Version 1.3 Last Updated June 20 th 2014



Similar documents
This document contains Model statistics for the Kingdom of Denmark Faction. The statistics are compatible with the Dystopian Wars 2.0 Game Engine.

Last Updated

THE DYSTOPIAN WARS RULES ERRATA PAGE Last updated on June 17 th 2011

Firestorm: Armada Unofficial Campaign Rules. By Brian Schumacher a.k.a. DarkExcalibur42

Star Trek: Attack Wing Additional Rules for Tournaments. Revised 4/29/2015

PACIFIC FLEET. Paul Sincock Ph.D. (Design & Programming) Nils Dücker (Art)

3500 Pts - Space Marines - Vulkan Apoc 3,500

La Royale. The French Navy. Capability Briefing To Their Lordships, The Board of the Admiralty 20 April 1939

Navy Field Manual. Navy FIELD Manual 1

Ironclads: High Seas Game Manual v. 1.1

LATEST UPDATES MARCH Small Flyers, Towers & Bunkers!

FAQ: Attack! and Expansion [ ]

WarBirds Quickstart Guide

COMBATSS-21 Scalable combat management system for the world s navies

and delivered in glorious high quality resin. Marvel at these giant behemoths of the battlefield

MISSION PLANNING SYSTEMS. Delivering a Full Range of Integrated Planning Services

CHANGE to the following:

Europe G A M E P L AY M A N U A L

Resources projected in the previous development plan and the reality

the ability to adapt to a variety of opponents over several Missions. So for example in a 500 point game you may spend 100 points on RD squads.

MILITARY INTELLIGENCE

European Team Championships 2014 Mission Packet. 1.0 Army Composition

IAI/Malat Solutions for the Maritime Arena

Page 1 0f 6. amplified by the presence of aircraft. Modern aircraft can deliver anything from food and

WW2 SUBMARINE CHASING ACE

Schedule B.1 Senior officer salary rates

Forces: Royal Navy Division 1 Warspite (Warspite) Vice-Admiral Jock Whitworth Division 2 Icarus ( I Class -- flag))

NAS Fallon - A Top Gun Solution. Automated Fuels Management System - Naval Air Station Fallon, Nevada, U.S.A.

H Royal Australian Navy. AE2 E Class submarine LEARNING RESOURCE

2. Introduce business like accountability and make defence project management competitive

Position Descriptions. Aerospace

DEFENCE FORCE REMUNERATION TRIBUNAL

CHILE. I. Army. Density per sq. km... MAIN CHARACTERISTICS OF THE ARMED FORCES

X-WING TM FAQ. Section 1: Errata. Attacking Through Obstacles Example BOOST ACTION REFERENCE CARD RULEBOOK (PAGE 8) RULEBOOK (PAGE 10)

table of contents credits

Campaign XIII. More Meat for the Meat Grinder. Campaign Manual 1. Version6.

UDENRIGSMINISTERIET, MINISTRY OF FOREIGN AFFAIRS OF DENMARK TECHNICAL MODERNISATION PLAN OF THE POLISH ARMED FORCES

FUTURE NAVY VISION. The Royal Navy Today, Tomorrow and Towards Projecting maritime power to protect and promote our nation s interests

Venator -110 General Purpose Light Frigate Technical Brief

AERONAUTICAL AND ASTRONAUTICAL ENGINEER

HISTORY OF BRITISH AIR POWER DOCTRINE

KISS Rommel. Or Keep It Simple Stupid! Force Cards. Axis (German & Italian) and Imperial (British Empire) Cards. Rescued by freewargamesrules

Ministry of Defence. Managing the defence inventory. Methodology

This is a case study of operational and tactical innovation in the U.S. Navy

The Australian Army: An Aide-Memoire

Medium Support Helicopter Aircrew Training Facility (MSHATF)

Syrian Air Force and Air Defense Capabilities May 2013

Ship Size Class Length Mass Base Hull Size CPs < 5 m <3 mt 1 pip m 12.5 mt 1 pip 2 1 Starfighter m 110 mt 2 pip m 325 mt

