Morten Fjeld. Designing for Tangible Interaction. Man-Machine Interaction IHA, ETH Zurich

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Morten Fjeld Designing for Tangible Interaction Man-Machine Interaction IHA, ETH Zurich Morten Fjeld, ETH Zürich LMU München, 3. November 2003 1/23

Overview What is Tangible Interaction? Collaborative planning: current problem areas Our Tangible User Interface (TUI) Advantages of tangible interaction to collaborative planning My main contributions to the research field of TUI design: i) Navigation tools and ii) Usability evaluation My further contributions to the BUILD-IT project Design conclusions Future challenges in field of TUI research Morten Fjeld, ETH Zürich LMU München, 3. November 2003 2/23

What is Tangible Interaction? The subject of Tangible Interaction is the design of interfaces between humans and digital information, making use of physical objects. "People have developed sophisticated skills for sensing and manipulating their physical environments." (Ishii, 2001) Tangible User Interfaces (TUIs) aim to draw on these skills by giving physical form to digital information, seamlessly coupling the real world with virtual worlds. Morten Fjeld, ETH Zürich LMU München, 3. November 2003 3/23

Collaborative Planning: Current Problem Areas Mostly single-user work-stations Little use of everyday gestures and two-handed skills Little input using physical space and graspable devices Low degree of immersion; less spatial information Little haptic feedback; less spatial embodiment The use of CAD systems requires extensive training Access to the design process requires substantial skills Morten Fjeld, ETH Zürich LMU München, 3. November 2003 4/23

Our TUI 1/2: The BUILD-IT System Morten Fjeld, ETH Zürich LMU München, 3. November 2003 5/23

Our TUI 2/2: Tangible Interaction Using Bricks Morten Fjeld, ETH Zürich LMU München, 3. November 2003 6/23

Advantages of Tangible Interaction to Collaborative Planning Co-located groupware with multi-user, concurrent input Draws on everyday gestures and two-handed skills Uses physical space and tangible input devices Physical interaction supports embodied computation Immersion supports spatial information and 3D feel Little training required, typically 5-10 minutes Gives most kinds of users access to design processes Morten Fjeld, ETH Zürich LMU München, 3. November 2003 7/23

My Main Contributions to the Research Field of TUI design Design and implementation of navigation tools * Usability evaluation of navigation tools * * (Will be focused on next) A theoretical framework for TUI design A set of design guidelines for TUIs Morten Fjeld, ETH Zürich LMU München, 3. November 2003 8/23

Navigation 1/5: The Need for Navigation + shift rotation zoom -tilt roll Morten Fjeld, ETH Zürich LMU München, 3. November 2003 9/23

Navigation 2/5: Positioning of a Virtual Scene Control of the positioning of a virtual scene may employ two alternative fundamental methods: Scene Handling (SH), or Viewpoint Handling (VH) Morten Fjeld, ETH Zürich LMU München, 3. November 2003 10/23

Navigation 3/5: Positioning Methods Scene Handling (SH) Viewpont Handling (VH) Morten Fjeld, ETH Zürich LMU München, 3. November 2003 11/23

Navigation 4/5: Scene Handling in Plan View Scene selection Scene rotation and zoom Morten Fjeld, ETH Zürich LMU München, 3. November 2003 12/23

Navigation 5/5: Viewpoint Handling in Plan View Viewpoint selection Viewpoint rotation and zoom Morten Fjeld, ETH Zürich LMU München, 3. November 2003 13/23

CHI 2000 Video Morten Fjeld, ETH Zürich LMU München, 3. November 2003 14/23

Usability Evaluation 1/3: Conjectures SH outperforms VH in both views Higher performance may be explained by difference in exploratory use and/or difference in bimanual interaction Users prefer SH to VH Morten Fjeld, ETH Zürich LMU München, 3. November 2003 15/23

Usability Evaluation 2/3: Experimental Design Task: Search-and-position, models hidden in a maze Independents: Handling Method (SH, VH) View (Plan View, Side View) Dependents: Performance (trial completion time) Exploratory use (# stop-and-go) Bimanual interaction (# zoom-selections) User preference (preferred tool per view) Morten Fjeld, ETH Zürich LMU München, 3. November 2003 16/23

Search-andposition Task with Models Hidden in a Maze Morten Fjeld, ETH Zürich LMU München, 3. November 2003 17/23

Usability Evaluation 3/3: Empirical Results Plan View No performance difference between SH an VH although users prefered SH SH differed from VH in exploratory use and in bimanual interaction Side View SH outperformed VH which was comfirmed by user preference No difference in exploratory use nor in bimanual interaction Morten Fjeld, ETH Zürich LMU München, 3. November 2003 18/23

My Further Contributions to the BUILD-IT Project Task analysis (e.g. interviewing project partners) Informal user studies (e.g. brick design, height tools) Software developement (object-orientation, many bricks) Selection and handling of virtual models Video documentation Morten Fjeld, ETH Zürich LMU München, 3. November 2003 19/23

Design Conclusions Tangible User Interfaces (TUIs) require minimal learning and support teamwork Bricks are beneficial as handles to virtual models Coinciding action-perception spaces (plan view) give more freedom in the design of navigation methods Separate action-perception spaces (side view) raise perceptual problems in the design of navigation methods Vision-based input causes latency and precision problems Morten Fjeld, ETH Zürich LMU München, 3. November 2003 20/23

Future Challenges 1/3: HCI Efficient bimanual input Effective explorative use Optimal degrees-of-freedom (DOF) in physical-virtual binding (brick-model locking, # bricks and navigation) Integration of the 3rd dimension on the table-top Bricks as input-output (IO) devices (propelled bricks) Morten Fjeld, ETH Zürich LMU München, 3. November 2003 21/23

Future Challenges 2/3: CSCW How may shared physical and virtual resources serve as mediators for collaborative design? How can common understanding be reached using co-located groupware? How may remote collaboration be supported using physical bricks as input-output (IO) devices? Morten Fjeld, ETH Zürich LMU München, 3. November 2003 22/23

Future Challenges 3/3: Technology Lower latency tracking Extendible software through multimedia framework Improved selection and locking SW-integration with existing applications Non-dedicated computer Portable HW (see photo) Networked systems Morten Fjeld, ETH Zürich LMU München, 3. November 2003 23/23