ESSENTIAL FACTS ABOUT THE CANADIAN VIDEO GAME INDUSTRY



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Transcription:

2015 ESSENTIAL FACTS ABOUT THE CANADIAN VIDEO 1

CONTENTS Canada s Video Game Industry Size 4 Employment 5 Recruitment and Skills 6-7 Output 8-9 Geography Quebec 11 British Columbia 12 Ontario 13 CANADA S VIDEO GAME Demographics 14 ESRB Ratings 16 IARC 17 About ESAC 18 ESAC Members 19 INDUSTRY The information in Essential Facts 2015 contains original information from: Canada s Video Game Industry in 2015 prepared for ESAC by Nordicity. The report gathered quantitative and qualitative data from 123 video game companies in Canada for 2014. Understanding the Canadian Gamer 2014 prepared for ESAC by NPD Group Canada. The survey gathered data from 3,359 adults and 526 tees (13-17) between April 24 and May 19, 2014. The margin of error associated with the total sample is + or 2, 19 times out of 20. 2 3

CANADA S VIDEO SIZE CANADA S VIDEO EMPLOYMENT 30 472 ACTIVE STUDIOS IN CANADA 143 SINCE 2013 $3.0 BILLION ANNUALLY ADDED BY THE INDUSTRY TO CANADA S GDP EACH YEAR 31% SINCE 2013 20,400 DIRECTLY EMPLOYED 24% SINCE 2013 36,500 $71,300 31 YRS EMPLOYMENT (FTES) GENERATED WITHIN THE CANADIAN ECONOMY AVERAGE SALARY OF FULL TIME WORKERS MOST OF THE EMPLOYMENT IS IN LARGE FIRMS 100% 80% 60% 40% 20% 0% 24+ 0.5% 0.3% 10% 9% AVERAGE AGE OF EMPLOYEES That s 10 years younger than the average Canadian worker. 89% 91% MICRO - 183 STANDARD - 265 LARGE - 24 4 2015 2013 # Of Companies 5

CANADA S VIDEO 72% TOTAL NEW HIRES RECRUITED LOCALLY RECRUITMENT AND SKILLS 19% NEW HIRES FROM OTHER PARTS OF CANADA SKILLS MOST LACKING IN THE CURRENT TALENT POOL: 9% NEW HIRES RECRUITED FROM ABROAD 13% ANTICIPATED RECRUITMENT IN THE NEXT 12-24 MONTHS: Programming Data analysis Artist and animation Game design Share of the current video game industry workforce hired as Temporary Foreign Workers 1/3 go on to become permanent residents 835 Individuals in technical jobs at intermediate and senior level 542 Employees for intermediate and senior creative positions 7

CANADA S VIDEO OUTPUT 65% PROJECTS FOR MOBILE DEVICES DAY $500K AVERAGE BUDGET 190 DAYS COMPANIES IN CANADA COMPLETED: PERCENTAGE OF COMPANIES WORKING ON: 10 PEOPLE 1,280 41% 1,445 Projects in 2014 Increase from 2013 Product updates made across all platforms 60% 35% 34% 33% 31% Action & Adventure Puzzle Family-Oriented Strategy Role- Playing Games 13% PROJECTS FOR CONSOLES 84% overall industry project expenditure DAY $17M AVERAGE BUDGET 485 DAYS 45-65 PEOPLE REVENUES CONSOLE 35% of revenues 32% since 2013 MOBILE 31% of revenues 20% since 2013 PC/MAC 25% of revenues 3% since 2013 87% Overall video game revenues come from: 90% Action & Adventure Family- Oriented Shooter games Industry revenues from export sales 8 9 59% 14% 14%

QUEBEC 139 COMPANIES 29.4% of Companies: 29.4% 57 Micro 0.2% employment 68 Standard 3.6% employment 14 Large 96% employment 10,850 53 19 Full-Time Employees 53% all direct employment 19% Increase since 2013 CANADA S VIDEO $1.14 BILLION $66,200/YEAR in annual expenditures average salary for full-time employees GEOGRAPHY 10 11

BRITISH COLUMBIA ONTARIO 128 COMPANIES 108 COMPANIES 27.1% of Companies: 22.9% of Companies: 27.1% 43 Micro 2.9% employment 22.9% 41 Micro 5.2% employment 81 Standard 48% employment 64 Standard 63% employment 4 Large 49% employment 3 Large 32% employment 5,500 27 6 Full-Time Employees 27% Overall Industry employment 6% Increase since 2013 2,500 12 19 Full-Time Employees 12% Overall Industry employment 26% Increase since 2013 $576 MILLION $84,400/YEAR in annual expenditures average salary for full-time employees $265 MILLION 50 in annual expenditures 50% Increase since 2013 $70,100/YEAR average salary for full-time employees 12 13

CANADA S VIDEO D E M O G R A P H I C 19 MILLION 54 54% 33 YRS 52% MALE 14 CANADIANS ARE GAMERS OF THE CANADIAN POPULATION AVERAGE AGE OF CANADIAN GAMER 48% FEMALE

ESRB RATINGS IARC Rating Categories Content Descriptors Interactive Elements Shares Info Shares Location Users Interact Digital Purchases Unrestricted Internet 93% CANADIAN The Entertainment Software Rating Board (ESRB) is the non-profit, self regulatory body that assigns ratings for video games and apps so consumers, especially parents, can make informed choices about the ones they deem suitable for their children and family. ESRB ratings have three parts: Rating Categories suggest age appropriateness Content Descriptors indicate content that may have triggered a particular rating and/or may be of interest or concern Interactive Elements inform about interactive aspects of a product, including the users ability to interact, the sharing of users location with others, if personal information may be shared with third parties, if in-app purchases of digital goods are completed, and/or if unrestricted internet access is provided. ADULT GAMERS AGREE THAT THE ESRB RATING SYSTEM IS VERY USEFUL TO HELP PARENTS BUY & RENT AGE- APPROPRIATE GAMES FOR THEIR CHILDREN Administered by many of the world s game rating authorities, the International Age Rating Coalition (IARC) provides a globally streamlined age classification process for digitally delivered games and mobile apps, helping to ensure the consistent cross-platform accessibility of established, trusted age ratings by today s digital consumers. The initial five rating authority participants, which collectively represent regions serving approximately 1.5 billion people, include: Classificação Indicativa (ClassInd) Brazil Classification Board Australia Entertainment Software Rating Board (ESRB) North America Pan European Game Information (PEGI) Europe Unterhaltungssoftware Selbstkontrolle (USK) Germany IARC expects to add more rating authorities in the future and assigns generic IARC ratings in territories without a participating rating authority. This represents the first time international ratings organizations have joined forces to agree on a unified process enabling developers to simultaneously obtain appropriate age ratings from various territories throughout the world while preserving their nuanced local standards. Each participating rating authority monitors to ensure accurate ratings and the system enables the prompt correction of ratings when necessary. 16 17

ESAC ESAC MEMBERS About ESAC The Entertainment Software Association of Canada (ESAC) is the voice of the Canadian video game idustry. It works on behalf of its members to ensure the legal and regulatory environment is favourable for the long-term development of Canada s video game industry. 18 19

20 THEESA.CA