Complexity Solitaire

Program Manager Combat Support Systems. Mr. Jack Cave

Kings of War (2015) - Official Errata

Electronics Engineering Officer

BREAST CANCER BRAWL RULE PACK 2015

Fast Play Napoleonic Wargame Rules 1.1 by Jon Linney

UNITED STATES MARINE CORPS OFFICER CANDIDATES SCHOOL TRAINING COMMAND 2189 ELROD AVENUE QUANTICO, VIRGINIA

EN AVANT! EN MASSE! Game Control Rules August 2008

THE BELGIAN ARMY IN 1940

Time for the Navy to Get into the Game!

CAT VIII WORKING DRAFT

TARGET: BERLIN Dr. Daniel L. Haulman Air Force Historical Research Agency 25 May 2012

THE UNRELENTING HUNT FORMATION

Nasams. Air Defence System.

Making History II Game Manual TABLE OF CONTENTS

Newport RI Naval history

Frequently Asked Questions

How Waves Helped Win the War: Radar and Sonar in WWII

Article from Schweizer Soldat. LASSO: simple but ingenious

Joint Battle Damage Assessment Course Syllabus. January 2015

Table of Contents [25.0] SUPER SKIPPERS [26.0] TWO PLAYER VARIANT [27.0] QUICK RESOLUTION [28.0] RESERVED [29.0] RESERVED

PRISONER P-09 FREE INFINITY MISSION DOWNLOAD BEASTSOFWAR.COM

GREY KNIGHTS. Justicar. 30 points

Icons and Symbols - MIL-STD-2525 Symbology. Sailor-in-the-Simulation (SITS) Workshop 8 June Basic Commerce and Industries, Dahlgren, VA

BMS Digital Microwave Solutions for National Security & Defense

Flexible, Life-Cycle Support for Unique Mission Requirements

The Invention Of The Jet Engine. Milo Whittle

THE ROYAL AIR FORCE CLUB PICCADILLY, LONDON

Army Doctrine Update

UK Defence in Numbers

AIRCRAFT AND SHIP IDENTIFICATION

COAL, AND THE KAISER

AeroVironment, Inc. Unmanned Aircraft Systems Overview Background

ITS 2015 v0.3.1 INFINITY IS A TRADEMARK OF CORVUS BELLI S.L.L. INFINITYTHEGAME.COM

US 5th Army 15th Army Group 23 April 1945

COMPANY PROFILE YOUR PREFERRED PARTNER IN AEROSPACE TECHNOLOGIES SUBSIDIARIES. AERO Vodochody AEROSPACE a.s., Odolena Voda, Czech Republic

THE PATH TO BECOMING A MARINE CORPS AVIATOR

Command & Colors: Ancients. Game Design by. Richard Borg. 3rd Edition GMT Games, LLC

Aviation Videos Catalogue

The Unmanned Little Bird (ULB) Decking Risk Reduction Test Approach

Getting Started tutorial for First World War

KaMIKazES. The Soviet Legacy. Maksim Y. Tokarev

A Rapid Fire 2 Scenario By Mark Piper based on the original scenario by Colin Rumford

Seapower Capability Systems is Raytheon Integrated Defense Systems business area dedicated to the development and delivery of critical seapower

The Terrain and Tactics of If You Survive

Facts and figures XS SOFTWARE : WE ARE PROUD OF : Is a leading international company - specializing in browser games for over 9 years now

Marine Corps Tank Employment MCWP 3-12 (CD) Appendix F. Scout and TOW Platoons

Finding Aid to the Artificial Collection: Pearl Harbor Attack (Dec 6 Dec 8, 1941)

Variable Damage Effects in Naval Wargames

1850 Pts - Officio Assassinorum - Nick Rose's 3rd Place WargamesCon 2015

CHAPTER 6 NAVAL ORGANIZATION

THOMAS F. McCAFFERY. Weapons Logistics / Logistics Officer Operations and Plans Officer Security Clearance TOP SECRET

