SECTION TWO MODULE SYLLABUSES



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SECTION TWO MODULE SYLLABUSES Item Module Code Module Title 1 EIE4370 Computer Programming with Object Oriented Concepts 2 EIE4379 ios Essentials 3 EIE4372 Computing for iphone Applications 4 EIE4373 iphone Applications Development 5 EIE4389 Android Development Fundamentals 6 EIE4382 Computing for Android Phone Applications 7 EIE4383 Android Phone Applications Development 8 EIE4384 Building Android Web App on Cloud with HTML5 9 EIE4392 Hardware Interfacing for Smart Phone Applications 10 EIE4393 Windows Phone Applications Development Programme Validation Document 19

Module Syllabus Module Title Module Code Computer Programming with Object Oriented Concepts EIE4370 Credit Value 15 QF Level 4 Lecture: 15 hrs Curriculum-hours 30 Tutorial: 0 hrs Lab/Workshop: 15 hrs Others: Pre-requisite(s) Co-requisite(s) Award Title Module Certificate in Computer Programming with Object Oriented Concepts Module Intended Learning Outcomes: On completion of the module, students are expected to be able to: 1. analyze and employ suitable debugging, testing techniques to ensure proper programme operation; 2. apply the appropriate design pattern for application development; 3. implement object oriented design using a modern object oriented language with best practices; 4. design and develop prototype to solve some practical engineering problems using object-oriented concepts proficiently. Programme Validation Document 20

and Indicative Curriculum Hours: A. Foundation of Programming Development Indicative Curriculum Hours 3 hours Use of program development tools, test, debug and document a program. Concept of algorithm and use of pseudo code B. Basic Data Types and Operation 3 hours Primitive data types, variables, constants, evaluation of arithmetic and logical expression, type conversion. Methods, arrays, strings, data structures C. Programming Control Structures 3 hours Condition, selection, repetition, and iteration statements D. Concept of Object-Orientation 9 hours Classes and objects Message passing, information hiding and merits of object-orientation in software maintenance, enhancement, and reusability E. Object-Oriented Programming 12 hours Object-oriented abstractions Composition and Inheritance, class hierarchies, polymorphism Design pattern User interface, event driven programming Exception handling, throwing an exception, creating an exception Programme Validation Document 21

Mapping of with Module Intended Learning Outcomes: A Foundation of Programming Development B Basic Data Types and Operation Intended Learning Outcomes 1 2 3 4 C Programming Control Structures D Concept of Object-Orientation E Object-Oriented Programming Learning and Teaching Strategies: Programming syntax, algorithmic development and programming approach will be taught during lecture. Tutorials, quiz and test will be given throughout the module. Students will have ample opportunities to practice their programming skills through laboratory exercises, assignments and mini-projects. The laboratory classes will help students understand and grasp a clear concept of the subject. By going through a series of hands-on exercises conducted in the laboratory, students will acquire both programming skills and debugging techniques that would be encountered in their working life or further studies. Assessment Scheme: Continuous Assessment (CA) Laboratory Assignment 30% 30% Final Examination (FE) 40% Total 100% Programme Validation Document 22

Requirements for Supporting Tools: (a) IDE programming tools References: 1. P.J. Deitel, Java How to Program, 9 th Edition, Pearson Education, 2012. 2. P.J. Deitel & Harvey M. Deitel, C++ How to Program, 9 th Edition, Prentice Hall, 2013. Creation/Revision Record: Version Date Revised by 1 10 Oct, 2010 Mr Lee Kin Sang, Timothy 2 18 Oct, 2010 Mr Cheng Man Fai, Jordan 3 2 Nov, 2010 Mr Cheng Man Fai, Jordan 4 3 Nov, 2010 Mr Yu Tsz Tat, Arthur 5 4 Nov, 2010 Mr Cheng Man Fai, Jordan 6 15 April 2013 Mr. LEE Kin Sang Timothy Programme Validation Document 23

