3500 Pts - Space Marines - Vulkan Apoc 3,500 Name # Grp WS BS S T Wo I A Ld Save Cost HQ: Forgefather Vulkan He'stan (1, 190 pts) Forgefather Vulkan 1 6 5 4 4 3 5 3 10 2+/3 190 He'stan Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Digital (i) Weapons; Kesare's Mantle; Bolt Pistol; Gauntlet of the Forge; Spear of Vulkan; And They Shall Know No Fear; Chapter Tactics; Combat Tactics; Independent Character Kesare's Mantle 1 Confers a 3+ Invulnerable Save. [0] HQ: Space Marine Librarian (1, 180 pts) Space Marine Librarian 1 180 Unit Type: Infantry;... in Terminator Armour; Epistolary; And They ; Independent Character; Psyker; Null Zone; The Avenger...in Terminator 1 5 4 4 4 2 4 2 10 2+/5 [130] Armour Psychic Hood; Force Weapon; Storm Bolter (i) HQ: Space Marine Captain (1, 125 pts) Space Marine Captain 1 125 Unit Type: Infantry;... in Power Armour; And They ; Independent Character...in Power Armour 1 6 5 4 4 3 5 3 10 3+/4 [125] Frag Grenades; Krak Grenades; Iron Halo; Power Armour; Combi- Meltagun (i)(x1); Lightning Claw (x1) : Command Squad (5, 150 pts) Command Squad 1 150 Company Standard; Veteran; Veteran; Veteran; Veteran Apothecary 1 4 4 4 4 1 4 2/3 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Narthecium; Power Armour; Bolt Pistol (x1); Chainsword (x1); And They Elite: Techmarine (1, 50 pts) Techmarine 1 4 4 4 4 1 4 1+1 8 2+ 50 Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Servo Arm; Bolt Pistol; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics; Independent Character; Servo Arm Elite: Terminator Assault Squad (5, 200 pts) Terminator Assault 4 4 4 4/8 4 1 4/1 2 9 2+/3 200 Squad Unit Type: Infantry; Thunder Hammer & Storm Shield (x4); And They Shall (i) Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4 4 1 4 2/3 9 2+/5 [40] Unit Type: Infantry; Lightning Claws (pair) (x1); And They Shall Know No (i) Fear; Combat Squads; Combat Tactics Elite: Terminator Squad (8, 325 pts) Terminator Squad 7 4 4 4/8 4 1 4/1 2 9 2+/5 325 Unit Type: Infantry; Power Fist (x7); Storm Bolter (x6); Heavy Flamer; And (i) They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4 4 1 4 2 9 2+/5 [40] Unit Type: Infantry; Power Sword; Storm Bolter; And They Shall Know No (i) Fear; Combat Squads; Combat Tactics
Name # Grp WS BS S T Wo I A Ld Save Cost Formation: Line Breaker Squadron (4, 560 pts) Line Breaker Squadron 1 Formation 560 (Apocalypse, pg. 117); Vindicator; Combined Fire; Strike Force Heavy Support: Land Raider (1, 250 pts) Land Raider 1 Grp: BS: 4 FA: 14 SA: 14 RA: 14 250 (Tank); Transport Capacity: 12 models; Access Points: 3; Searchlight; Smoke Launchers; 2x Twin Linked Lascannons; Twin Linked Heavy Bolter; Assault Vehicle; Power of the Machine Spirit Heavy Support: Land Raider Redeemer (1, 265 pts) Land Raider Redeemer 1 Grp: BS: 4 FA: 14 SA: 14 RA: 14 265 (Tank); Transport Capacity: 12 models; Access Points: 3; Frag Assault Launchers; Searchlight; Smoke Launchers; Extra Armor; Multi-Melta; 2x Flamestorm Cannons; Twin Linked Assault Cannon; Assault Vehicle; Power of the Machine Spirit Troops: Tactical Squad (11, 235 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 235 Meltagun; Multi-Melta; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [48] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [35] (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair Troops: Tactical Squad (11, 235 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 235 Meltagun; Plasma Cannon; And They Shall Know No Fear; Combat Squads; Combat Tactics; Razorback Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [38] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Weapon (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [40] (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke Launchers; Twin Linked Heavy Bolter Troops: Tactical Squad (11, 260 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 260 Meltagun; Lascannon; And They Shall Know No Fear; Combat Squads; Combat Tactics; Razorback Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [75] (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke Launchers; Twin Linked Lascannon Fast Attack: Land Speeder Squadron (1, 70 pts) Land Speeder 1 Grp: BS: 4 FA: 10 SA: 10 RA: 10 70 Squadron (Skimmer, Fast); Heavy Flamer (x1); Multi-Melta (x1); Deep Strike Fast Attack: Land Speeder Squadron (1, 70 pts) Land Speeder 1 Grp: BS: 4 FA: 10 SA: 10 RA: 10 70 Squadron (Skimmer, Fast); Heavy Flamer (x1); Multi-Melta (x1); Deep Strike
Name # Grp WS BS S T Wo I A Ld Save Cost Elite: Dreadnought (1, 115 pts) Dreadnought 1 Grp: WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 115 (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Storm Bolter; Assault Cannon Elite: Dreadnought (1, 105 pts) Dreadnought 1 Grp: WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 105 (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Multi-Melta; Storm Bolter Elite: Dreadnought (1, 115 pts) Dreadnought 1 Grp: WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 115 (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Multi-Melta; Heavy Flamer Option Footnotes Total Cost: 3500 Psychic Powers Null Zone Used at the start of the Librarian's Shooting Phase. All enemy units within 24" of the Librarian must re-roll successful invulnerabl saves for the remainder of the player turn. The Avenger