Transcription:

This document contains Model statistics for the Royal Australian and Free Australian Factions. The statistics are compatible with the Dystopian Wars 2.0 Game Engine. These statistics have been made available as a free download to support the Commodore and Admiral Edition Rulebooks. The contents of these documents are Copyright Spartan Games, but have been made available to our community for personal use only. Revisions to this document will occur prior to the final print publishing. Please check our online downloads at www.spartangames.co.uk for the latest version of this document. Version 1.3 Last Updated June 20 th 2014

THE ROYAL AUSTRALIANS & THE FREE AUSTRALIANS ROYAL / FREE AUSTRALIAN GENERIC RULES The Royal Australians are commonly referred to as RA in this Force Guide. The Free Australians are commonly referred to as FA in this Force Guide. All Royal Australian and Free Australian Models have the Diehard Attitude Model Assigned Rule. All Royal Australian Capital Models have the Engineers (Experienced) MAR. All Free Australian Capital Models have the Inventive Scientists MAR. ROYAL / FREE AUSTRALIAN NATIONAL FLEET COMMODORES COMMAND ABILITIES Each Game Turn an Australian player (RA or FA) can have their Commodore perform ONE of the following Command Abilities: Safe Passage - One Model within 8 of the Commodore s Model may re-roll a failed Treacherous Terrain Test. Pass the Tools - One Model within 8 of the Commodore s Model may re-roll a single failed Repair attempt. Stand up and be Counted! - A Squadron within 8"of the Commodore s Model may re-roll a single failed Disorder Test. COMMODORE DOCTRINES In addition to their Command Abilities, all Australian Commodores (RA or FA) can perform ONE of the following Doctrine Abilities ONCE per Game Turn. These Abilities are designed to reflect the various combat doctrines prevalent in the Australians. Perfect Aim - Re-roll one Critical Effect Result against an enemy Model, within 8 of the Commodore - s Model, as a result of a Targeted Attack. Forced Compliance - ONCE per game, if a single Capital enemy Model is Prized as a result of a Boarding Assault by Australian troops, then the Australian player may elect to Assume Command of the enemy Model instead of Prizing it. If he does so, then the Model targeted by this special ability IMMEDIATELY gains an Activation Marker if it does not already have one. In addition, the Australian player does not gain the VPs for Prizing, and instead the Model is considered to be Lost as a Derelict, suffering HP loss in the End Phase as normal! The Model becomes part of the Australian Force for all intents and purposes. However, a Model with Drones or Support Aircraft may NOT use Carrier Points.

BATTLE GROUPS The Royal and Free Australians make use of the following Battle Groups: The inclusion of any of these Battle Groups allows the Force access to the Tally Ho! Tactical Action Card (TAC) into the Tactical Action Card Deck. Models that form part of a specific Battle Group must be clearly identifiable. ROYAL AUSTRALIAN NAVAL BATTLE GROUP Massive Large Medium Small Tiny Support Aircraft Squadrons 1x Cerberus Battleship 2x Tasmania Tender-Cruisers 2x Victoria Monitor 4x Protector Frigates 8x Crocodile Assault Craft* *Deployed via Squadron Support from the Tender Cruisers* FREE AUSTRALIAN NAVAL BATTLE GROUP Massive Large Medium Small Tiny Support Aircraft Squadrons 1x Bounty Battleship 2x Sirius Tender-Cruisers 2x Victoria Monitor 4x Protector Frigates 8x Crocodile Assault Submarine* *Deployed via Squadron Support from the Tender Cruisers* ROYAL/FREE AUSTRALIAN AERIAL BATTLE GROUP Massive Large Medium Small Tiny Support Aircraft Squadrons 1x Illustrious Sky Fortress (With 6x SAW) 3x Kestrel Scout Rotors 5x Merlin Light Interceptors