Module Syllabus Module Title Module Code ios Essentials EIE4379 Credit Value 15 QF Level 4 Lecture: 15 hrs Curriculum-hours 30 Tutorial: 0 hrs Lab/Workshop: 15 hrs Others: Pre-requisite(s) Co-requisite(s) Award Title Module Certificate in ios Essentials Module Intended Learning Outcomes: On completion of the module, students are expected to be able to: 1. analyze and design appropriate model for the ios application development; 2. design the high-level GUI interface for ios application; 3. choose and employ suitable debugging, testing and analyzing techniques of Objective-C for ensuring the correct programming operations on ios platform. Programme Validation Document 24

and Indicative Curriculum Hours: A. ios Essentials for Application Development ios application development cycle and ios SDK Development tools for ios Platform, e.g. Xcode The architecture of ios Differences between Web App and Mobile App on ios Publishing ios Applications to Apple Apps Store B. Objective-C Programming Techniques for ios Indicative Curriculum Hours 15 hours 15 hours Format of Objective-C statement The high-level GUI design for ios applications Debugging techniques for Objective-C Mapping of with Module Intended Learning Outcomes: A B ios Essentials for Application Development Objective-C Programming Techniques for ios Intended Learning Outcomes 1 2 3 Learning and Teaching Strategies: This module will emphasise on applying the concept and techniques to the ios development problems and situations. Adequate programming practices will be conducted in laboratory with the help of suitable development tools (e.g. iphone/ipad emulator) for students to master the software debugging and testing techniques on the ios Platform. Tutorials and tests will be given throughout the module. Programme Validation Document 25

Assessment Scheme: Continuous Assessment (CA) Laboratory Assignment 30% 20% Final Examination (FE) 50% Total 100% Requirements for Supporting Tools: (a) Mac OS (b) ios SDK (c) XCode References: 1. ios Developers, http://developer.apple.com/iphone/index.action 2. http://www.jadetower.hk/workshops/iphone 3. Mark, D., Nutting, J., & LaMarche, J. (2013). Beginning ios 6 Development: Exploring the ios SDK. New York: Apress. Creation/Revision Record: Version Date Revised by 1 09 June 2013 Mr LEE Kin Sang Timothy Programme Validation Document 26

Module Syllabus Module Title Module Code Computing for iphone Applications EIE4372 Credit Value 15 QF Level 4 Lecture: 15 hrs Curriculum-hours 30 Tutorial: 0 hrs Lab/Workshop: 15 hrs Others: Pre-requisite(s) Co-requisite(s) Award Title Module Certificate in Computing for iphone Applications Module Intended Learning Outcomes: On completion of the module, students are expected to be able to: 1. design programming structure with appropriate techniques; 2. develop real applications with different high-level application-oriented APIs like sensor control, location based service; 3. develop an application with the third party API on the Internet. Programme Validation Document 27

and Indicative Curriculum Hours: A. Multimedia Application Development WebKit and textual web apps Using iui for web apps Multimedia and game component B. Mobile Services Development Sensor control Telephony services Database management C. Internet Connection Indicative Curriculum Hours 10 hours 10 hours 10 hours Location based services Client-Server based architecture Mapping of with Module Intended Learning Outcomes: Intended Learning Outcomes 1 2 3 A Multimedia Application Development B Mobile Services Development C Internet Connection Learning and Teaching Strategies: This module will emphasise on applying the concept and techniques to the iphone development problems and situations. Adequate programming practices will be conducted in laboratory with the help of suitable development tools (e.g. iphone emulator) for students to master the software debugging and testing techniques. Tutorials and tests will be given throughout the module. Programme Validation Document 28

Assessment Scheme: Continuous Assessment (CA) Laboratory Assignment 30% 30% Final Examination (FE) 40% Total 100% Requirements for Supporting Tools: (a) Mac OS (b) ios SDK (c) xcode References: 1. ios Developers, http://developer.apple.com/library/ios/navigation/index.html?section= Resource+Types&topic=Sample+C#section=Resource%20Types&topic=Sample%20Code 2. http://icodeblog.com/ 3. Kelby, S., & White, T. (2012). The iphone Book: Covers iphone 5, iphone 4S and iphone 4. (6th Edition.). Berkeley: Peachpit Press. Creation/Revision Record: Version Date Revised by 1 17 July 2010 Mr Cheng Man Fai, Jordan 2 2 August 2010 Mr Cheng Man Fai, Jordan 3 15 October 2010 Mr Chan Chi Fung, Stanley 4 16 October 2010 Mr Cheng Man Fai, Jordan 5 21 October 2010 Mr Lee Kin Sang, Timothy 6 2 Nov, 2010 Mr Cheng Man Fai, Jordan 7 4 Nov, 2010 Mr Lee Kin Sang, Timothy 8 15 April 2013 Mr Lee Kin Sang Timothy Programme Validation Document 29

