CSSE 372 Software Project Management: Managing Agile Projects

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CSSE 372 Software Project Management: Managing Agile Projects Shawn Bohner Office: Moench Room F212 Phone: (812) 877-8685 Email: bohner@rose-hulman.edu

XKCD Reference

Learning Outcomes: Plan Create a plan for an intermediate size software project & manage to the plan as project evolves. n n n n Examine Agile Principles and Practices Discuss Agile Planning Outline Agile Project Landscape Introduce Some Agile Methods (verb)

What makes Agile Different? n What would you do different if you knew that your customer could afford only one week of software development? Smaller bites, less overhead, less risk, more VALUE n So, what does the customer value? Design Documents? Rigorously defined requirements? Nope they NEED a Working System - SOON! How can we get that to them early and often? Q1

Understanding Agile Need to respond to constant changes Claimed fundamental reason for a new paradigm (actually response to process bloat) Defines the set of most important beliefs of what is truly important Agile Values Agile Principles Agile Practices Defines a set ways to meet the values Defines in detail how this is implemented in practice Source: Ahmed Sidky Q2

Agile Principles (1 of 3) n Key priority: satisfy customer through early and continuous delivery of valuable software n Welcome changing requirements, even late in development n Deliver working software frequently, from 2 weeks to 2 months Prefer shorter timescale n Business people and developers must work together daily throughout the project Q3

Agile Principles (2 of 3) n Build projects around motivated individuals Give them the environment and support their needs, and trust them to get the job done n Most efficient/effective method of conveying information to/within a team is face-to-face n Working software is the primary measure of progress n Continuous attention to technical excellence and good design enhances agility Q4

Agile Principles (3 of 3) n Agile processes promote sustainable development maintain pace indefinitely n Simplicity, the art of maximizing the amount of work not done, is essential n Best architectures, requirements, and designs emerge from self-organizing teams n Team reflects on effectiveness, then tunes and adjusts its behavior accordingly (regularly)

Exercise: What are the key elements of Agile Projects? n Let s do a quick competition n Break up into groups n In two minutes, identify as many elements of Agile Projects as you can and write them on the board

Agile Planning (Release and Iteration Planning) Backlog Feature 1 Feature 2 Feature 3 Feature 4 Feature 5 Feature 6 Feature 7 Feature Release A Feature 1, Feature 2, Feature 3a Release Backlog Iteration 1 Iteration 2 Iteration 3 Story A Story B Story C Story D Story Story A Story B Story C Story D Story E Story F Story G Always have a plan, but Elaborate at the last responsible moment! Source: Ahmed Sidky Q5

Agile Landscape: Agile Management Frameworks n Agile Project Management Jim Highsmith, Sanjiv Augustine n Agile Management David Anderson n extreme Project Management Rob Thomsett, Doug DeCarlo

Agile Project Management Framework Envision Speculate Explore Vision Release Plan Adapt Completed Features Feature List Final Product Close

Agile Landscape: Methodologies (1 of 2) n Evolutionary Spiral [Boehm 1988] n Rapid Application Development (RAD) [Martin 1991] n dx or AUP (Agile UP or Agile Modeling) [Ambler 2002] n Operational Prototyping [Davis 1988] n Pragmatic Programming [Martin 2000] n Lean Software Development [Charette 1996, Poppendieck 2003]

Agile Landscape: Methodologies (2 of 2) n Adaptive Software Development (ASD) [Highsmith 1999] n extreme Programming Kent Beck, Ward Cunningham, Ron Jeffries n Feature Driven Development Jeff DeLuca n Crystal Methods Alistair Cockburn n Scrum Ken Schwaber and Jeff Sutherland

Agile Management according to Dilbert

Adaptive Software Development (ASD) n Mission-driven planning n Component-based n Uses time-boxing n Explicit risks consideration n Emphasizes collaboration for requirements gathering n Emphasizes learning throughout the process Q6

Adaptive Software Development adaptive cycle planning uses mission statement project constraints basic requirements time-boxed release plan Requirements gathering JAD mini-specs Release software increment adjustments for subsequent cycles components implemented/tested focus groups for feedback formal technical reviews postmortems

Adaptive Life Cycle Model Proceeds from iteration to iteration based on limited specification of solution n Each iteration learns from the proceeding ones and redirects the next iteration in an attempt to converge on an acceptable solution n Client decides if iteration may release a partial solution n Scope sets boundaries & high-level project parameters n Plan Phase uses tools, templates, and processes for the coming cycle functionality n Launch Phase - Same as Iterative Model Establish sub-teams to work on concurrent swim lanes Q7

Adaptive Strengths and Limitations n Strengths Avoids wasted time on non-value added work n Does not waste time planning uncertainty n Manages issues processing scope change requests Endeavors to maximize project value within time and cost constraints n Limitations Considerable management overhead and involvement Must have meaningful client involvement Cannot identify exactly what will be delivered at the end of the project Q8

Dynamic Systems Development Method (DSDM) Pre-project Feasibility Study Business Study Post-project Agree Plan Implement Create Functional Prototype Functional Model Iteration (x3) Identify Functional Prototype Review Business Implementation Train Users Review Prototype User Approval & Guidelines Agree Plan Identify Design Prototypes Design & Build Iteration (x3) Create Design Prototype Review Design Prototype 1995-2001 DSDM Consortium Q8

DSDM s Guiding Principles n Active user involvement is imperative n Teams must be empowered to make decisions n The focus is on frequent delivery of products n Fitness for business purpose is the essential criterion for acceptance of deliverables n Iterative/incremental development is needed to converge on an accurate solution n All changes during development are reversible n Requirements are baselined at a high level n Testing is integrated throughout the life-cycle

Homework and Reading Reminders n Read Agile Book Chapter 4 (referencing back to Chapter 3 for any details) n Final Project SW Proj. Mgt. Plan (SPMP) Completed by team Due by 11:55pm, Friday, November 2 nd, 2012. No late days review swap with another team