ROYAL AND FREE AUSTRALIAN NAVAL FORCES Royal Australians Cerberus Pts 160 Battleship Crew Type - Aggressive Heavy Turrets(P) 11 9 7 5 6 10 8 7 P/S Broadsides (S) 8 8 - - AP AA CC IR LARGE NAVAL CAPITAL MODEL Minimum Move: 2 Turning Template: Large Squadron Size: 1 7 5 5 5 Model Assigned Rules: Advanced Engines (+1 ), Combat Coordinator (Naval, 8", Terror Tactics (1)) The Model has the Devastating (Heavy Turrets) Munitions Type The Model is fitted with a Convertible Generator for no additional points Important Note: The Battleship's Convertible Generator when set Internally operates as a Shield (2) Generator and when set Externally it operates as a Guardian (2, 8, Protective=1) Generator. ONE Heavy Turret (P) has a 270 degree Fore Fire Arc ONE Heavy Turret (P) has a 270 degree Aft Fire Arc The P/S Broadsides (S) have a Broadside Fire Arc Free Australians Bounty Pts 150 Battleship Crew Type - Aggressive Energy Turrets (S) 8 8 8 8 6 10 8 7 P/S Broadsides (S) 8 8 - - AP AA CC IR LARGE NAVAL CAPITAL MODEL Minimum Move: 2 Turning Template: Large Squadron Size: 1 7 5 5 5 Model Assigned Rules: Advanced Engines (+1 ), Combat Coordinator (Naval, 8", Terror Tactics (1)) The Model is fitted with a Convertible Generator for no additional points Important Note: The Battleship's Convertible Generator, when set Internally, operates as a Shield (2) Generator and, when set Externally, it operates as a Guardian (2, 8, Protective=1) Generator. ONE Energy Turret (S) has a 270 degree Fore Fire Arc ONE Energy Turret (S) has a 270 degree Aft Fire Arc The P/S Broadsides (S) have a Broadside Fire Arc

Royal Australians Tasmania Pts 75 Tender-Cruiser Crew Type - Regular Heavy Turret (P) 8 6 4-4 6 6 5 MEDIUM NAVAL CAPITAL MODEL Minimum Move: 2 Turning Template: Medium Squadron Size: 1-2 Model Assigned Rules: Squadron Support (Crocodile, 4) AP AA CC IR 4 3 3 3 The Model has the Devastating (Heavy Turrets) Munitions Type ONE Heavy Turret (P) has a 270 degree Fore Fire Arc Free Australians Sirius Pts 70 Tender-Cruiser Crew Type- Regular Energy Turret (S) 6 6 6 6 4 6 6 5 MEDIUM NAVAL CAPITAL MODEL Minimum Move: 2 Turning Template: Medium Squadron Size: 1-2 Model Assigned Rules: Squadron Support (Crocodile, 4) AP AA CC IR 4 3 3 3 ONE Energy Turret (S) has a 270 degree Fore Fire Arc

Royal Australians & Free Australians Victoria Pts 100 Monitor Crew Type - Regular Battle Cannon (P) 8 13 8 4 5 7 5 6 P/S Broadsides (S) 5 5 - - AP AA CC IR MEDIUM NAVAL CAPITAL MODEL Minimum Move: 2 Turning Template: Medium Squadron Size: 1-2 Model Assigned Rules: Rugged Construction (1). 6 4 4 4 The Model is fitted with an Internal Tesla (8 ) Generator for no additional cost. This Model has the Devastating (Battle Cannon) Munitions Type ONE Battle Cannon (P) has a Fixed Channel Fore Fire Arc The P/S Broadsides (S) have a Broadside Fire Arc Royal Australians & Free Australians Protector Pts 25 Frigate Crew Type - Regular Fore Turret (P) 6 4 2-3 5 12 2 P/S Broadsides (S) 4 4 - - AP AA CC IR SMALL NAVAL MODEL Minimum Move: 2 Turning Template: Small Squadron Size: 2-4 1 1 1 1 Model Assigned Rules: Advanced Engines (+2 ), Attachment (RA & FA, Large & Massive Naval, 3), Small Target. The Model may upgrade to take Sharpshooters MAR for +5 points. ONE Fore Turret (P) has a 270 degree Fore Fire Arc The P/S Broadsides (S) have a Broadside Fire Arc