Module Syllabus Module Title Module Code iphone Applications Development EIE4373 Credit Value 15 QF Level 4 Lecture: 15 hrs Curriculum-hours 30 Tutorial: 0 hrs Lab/Workshop: 15 hrs Others: Pre-requisite(s) Co-requisite(s) Award Title Module Certificate in iphone Applications Development Module Intended Learning Outcomes: On completion of the module, students are expected to be able to: 1. analyze, design and develop typical function for iphone application; 2. write fully debugged iphone program for real practical applications with multi-touch interface; 3. interpret the devices configuration and issues related to deployment of application to ios mobile device. Programme Validation Document 30

and Indicative Curriculum Hours: A. Advanced Game Programming Game model Artificial Intelligence B. Innovative Design Indicative Curriculum Hours 9 hours 21 hours Multimedia based applications Location-based applications Mobile utilities Mapping of with Module Intended Learning Outcomes: Intended Learning Outcomes 1 2 3 A Advanced Game Programming B Innovative Design Learning and Teaching Strategies: This module will emphasise on applying the concept and techniques to the iphone development problems and situations. Adequate programming practices will be conducted in laboratory with the help of suitable development tools (e.g. iphone emulator) for students to master the software debugging and testing techniques. The final part of the module will consolidate students knowledge and skills in mobile device programming, development tools and applications development. Students will be guided to develop a total solution approach covering design analysis, development and implementation phases of a mobile application. Case study on selected real-world applications will be supplemented by follow-on or simulated exercises. Tutorials and tests will be given throughout the module. Programme Validation Document 31

Assessment Scheme: Continuous Assessment (CA) Laboratory Mini-project 20% 40% Final Examination (FE) 40% Total 100% Requirements for Supporting Tools: (a) Mac OS (b) ios SDK (c) xcode References: 1. ios Developers, http://developer.apple.com/library/ios/navigation/index.html 2. http://icodeblog.com/ 3. Baig, E., & LeVitus, B. (2012). iphone 5 for Dummies. (6 ed.). Hoboken: Wiley. Creation/Revision Record: Version Date Revised by 1 17 July 2010 Mr Cheng Man Fai, Jordan 2 2 August 2010 Mr Cheng Man Fai, Jordan 3 15 October 2010 Mr Chan Chi Fung, Stanley 4 16 October 2010 Mr Cheng Man Fai, Jordan 5 21 October 2010 Mr Lee Kin Sang, Timothy 6 2 Nov, 2010 Mr Cheng Man Fai, Jordan 7 4 Nov, 2010 Mr Lee Kin Sang, Timothy 8 15 April 2013 Mr LEE Kin Sang Timothy 9 22 May 2013 Mr LEE Kin Sang Timothy Programme Validation Document 32

Module Syllabus Module Title Module Code Android Development Fundamentals EIE4389 Credit Value 15 QF Level 4 Lecture: 15 hrs Curriculum Hours 30 Tutorial: 0 hrs Lab/Workshop: 15 hrs Others: Pre-requisite Co-requisite Award Title Module Certificate in Android Development Fundamentals Module Intended Learning Outcomes: On completion of the module, students are expected to be able to: 1. analyze and design appropriate model for the application development of Android devices; 2. design the high-level GUI interface for the Android application; 3. choose and employ suitable debugging, testing and analyzing techniques of Java which are Android-OS specific in ensuring the correct programming operations on the Android-OS platform. Programme Validation Document 33

and Indicative Curriculum Hours: A. Fundamentals for Android Application Development Development cycle for Android applications and Android SDK Required tools for android development, e.g. Eclipse with Android Developer Tools (ADT) plugin. The architecture of Android-OS Operation of publishing Android Applications to Google Play B. Java Programming Techniques for Android-OS Indicative Curriculum Hours 15 hours 15 hours Format of Java programming statement for Android-OS The high-level interface design essentials for Android Apps Debugging techniques for Android Apps Mapping of with Module Intended Learning Outcomes: A B Fundamentals for Android Application Development Java Programming Techniques for Android-OS Intended Learning Outcomes 1 2 3 Learning and Teaching Strategies: This module will emphasise on applying the concept and techniques to the Android development problems and situations. Adequate programming practices will be conducted in laboratory with the help of suitable development tools (e.g. Android Phone/Tablet emulator) for students to master the software debugging and testing techniques on the Android-OS Platform. Tutorials and tests will be given throughout the module. Programme Validation Document 34

