How To Understand Internet Addiction In The Netherlands



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Internet addiction in the Netherlands a brief overview BELSPO Brussels March 19, 2012

The colleagues Tim Schoenmakers Tony van Rooij

IVO research on internet addiction Some publications: Meerkerk, G., Laluan, A. M. E., & Van den Eijnden, R. J. J. M. (2003). Internetverslaving: hoax of serieuze bedreiging voor de geestelijke volksgezondheid? [Internet addiction: hoax or serious threat for public mental health?] (Vol. 30). Rotterdam: IVO. Meerkerk, G. J., Van den Eijnden, R. J. J. M., & Garretsen, H. F. L. (2006). Predicting Compulsive Internet Use: It's All about Sex! CyberPsychology & Behavior, 9(1), 95-103. Meerkerk, G. J. (2007). Pwned by the internet, Explorative research into the causes and consequences of compulsive internet use. Thesis. Erasmus University Rotterdam, Rotterdam. Van den Eijnden, R. J. J. M., Meerkerk, G. J., Vermulst, A. A., Spijkerman, R., & Engels, R. C. M. E. (2008). Online communication, compulsive internet use, and psychosocial well-being among adolescents: A longitudinal study. Developmental Psychology, 44(3), 655-665. Meerkerk, G. J., Van den Eijnden, R. J. J. M., Vermulst, A. A., & Garretsen, H. F. L. (2009). The Compulsive Internet Use Scale (CIUS): Some Psychometric Properties. Cyberpsychology & behavior, 12(1), 1-6. Meerkerk, G. J., Van den Eijnden, R. J. J. M., Franken, I. H. A., & Garretsen, H. F. L. (2010). Is compulsive internet use related to sensitivity to reward and punishment, and impulsivity? Computers in Human Behavior, 26(4), 729-735. Van Rooij, A. J., Meerkerk, G.-J., Schoenmakers, T. M., Griffiths, M., & van de Mheen, D. (2010). Video game addiction and social responsibility. Addiction Research & Theory, 18(5), 489-493. Van Rooij, A., Zinn, M., Schoenmakers, T., & Van de Mheen, D. (2010). Treating Internet Addiction With Cognitive- Behavioral Therapy: A Thematic Analysis of the Experiences of Therapists. International Journal of Mental Health and Addiction, 1-14. Van Rooij, A. J., Schoenmakers, T. M., Vermulst, A. A., Van den Eijnden, R. J. J. M., & Van de Mheen, D. (2010). Online video game addiction: identification of addicted adolescent gamers. Addiction, 106(1), 205-212. Van den Heuvel, A., van den Eijnden, R. J. J. M., van Rooij, A. J., & van de Mheen, D. (2012). Meeting online contacts in real life among adolescents: The predictive role of psychosocial wellbeing and internet-specific parenting. Computers in Human Behavior, 28(2), 465-472.

IVO research on internet addiction Some projects Thesis Meerkerk (Meerkerk, G. J. (2007). Pwned by the internet, Explorative research into the causes and consequences of compulsive internet use. Thesis. Erasmus University Rotterdam, Rotterdam.) Thesis van Rooij (van Rooij, A.J. (2011). Online Video Game Addiction: Exploring a New Phenomenon. Thesis. Erasmus University Rotterdam, Rotterdam.) Monitor Internet and Youth

IVO research on internet addiction Focus on Internet addiction in general (Meerkerk) Online video games (van Rooij) Online pornography (Meerkerk) Social media?

Some findings Internet addiction? Internet dependence Pathological internet use Problematic internet use Compulsive internet use Similarities with Substance dependence Impulse control disorder Obsessive compulsive disorder

Some findings Characteristics (criteria?) Loss of control: Longer than intended Quitting attempts without success Relapse Preoccupation: Salience Immersion Neglecting other pursuits Mood modification (coping) Conflict Monomania Withdrawal symptoms Tolerance

Some findings Compulsive Internet Use Scale (CIUS) Based on DSM criteria for substance abuse DSM criteria pathological gambling Criteria for behavioral addiction as described by Griffiths Interviews with self-declared internet addicts Items tap on loss of control preoccupation withdrawal symptoms coping / mood modification conflict Tested in various populations: High reliability: Cronbach s alpha 0.90 Factorial invariance across time, gender, age, heavy versus non-heavy internet use

