokens Metallurgy Economic Liberty (Chemistry) t Steel Weapons costs neither Food nor Ore. t (FU Ore if you already have Steel Weapons t Your first Collect action each turn has no action cost t Additional Collect actions cost 2 Mood tokens Forced Labor (1 Action + 1 Objective) 4) Raze size 1 city? 5) Determine First Player Info /J} O<?GJ O<C +1 die for combat +1 die for combat. Can only be built in a Sea space with a Port City-Piece Cost Settlement Settler Fortress Cultural Influence : t Success on a roll of 4+ t Success = Get 1 Culture token Pay 2 Mood tokens to take an extra action (once per turn) 3) Draw cards N o combat. AAA : May found a city Temple Info t The foundation of a city t Cannot be targeted by Cultural Influence Get one Mood or Culture token when built During the first combat roll of a battle: t EJF GPS DPNCBU SPMM t Cancel a hit Academy Get 2 Ideas when built Port t City may Build Ships t Fishing advance: City may Collect 1 Gold or 1 Mood token from a single adjacent Sea space instead of 1 Food Fanaticism Pay 1 Mood token to have your angry cities act as neutral this turn when activated ( angry cities can still only be activated once) VICTORY POINTS Battle in a city with Temple: t +2 CV on first combat roll t -PTU CBUUMF = Get a free Army unit in one of your cities 1 VP per City-piece 1/2 VP per Advance #@NF< CM }@ 5 VP per Wonder 2 VP per Objective Any Event VP - KJQw?< 9I<}F< O<CP QiSRYěG\ GHVN\ KUiÿţ FJNO@F Cost Each Build units action: A single Army unit may be paid for with 1 Mood token CULTURE Game ends here after 6 th Round or if one player has no cities. UNITS & CITY-PIECES Unit Get a Science advance without paying any Food (once per turn) Get 1 Idea when you get a Science advance and upon getting this advance ECONOMICS (Cartography) Priesthood [Pay +2 Ore to acquire] Your Armies do +1 hit the 1 st round vs. Armies without Steel Weapons Draft When you Move a unit/ group to/from your city: t Move 2 spaces (pay 1 Food) t *HOPSe terrain (pay 1 Ore) Ships may Move around the board to the nearest Sea spaces in the direction moved State Religion Get 1 Mood token when buying an advance using Gold, Ideas or a mix of both (once per turn) Pay 1 Food (0 if you have Roads ) to Collect from Land spaces up to 2 spaces away (once per turn) 1) Completed objectives? 2) Receive a Free Advance Move (3 units/groups) Civic Improvement Cultural Influence Philosophy Husbandry Roads (Engineering) Temple Your cities may Collect Food from one adjacent Sea space t When Increasing City Size pay 1 Food to get a Settler t Ignore Plague and Epidemic events Build units Collect resources Increase City Size SPIRITUALITY Myths Fortress STATU S PH A SE Advance Found City (needs a Settler) Activate City (then either): E V ENT! Cartography You are no longer limited to two Food Storage,<KJQ? GT CONSTRUCTION Mining Your cities may Collect Food from Fertile spaces and Wood from Forest spaces E V ENT! @OJIT ]QDÿHN VXURYLQ ] MtGOD ] UXG\ ] GőHYD æhwrqţ NXOWXU\ æhwrqţ QiODG\ æhwrq\ Y\ÿHUSiQt ] QiSDG\ ] ]ODWD ]QDÿN\ NXOWXU\ ]QDÿN\ VSRNRMHQRVWL æhwrq ]DÿtQDMtFtKR KUiÿH,wNONF =P?JQT 35 osad FKUiPţ 28 pevností DNDGHPLt SőtVWDYţ (7 červených, 7 zelených, 7 modrých, 7 žlutých, 7 hnědých) (7 červených, 7 zelených, 7 modrých, 7 žlutých) (7 červených, 7 zelených, 7 modrých, 7 žlutých) (7 červených, 7 zelených, 7 modrých, 7 žlutých) (7 červených, 7 zelených, 7 modrých, 7 žlutých) E@?IJOFT Divy F<MOT Uţ]QëFK æhwrqţ GLYţ Event YRMiNţ RVDGQtNţ 16 lodí (16 červených, 16 zelených, 16 modrých, 16 žlutých, 16 hnědých) (4 červení, 4 zelení, 4 modří, 4 žlutí) (4 červení, 4 zelení, 4 modří, 4 žlutí).h@u@i FJHKJI@IO 9äLFKQL KUiÿL MVRX RPH]HQL SRÿWHP NRPSRQHQW Y NUDELFL 7R ]QDPHQi æh æigqë KUiÿ QHPţæH SRVWDYLW YtFH QHæ YRMiNţ QHER PěVW 2 *JNOD}FT Action NDUHW XGiORVWt DNÿQtFK NDUHW Objective Wonder GőHYěQëFK NRVWLÿHN (48 červených, 48 zelených, 48 modrých, 48 žlutých) NDUHW FtOţ NDUHW GLYţ