Assessment Scheme: Continuous Assessment (CA) Laboratory Assignment 30% 20% Final Examination (FE) 50% Total 100% Requirements for Supporting Tools: (a) Android SDK (b) Android Development Tools (ADT) plug-in for Eclipse IDE (c) Eclipse IDE for Java Developers (d) Java Development Kit (JDK) 6 References: 1. Android Developers, http://developer.android.com/index.html 2. http://www.vogella.de/articles/android/article.html 3. Murphy, M. (2013). The Busy Coder s Guide to Android Development. (Ver. 4.7.). New York: CommonsWare. Creation/Revision Record: Version Date Revised by 1 09 June 2013 Mr LEE Kin Sang Timothy Programme Validation Document 35

Module Syllabus Module Title Module Code Computing for Android Phone Applications EIE4382 Credit Value 15 QF Level 4 Lecture: 15 hrs Curriculum-hours 30 Tutorial: 0 hrs Lab/Workshop: 15 hrs Others: Pre-requisite(s) Co-requisite(s) Award Title Module Certificate in Computing for Android Phone Applications Module Intended Learning Outcomes: On completion of the module, students are expected to be able to: 1. design programming structure with appropriate techniques; 2. develop real applications with different high-level application-oriented APIs, like sensor control, location based service; 3. develop an application with the third party API on the Internet. Programme Validation Document 36

and Indicative Curriculum Hours: A. Multimedia Application Development UI design using High Level API. Multimedia and game component B. Mobile Services Development Sensor control Telephony services Database management C. Internet Connection Indicative Curriculum Hours 10 hours 10 hours 10 hours Google API Add-on: google Map Client-Server based architecture Mapping of with Module Intended Learning Outcomes: Intended Learning Outcomes 1 2 3 A Multimedia Application Development B Mobile Services Development C Internet Connection Learning and Teaching Strategies: This module will emphasise on applying the concept and techniques to the android development problems and situations. Adequate programming practices will be conducted in laboratory with the help of suitable development tools (e.g. Android Phone emulator) for students to master the software debugging and testing techniques. Tutorials and tests will be given throughout the module. Programme Validation Document 37

Assessment Scheme: Continuous Assessment (CA) Laboratory Assignment 30% 30% Final Examination (FE) 40% Total 100% Requirements for Supporting Tools: (a) Android SDK (b) Android Development Tools (ADT) plug-in for Eclipse IDE (c) Eclipse IDE for Java Developers (d) Java Development Kit (JDK) 6 References: 1. Android Developers, http://developer.android.com/intl/zh-tw/resources/tutorials/ testing/activity_test.html 2. http://www.ibm.com/developerworks/opensource/library/os-android-devel/ 3. Sayed Hashimi, Satya Komatineni, and Dave MacLean, Expert Android, 2013 Creation/Revision Record: Version Date Revised by 1 17 July 2010 Mr Cheng Man Fai, Jordan 2 27 July 2010 Mr Tse Chun Yu, Ryan 3 2 August 2010 Mr Cheng Man Fai, Jordan 4 15 October 2010 Mr Chan Chi Fung, Stanley 5 16 October 2010 Mr Cheng Man Fai, Jordan 6 21 October 2010 Mr Lee Kin Sang, Timothy 7 2 Nov, 2010 Mr Cheng Man Fai, Jordan 8 4 Nov, 2010 Mr Lee Kin Sang, Timothy 9 15 April 2013 Mr Lee Kin Sang Timothy Programme Validation Document 38

