Stock Market Challenge Developing Skills, Enterprise and Financial Capability. Inter-schools Events Teacher s Guide



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Stock Market Challenge Developing Skills, Enterprise and Financial Capability Inter-schools Events Teacher s Guide 10 Lane Learning 2009

Stock Market Challenge Developing Skills, Enterprise and Financial Capability Inter-schools Events Teacher s Guide 2 Contents Introduction 3 1. Stock Market Challenge 4 1.1 How the game works 4 1.2 Skills and knowledge 4 2. Preparing students for Stock Market Challenge 5 2.1 Preparation materials 5 2.2 Playing the game 5 2.3 The atmosphere of the trading floor 6 2.4 The structure of the game 6 2.5 News and information 7 2.6 Share price information 7 2.7 Buying and selling shares 8 2.8 Buying and selling euros 8 2.9 Roles and team tactics 8 2.10 Summary of key points 9 3. Background on the trading companies & the euro 10 4. Event information 11 4.1 Schedule 11 4.2 Health & safety 11 4.3 Photography & parental permission 11

Stock Market Challenge Developing Skills, Enterprise and Financial Capability Inter-schools Events Teacher s Guide 3 Introduction Stock Market Challenge will give your students the opportunity to experience the excitement of dealing on a live stock market trading floor in competition with other local schools and colleges. To accompanying this teacher s guide there are demonstration materials available to help prepare your students for the activity. Following your registration we will be sending you specific venue information relating to the event you are attending. If you would like further information about any aspect of the event please contact the event organisers, 10 Lane Learning, by e-mail to mail@10lanelearning.com

Stock Market Challenge Developing Skills, Enterprise and Financial Capability Inter-schools Events Teacher s Guide 4 1. Stock Market Challenge 1.1 How the game works Stock Market Challenge is an opportunity for students to learn how to work as a team, make decisions under pressure, take calculated risks and experience the excitement of the trading floor! Teams of students, taking the role of stockbrokers, will buy and sell shares and foreign exchange on a live trading floor, just like brokers do on trading floors and on-line all over the world every day. Through role-playing in a workplace simulation, students experience many aspects of business life during the activity: buying and selling; financial management; banking and accountancy; analysing news reports; and learning how companies communicate through the media. The experience helps young people prepare for and learn about the world of work, thereby supporting the business community in its need to create a worldclass competitive workforce. As well as learning about business and finance, the activity also helps students develop enterprise capability. It provides opportunities to handle uncertainty and respond positively to change, to create and implement ideas, and to make, and act upon, risk/reward assessments. 1.2 Skills and knowledge Enterprise education, work-related learning and key skills development are integral parts of the curriculum in the UK. Stock Market Challenge offers participating schools and colleges the opportunity to improve their students key skills and develop their enterprise and financial capability. Teamwork & communication There are five roles in the game, each with its own area of responsibility. Learning how to work together and communicate effectively is a vital part of the activity. Risk management Stock Market Challenge demands both risk assessment and risk management skills as teams have to consider and act on investment opportunities. Financial capability & investment management Success in the activity depends on the ability to manage a portfolio of shares and understand the effect company decisions and economic fluctuations have on share prices. Information analysis Stock Market Challenge demands the ability to analyse information quickly and accurately. It also gives students an insight into the way business news is reported in the media. Attitudes Students will develop self-reliance, openmindedness, pragmatism, an interest in business affairs, and an awareness of the importance of business to society. Qualities Students will be required to show adaptability, perseverance, determination, flexibility, improvisation, confidence, initiative and self-confidence. Citizenship & personal finance Students learn how the economy functions, including the role of financial services and business in general, and how these relate to their own future personal finance decisions.