/{ KM<Q< CMT 3őLSUDYWH KUDFt SOiQ SRGOH GLDJUDPţ QtæH 9äHFKQ\ PDSRYp GtO\ SRORæWH OtFHP GROţ NURPě VWDUWRYQtFK PDSRYëFK GtOţ MHGQRWOLYëFK KUiÿţ W\ SRORæWH OtFHP Y]KţUX D QDWRÿWH SőHVQě SRGOH GLDJUDPX 0DSRYëP GtOţP NWHUp MVRX OtFHP GROţ EXGHPH őtndw ÅQHSUR]NRXPDQp GtO\ Food limit until the Storage advance is acquired 9H KőH KUiÿţ XUÿHWH SRÿiWHÿQt SR]LFH QiKRGQě.DæGë KUiÿ VL YH]PH GHVNX KUiÿH QiSRYěGX NRVWLÿN\ PěVWVNp EXGRY\ D MHGQRWN\ Y MHGQp EDUYě.DæGë KUiÿ SRORæt ]QDÿN\ VXURYLQ ]QDÿNX NXOWXU\ D ]QDÿNX VSRNRMHQRVWL QD QD VWXSQLFL YL] VWU QD VYp GHVFH ² NURPě ]QDÿN\ MtGOD NWHUi ]DÿtQi QD SROL 2..DæGë KUiÿ SRORæt SR NRVWLÿFH QD WHFKQRORJLH UROQLFWYt ]HPěGěOVWYt D KRUQLFWYt YëVWDYED 9äLFKQL KUiÿL ]DÿtQDMt V WěPLWR GYěPD WHFKQRORJLHPL E V ENT! AGRICULTURE CONSTRUCTION MARITIME Farming Far Mining Min Fishing You Y Your cities may Collect Food from Fertile spaces and W Wood from Forest spaces Yo cities may Collect Your Y O Ore from Mountain spaces Your cities may Collect Food from one adjac Sea space t Engineering Eng t t 1JUGJ @I KMJ CM }@ t t.dægë KUiÿ SRORæt RVDGX D RVDGQtND QD ~URGQp SROH VYpKR SRÿiWHÿQtKR PDSRYpKR GtOX YL] REU QDSUDYR Objective Actio n 'ţnodgqě ]DPtFKHMWH YäHFKQ\ EDOtÿN\ NDUHW D SRORæWH MH SREOtæ KHUQt SORFK\.DæGë KUiÿ REGUæt DNÿQt NDUWX D NDUWX FtOH REě GUæt VNU\Wě SőHG RVWDWQtPL KUiÿL t t t 3RORæWH ]QDÿNX WDKX QD SUYQt SROH SRÿtWDGOD WDKţ 1iKRGQě XUÿHWH ]DÿtQDMtFtKR KUiÿH QDSő QHMY\äätP KRGHP NRVWNRX D GHMWH PX æhwrq ]DÿtQDMtFtKR KUiÿH t t ( 1JUGJ @I KMJ CM }@ 1JUGJ @I KMJ CM }@ 3

Základní herní principy Akce: tento výraz se vykytuje na kartách a technologiích Armáda: Bitva: Dobytí: Pozemní jednotka: Mapový díl: Pole: 1 VB 1/2 VB 5 VB 2 VB Jídlo, rudu a nápady a zlato získáváte Vojáci, 4