Module Syllabus Module Title Module Code Android Phone Applications Development EIE4383 Credit Value 15 QF Level 4 Lecture: 15 hrs Curriculum-hours 30 Tutorial: 0 hrs Lab/Workshop: 15 hrs Others: Pre-requisite(s) Co-requisite(s) Award Title Module Certificate in Android Phone Applications Development Module Intended Learning Outcomes: On completion of the module, students are expected to be able to: 1. analyze, design and develop typical function for Android Phone application; 2. write fully debugged structured Android Phone program for real practical applications with multi-touch interface; 3. interpret the devices configuration and issues related to deployment of application to Android mobile device. Programme Validation Document 39

and Indicative Curriculum Hours: A. Advanced Game Programming Game model Artificial Intelligence B. Innovative Design Indicative Curriculum Hours 9 hours 21 hours Multimedia based applications Location-based applications Mobile utilities Mapping of with Module Intended Learning Outcomes: Intended Learning Outcomes 1 2 3 1 Advanced Game Programming 2 Innovative Design Learning and Teaching Strategies: This module will emphasise on applying the concept and techniques to the android development problems and situations. Adequate programming practices will be conducted in laboratory with the help of suitable development tools (e.g. Android Phone emulator) for students to master the software debugging and testing techniques. The final part of the module will consolidate students knowledge and skills in mobile device programming, development tools and applications development. Students will be guided to develop a total solution approach covering design analysis, development and implementation phases of a mobile application. Case study on selected real-world applications will be supplemented by follow-on or simulated exercises. Tutorials and tests will be given throughout the module. Programme Validation Document 40

Assessment Scheme: Continuous Assessment (CA) Laboratory Mini-project 20% 40% Final Examination (FE) 40% Total 100% Requirements for Supporting Tools: (a) Android SDK (b) Android Development Tools (ADT) plug-in for Eclipse IDE (c) Eclipse IDE for Java Developers (d) Java Development Kit (JDK) 6 References: 1. Android Developers, http://developer.android.com/intl/zh-tw/reference/android/util/displaymetrics.html 2. http://www.ibm.com/developerworks/opensource/library/os-android-devel/ 3. Mike Hendrickson and Brian Sawyer, Best Android Apps, 2010 Creation/Revision Record: Version Date Revised by 1 17 July 2010 Mr Cheng Man Fai, Jordan 2 27 July 2010 Mr Tse Chun Yu, Ryan 3 2 August 2010 Mr Cheng Man Fai, Jordan 4 15 October 2010 Mr Chan Chi Fung, Stanley 5 16 October 2010 Mr Cheng Man Fai, Jordan 6 21 October 2010 Mr Lee Kin Sang, Timothy 7 2 Nov, 2010 Mr Cheng Man Fai, Jordan 8 4 Nov, 2010 Mr Lee Kin Sang, Timothy 9 22 May 2013 Mr Lee Kin Sang, Timothy Programme Validation Document 41

Module Syllabus Module Title Module Code Building Android Web App on Cloud with HTML5 EIE4384 Credit Value 15 QF Level 4 Lecture: 15 hrs Curriculum-hours 30 Tutorial: 0 hrs Lab/Workshop: 15 hrs Others: Pre-requisite(s) Co-requisite(s) Award Title EIE4381Y or equivalent Module Certificate in Building Android Web App on Cloud with HTML5 Module Intended Learning Outcomes: On completion of the module, students are expected to be able to: 1. analyze, design and develop typical function for Android web application communicating with cloud; 2. analyze, compare and differentiate different cloud platforms; 3. deploy Android web application to Android mobile device. Programme Validation Document 42

and Indicative Curriculum Hours: A. Introduction to web app for cloud environment General architecture framework of mobile web app on cloud Comparison of web app frameworks (e.g. GWT, jquery) and mobile app framework (e.g. PhoneGap) Comparison of cloud server frameworks (icloud, Amazon Web Services, Google App Engine, EMC) Setup of development and testing environment Contrasting web app development with GWT and jquery Building the first mobile web app B. Android Web programming for cross-compatibilities application Model-View-Presenter Model Techniques for handling cross-browsers and form-factor compatibilities Scripting language comparison: Javascript vs PHP Building portable cross-platform mobile web app with Java. C. Android Web UI Design and Programming UI Binder and Code association UI Design with GWT Designer UI testing with Selenium IDE Internationalization Using Cascade Style Sheets D. Client Server Communication Indicative Curriculum Hours 3 hours 6 hours 6 hours 6 hours AJAX model Server push notification model Implementation of push notification with Google Cloud Messaging and HTML5 SSE Programme Validation Document 43