Royal Australians & Free Australians Crocodile Pts 10 Assault Submarine Crew Type - Reckless - - - - - 3-10 1 TINY DIVING MODEL Minimum Move: 0 Turning Template: 360 Degree Squadron Size: Squadron Support Only AP AA CC IR 1 0 2 - Model Assigned Rules: Aquatic Assault, Difficult Target, Elusive Target, Specialised Defences (1)

ROYAL AND FREE AUSTRALIAN AERIAL FORCES Royal Australians & Free Australians Illustrious Points 150 Sky Fortress Crew Type - Elite Main Turret (P) 9 7 5 3 6 10 6" 9 Bomb Bay (T) 6 - - - AP AA CC IR Surface Mines x3 (5) - - 8 6 8 5 MASSIVE AERIAL CAPITAL MODEL Minimum Move: 2" Turning Template: 45 degree Turn Limit: 0" Squadron Size: 1 Model Assigned Rules: Area Bombardment (Bombs), Carrier (6), Fuel Reserves, Strategic Value (75) The Model is fitted with an Internal Pulse (16 ) Generator. The Model may replace its Internal Pulse (16 ) Generator with an Internal Shield (2) Generator for +10 points. The Model deploys Surface Mines with the Magnetic (Mines) Munitions Type ONE Main Turret (P) has a 270 degree Fore Fire Arc. ONE Main Turret (P) has a 270 degree Aft Fire Arc. THREE Bomb Bays (T) have a 2 Range and 360 degree Fire Arc. Royal Australians & Free Australians Osprey Pts 165 War Rotor Crew Type Aggressive Main Turret (P) 9 7 5 3 6 9 7" 8 Bomb Bay (T) 7 - - - AP AA CC IR LARGE AERIAL CAPITAL MODEL Minimum Move: 2" Turning Template: 45 Degree Turn Limit: 0" Squadron Size: 1 Model Assigned Rules: Area Bombardment (Bombs), Rugged Construction (1) 8 6 4 5 The Model has the Devastating (Main Turrets) Munitions Type This Model is fitted with an Internal Guardian (2, 12, Protective=1) Generator for no additional cost ONE Main Turret (P) has a 270 degree Fore Fire Arc ONE Main Turret (P) has a 270 degree Aft Fire Arc THREE Bomb Bays (T) have a 2 Range and a 360 degree Fire Arc

Royal Australians & Free Australians Kestrel Pts 75 Scout Rotor Crew Type - Aggressive Turret (S) 6 8 4-4 6 9" 5 Bomb Bay (T) 6 - - - AP AA CC IR - - - - - 4 4 3 2 MEDIUM AERIAL CAPITAL MODEL Minimum Move: 0" Turning Template: 45 Degree Turn Limit: 0" Squadron Size: 2-3 Model Assigned Rules: Spotter (Regular) The Model is fitted with an Internal Shield (2) Generator for no additional cost The Model has the Piercing (Turret) Munitions Type ONE Turret (S) as a 360 degree Fire Arc ONE Bomb Bay (T) has a 2 Range and a 360 degree Fire Arc Royal Australians & Free Australians Merlin Pts 30 Light Interceptor Crew Type - Defensive Fore Guns (S) 4 3 - - 3 5 15" 2 SMALL AERIAL MODEL Minimum Move: 4" Turning Template: 45 Degree Turn Limit: 0" Squadron Size: 2-5 AP AA CC IR 1 2 1 1 Model Assigned Rules: Evasive Manoeuvre (+1), Hunter (Aerial, Fore Guns, +1), Momentum, Pack Tactics (Fore Guns), Small Target The Fore Guns (S) have a Fixed Channel Fore Fire Arc

