KERBAL INVENTORY SYSTEM



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KERBAL INVENTORY SYSTEM

KERBAL INVENTORY SYTEM WELCOME TO KIS Kerbal Inventory System (KIS) is a mod adding a brand new inventory system to Kerbal Space Program. Originally part of our other mod : Kerbal Attachement System (KAS), we decided to create a dedicated mod as we improved many features and wanted to make it easier for other modders to create their own contents for KIS. This guide will help you understand the features and possibilities of our mod. We hope you will enjoy it! Kospy & winn75 FEATURES - Inventory for every crew member to store multiple parts and items. - Containers and container mounts : store more spare parts in your vehicle a cleaner an easier way. - EVA items and tools : Equip your Kerbals and use tools as electrical screwdriver and more... - Build your own vehicles in deep space and fix your broken ships. - Gameplay focused features as clear GUI and drag and drop system for quick, effective and fun interactions. SUMMARY 01 Containers edition in VAB/SPH 02 ContainerS dismount and remount 03 Inventory use and parts transfer 04 Parts manipulation 05 EVA usable items AND TOOLS 06 PartS attachment AND DETACHMENT 07 CARRIABLE CONTAINERS & INLINE CONTAINERS USEFUL INFORMATION SUPPORT US 03 05 06 07 08 09 10 11 12 02

01 CONTAINERS EDITION IN VAB/SPH ADD A MOUNT ON YOUR SHIP. ATTACH A CONTAINER TO THE MOUNT. RIGHT CLICK ON THE CONTAINER TO OPEN IT. -04- DRAG (HOLD) AND DROP PARTS FROM PARTLIST TO CONTAINER INVENTORY SPACE. STACKABLE PARTS SHOW THEIR DEFAULT QUANTITY RIGHT CLICK ON THEM TO CHANGE STACK QUANTITY (DEFAULT = x1) Wernher von Kerman TIPS Tools and EVA items can be found in a new tab under science category. Containers have a volume limitation. Big parts won t fit in it! You can copy container contents using sub-assembly BUT NOT WITH SYMMETRY TOOLS (YET). You can edit crew inventory by right clicking on command pods. MOUNTS HAVE A RELEASE BUTTON IN THEIR ACTION MENU AND CAN BE USED IN ACTION GROUPS. IN FLIGHT, YOU CAN SPLIT STACK WITH RIGHT CLICK. YOU CAN STACK SIMILAR ITEMS (or merge two stacks) BY DRAG AND DROP ONE TO ANOTHER. 03

-05- TWEAKABLE PART CAN BE ADDED IN A CONTAINER FIRST, ADD THAT PART IN THE EDITOR SCENE, EDIT IT, THEN DRAG AN DROP IT IN THE CONTAINER. -06- TO CHANGE THE NAME OF A COnTAINER CLIC ON SET NAME ON THE LEFT SIDE OF THE INVENTORY. -07- ENTER A CUSTOM NAME AND CLICK OK TO SAVE IT. YOUR CUSTOM NAME NOW APPEARS IN THE INVENTORY WINDOW TITLE. IT WILL BE ALSO DISPLAYED IN THE OPEN INVENTORY ACTION MENU. Wernher von Kerman s TIPS YOU CAN SEE THE CONTENT OF A PART AS A FUEL TANK IN A CONTAINER BY HOVERING YOU MOUSE ON IT. YOU CAN ALSO CHANGE THE NAME OF CONTAINERS DURING MISSION THE SAME WAY. 04

02 CONTAINERS DISMOUNT AND RE MOUNT Click on a container holding G key with a nearby Kerbal to grab it. Click on any surface in the reach of the Kerbal (green zone) to place it. You can rotate item while placing it using WASD +QA or change the anchor point with R. -04- GRAB A CONTAINER and hover IT On a mount to REATTACH it. Wernher von Kerman TIPS You can also right click on a mount to release a container. KEY BINDING IS BASED YOUR ACTUAL KEY SETTING. IT WILL WORK ON QWERTY AS WELL AS AZERTY. YOU WON T BE ABLE TO GRAB A CONTAINER IF IT IS TOO FAR AND YOU WILL BE WARNED BY A YELLOW ICON. YOU CAN HOLD SHIFT +wasd FOR PRECISE ROTATION WHEN YOU ARE IN DROP MODE. 05

03 INVENTORY USE AND PARTS TRANSFER You can quickly open or close your curent Kerbal s inventory by pressing TAB. You can also right click on him to do so. You can open any inventory in reach of your EVA Kerbal by right clicking on them. (Containers, Other Kerbals, Other Kerbals in command Pods) To transfer items between two inventories, JUST drag and drop THEM from one to another. Wernher von Kerman s TIPS YOU CAN SEE YOUR Kerbal CLASS (PILOT, ENGINEER, SICENTIST) IN YOUR INVENTORY. You can t open an EXTERNAL CONTAINER remotly). An EVA Kerbal must STAND next to it. YOU CAN OPEN MORE THAN TWO INVENTORIES AT THE SAME TIME. TAB KEY CAN ALSO CLOSE YOUR ACTUAL Kerbal S INVENTORY. YOU CAN OPEN ANY iva KERBAL INVENTORY FROM A SHIP. you CAN ALsO OPEN INVENTORIES (AS INTERNAL STORAGE) DEFINED AS ACCESSIBLE FROM INSIDE IN PART.CFG 06