Food limit until the Storage advance is acquired ACTIONS STATUS PH A SE AGRICULTURE Farming Your cities may Collect Food from Fertile spaces and Wood from Forest spaces Irrigation Your cities may Collect Food from Barren spaces nore Famine events Storage You are no longer limited to two Food Husbandry Pay 1 Food (0 if you have Roads ) to Collect from Land spaces up to 2 spaces away (once per turn) CONSTRUCTION Mining Your cities may Collect Ore from Mountain spaces Engineering Reveal the top Wonder AAA : Activate a non-angry city and build a Wonder Sanitation (Engineering) When Increasing City Size pay 1 Food to get a Settler Ignore Plague and Epidemic events Roads (Engineering) When you Move a unit/ group to/from your city: e 2 spaces (pay 1 Food) nore terrain (pay 1 Ore) EVENT! EVENT! EVENT! MARITIME EDUCATION WARFARE Fishing Writing Academy Tactics Port Fortress Your cities may Collect Draw 1 Action + 1 Obj. Card You may Move Armies Food from one adjacent if you have any Gov. adv. or You may use combat Sea space upon getting your first one effects on Action Cards Cartography Public Education Siegecraft AAA : Get 1 Culture token and Get 1 Idea resource when Cancel a Fortress s ability: 1 Idea per region with at least Collecting from a city with to attack (pay 2 Wood) one of your Ships (once per turn) an Academy to cancel a hit (pay 2 Ore) Warships Free Education Steel Weapons Naval battles + Land battles Get 1 Mood token when [Pay +2 Ore to acquire] where Armies leave Ships: buying an advance using Your Armies do +1 hit Cancel 1 hit in 1 st round Gold, Ideas or a mix of both the 1 st round vs. Armies Navigation (Cartography) (once per turn) without Steel Weapons Ships may Move around Philosophy Draft the board to the nearest Get 1 Idea when you get Each Build units action: Sea spaces in the direction a Science advance and A single Army unit may be moved upon getting this advance paid for with 1 Mood token SPIRITUALITY Myths Temple You may pay 1 Mood token to avoid reducing a city s mood due to an Event Card Rituals Resources (excluding Ideas) can be spent as Mood tokens for Civic Improvement at a 1:1 rate Priesthood Get a Science advance without paying any Food (once per turn) State Religion Increase City Size with a Temple without paying any Food (once per turn) Advance Found City (needs a Settler) Activate City (then either): Build units Collect resources Increase City Size Move (3 units/groups) Civic Improvement Cultural Influence UNITS & CITY-PIECES Unit Cost Info Settler Army unit Ship unit City-Piece Cost Info 1) Completed objectives? Game ends here after 6 th Round or if one player has no cities. No combat. AAA : May found a city +1 die for combat 2) Receive a Free Advance 3) Draw cards (1 Action + 1 Objective) 4) Raze size 1 city? 5) Determine First Player +1 die for combat. Can only be built in a Sea space with a Port ECONOMICS Bartering AAA : Exchange up to 3 resources into Gold or Culture tokens (or a mix) Trade Routes Start of turn: Get 1 Food per Settler/Ship within 2 spaces of a unique foreign nonangry player city (max. 4) Currency Trade routes may in part or completely produce Gold instead of Food Taxation (Currency) AAA : Pay 1 Mood token and get 1 Gold for each city you have (once per turn) CULTURE Art & Sculptures Pay 1 Cult. token to take a Cult. Influence action at no action cost (once per turn) Circus & Sports Civic Improvement : Your cities are considered one size smaller than they are (min. 1) Monuments 1) Reveal the top Wonder 2) Pick a Wonder; only you may build it and you do so at no action cost Drama & Music Exchange a Mood token into a Culture token or vice versa (once per turn) SCIENCE Mathematics Engineering and Roads can be bought at no Food cost Astronomy Cartography and Navigation can be bought at no Food cost Chemistry Metallurgy can be bought at no Food cost Metallurgy (Chemistry) Steel Weapons costs neither Food nor Ore. Get 2 Ore if you already have Steel Weapons DEMOCRACY Voting Pay 1 Mood token to take a Civic Improvement action at no action cost Separation of Power Opponents cannot boost Cult. Influence range/rolls vs. your happy cities Civil Liberties AAA : Get 3 Mood tokens Draft advance: 1 Army unit costs 2 Mood tokens Economic Liberty Your first Collect action each turn has no action cost Additional Collect actions cost 2 Mood tokens AUTOCRACY Nationalism Get 1 Mood or Culture token after Building at least one Army or Ship Totalitarianism Opponents cannot boost Cult. Influence range/rolls vs. your cities with Armies Absolute Power Pay 2 Mood tokens to take an extra action (once per turn) Forced Labor Pay 1 Mood token to have your angry cities act as neutral this turn when activated ( angry cities can still only be activated once) THEOCRACY Dogma New Temple = Free Theocracy advance You have a limit of 2 Ideas Devotion Opponents cannot boost Cult. Influence range/rolls vs. your cities with Temples Conversion Cultural Influence : Success on a roll of 4+ Success = Get 1 Culture token Fanaticism Battle in a city with Temple: +2 CV on first combat roll Lost battle = Get a free Army unit in one of your cities Settlement Temple Fortress Academy Port Settler VICTORY POINTS 1 VP per City-piece 1/2 VP per Advance The foundation of a city Cannot be targeted by Cultural Influence Get one Mood or Culture token when built During the first combat roll of a battle: Cancel a hit Get 2 Ideas when built City may Build Ships Fishing advance: City may Collect 1 Gold or 1 Mood token from a single adjacent Sea space instead of 1 Food 5 VP per Wonder 2 VP per Objective Any Event VP Úrodné Horské Horské Pusté Úrodné Pusté mapy. 5

