Lecture 4 Cross-Platform Development. <lecturer, date>
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1 Lecture 4 Cross-Platform Development <lecturer, date>
2 Outline Cross-Platform Development PhoneGap Appcelerator Titanium Xamarin References
3 Native Development Represents the baseline for comparisons You essentially develope in the prescribed way for that specific OS, i.e., ios = Xcode & Objective-C Android = Android Studio/Eclipse & Java Windows Phone = Visual Studio & C++/C# Your code base can not be reused across platforms You need to have skills in all languages and IDEs for each mobile platform you re targeting
4 Cross-Platform Development An attempt to deliver the same app across multiple platforms Cross-platform mobile development Sharing a code base between multiple platforms
5 Pros Reuse of code Less duplicated work Easier to maintain code base Better consistancy in implementations Leveraging the existing skills on different platforms Lower development cost Quicker to market for multiple platforms
6 Cons Weaker processing performance Weaker user interface responsiveness User interface inconsistent with OS Slower start-up times Increased complexity due to additional layer of abstraction Inability to use latest features of the native OS Poor interoperability with 3d party APIs However, they do not all apply to all frameworks The level of impact may be negligible
7 Cross-Platform Development Decision Prioritisation Reusable code base? Processing performance? User interface responsiveness?,
8 Cross-Platform Development Decision
9 Cross-Platform Native Framework A software that allows a common development approach across platforms Builds to an app that is indistinguishable by a user from one built with native code Many cross-platform frameworks have emerged in the past few years
10 Framework Categories 1. Frameworks that let you create a native mobile application using cross-platform APIs, HTML/CSS/Javascript frameworks 2. Those that let you build cross-platform interfaces that run in a web browser It is common to combine these to create cross-platform native apps
11 Outline Cross-Platform Development PhoneGap Appcelerator Titanium Xamarin References
12 PhoneGap From Nitobi An open source framework for building native mobile apps using HTML, CSS, and Javascript for iphone, Android, BlackBerry PhoneGap then provides a standard API which allows you to work with features of the device in a JavaScript.
13 Pros The big positives to PhoneGap are that the level of reuse is very high PhoneGap has the best presence across different platforms as it currently supports ios, Android, Windows Phone, Blackberry, Firefox OS, Also depending on your background, JavaScript, HTML5 and CSS are pretty well known and if you have experience with web development and as such it might provide an easier entry into mobile development Perfect for transforming a mobile web app to a native app PhoneGap provides a rich collection of client-side JavaScript APIs with a method for hosting your web app within a native mobile app
14 Cons Main actual language with PhoneGap is JavaScript building large apps with it is more difficult than with a language such as C# or Java Anything related to performance is going to be the worst of all options with PhoneGap (responsiveness and processing especially) Processing is generally not that important for most mobile apps Responsiveness isn t terrible Its more that you can notice it if you re looking for it, but it probably wouldn t stop you from using an app Not well-suited for apps that require intense math calculations or 3-D animations Neither well-suited for developers needing to write data-driven apps e.g., most enterprise apps that must work offline using sync d local data Does not provide specific database support and relies on HTML5 database APIs for persistence, which are not widely available
15 PhoneGap API When running inside PhoneGap, your app can access certain devices capabilities from JavaScript that are not otherwise available to web apps. The PhoneGap API provides access to the following device capabilities: Geolocation Contacts Vibration Accelerometer Camera Sound playback Device information Click to call
16 Outline Cross-Platform Development PhoneGap Appcelerator Titanium Xamarin References
17 Appcelerator Titanium Writing your app with JavaScript However, no HTML5 and CSS for the user interface You ll be using a custom API or XML language The result of this JavaScript and UI API is then compiled into an app that is like a native & JavaScript hybrid With Appcelerator the level of code re-use is very high, and probably as high as PhoneGap