04 PARTS MANIPULATION You can take a part out of a container by Dragging (holding) IT out of inventory GUI. As for containers, you can now click on any surface in the reach of the Kerbal to place it. AS FOR CONTAINERS, you can rotate parts the way you want with wasd + qe and r to change anchor point. -04- TO PUT it back in, MAINTAIN G TO GRAB THE PART, THEN Drag and drop it back to inventory GUI. Wernher von Kerman s TIPS ANY Kerbal CAN MOVE PARTS, BUT HAS A WEIGHT LIMITATION (ONE TONNE FOR NOW). YOU CAN MOVE HEAVIER PARTS WITH MULTIPLE Kerbals IN RANGE (ONE MORE TONNE FOR EACH KERBAL). YOU CAN T MOVE PARTS WITH OTHER PARTS ATTACHED TO THEM. CONTAINERS CAN BE OPEN EVEN IF THEY ARE ATTACHED ON A MOUNT. WASD + QE to rotate, SPACE TO RESET ORIENTATION, R TO CHANGE ANCHOR POINT, ESC TO CANCEL. CHANGING ANCHOR POINT CAN BE REALLY USEFUL TO PLACE PARTS AS GIRDERS OR STRUCTURAL PANELS. 07

05 EVA USABLE ITEMS AND TOOLS KIS adds different EVA usable items. Some of them are used to showcase the possibility of the mod. Other items such as wrench or electric screwdriver are needed to attach parts. items have a green number on the top left corner in THE KERBONAUT s inventory. Type this number on your keyboard to equip/unequip OR PLACE this item. Once an item is equipped you can use it by pressing X key. (CHECK PART ATTACHEMENT PAGE). -04- You CAN ALsO right click on them in the inventory to open a dedicated action menu for various uses. Wernher von Kerman s TIPS Multiple items can be equipped, however two items can t be equipped in the same place (for example you can t have two items in the right hand). ONLY RIGHT HAND ITEMS CAN BE USED WITH THE X KEY. EVA PROPELLANT TANK ONLY USES THE INVENTORY ACTION MENU. 08

06 PARTS ATTACHMENT AND DETACHMENT To attach parts, your kerbal need to equip specific tools as wrench or electrical screwdriver (these tools are only usable by an engineer). When you are in place mode, press and hold H to attach a part to surfaces. YOU CAN ATTACH PART USING THE NODES BY CHANGING THE ATTACH NODE ( R KEY). -04- To detach parts only, press and hold the H key with an equipped tool. Alternatively, you can detach and grab with the grab key G. Wernher von Kerman s TIPS change THE ATTACH NODE WITH R KEY to help you position the parts the way you want. change THE ATTACH NODE to TO USE STACK NODE ALIGNMENT. Planet surfaces are not allowed AS attachement SURFACEs FOR MOST OF THE PARTS. WRENCHes CAN t ATTACH PART USING NODE SNAPPING. Explosives and ground base can be attached and detached without any tool. Detaching a part will decouple the part from the parent part only (it will not detach children). Root part can t be detached directly as it doesn t have any parent, however detaching his child(ren) will do the trick. 09

07 CARRIABLE CONTAINERS & INLINE CONTAINERS TO CARRY A CONTAINER ON A KERBAL S BACK JUST DRAG AND DROP IT IN HIS INVENTORY. TO DROP IT, DRAG AND DROP IT ON ANY SURFACE OR MOUNT. YOU CAN ALSO RIGHT CLICK ON THE CONTAINER IN THE INVENTORY AND USE THE ACTION MENU. INLINE CONTAINERS CAN BE OPEN FROM EVA BUT ALSO IVA. -04- THEY CAN STORE MANY PART OR LARGE PART EVEN SMALLER CONTAINER BUT THEY ARE HEAVIER AND CAN T BE MOUNTED. KERBALs CAN T RUN WITH A CONTAINER ON HIS BACK. Wernher von Kerman s TIPS dropping a container with the INVENTORY ACTION MENU CAN BE very USEFUL IN space. 10

SHORTCUT LIST Grabbing / inventory G (hold) X TAB 1 to 8 H Enable grab/pose mode Use equipped right hand item Open/close EVA inventory EVA inventory item shortcut Enable attach/detach mode Drop / attach mode Mouse left R WASD /EQ SHIFT + WASD/EQ ESC or ENTER Drop/Attach Change anchor node Rotate part by 15 increment Rotate part by 1 increment Cancel drop/attach mode Editor (VAB/SPH) while changing quantity in context menu : SHIFT (hold) CTRL (hold) Change stack increment to 10 Change stack increment to 100 SETTINGS.CFG AND KAS COMPATIBILITY You can find a settings.cfg file in the KIS root folder. With many editable parameter EVA inventory max volume, or grabbing distance. The mod is still under ballancing so if you think some parameters are over/under powered, don t hesitate to set them the way you think is more enjoyable. IMPORTANT POINT! KIS is fully compatible with Kerbal attachement System (KAS) mod. You can play with both mods installed. So now you know everything about how to play with KIS, HAVE FUN! 11

Support us Support & help our mods development by making a donation to give us moar boosters! (But you can also mail us just to say hi!) As two 100% pure KSP fans, making mods for KSP IS AWESOME! and the greatest things about it is to improve the game experience but also learn things as... C# Code, 3D models & textures, game design, community feed back, mod improvement & Creation of Fun! Pretty cool heh? But THE greatest thing above all is KSP community. Seriously guys... you are EVEN MORE AWESOME! After hours of work, we have now something we are proud to share with you and we really hope you will enjoy it! Of course, we still need hard work to improve our mods and we have many other ideas as... CRAFTING, METAL ORE EXPLOITATION OR EXTRAPLANETARY BUILDING... So, if you enjoyed our work or want to support and help us with a donation, here s a yellow button : (Oh and, by the way, if you stop by Nantes (France), let us know, we ll have a beer together) Ok guys, first round s on me! ;) Donate with.. TM PayPal (donations are 100% optional) Kerbal Systems Team (Kospy & Winn75)