Velikost města nemůže převýšit počet vašich měst. Osada Pevnost *Přístavy mohou být postaveny pouze ve městech sousedících s mořským polem. Přístav postavte tak, aby zasahoval do mořského pole. Na toto pole umisťujte nově postavené lodě. Příklad: Filip má šťastné město velikosti 3 a aktivuje jej kvůli těžbě surovin. Díky tomu vytěží 4 suroviny (3 za velikost města a 1 za náladu). Pak ho aktivuje znovu a opět získá 4 suroviny. Nicméně po vytěžení surovin se nálada ve městě sníží na neutrální. Třetí aktivace by Filipovi dala 3 suroviny (jenom za velikost města). Nálada ve městě se pak změní na vzbouřené. Při dalších aktivacích by už poskytovala pouze 1 surovinu, pokud by se nálada nezlepšila. 6

kole tahy. - 1. kolo Statutární fáze poté 2. kolo 1. Pokrok 4. Pohyb jednotek 6. Kulturní vliv - Typy vlády Např.: Adam má tři technologie kategorie Autokracie. Později ve hře vyzkoumá technologii Volby (kategorie Demokracie). Místo položení nové kostky prostě vezme tři WARFARE Tactics Fortress You may Move Armies You may use combat effects on Action Cards Siegecraft Cancel a Fortress s ability: attack (pay 2 Wood) to cancel a hit (pay 2 Ore) Steel Weapons [Pay +2 Ore to acquire] Your Armies do +1 hit the 1 st round vs. Armies without Steel Weapons Draft Each Build units action: A single Army unit may be paid for with 1 Mood token AUTOCRACY Nationalism Get 1 Mood or Culture token after Building at least one Army or Ship Totalitarianism Opponents cannot boost Cult. Influence range/rolls vs. your cities with Armies Absolute Power Pay 2 Mood tokens to take an extra action (once per turn) Forced Labor Pay 1 Mood token to have your angry cities act as neutral this turn when activated ( angry cities can still only be activated once) kostky z kategorie Autokracie a rozloží je v kategorii Demokracie (jednu z nich samozřejmě položí na Volby). 7

2 3 Úrodné Horské Lesní Verbování jednotek Pusté Osadník Voják 2 jídla 1 jídlo, 1 ruda jídlo jídlo Související technologie Související technologie Omezení. 8

