GAMES FOR BUSINESS AND ECONOMICS



Similar documents
AN INTRODUCTION TO GAME THEORY

MobLab Game Catalog For Business Schools Fall, 2015

Cournot s model of oligopoly

Economics 159: Introduction to Game Theory. Summer 2015: Session A. Online Course

Week 7 - Game Theory and Industrial Organisation

Game Theory 1. Introduction

Backward Induction and Subgame Perfection

Nash and game theory

Bayesian Nash Equilibrium

Perfect Bayesian Equilibrium

Chapter 14. Oligopoly

The Basics of Game Theory

HANDBOOK OF GAME THEORY with Economic Applications

Network Security A Decision and Game-Theoretic Approach

The Plaintiff s Attorney in the Liability Insurance Claims Settlement Process: A Game Theoretic Approach

Oligopoly. Oligopoly is a market structure in which the number of sellers is small.

Competition between Apple and Samsung in the smartphone market introduction into some key concepts in managerial economics

Oligopoly: Firms in Less Competitive Markets

Oligopoly: How do firms behave when there are only a few competitors? These firms produce all or most of their industry s output.

Game Theory. CDAM Research Report LSE-CDAM October 8, What is game theory? 4. 2 Definitions of games 6.

Robert S. Pindyck. Massachusetts Institute of Technology

Oligopoly: Cournot/Bertrand/Stackelberg

ECON 202: Principles of Microeconomics. Chapter 13 Oligopoly

Managerial Economics

6.254 : Game Theory with Engineering Applications Lecture 1: Introduction

Equilibrium: Illustrations

Chapter 7. Sealed-bid Auctions

L10. Chapter 13 Oligopoly: Firms in Less Competitive Markets

6.254 : Game Theory with Engineering Applications Lecture 2: Strategic Form Games

21. Unverifiable Investment, Hold Up, Options and Ownership

Internet Advertising and the Generalized Second Price Auction:

Do not open this exam until told to do so.

ECON 459 Game Theory. Lecture Notes Auctions. Luca Anderlini Spring 2015

Summary of Doctoral Dissertation: Voluntary Participation Games in Public Good Mechanisms: Coalitional Deviations and Efficiency

Oligopoly and Strategic Pricing

i/io as compared to 4/10 for players 2 and 3. A "correct" way to play Certainly many interesting games are not solvable by this definition.

Games of Incomplete Information

Oligopoly. Chapter 25

Dynamics and Equilibria

Microeconomic Theory Jamison / Kohlberg / Avery Problem Set 4 Solutions Spring (a) LEFT CENTER RIGHT TOP 8, 5 0, 0 6, 3 BOTTOM 0, 0 7, 6 6, 3

chapter: Oligopoly Krugman/Wells Economics 2009 Worth Publishers 1 of 35

Economics 431 Fall nd midterm Answer Key

Industry profit in an oligopoly (sum of all firms profits) < monopoly profit.

Game Theory: Supermodular Games 1

Market Structure: Duopoly and Oligopoly

Introduction. Bargaining - whether over arms control, the terms of a peace settlement, exchange rate

Contemporary Industrial Organization

Syllabus for ECON 106G Introduction to Game Theory. Spring 2014, Department of Economics UCLA

Capital Structure. Itay Goldstein. Wharton School, University of Pennsylvania

12 Monopolistic Competition and Oligopoly

Advanced Game Theory

Internet Advertising and the Generalized Second-Price Auction: Selling Billions of Dollars Worth of Keywords

Switching Cost, Competition, and Pricing in the Property/Casualty Insurance Market for Large Commercial Accounts

8 Modeling network traffic using game theory

Computational Learning Theory Spring Semester, 2003/4. Lecture 1: March 2

LATE AND MULTIPLE BIDDING IN SECOND PRICE INTERNET AUCTIONS: THEORY AND EVIDENCE CONCERNING DIFFERENT RULES FOR ENDING AN AUCTION

Competition and Regulation. Lecture 2: Background on imperfect competition

Price competition with homogenous products: The Bertrand duopoly model [Simultaneous move price setting duopoly]

5 Market Games For Teaching Economics

Psychological Pricing in Mergers & Acquisitions using Game Theory

Product Differentiation In homogeneous goods markets, price competition leads to perfectly competitive outcome, even with two firms Price competition

Chapter 12 Monopolistic Competition and Oligopoly

I. Noncooperative Oligopoly

Optimal Auctions Continued

Department of Economics The Ohio State University Economics 817: Game Theory

6.207/14.15: Networks Lectures 19-21: Incomplete Information: Bayesian Nash Equilibria, Auctions and Introduction to Social Learning

Game Theory in Wireless Networks: A Tutorial

FINAL EXAM, Econ 171, March, 2015, with answers

Game Theory and Algorithms Lecture 10: Extensive Games: Critiques and Extensions

MODULE 64: INTRODUCTION TO OLIGOPOLY Schmidty School of Economics. Wednesday, December 4, :20:15 PM Central Standard Time