SUPPORT AIRCRAFT SQUADRON RULES Aircraft Move AD AA MARs DR HP Fighter Plane 16" 0 2 Big Fuel Tanks, Hunter (Aerial, +1) Torpedo Bomber 14" 3 1 Hunter (Submerged & Deep Diving, +2) 2 1 2 1 Dive Bomber 12" 3 1 Hunter (Surface & Submerged, +1) 2 1 Reconnaissance Plane 16" 0 2 Big Fuel Tanks, Spotter (Expert) Royal Australians & Free Australians use the same rules for their SAS. 2 1 Royal and Free Australian Aces: The following Support Aircraft Squadrons in the Royal or Free Australian Forces may upgrade ONE of their Wings to be an Ace for +10 points : Fighter, Dive Bomber

ROYAL AND FREE AUSTRALIAN FORTIFICATIONS UNIVERSAL FORTIFICATIONS These Fortifications may be deployed on either the Land or Water Major Surface as desired. Royal Australians & Free Australians Bunker Complex Pts 150 Universal Fortification Crew Type - Defensive Main Turret (P) 9 7 6 4 6 14 0" 12 Bunker Guns (P) 9 7 6 4 AP AA CC IR MASSIVE CAPITAL UNIVERSAL FORTIFICATION Squadron Size: 1 9 7 0 14 Model Assigned Rules: Long Range Assault, Minefield (AD5, 5), Redoubtable, Rugged Construction (2), Security Posts (3). Strategic Value (50) This Model may upgrade its Crew Type from Defensive to Stoic for an additional +20 points ONE Main Turret (P) has a 180 degree Fore Fire Arc TWO Bunker Guns (P) have 90 degree Fore Fire Arcs Royal Australians & Free Australians Forward Landing Field Pts 115 Universal Fortification Crew Type - Non-Combatant Quad Turret (S) 8 6 4 2 5 8 0 6 MASSIVE UNIVERSAL FORTIFICATION Squadron Size: 1 AP AA CC IR 7 5 2 8 Model Assigned Rules: Altered Silhouette (Large), Carrier (6), High Angle (Quad Turrets), Strategic Value (75), Vulnerable. ONE Quad Turret (S) has a 270 degree Fore Fire Arc ONE Quad Turret (S) has a 270 degree Aft Fire Arc

Royal Australians & Free Australians Tower Defensive Line Pts 35+* Universal Fortification Crew Type - Defensive Main Turret (P) 10 8 6 4 4 6 0 5 Fore Torpedo Turret (T) 7 6 4 3 AP AA CC IR P/S Torpedoes (T) 6 5 3 2 4 2 0 7 MEDIUM CAPITAL UNIVERSAL FORTIFICATION Squadron Size: 2-4 Model Assigned Rules: Altered Silhouette (Massive), Redoubtable, Rugged Construction (2), Security Posts (1) Squadron may contain multiple types of Tower if desired. Each Tower MUST purchase ONE of the following upgrades: Communications Tower - Gains Combat Coordinator (RA or FA, Sustained Assault, 8, +1) MAR for +5 points. Flak Tower Generator Tower - Torpedo Tower - Gains +3 Ack Ack and the Heavy Ack Ack and Sustained Fire (Ack Ack, 2) MARs for +5 points. Gains ONE Main Turret (P) and MUST choose an Internal Generator from the following: Shield (2) Generator for +30 points, Guardian (2, 12, Protective=1) Generator for an additional +40 points. Gains ONE Fore Torpedo Turret (S) and Port/Starboard Torpedoes (S) with an Internal Pulse (16 ) Generator for +20 points. ONE Main Turret (P) has a 360 degree Fire Arc ONE Fore Torpedo Turret (S) has a 90 degree Fore Fire Arc The P/S Torpedoes (S) have 90 degree P/S Fire Arcs