9. 4 Pohyb jednotek Pozemní pohyb Pohyb lodí

5 6 Kulturní vliv Shrnutí pravidel Shrnutí pravidel Posílení kulturního vlivu Posílení kulturního vlivu 10

Co je kulturní vliv? Výtvarné umění (Kultura): za 1 žeton kultury můžete provést Kulturní vliv bez akce (jednou za tah). Dělba moci (Demokracie): soupeři nemohou posilovat svůj kulturní vliv (dosah ani hody) na vaše šťastná města. Totalita (Autokracie): soupeři nemohou posilovat svůj kulturní vliv (dosah ani hody) na vaše města, v nichž máte armády. Zbožnost (Teokracie): soupeři nemohou posilovat svůj kulturní vliv (dosah ani hody) na vaše města, v nichž máte chrám. Konverze (Teokracie): Kulturní vliv: Statutární fáze Po tomto kroku hra končí, pokud je již odehráno 6 kol nebo některý hráč přišel o všechna města. (1 akční karta + 1 karta cíle) Hra končí po tomto kroku, pokud již bylo odehráno 6 kol nebo pokud některý hráč přišel o všechna města. Dobrání karet - Tip pro statutární fázi: nespěchejte a postupujte systematicky v daném pořadí. Připomeňte ostatním hráčům, aby si zkontrolovali, zda splnili karty cílů a jak, zvážili, kterou technologii chtějí mít již před svým tahem atd. 11

12 Bitva Pozemní bitva pohybu. bojový hod. 2. Sled bitvy

13 Další pravidla r Karty událostí a Symboly událostí - 2 zlata. - - všechny díly se -

Útok na barbarskou osadu Pokud se svými jednotkami vstoupíte do barbarské osady, Dobytí barbarské osady nebo Citadel Status Phase: You have at least one size 5 city. Warlord Objective Immediately after eliminating at least 3 Army units in one battle - Explorers Pay 1 Culture token to play. AAA you may both: Action 1. Reveal a region next to a region with one of your cities. 2. Get a free Settler in a city of your choice. Prepared Defenses (Army/Fortress/Ship): If you are the defender, add an extra die to your combat roll. Divy W O N D E R Great Statue Wonder Requirements: Engineering Monuments Power: This Wonder adds+1 to the city s Cultural Influence range. The city with this Wonder, alongwith all of your cities within 2 spaces of it, cannot be the target of foreign Cultural Influence. 14

W O N D E R Vysuté zahrady 5 VB W O N D E R Great Gardens : Great Pyramids : Schopnost: Schopnost: Requirements: Engineering Power: usingthe city with this Wonder to Collect, get 1 Food. AAA: Pay 1 Mood token to increase the mood of one of your cities by one step. Requirements: Engineering Power: owningthis Wonder, you win any ties for VP at the end of the game. When this Wonder is its city may make two Cultural Influence attempts at no further action cost. Great Library Requirements: Engineering W O N D E R Power: resourceswhen this Wonder. 1 resourcewhenthe to your left, on his turn, gets at least one advance that you do not have. W O N D E R Great Lighthouse Requirements: Must in a city with a Engineering Power: a this Wonder (in the city where it is built). may a the city with this Wonder. W O N D E R Great Statue Requirements: Engineering Monuments Power: This Wonder adds+1 to the city s Cultural Influence range. The city with this Wonder, alongwith all of your cities within 2 spaces of it, cannot be the target of foreign Cultural Influence. W O N D E R Great Wall Requirements: Engineering Power: cannot any your cities. cannot your citieswith Fortresses unless they have Siegecraft (but do not have to pay to use its power). W O N D E R Great Mausoleum Requirements: Engineering Power: must 1 Mood or Culture token for each of their Army units that attacks the city with this Wonder. When you with Temples, your cities donot activate. 15

1 + 16

2 Odchodem ze startovního dílu prozkoumáme první 3 4 17

5 6 7 18

. 1-2 19

20 Podrobný popis technologií r.

Písmo získáte Písmo. Filozofie Obléhací stroje [Stojí o 2 rudy více] karty událostí a technologie zdarma ve statutární fázi stále (a nemáte Hutnictví). Nábor Mýty Rituály Obchodní cesty B C B C cesty. A A 21

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