COS 318: Operating Systems. File Layout and Directories. Topics. File System Components. Steps to Open A File

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Topics COS 318: Operating Systems File Layout and Directories File system structure Disk allocation and i-nodes Directory and link implementations Physical layout for performance 2 File System Components Steps to Open A File Naming File and directory naming Local and remote operations File access Implement read/write and other functionalities Buffer cache Reduce client/server disk I/Os Disk allocation File layout Mapping files to disk blocks Management Tools for system administrators to manage file systems File naming File access Buffer cache Disk allocation Management Volume manager File name lookup and authenticate Copy the file descriptors into the in-memory structure, if it is not in yet Create an entry in the open file table (system wide) if there isn t one Create an entry in PCB Link up the structures Return a pointer to user File system info Open file pointer array Process control block Open file table (system-wide) File descriptors (Meta) File descriptors Directories File 3 4 1

File Read and Write Read 10 bytes from a file starting at byte 2? seek byte 2 fetch the block read 10 bytes Write 10 bytes to a file starting at byte 2? seek byte 2 fetch the block write 10 bytes in memory write out the block Disk Layout Boot block Super block File descriptors (i-node in Unix) File blocks Boot block Code to bootstrap the operating system Super-block defines a file system Size of the file system Size of the file descriptor area Free list pointer, or pointer to bitmap Location of the file descriptor of the root directory Other meta- such as permission and various times Kernel keeps in main memory, and is replicated on disk too File descriptors Each describes a file File blocks Data for the files, the largest portion on disk 5 6 Data Structures for Disk Allocation Contiguous Allocation The goal is to manage the allocation of a volume A file header for each file Disk blocks associated with each file A structure to represent free space on disk Bit map that uses 1 bit per block (sector) Linked list that chains free blocks together 11111111111111111000000000000000 00000111111110000000000111111111 11000001111000111100000000000000 Free link addr size link addr size 7 Request in advance for the size of the file Search bit map or linked list to locate a space File header First block in file Number of blocks Fast sequential access Easy random access External fragmentation (what if file C needs 3 blocks) Hard to grow files: may have to move (large) files on disk May need compaction File A File B File C 8 2

Linked Files (Alto) File Allocation Table (FAT) File header points to 1st block on disk A block points to the next Can grow files dynamically Free list is similar to a file No external fragmentation or need to move files Random access: horrible Even sequential access needs one seek per block Unreliable: losing a block means losing the rest File header null 9 Approach foo 217 Table of next pointers, indexed by block Instead of pointer stored with block 0 Directory entry points to 1st block of file No need to traverse list to find a block 217 619 Cache FAT table and traverse in memory FAT table takes lots of space for large disk 399 EOF Hard to fit in memory; so may need seeks Pointers for all files on whole disk are interspersed in FAT table 619 399 Need full table in memory, even for one file Solution: indexed files Keep block lists for different files together, and in different parts of disk FAT 10 Single-Level Indexed Files DEMOS (Cray-1) A user declares max size Idea A file header holds an array of pointers to point to disk blocks Can grow up to a limit Random access is fast File header Disk blocks Using contiguous allocation Allow non-contiguous Approach 10 (base,size) pointers Indirect for big files (base,size) (base,size) Clumsy to grow beyond the limit Still lots of seeks 11 12 3

Multi-Level Indexed Files (Unix) What s in Original Unix i-node? 13 Pointers in a header 10 direct pointers 11: 1-level indirect 12: 2-level indirect 13: 3-level indirect & Cons In favor of small files Can grow Limit is 16G and lots of seek 1 2 11 12 13 13 Mode: file type, protection bits, setuid, setgid bits Link count: number of directory entries pointing to this Uid: uid of the file owner Gid: gid of the file owner File size Times (access, modify, change) No filename?? 10 pointers to blocks Single indirect pointer Double indirect pointer Triple indirect pointer 14 Extents Naming Instead of using a fixsized block, use a number of blocks XFS uses 8Kbyte block Max extent size is 2M blocks Index nodes need to have Block offset Length Starting block Is this approach better than the Unix i-node approach? Block offset length Starting block Text name Need to map it to index Index (i-node number) Ask users to specify i-node number Icon Need to map it to index or map it to text then to index 15 16 4

