TFTP Usage and Design. Diskless Workstation Booting 1. TFTP Usage and Design (cont.) CSCE 515: Computer Network Programming ------ TFTP + Errors



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CSCE 515: Computer Network Programming ------ TFTP + Errors Wenyuan Xu Department of Computer Science and Engineering University of South Carolina TFTP Usage and Design RFC 783, 1350 Transfer files between processes. Minimal overhead (no security). Designed for, although could be used with many transport protocols. TFTP Usage and Design (cont.) Easy to implement Small - possible to include in firmware Diskless Workstation Booting 1 The call for help Help! I don't know who I am! My Ethernet address is: 4C:23:17:77:A6:03 Used to bootstrap workstations and network devices. Diskless Workstation RARP The answer from the all-knowing The request for instructions I know all! You are to be know as: 128.113.45.211 RARP I need the file named boot-128.113.45.211 Diskless Workstation RARP REPLY Diskless Workstation TFTP Request (Broadcast)

The dialog Diskless Workstation here is part 1 I got part 1 here is part 2 TFTP TFTP Protocol 5 message types: Read request Write request Data ACK (acknowledgment) Error boot file TFTP File Transfer Messages Each is an independent Datagram Each has a (1st 2 bytes) The structure of the rest of the datagram depends on the opcode. RRQ WRQ DATA ACK Message Formats OPCODE FILENAME 0 MODE 0 OPCODE OPCODE BLOCK# BLOCK# DATA IP header header TFTP message error OPCODE BLOCK# ERROR MESSAGE 0 2 bytes 2 bytes Read Request Write Request 01 filename 0 mode 0 02 filename 0 mode 0 null terminated ascii string containing name of file null terminated ascii string containing transfer mode null terminated ascii string containing name of file null terminated ascii string containing transfer mode variable length fields! variable length fields!

TFTP Data Packet TFTP Acknowledgment 03 block # data 0 to 512 bytes 04 block # 2 byte block number all data packets have 512 bytes except the last one. 2 byte block number TFTP Error Packet TFTP Error Codes (16 bit int) 05 errcode errstring 0 null terminated ascii error string 2 byte error code 0 - not defined 1 - File not found 2 - Access violation 3 - Disk full 4 - Illegal TFTP operation 5 - Unknown port 6 - File already exists 7 - No such user TFTP transfer modes netascii : for transferring text files. all lines end with \r\n (CR,LF). provides standard format for transferring text files. both ends responsible for converting to/from netascii format. octet : for transferring binary files. no translation done. NetAscii Transfer Mode Unix - end of line marker is just '\n' receiving a file you need to remove '\r' before storing data. sending a file you need to replace every '\n' with "\r\n" before sending

Concurrency sockets TFTP servers use a "well known address" ( port number). How would you implement a concurrent server? forking (alone) may lead to problems! Can provide concurrency without forking, but it requires lots of bookkeeping. Client 1 FIFO datagram Socket recv buf datagram Client 2 TCP sockets TFTP Concurrency Client 1 Child fork Listen fork Child Client 2 According to the protocol, the server may create a new udp port and send the initial response from this new port. TCP TCP TCP The client should recognize this, and send all subsequent messages to the new port. sockets Connected socket Client 1 TFTP Client 2 App1 App2 read write (9001) (69) (9000)??? connected Store App2 IP address and port # from connect datagram datagram datagram datagram from some other IP or port # datagram

Who can call connect? Client 1 FIFO Socket recv buf Client 2 Questions Can socket connected to a broadcast address? A: yes, a connected socket exchanges datagrams with only one IP address datagram datagram A is connected to a broadcast address, so. Can this socket send? Can this socket Receive? RRQ (read request) Client sends RRQ sends back data chunk #1 Client acks chunk #1 sends data chunk #2... WRQ (write request) Client sends WRQ sends back ack #0 Client data chunk #1 (the first chunk!) acks data chunk #1 there is no data chunk #0! Stop and wait What s the advantage? Disadvantage? When is it over? There is no length of file field sent! All data messages except the last one contain 512 bytes of data. The last data message might contain 0 bytes of data! Lost Data Packets - Original Protocol Specification Sender uses a timeout with retransmission. sender could be client or server. Duplicate data packets must be recognized and ACK retransmitted. This original protocol suffers from the "sorcerer s apprentice syndrome". When to close the socket?

Sorcerer s Apprentice Syndrome send DATA[n] (time out) retransmit DATA[n] receive DATA[n] send ACK[n] The Fix Sender should not resend a data packet in response to a duplicate ACK. receive ACK[n] send DATA[n+1] receive ACK[n] (dup) send DATA[n+1](dup)... receive DATA[n] (dup) send ACK[n] (dup) receive DATA[n+1] send ACK[n+1] receive DATA[n+1] (dup) send ACK[n+1] (dup) If sender receives ACK[n] - don t send DATA[n+1] if the ACK was a duplicate. Security No username or password Obtain copies of Unix password file and then try to guess password Solution: Only files in a specific directory can be accessed Give lower access priority Issues What if more than 65535 chunks are sent? 65536 blocks x 512 bytes/block = 33,554,432 bytes. The RFC does not address this issue! Remember that the network can duplicate packets! System Calls and Errors Error Handling In general, systems calls return a negative number to indicate an error. We often want to find out what error. s generally add this information to a log. Clients generally provide some information to the user.

extern int errno; Whenever an error occurs, system calls set the value of the global variable errno. You can check errno for specific errors. You can use support functions to print out or log an ASCII text error message. When is errno valid? errno is valid only after a system call has returned an error. System calls don't clear errno on success. If you make another system call you may lose the previous value of errno. printf makes a call to write! Error codes #include <errno.h> Error codes are defined in errno.h EAGAIN EBADF EACCESS EBUSY EINTR EINVAL EIO ENODEV EPIPE Support Routines void perror(const char *string); char *strerror(int errnum); In string.h In stdio.h General Strategies Include code to check for errors after every system call. Develop "wrapper functions" that do the checking for you. Develop layers of functions, each hides some of the error-handling details. Example wrapper int Socket( int f,int t,int p) { int n; if ( (n=socket(f,t,p)) < 0 )) { perror("fatal Error"); exit(1); } return(n); }

What is fatal? How do you know what should be a fatal error (program exits)? Common sense. If the program can continue it should. Example if a server can't create a socket, or can't bind to it's port - there is no sense continuing Wrappers are great! Wrappers like those used in the text can make code much more readable. There are always situations in which you cannot use the wrappers Sometimes system calls are "interrupted" (EINTR) this is not always a fatal error! Word of Caution If you use the code from the book for your projects, you must understand it! The library of code used in the text is extensive: Wrappers call custom error handing code. Custom error handling code make assumptions about having other custom library functions. Another approach Instead of simple wrapper functions, you might develop a layered system. The idea is to "hide" the sockaddr and error handling details behind a few custom functions: int tcp_client(char *server, int port); int tcp_server(int port); Layers and Code Re-use Developing general functions that might be re-used in other programs is obviously "a good thing". Layering is beneficial even if the code is not intended to be re-used: hide error-handling from "high-level" code. hide other details. often makes debugging easier. The Best Approach to handling errors There is no best approach. Do what works for you. Make sure you check all system calls for errors!!!! Not checking can lead to security problems! Not checking can lead to bad grades on homework projects!

Assignment & Next time Reading: TI 15 ** RFC 1350 TFTP* Next Lecture: I/O Multiplexing and select()