E. Cloud Data handling Cloud portability issues RESTful model Methods for creating a RESTful cloud service XML and JSON F. Leveraging HTML5 for mobile web application Indicative Curriculum Hours 3 hours 6 hours Issues with offline mobile application Working with app cache with HTML5 HTML5 Location based and multimedia features Mapping of with Module Intended Learning Outcomes: Intended Learning Outcomes 1 2 3 A Introduction to web app for cloud environment B Android Web programming for cross-compatibilities application C Android Web UI Design and Programming D Client Server Communication E Cloud Data handling F Leveraging HTML5 for mobile web applications Learning and Teaching Strategies: This module will emphasise on applying the concept and techniques to the android development problems and situations. Adequate programming practices will be conducted in laboratory with the help of suitable development tools (e.g. Android Phone emulator) for students to master the software debugging and testing techniques. The final part of the module will consolidate students knowledge and skills in mobile device programming, development tools and applications development. Students will be guided to develop a total solution approach covering design analysis, development and implementation phases of a mobile application. Case study on selected real-world applications will be supplemented by follow-on or simulated exercises. Tutorials and tests will be given throughout the module. Programme Validation Document 44

Assessment Scheme: Continuous Assessment (CA) Laboratory Mini-project 20% 40% Final Examination (FE) 40% Total 100% Requirements for Supporting Tools: (a) Google Webtool kit plug-in for Eclipse IDE (b) Eclipse IDE for Java Developers (c) Java Development Kit (JDK) 6 (d) Selenium IDE (e) Various browsers (IE, FireFox, Chrome) running on desktop and mobile (f) Tomcat Server 7.x References: 1. Damon Oehlman and Sebastien Blanc, Pro Android Web Apps: Develop for Android using HTML5, CSS3 & JavaScript, published by Apress, 2011. 2. Richard Rodger, Beginning Mobile Application Development in the Cloud, 2011. ISBN: 978-1-1180-3469-9 3. Google Web Toolkit, https://developers.google.com/web-toolkit/ 4. Official Android web site: http://developer.android.com/guide/webapps/index.html 5. http://html5test.com/ 6. Estelle Weyl, Mobile HTML5, 2013 Creation/Revision Record: Version Date Revised by 1 15 April 2013 Mr Lee Kin Sang, Timothy Programme Validation Document 45

Module Syllabus Module Title Module Code Hardware Interfacing for Smart Phone Applications EIE4392 Credit Value 15 QF Level 4 Lecture: 15 hrs Curriculum Hours 30 Tutorial: 0 hrs Lab/Workshop: 15 hrs Others: Pre-requisite Co-requisite Award Title Module Certificate in Hardware Interfacing for Smart Phone Applications Module Intended Learning Outcomes: On completion of the module, students are expected to be able to: 1. interpret the internal hardware system configurations of a smart mobile phone device and common hardware wired/wireless system for communication; 2. design smart phone application to communicate with external hardware device through local USB host and internal wireless module; 3. construct basic electronic input/output circuit for user interaction; 4. develop MCU application software in development kit to control input/output electronic components in response to smart phone communication. Programme Validation Document 46

and Indicative Curriculum Hours: A. System architecture of common smart phone and communication modules System units CPU, SDRAM, Flash memory, power management Input/Output units keys, touch screen, camera, sensor inputs, LCD, LED and speaker/headphone Communication modules Mobile phone baseband, USB, Bluetooth, WiFi B. Programming with communication modules (USB and wireless modules) System software architecture Programming interface of USB and wireless modules Handling of data transmission and reception C. Microcontroller System Design Essentials Indicative Curriculum Hours 6 hours 12 hours 12 hours Microcontroller hardware system introduction Basic hardware I/O circuit design I/O programming control Serial communication programming Mapping of with Module Intended Learning Outcomes: A System architecture of common smart phone and communication units Intended Learning Outcomes 1 2 3 4 B Programming with communication modules (USB and wireless modules) C Microcontroller System Design Essentials Programme Validation Document 47