Stock Market Challenge Developing Skills, Enterprise and Financial Capability Inter-schools Events Teacher s Guide 5 2. Preparing students for Stock Market Challenge Stock Market Challenge is very simple to understand and play. Based on feedback from teachers at other events, your students should require no more than 1 or 2 hours preparation time. On the day of the event, the organisers will run through the rules briefly before trading starts and guide students through the game with a running commentary, though this is no substitute for classroom preparation. In order for students to get the most out of the event, we recommend that teachers spend some time beforehand working through the preparation materials with them, to familiarise them with the rules and the major elements of the game. 2.1 Preparation materials The teacher s guide and the demonstration materials available are designed to help the organising teachers in each school introduce the game to their students. The materials include samples of all the elements used in the game so that students can familiarise themselves with them in advance. 1. A TV news bulletin. 2. The first radio news bulletin of the game. 3. The Market Screen. 4. Monday s newspaper. 5. Stock Market Challenge showreel. 6. Risk assessment. If you have any questions about the preparation materials please contact the event organisers, 10 Lane Learning, on 01225 484721 or by e-mail to mail@10lanelearning.com 2.2 Playing the game The aim of Stock Market Challenge is to maximise the value of investments in shares and euros during a virtual Monday to Friday of trading, with each of the five days lasting around 20 minutes. The whole game lasts around 1¾ hours. The winning team is the one with the highest-valued portfolio at the close of trading on the final day. Each team begins the game with a portfolio of shares and euros. Trading is in nine companies and the euro. Buying and selling takes place around the trading pit at prices quoted on screens around the room. Each team is made up of five players, each of whom has a role to perform (see 2.9): Finance Manager, Investment Analyst, Media Analyst, Floor Trader (Buyer) and Floor Trader (Seller).

Stock Market Challenge Developing Skills, Enterprise and Financial Capability Inter-schools Events Teacher s Guide 6 2. Preparing students for Stock Market Challenge (cont.) Share prices and the euros exchange rate (see 2.6 to 2.8) are affected by information in the daily newspaper, on radio and TV news bulletins, and in newsflashes. The newspaper is distributed at the beginning of each day. TV and radio news bulletins are broadcast twice a day on the screens around the room and occasional newsflashes also appear on screen. 2.3 The atmosphere of the trading floor Students should be encouraged to get out of their seats and circulate around the room, checking prices, listening closely to the news bulletins, observing what investments other teams are making, and getting a feel for how the market is developing. 2.4 The structure of the game Each of the five trading days follows a similar pattern of news reports, news flashes and price changes. To ensure students are fully prepared, the Inter-schools Events page of the Stock Market Challenge website contains all the materials they need to familiarise themselves with the game, including the first TV and radio news bulletins, are available via this web page. The structure of the game is as below (using Monday morning as an example): Stock Market Challenge tries to recreate as closely as possible the experience of a trading floor, so at times the atmosphere can be noisy and chaotic. This is all part of the experience of the game and is designed to make it more enjoyable. The trading pit is where all the buying and selling takes place. It is situated at one side of the room with the dealing area sectioned off by tables. Inside this area will be the pit traders, who will buy and sell to and from the teams throughout the game. Stock Market Challenge is designed to progress quickly. If teams are organised, with each member aware of their role, they will quickly pick up the game s pace and find they have ample time to make trading decisions and complete their transactions. GAME ACTION Monday s newspaper is delivered to each team before the day starts. 8:00 Trading floor opens. Opening prices displayed on screen. 8:40 Price change. 9:20 Price change. Newsflash: Anatomy accuses Sago of industrial espionage. 10:00 Price change. TV news bulletin. 10:40 Price change. Newsflash: Go-Easy criticised for selling non-existent cheap fares. 11:20 Price change. Radio news bulletin. 12:00 Price change.

Stock Market Challenge Developing Skills, Enterprise and Financial Capability Inter-schools Events Teacher s Guide 7 2. Preparing students for Stock Market Challenge (cont.) 2.5 News and information Throughout the game, teams receive information about the companies and euro s performance from TV bulletins, radio bulletins, a daily newspaper and occasional newsflashes. This information can be either good or bad and can have a direct effect on share prices and the euro exchange rate. 2.6 Share price information The layout of the price information on screen for each company is shown on the table below. The important data to track during the game is the Current price. All the other information is there to help teams plan ahead or calculate gains or losses made. There are several price changes during each day of trading. When a company s price goes up or down, the arrow indicator in the second column from the left changes direction accordingly. A red arrow indicates a fall, a green arrow a rise. It is important that students pay attention to the news bulletins and read the newspapers in order to build up a picture of a particular company. Pens and pads will be provided for each team to make notes. COMPANY MOVEMENT CURRENT PREVIOUS +/-% HIGH LOW Clink 600 700-14% 800 400

