Adobe Certified Expert Program



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Transcription:

Adobe Certified Expert Program Recertification Exam Bulletin Adobe Flash CS5 Exam # 9A0-149 ACE Certification Checklist The checklist below will help guide you through the process of obtaining ACE certification. Review this bulletin to become familiar with the topic areas and objectives of the exam. Identify the topic areas and objectives you need to study. Determine which study materials you need to improve your skills. For a list of recommended study materials, visit: http://www.adobe.com/misc/training.html Study for the exam. Sign up to take an exam from Testrac.com: http://www.testrac.com/adobe/ When registering for the exam, refer to the exam number located at the top of this bulletin. Take the exam. Your score is electronically reported to Adobe. Please allow 2 weeks from the date you pass the exam to receive your certificate electronically via email. Page 1 of 6

Exam Structure The following lists the topic areas and percentage of questions delivered in each topic area: Topic Area % of Exam # of Questions Planning and designing Flash applications 3% 1 Creating and managing assets 24% 9 Creating Flash interactive and visual output 11% 4 Programming with ActionScript 3.0 16% 6 Testing Flash applications 22% 8 Publishing and deploying Flash applications 24% 9 Number of Questions and Passing Score 37 questions 70% minimum required to pass Test Content: Topic Areas and Objectives Following is a detailed outline of the information covered on the exam. 1. Planning and designing Flash applications Given an asset type, explain the benefit of that asset type for a given application. (Asset types include: raster, vector, FXG, XFL) 2. Creating and managing assets Given a tool, work with an existing asset by using that tool. (Tools include: Transform, 3D Rotation, Bone) Import external assets into Flash. (External assets include: XFG, XFL, Photoshop files, Illustrator files, and images) Create and manage text fields by using the Text tool including using the Text Layout Framework. Given an asset, convert that asset to a symbol and explain the capabilities of that symbol. Given a component, explain the purpose of or how to use that component. Manage performance by utilizing bitmap techniques. 3. Creating Flash interactive and visual output Given a tool, create a shape by using that tool. (Tools include: Deco, Spray Brush, Rectangle Primitive) Add queue points to the FLV playback component on the stage for synchronized content. Add basic interactivity by using code snippets. Page 2 of 6

4. Programming with ActionScript 3.0 Given an object-oriented concept, explain the definition of or purpose associated with that concept. (Object-oriented concepts include: Classes, Interfaces, Inheritance, Polymorphism, and Packages) Create code snippets. List and describe the benefits and limitations of code hinting. 5. Testing Flash applications Test an application by using Device Central, AIR Debug Launcher, or within Flash Pro. Given a Debug panel, explain how to use that panel. (Panels include: Debug Console, variables, output) 6. Publishing and deploying Flash applications Given a scenario, select the appropriate Publish settings to deploy a Flash movie. (Scenarios include: Web delivery, AIR, mobile) Understand the publish settings. (Publish settings include: HTML container page, script settings, SWF settings) Understand the implications of and how to implement cross-domain security for SWF, data, and visual assets. Understand how to enable and explain the limitations of functionality related to full-screen. Practice Exam Try out these practice questions to get a feel for the types of questions on the ACE exam. Please note that your performance here does not indicate how you will do on the actual exam. To fully prepare for the exam, closely review the topic areas and objectives in this Exam Bulletin. Given a tool, work with an existing asset by using that tool. (Tools include: Transform, 3D Rotation, Bone) You have a project that you have just completed and would like to remove any library items that did not make it into the final project. Which option in the library panel would assist you? A. Project Clean B. Select Unused Items C. Delete Unused Items D. Optimize Project Correct answer: B Page 3 of 6

Create and manage text fields by using the Text tool including using the Text Layout Framework Which TextField type automatically embeds font outlines? A. Input B. Dynamic C. Static D. Editable Correct answer: C Create animations by using the Timeline You have a rectangle on the stage and would like to animate the rectangle changing it into a circle. Which type of Tween would accomplish this? A. Motion B. Effect C. Shape D. Morph Correct answer: C Given an ActionScript class, create an instance from and work with the properties of that class How would you create and display an empty MovieClip in ActionScript 3.0? A. addchild(new MovieClip()); B. createemptymovieclip(this, mymovie, this.getnexthighestdepth()); C. createemptymovieclip(new MovieClip()); D. addchild(movieclip); Understand the use of the ExternalInterface class for execution with JavaScript Which method of the ExternalInterface class allows JavaScript to call a function in Action- Script? A. addeventlistener() Page 4 of 6

B. addcallback() C. addlistener() D. fromjs() Correct answer: B List and describe the benefits and limitations of code hinting Which statement about code hinting in Flash CS5 is true? A. Flash CS5 can display code hinting for third-party libraries. B. User-defined variables will not be code-hinted. C. Code hinting is only available in the Code Snippets panel. D. Import statements should not be used. Recognize effective optimization considerations when testing and debugging Flash applications You want to optimize your published SWF to the smallest possible file size. What should you do? A. Use and reuse symbols whenever possible. B. Use bitmap images whenever possible. C. Import WAV audio files instead of mp3 whenever possible. D. Break fonts apart whenever possible. Understand the publish settings. You are working on a Flash document and want an associate to be able to revise a graphic asset embedded within the Flash file without using the Flash IDE. What should you do? A. Choose File > Save As and choose Flash CS5 Uncompressed Document (*.xfl). The graphic can be edited from the Library folder. B. Choose File > Export Image > Save As Type and choose JPG. The graphic can be edited and the edited version will appear in your Library. C. Choose File > Save As and choose Adobe PDF. The graphic can be edited and the edited version will appear in your Library. Page 5 of 6

D. Choose File > Publish Settings, choose the Formats tab and check the PNG Image checkbox. Understand the implications of and how to implement cross-domain security for SWF, data, and visual assets What statement about the cross domain security model is true? A. It allows data to be loaded from other domains if you request it B. It prevents data to be loaded from other domains at all times C. It is no longer valid since Flash Player 10 was introduced D. One approach to access data is to use a crosdomain.xml file Correct answer: D Understand how to enable and explain the limitations of functionality related to fullscreen After creating a Flash application that uses the FLVPlayback component you want to be sure the full-screen toggle button will work after publishing. What should you do? A. Choose File > Publish Settings, click the HTML tab and select Flash With Full Screen Support from the Template pop-up menu. B. Choose ActionScript Settings from the Properties panel and type Fullscreen in the Document class field. C. Choose File > Publish Settings, choose the Flash tab and select Flash Player 10 from the Player drop-down menu. D. Choose File > Publish Settings and check the Windows Projector checkbox. Page 6 of 6 Adobe Systems Incorporated 345 Park Avenue San Jose, CA 95110-2704 USA World Wide Web www.adobe.com This brochure was created with Adobe FrameMaker software and font software from the Adobe Type Library. Adobe, the Adobe logo, Acrobat, Adobe Type Manager, After Effects, ATM, FrameMaker, GoLive, Illustrator, InDesign, PageMaker, Photoshop, and Premiere are trademarks of Adobe Systems Incorporated. Macintosh is a trademark of Apple Computer, Inc. registered in the U.S. and other countries. UNIX is a registered trademark of The Open Group. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners. 2000 Adobe Systems Incorporated. All rights reserved. 3/14/11.