6.207/14.15: Networks Lecture 15: Repeated Games and Cooperation

COMMERCE MENTORSHIP PROGRAM COMM295: MANAGERIAL ECONOMICS FINAL EXAM REVIEW SOLUTION KEY

Sequential lmove Games. Using Backward Induction (Rollback) to Find Equilibrium

Oligopoly: Firms in Less Competitive Markets

Imperfect Competition. Oligopoly. Types of Imperfectly Competitive Markets. Imperfect Competition. Markets With Only a Few Sellers

Economics Instructor Miller Oligopoly Practice Problems

GAME THEORY. Thomas S. Ferguson

Games and Strategic Behavior. Chapter 9. Learning Objectives

GAME THEORY. Thomas S. Ferguson University of California at Los Angeles INTRODUCTION.

T28 OLIGOPOLY 3/1/15

Best-response play in partially observable card games

Analytical Model for Analyzing Construction Claims and Opportunistic Bidding

Asymmetric Information

Individual security and network design

Discussion paper // Center for Mathematical Studies in Economics and Management Science, No. 1439

Equilibrium computation: Part 1

Game Theory. An introduction to the concepts of dominant strategies, Nash equilibrium and strategic commitment

Transcription:

GAMES FOR BUSINESS AND ECONOMICS ROY/GARDNER Indiana University Nachrichtentechnische BibliotHek TUD Inv.-Nr.: /S.JOtUM- John Wiley & Sons, Inc. 5" New York Chichester Brisbane Toronto Singapore

Contents Part I Basic Game Theory I 1 An Introduction to Games and Their Theory 3 1.1 What Is a Game? S 1.2 What Is Game Theory, and Why? 6 1.3 One-Person Games with Perfect Information 8 1.4 Utility 13 1.5 One-Person Games with Imperfect Information 17 1.6 The Three Attitudes toward Risk 20 1.7 Two-Person Games with Perfect Information 23 1.8 Games like Chess 26 1.9 Extensive Form, Normal Form, and Coalition Function Form 28 2 Two-Person Games 36 2.1 Zero-Sum Games and Constant-Sum Games 37 2.2 Competitive Advantage 40 2.3 One-Card Stud Poker 41 2.4 Solutions of Two-Person, Zero-Sum Games 45 2.5 Two-Person, Variable-Sum Games 48 2.6 A Sufficient Condition for Solving Variable-Sum Games 49 2.7 Cigarette Advertising on Television 51 2.8 Two-Person Games with Many Strategies 53 2.9 Existence of Equilibrium 55 Appendix Winning at Blackjack 59 3 Mixed Strategies and Mixed Strategy Equilibrium 67 3.1 Mixed Strategies 68 3.2 Computing Mixed Strategy Equilibria in 2 x 2 Games 70 xii

3.3 Mixed Strategies and Bluffing: Liar's Poker 74 3.4 Mixed Strategy Equilibria of Coordination Games and Coordination Problems 78 3.5 Asymmetrical Mixed Strategy Equilibria 79 3.6 Everyday Low Prices 81 Appendix Bluffing in One-Card Stud Poker 86 4 n-person Games in Normal Form 93 4.1 Fundamental Differences with Three Players: The Spoiler 94 4.2 Competitive Advantage and Market Niche with Three Players 4.3 Three-Player Versions of Video System Coordination, Let's Make a Deal, and Cigarette Television Advertising 99 4.4 Stonewalling Watergate 102 4.5 Symmetry and Games with Many Players 104 4.6 Solving Symmetrical Games with Many Strategies 106 4.7 The Tragedy of the Commons 108 Appendix Tragedy of the Commons in the Laboratory 113 5 Noncooperative Market Games in Normal Form 118 5.1 Quantity Competition between Two Firms 119 5.2 Cournot Competition, Two Firms, Many Strategies 121 5.3 Cournot Variations, Including Many Firms 124 5.4 Are Coffee Prices Going Up? 127 5.5 Price Competition between Two Firms 129 5.6 Bertrand Variations 133 5.7 Market Games with Differentiated Products 134 5.8 Bertrand Competition among Differentiated Products in the Cigarette Industry 138 Appendix Uniqueness of Equilibrium 141 Part II Games with Sequential Structure 145 6 Credibility and Subgame Perfect Equilibrium 147 6.1 Subgames and Their Equilibria 148 6.2 Maintaining Credibility via Subgame Perfection 153 6.3 Credible Threats and Promises 154 6.4 Reluctant Volunteers: Conscription in the American Civil War, 1862-65 157 6.5 Mutually Assured Destruction 159 6.6 Credible Quantity Competition: Cournot-Stackelberg Equilibrium 164 6.7 Credible Price Competition: Bertrand-Stackelberg Equilibrium 167 6.8 Differentiated Products 168