Some findings Compulsive Internet Use Scale (CIUS) How often do you find it difficult to stop using the internet when you are online? do you continue to use the internet despite your intention to stop? do others say you should use the internet less? do you prefer to use the internet instead of spending time with others? are you short of sleep because of the internet? do you think about the internet, even when not online? do you look forward to your next internet session? do you think you should use the internet less often? have you unsuccessfully tried to spend less time on the internet? do you rush through your (home) work in order to go on the internet? do you neglect your daily obligations because you prefer to go on the internet? do you go on the internet when you are feeling down? do you use the internet to escape from your sorrows or get relief from negative feelings? do you feel restless, frustrated or irritated when you cannot use the internet?

Some findings Compulsive Internet Use is related to Psychosocial wellbeing Loneliness (+) Self-esteem (-) Depressive symptoms (+) Personality factors Emotional stability (-) Impulsivity (delay discounting) (+) Social anxiety

Some findings Main applications related to CIU Online games, mmorpg's Online pornography "It's all about sex! Social media: profile sites (e.g. Facebook)

Attractiveness of internet What makes the internet so attractive? Diversity Availability, Simplicity / ease, Abundance, Affordability Continuity, Repeatability (escaping in a virtual world mood modification, coping) Anonymity ( inhibition) Instant availability of rewarding stimuli

Attractiveness of online games Character Growth (level 1-70) Social interaction: building / maintenance of social contacts (Peer Pressure) Status, prestige Learning skills Competition Control Escape in virtual world (coping) Note: increasing investment!

Consequences CIU Sleep deprivation, poor diet, low physical activity Psychosocial well-being Impairment in social functioning (offline) Impairment in school and work productivity Social isolation and stagnation in development

Prevalences 1% Dutch adult population (Meerkerk 2009) 3,2% adolescents (Van Rooij 2008) 5,4% adolescent gamers (Van Rooij 2008) 1,5% game addicts (Lemmens 2009) Various international studies: <1% 10-20-30% Method Population

Pornography

Online pornography addiction Study De opwinding voorbij (Beyond arousal) (Meerkerk et al., 2011) Research questions: 1. Who does how often what; what is normal? 2. Porno addiction: prevalence and characteristics

Online pornography addiction Methods Interviews with therapists online questionnaire February 2011 N = 1951 (Response 73%) & age 18 to 89 year Mean 54,5 year (s.d. 14,7) Anonym Online-Erotica

Results online questionnaire porn use How often do you spend time on online erotica? 1-2 x/week: 18% 2% 3-5 x/week: 7% ±0%

Results online questionnaire porn use Popular are video's, photo's and stories ( ) www.youporn.com and Google 2% paid Interactive porn (chat, webcam) not so popular >> Relatively little difference by age Singles > having a partner Men between 18-54 years with no relationship: 40% 1-2 x/week of whom 20% 3-5 x/week 20

Results online questionnaire porn addiction Subjective experience "Do you consider yourself addicted to online erotica?" : 8% 'a little' 1% 'fairly' 0% 'very much' 21

Results online questionnaire porn addiction Results CIUS E.g. How often are you short of sleep because of online erotica? never rarely sometimes often very often Very low values : 59%: 1 Max. 3.2 1% 3

Results online questionnaire Results in pornography addiction Prevalence 1% Especially single men Less satisfied with relationship and sex life More active sex life, more sexual partners and more often masturbate Higher depression Higher impulsivity More sensitive to punishment (BIS) Less sensitive to reward (BAS)

Treatment Cognitive behavioral therapy Time management Relapse prevention: recognizing triggers alternative coping strategies pursuits Lifestyle Training

Conclusions Internet addictions (online gaming, pornography etc.) are to be taken seriously Prevalence rather low Dutch addiction care organizations can offer an effective therapy Awareness needed of doctors, social workers, psychologists, prevention and addiction care workers, policy makers, parents, schools Responsibility of the gaming industry?

General remarks Goal of the Belgian study: Nature Severity problems related to internet or computer use Extent Formulating advice for addiction care organizations (including prevention) Characteristics of the target group ( internet addicts ) Psychosocial wellbeing variables Personality measures Applications triggering risky use Prevalence: cut off point