Directory Organization Examples Flat (CP/M) All files are in one directory Hierarchical (Unix) /u/cos318/foo Directory is stored in a file containing (name, i-node) pairs The name can be either a file or a directory Hierarchical (Windows) C:\windows\temp\foo Use the extension to indicate whether the entry is a directory Mapping File Names to i-nodes Create/delete Create/delete a directory Open/close Open/close a directory for read and write Should this be the same or different from file open/close? Link/unlink Link/unlink a file Rename Rename the directory 17 18 Linear List Tree Data Structure Method <FileName, i-node> pairs are linearly stored in a file Create a file Append <FileName, i-node> Delete a file Search for FileName Remove its pair from the directory Compact by moving the rest Space efficient Linear search Need to deal with fragmentation /u/jps/ foo bar verylongfilename <foo,1234> <bar, 1235> <very LongFileName, 4567> 19 Method Store <filename, i-node> a tree structure such as B-tree Create/delete/search in the tree structure Good for a large number of files Inefficient for a small number of files More space Complex 20 5

Hashing Disk I/Os to Read/Write A File Method Use a hash table to map FileName to i-node Space for name and meta is variable sized Create/delete will trigger space allocation and free Fast searching and relatively simple Not as efficient as trees for very large directory (wasting space for the hash table) foo bar 1234 1235 foobar 4567 Disk I/Os to access a byte of /u/cos318/foo Read the i-node and first block of / Read the i-node and first block of u Read the i-node and first block of cos318 Read the i-node and first block of foo Disk I/Os to write a file Read the i-node of the directory and the directory file Read or create the i-node of the file Read or create the file itself Write back the directory and the file Too many I/Os to traverse the directory Solution is to use Current Working Directory 21 22 Links Symbolic (soft) links A symbolic link is just the name of the file Original owner still owns the file, really deleted on rm by owner Use a new i-node for the symbolic link ln s source target Hard links A link to a file with the same i-node ln source target Delete may or may not remove the target depending on whether it is the last one (link reference count) Why symbolic or hard links? How would you implement them? Original Unix File System Simple disk layout Block size is sector size (512 bytes) i-nodes are on outermost cylinders Data blocks are on inner cylinders Use linked list for free blocks Issues Index is large Fixed max number of files i-nodes far from blocks i-nodes for directory not close together ecutive blocks can be anywhere Poor bandwidth (20Kbytes/sec even for sequential access!) i-node array 23 24 6

BSD FFS (Fast File System) Use a larger block size: 4KB or 8KB Allow large blocks to be chopped into fragments Used for little files and pieces at the ends of files Use bitmap instead of a free list Try to allocate contiguously 10% reserved disk space foo bar FFS Disk Layout i-nodes are grouped together A portion of the i-node array on each cylinder Do you ever read i-nodes without reading any file blocks? Overcome rotational delays Skip sector positioning to avoid the context switch delay Read ahead: read next block right after the first i-node subarray 25 26 What Has FFS Achieved? Performance improvements 20-40% of disk bandwidth for large files (10-20x original) Better small file performance (why?) We can still do a lot better Extent based instead of block based Use a pointer and size for all contiguous blocks (XFS, Veritas file system, etc) Synchronous meta writes hurt small file performance Asynchronous writes with certain ordering ( soft updates ) Logging (talk about this later) Play with semantics (/tmp file systems) Summary File system structure Boot block, super block, file meta, file File meta ider efficiency, space and fragmentation Directories ider the number of files Links Soft vs hard Physical layout Where to put meta and 27 28 7