6.9 This Offer Is Good for a Limited Time Only 170 Appendix Ultimatums in the Laboratory 173 7 Repeated Games 176 7.1 Strategies and Payoffs for Games Played Twice 177 7.2 Two-Person, Zero-Sum Games Played More Than Once 180 7.3 Variable-Sum Games with a Single Equilibrium, Played Twice 181 7.4 OPEC Drops Quotas 184 7.5 Variable-Sum Games with Multiple Equilibria, Played Finitely Many Times 186 7.6 Infinitely Repeated Games: Strategies and Payoffs 191 7.7 Infinitely Repeated Cournot Market Games 194 7.8 Price Leadership in the Ready-to-Eat Cereals Industry 200 8 Evolutionary Stability and Bounded Rationality 204 8.1 How Boundedly Rational Players Play Games 205 8.2 ESS for 2x2 Symmetrical Games 209 8.3 Frogs Call for Mates 215 8.4 ESS for 2x2 Asymmetrical Games 219 8.5 Fast Learning with a Finite Number of Players 225 8.6 The Evolution of Video Games 229 Appendix Evolution in the Laboratory 233 Part III Games with Imperfect Information 237 9 Signaling Games and Sequential Equilibrium 239 9.1 Two-Player Signaling Games 240 9.2 Sequential Equilibrium: Pure Strategies 243 9.3 Sequential Equilibrium: Mixed Strategies 251 9.4 The Market for Lemons 254 9.5 Costly Commitment as a Signaling Device 257 9.6 Repeated Signaling and Track Records 259 9.7 Barbarians at the Gate 266 10 Games between a Principal and an Agent 271 10.1 Principal Versus Agent: Perfect Information 272 10.2 Principal Versus Agent: Subgame Perfect Equilibrium 274 10.3 Principal Versus Agent: Imperfect Information 280 10.4 Depositor Versus S&L 286 10.5 Principal Versus Agent When Attitudes toward Risk Differ 288

Contents 10.6 Principal Versus Agent with Two Types of Agents 291 10.7 Compensating Corporate Executives 294 11 Auctions 299 11.1 Sealed-Bid Auctions with Complete Information 300 11.2 Second-Price Auctions 305 11.3 Individual Private-Value Auctions 307 11.4 Auctioning Off Failed Thrifts 311 11.5 Common-Value Auctions 314 11.6 Bidding for Offshore Oil 319 Appendix Auctions in the Laboratory 322 Part IV Games Involving Bargaining 325 12 Two-Person Bargains 327 12.1 Bargaining Games 328 12.2 Asymmetries and the Nash Bargaining Solution 331 12.3 Bankruptcy I: Independence of Irrelevant Alternatives and the Nash Bargaining Solution 336 12.4 Bankruptcy II: Monotonicity and the Kalai-Smorodinsky Solution 339 12.5 MCI and BT Make a Deal 342 12.6 Sequential Bargaining with Perfect Information 343 12.7 Sequential Bargaining with Imperfect Information 346 12.8 United States-Japan Trade Negotiations 348 Appendix Bargaining in the Laboratory 352 13 Arbitration 357 13.1 Conventional Arbitration 358 13.2 A Random, but Not Arbitrary, Arbitrator 362 13.3 Conventional Grievance Arbitration 364 13.4 Fred Witney, Professional Arbitrator 371 13.5 Final Offer Arbitration 373 13.6 Final Offer Arbitration in Major League Professional Baseball 377 14 n-person Bargaining and the Core 382 14.1 n-person Bargaining Games 383 14.2 Solutions for n-person Bargaining Games in Coalition Function Form 384 14.3 n-person Bankruptcy Games 389 14.4 The Bank of Credit and Commerce International Goes Bust 393 XV

14.5 The Coalition Function When Intermediate Coalitions Have Power 395 14.6 The Core of a Game in Coalition Function Form 397 14.7 Sharing Defense Burdens 401 14.8 Bosnian Peace Plans 404 Part V Games, Markets, and Politics 411 15 Two-Sided Markets and Matching Games 413 15.1 Two-sided Markets: The Fundamentals 414 15.2 The Coalition Function of a Two-Sided Market Game 418 15.3 The Core of a Two-Sided Market Game 420 15.4 Limitations on Core Equivalence 423 15.5 Barbarians at the Gate II: The Core 427 15.6 Two-Sided Matching Games 430 15.7 Matching Games in Coalition Form 432 15.8 Sorority Rush 434 16 Voting Games 439 16.1 Two-Candidate Voting Games with a Discrete Issue Spectrum 440 16.2 Two-Candidate Voting Games with a Continuous Issue Spectrum 443 16.3 MultiCandidate Voting Games 447 16.4 Multicandidate Presidential Elections, 1824 1992 451 16.5 Positional Voting Rules 453 16.6 Voting Games in Coalition Function Form 455 16.7 Measuring Power 457 16.8 Expanding the United Nations Security Council 460 Suggestions for Further Readings 468 Games List 470 Index 471