Stock Market Challenge Developing Skills, Enterprise and Financial Capability Inter-schools Events Teacher s Guide 8 2. Preparing students for Stock Market Challenge (cont.) 2.7 Buying and selling shares Dealing in shares is very simple. Share prices are quoted, bought and sold in certificates of 1,000. Each share certificate represents 1,000 shares and this is the price quoted on screen in the Current column. When teams want to buy shares they should approach one of the traders at the trading pit and place their order. They will be given share certificates to the value of their cash. When they want to sell shares, the process is reversed. 2.8 Buying and selling euros Trading in the euro is different because it is bought and sold at an exchange rate rather than a price. The rate can go up or down throughout the game. The euro trades at its sterling exchange rate. When euros are bought the trader will multiply the amount of sterling (e.g. 1,000) by the exchange rate (e.g. 1.6) and give this to the buyer in euros (in this case, 1,600). When teams buy euros they receive a bill of exchange which can be converted back into sterling at any time. It is not possible to buy shares with euros, only with sterling. When teams sell euros, they are given pounds in return for their bill of exchange. The trader will divide the amount of euros written on the bill ( 1,600 in the above example) by the new exchange rate (e.g. 1.4) and give the team cash in return ( 1,142). Because the smallest sterling denomination in the game is 100, this will be rounded up to the nearest 100 (i.e. 1,200). It is important to be aware that if the euro exchange rate goes up (e.g. from 1.6 euros to the pound to 1.7) this means the euro is getting weaker and is worth fewer pounds. If the rate goes down (e.g. from 1.5 to 1.4) this means the euro is getting stronger and is worth more pounds. 2.9 Roles and team tactics Each team will be made up of students with different skills. They should occupy the role that suits them best to maximise the performance and efficiency of their team. There are five roles in the game, each with its own area of responsibility, though students are free to involve themselves in each other s roles if they find it makes their team more efficient. Each student will wear a role badge during the game. The Finance Manager has overall responsibility for managing the team s money. He or she should make sure the team is not holding on to too much cash, when the money could be better invested in the market instead. The Investment Analyst manages the team s portfolio as a whole and works out its developing strategy. He or she should

Stock Market Challenge Developing Skills, Enterprise and Financial Capability Inter-schools Events Teacher s Guide 9 2. Preparing students for Stock Market Challenge (cont.) keep a note of the price shares were bought for and advise the Floor Traders on what and when to buy and sell. The Media Analyst reads and listens to the news bulletins and informs the rest of the team how this information may affect prices. He or she should also keep an eye on newsflashes which appear on screen. The Floor Trader (Buyer) and Floor Trader (Seller) are the legs of the team. They move between their table and the trading pit, doing their team s buying and selling. They will work closely together to ensure their team is trading at the right price and at the right time. If teams decide to approach the game with an overall strategy, they should ensure it is flexible enough to be adapted as the game develops. The most important thing teams should remember is to buy and sell often. This is the key to success in the game. Cash doesn t go up in value during the game so teams shouldn t sit on a pile of money, no matter how large the pile appears to be! 2.10 Summary of key points > The aim of the game is to maximise the value of the portfolio as a whole. > The way to increase fund values is by buying and selling frequently. > Share prices are affected largely by information in the news. > Students are encouraged to get out of their seats and be active in the game. > Teams should ensure that if they come into the game with a strategy, it is flexible enough to be adapted to the changing market. > Each share certificate represents 1,000 shares and this is the on-screen price. > If the euro exchange rate goes up, it means it is getting weaker in relation to the pound and vice versa. > Make sure teams aren t holding too much money. It won t increase in value unless it is invested.