18 Appcelerator Titanium For 100% level of code reuse you have to program to the lowest common denominator, i.e., Appcelerator API provides a way to create a UI for both platforms in a common way However, not all platforms support the same features So you can only develop the UI using features that all target platforms support If you re confident with JavaScript then you already have a jump start with Appcelerator, but there will be a little more learning curve as you have to work with the UI API Additional complexity in building a large app
19 Pros Performance and responsiveness of an Appcelerator app is going to be noticeably better than that of PhoneGap UI is essentially native, i.e., user interface will feel and handle just like a native app, even though everything you ve written will be in JavaScript
20 Cons May be a slight impact on processing performance as - Appcelerator has to proxy code through to a JavaScript execution engine - However, unless you re doing some fairly heavy processing it should be unnoticeable May also be a small impact on app load times as - With any of these cross platform libraries they need loading up - However, shouldn t be a huge problem unless you need your app to launch in fractions of a second
21 Cons Appcelerator currently only supports ios and Android, so - If you need your app to run on Windows Phone or Blackberry its a non-starter - However, if you re only concerned with ios and Android its a great option Pricing for anything deployed to an app store/significant downloads is high
22 Outline Cross-Platform Development PhoneGap Appcelerator Titanium Xamarin References
23 Xamarin In some respects very similar to Appcelerator Except that you re writing your code in C# Your C# app logic can be reused across all platforms For your UI you have a couple of options: 1. Use a native designer 2. Use Xamarin.Forms The result of this is a native app, running with native user interface components
24 Xamarin Strongly typed languages such as C# are considered easier to build larger apps with than JavaScript As you get a lot better early warning signs from the compiler better refactoring options However, if you re already familiar with JavaScript you may find Appcelerator or PhoneGap easier to pick up Performance and responsiveness will be similar to Appcelerator as the code is basically native May be some slight differences But for the most part it should be unnoticeable However does impact initial load times as it has to load its own runtime Currently supports ios, Android and Windows Better coverage than Appcelerator, Slightly worse coverage than PhoneGap
25 Pros The level of code reuse is very high with all app logic being shared across platforms Depending on your approach the UI could also be shared For 100% reuse option with Xamarin.Forms - Similar to Appcelerator, your UI will be built to a lowest common denominator - However, you have the option to cater your UI s for specific platforms If you re used to using C# and.net, then C# Xamarin apps become easy Similarly to Appcelerator there will be a learning curve in getting used to the custom API and Xamarin s nuances
26 Cons Does have a considerable cost associated with it (you d be looking at over a thousand $) The exploratory version is far more restrictive than Appcelerator
27 Outline Cross-Platform Development PhoneGap Appcelerator Titanium Xamarin References
28 References Lundrigan, L., Graupera, V.,, Allen, S. (2010). Pro smartphone crossplatform development - iphone, BlackBerry, Windows Mobile, and Android Development and Distriubution. PA USA: Apress. PhoneGap: Appcelerator Titanium: Xamarin:
29 Lab 4 Basic App Development in Android <lecturer, date>
30 Lab 4 Lab 4 includes A brief introduction to the basic application development, Getting familiar with the User Interface (UI) components, Making the connection of the representation of the Water Tank Controller design with these components (widgets), Also includes exercises that are useful for the Water Tank Controller development. References and links for additional studying are also provided.
31 Seminar 4 Cross-Platform Development <lecturer, date>
32 Seminar 4 Run your Hello World app on the Emulator Discuss the steps and compare to when running the app on the real device
33 Mini-Project 4 Cross-Platform Development <lecturer, date>
34 Seminar 4 Discuss Rhodes platform features and compare it to the ones discussed in this lecture Resources Lundrigan, L., Graupera, V.,, Allen, S. (2010). Pro smartphone cross-platform development - iphone, BlackBerry, Windows Mobile, and Android Development and Distriubution. PA USA: Apress.
Lecture 3 Mobile App Development (Android, ios, BlackBerry, Windows Mobile) <lecturer, date>
Lecture 3 Mobile App Development (Android, ios, BlackBerry, Windows Mobile) Outline Smartphones Developing Mobile Applications Android ios BlackBerry Windows Mobile References Cell phones
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