Range: Template; S5; AP3; Assault 1 Special Rules And They Shall Know No Automatically pass morale tests, can test if under 50%, conditions apply (p74 WH40K) Fear Assault Vehicle Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep Strikes within a Land Raider cannot assault in the turn it arrives. Blessing of the Omnissiah If in base contact with a damage vehicle during the Shooting phase, may attempt to repair it instead of firing. Bolster Defenses Each Techmarine can bolster a single ruin in your deployment area before the game begins. The ruin's cover save is increased by one for the duration of the game. A ruin can only be bolstered once. Chapter Tactics Units may exhange Combat Tactics special rule. Combat Squads A ten-man unit has the option of breaking down into two five-man squads. Combat Tactics A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to take. Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95). Independent Character (See WH40k, pg. 50.) Power of the Machine The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be Spirit fired at a different target unit to an other weapons, subject to the normal rules for shooting. Therefore, a vehicle that has moved at combat speed may fire two weapons, and a vehicle that has either moved at cruising speed, or has suffered a 'Crew Stunned' or 'Crew Shaken' result can fire a single weapon. Psyker Psykers can use one psychic power per player turn (WH40K, pg. 50). Repair Epistolary Unit Type: Infantry (Skimmer, Fast) (Tank) (Walker) Artificer Armour Company Standard Digital Weapons If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer immobilzed. Upgrades Allows the use of up to two Psychic Powers per turn. Unit Type Unit Type: Infantry (p.54 WH40k) (Skimmer, Fast) (WH40k, pp. 70-71) (Tank) (WH40k, pp. 68-69) (Walker) (WH40k, pp. 72-73) Wargear Confers a 2+ Armour save. Any SM unit within 12" of this always re-rolls failed Morale and Pinning tests. In addition while the Standard Bearer is alive, the Command Squad counts as scoring one extra wound in close combat for calculating the assault result. May re-roll a single failed roll to wound in each Assault Phase.
Extra Armor Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. Frag Assault Launchers See C:SM, pg. 82. Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Iron Halo Confers a 4+ Invulnerable save. Kesare's Mantle Confers a 3+ Invulnerable Save. Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta. Narthecium As long as the Apothecary is alive, the entire unit gain Feel No Pain. Power Armour Confers a 3+ Armour Save. Psychic Hood Searchlight Servo Arm Smoke Launchers Terminator Armour Allows Librarian to nullify Psychic attacks by opponent. Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight. Extra Close Combat attack made at Strength 8 and Initiative 1, ignoring Armour Saves. Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). Relentless; Cannot perform a Sweeping Advance; 2+ Armour Save and a 5+ Invulnerable Save; May always start the game in reserve and arrive using the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. Weapons 2x Flamestorm Cannons Range: Template; S6; AP3; Heavy 1. 2x Twin Linked 48" Range; S9; AP2; Heavy 1 Linked Lascannons Assault Cannon 24" Range; S6; AP4; Heavy 4 Rending Bolt Pistol 12" Range; S4; AP5; Pistol Bolter 24" Range; S4; AP5; Rapid Fire Chainsword If used with another close combat weapon, +1 attack in close combat. Combi- Meltagun 24" Range; S4; AP5; Rapid Fire (Bolter) 12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle) Demolisher Cannon 24" Range; S10; AP2; Ordnance 1; Large Blast Dreadnought CCW Strength 10; Ignores armour saves in close combat. Flamer Template; S4; AP5; Assault 1 Force Weapon Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) Gauntlet of the Forge Range; Template; S5; AP4; Assault 1; No Cover Saves. Heavy Flamer Template; S5; AP4; Assault 1 Lascannon 48" Range; S9; AP2; Heavy 1 Lightning Claw Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. Lightning Claws (pair) Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. Meltagun 12" Range; S8; AP1; Assault 1; Melta. Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta. Plasma Cannon 36" Range; S7; AP2; Heavy 1; Blast; Gets Hot! Power Fist Ignores armour saves, increases strength in close combat. Power Sword Ignores armour saves in close combat (p42 WH40K 5E) Power Weapon Ignores armour saves in close combat (p42 WH40K 5E) Spear of Vulkan Master-crafted Relic Blade. Storm Bolter 24" Range; S4; AP5; Assault 2 Thunder Hammer & Storm Shield Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens. 3+ Invulnerable Save. Twin Linked Assault 24" Range; S6; AP4; Heavy 4 Rending Linked Cannon Twin Linked Heavy 36" Range; S5; AP4; Heavy 3 Linked Bolter Twin Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked
Validation Report b-2. Apocalypse Allies: Trusted Allies only; c-1. File Version: 1.08b For Bug Reports/www.ab40k.org; b-1. Roster Options: Apocalypse, Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter Roster satisfies all enforced validation rules Roster Statistics % Elite: 26.0 % Fast: 4.0 % Heavy: 14.7 % HQ: 14.1 Model Count: 67 % Troops: 20.9 % Wargear: 0.0 Files version: 1.08 Faith Points: 0 Group Min Max Used Formation - 0 1 Other Units - 0 17 Legendary Units - 0 0