Learning and Teaching Strategies: Hardware development kits would be provided as the development platform to reduce the start-up difficulties. Practical labs and hands-on implementation with existing working hardware kits to minimize the hardware construction and troubleshooting time. Individual guidance and consultation will be given to implementation of mini-project in solve customized-defined problem to allow individual achievement. Assessment Scheme: Continuous Assessment (CA) Laboratory Mini-project 20% 40% Final Examination (FE) 40% Total 100% Requirements for Supporting Tools: (a) Smart SDK (b) Smart Development Tools (ADT) plug-in for selected IDE and required tools (c) Smart phone and wireless connectivity tool kits (d) Microcontroller development board with USB function (e) Wireless module with serial interface References: 1. Simon, M. (2011). Arduino + Android Projects for the Evil Genius: Control Arduino with Your Smartphone or Tablet. New York: McGraw-Hill. 2 Android Developers, http://developer.android.com/index.html Creation/Revision Record: Version Date Revised by 1 27 April 2012 Mr Cheng Chi Hung, Ivan 2 10 May 2012 Mr Lee Kin Sang, Timothy 3 7 September 2012 Mr Lee Kin Sang, Timothy Programme Validation Document 48

Module Syllabus Module Title Windows Phone Applications Development Module Code EIE4393 Credit Value 15 QF Level 4 Lecture: 15 hrs Curriculum-hours 30 Tutorial: 0 hrs Lab/Workshop: 15 hrs Others: Pre-requisite(s) Co-requisite(s) Award Title Module Certificate in Windows Phone Applications Development Module Intended Learning Outcomes: On completion of the module, students are expected to be able to: 1. analyse, design and develop typical function for Windows Phone application; 2. develop fully debugged Windows Phone program for real practical applications with multi-touch interface; 3. develop fully debugged Windows Phone program for real practical Mobile Services and Internet Connection applications; 4. interpret the devices configuration and issues related to deployment of application to Windows Phone mobile device. Programme Validation Document 49

and Indicative Curriculum Hours: A. Introduction to Windows Phone Development Platform and Devices Compare difference and similarities among C#, Java and Objective-C Concept of mobile development cycle, Windows Phone SDK The required tools for Windows Phone development The architecture of Windows Phone OS Operation of publishing application B. Multimedia Application Development UI design using High Level API. Multimedia and game component C. Mobile Services and Internet Connection Development Telephony services Database management Google Map, Location-based applications D. Game Programming and Innovative Design Indicative Curriculum Hours 6 hours 6 hours 9 hours 9 hours Game model Artificial Intelligence Mobile utilities Mapping of with Module Intended Learning Outcomes: A Introduction to Windows Phone Development Platform and Devices Intended Learning Outcomes 1 2 3 4 B Multimedia Application Development C Mobile Services and Internet Connection Development D Game Programming and Innovative Design Programme Validation Document 50

Learning and Teaching Strategies: This module will emphasise on applying the concept and techniques to the Windows Phone development problems and situations. Adequate programming practices will be conducted in laboratory with the help of suitable development tools (e.g. Windows Phone emulator) for students to master the software debugging and testing techniques. The final part of the module will consolidate students knowledge and skills in mobile device programming, development tools and applications development. Students will be guided to develop a total solution approach covering design analysis, development and implementation phases of a mobile application. Case study on selected real-world applications will be supplemented by follow-on or simulated exercises. Tutorials and tests will be given throughout the module. Assessment Scheme: Continuous Assessment (CA) Laboratory Mini-project 20% 40% Final Examination (FE) 40% Total 100% Requirements for Supporting Tools: (a) Windows 7 OS (b) WinPhone 7 SDK (c) Visual Studio 2010 References: 1. Mango Training Kit download http://www.microsoft.com/download/en/details.aspx?id=28564 2. Basic Training Programme http://msdn.microsoft.com/en-us/windowsphonetrainingprogramme_basic_unit 3. Advanced Training Programme http://msdn.microsoft.com/en-us/windowsphonetrainingprogramme_advanced_unit 4. Charles Petzold, Programming Windows Phone 7, Microsoft Press, 2010. Creation/Revision Record: Version Date Revised by 1 10 May 2012 Mr Lee Kin Sang, Timothy 2 22 May 2013 Mr Lee Kin Sang, Timothy Programme Validation Document 51