Stock Market Challenge Developing Skills, Enterprise and Financial Capability Inter-schools Events Teacher s Guide 10 3. Background on the trading companies and euro CLINK Internet-bank owned by Irish investment bank Delaney Dunn. Launched in 1999 it passed the one million customer mark last year. The company s main e-finance competitor is Yoke. Both are competing for the lucrative current account market. Its managing director is Mary Houlihan. Friday s Closing Share Price: 600 GO-EASY Formed by the recent merger of two budget airlines and now the leading discount air travel operator with 60% market share. The company s main rival is Irish airline Green Air. Go-Easy s Managing Director is Selima Devere. Friday s Closing Share Price: 500 HAPSTONS The UK s largest brewer following several aggressive mergers and acquisitions last year. Owns wine bar chain Susie s. Its legendary Slack Jack bitter has been voted the UK s best pint by the Campaign for Real Ale for the past 5 years. Managing director is Edwina Slack. Friday s Closing Share Price: 700 IMMEDIA Producers of independent feature films and commercial TV programmes. Though applauded for its highly-acclaimed feature films, the company has been criticised for driving UK broadcasting downmarket with US-style game shows and reality TV. Joint Managing Directors are Baz McGraw and Ed East. Friday s Closing Share Price: 500 INSANTO US-owned genetically modified foods and biotechnology company. Underwent major re-financing after merging with a UK biotech firm. No UK competitors in GM foods but several other biotech firms are vying for the potentially lucrative market in gene patents. Managing director is Eddie Langan. Friday s Closing Share Price: 500 ROMAN CARS Sports car manufacturer since the 1950s. According to managing director Dick Kelly, the company has been toughing it out ever since. Roman has survived several attempted muggings by its larger rivals over the last decade. Friday s Closing Share Price: 700 SAGO Console and board games manufacturer founded by Cedric Corcoran. Sales of the company s first game, the ever popular Plunkett, has bankrolled the business for decades. Strong links with the Far East. Managing director Juliet Corcoran is the founder s granddaughter. Friday s Closing Share Price: 500 SINVENTOL German pharmaceutical company. The market leader in over-the-counter flu and indigestion remedies. The company also sells combination HIV/AIDS drugs to the developing world. Its main competitor in the overseas market is French company Pharmal. Managing director is Graham Porter. Friday s Closing Share Price: 700 VELOCITA UK rail network management company. Bought back by the government following the disastrous reign of private company RailUK and now run as a public-private partnership. Its shareholders hope the government s new policy mantra, transport, transport, transport, translates into major investment. Managing director is flamboyant ex-eurostar chief, Frenchman Jean Vanier. Friday s Closing Share Price: 500 EURO There are now ten European countries using euros but the UK is still undecided about whether to join. The government says it will make a decision after the forthcoming referendum. The euro has benefited recently from a weaker dollar as the threat of a US recession has increased. Friday s Closing = Euro Rate 1.80

Stock Market Challenge Developing Skills, Enterprise and Financial Capability Inter-schools Events Teacher s Guide 11 4. Event Information 4.1 Schedule (Times may vary from event to event) 9.30 for 10.00 Students and teachers arrive 10.15 Introduction & explanation of rules 10.30 Stock Market Challenge starts 12.00 Lunch 12.30 Game re-starts 13.20 Game finishes 13.35 Winners announced & prize-giving 13.45 Departure 4.2 Health & safety There will be trained first aiders on site and the organisers will fully brief everyone on the fire and safety procedures at the beginning of the event. The event organisers hold public liability insurance cover for the event for any incident arising from use of the game of the game materials. The organisers will fully brief everyone on the fire and safety procedures at the beginning of the event. The audio-visual supplier, AV Evolution, holds liability insurance for all its technical equipment. A full, up-to-date risk assessment for the activity is available on the website. 4.3 Photography and parental permission Stock Market Challenge may be publicised to the press, radio and TV, who may attend the event to take photographs, or film or interview students. After the event the sponsor, education partner and 10 Lane Learning may wish to make photographs, such as that of the winning team, available to the media. They may also wish to use images from the event in promotional materials such as brochures, websites and newsletters. Please could you inform the education partner for the event in advance if there are any parents who have not given permission for their children to be photographed, filmed or interviewed for such purposes.