Unit 1: INTRODUCTION TO ADVANCED ROBOTIC DESIGN & ENGINEERING Technological Literacy Review of Robotics I Topics and understand and be able to implement the "design 8.1, 8.2 Technology Through the Ages loop" scientific problem solving method. understand the various definitions of technology, 5.1, 5.2, 5.4 and the fact that it has been used to extend human capabilities, and make the world more productive. Language Arts Literacy have a basic knowledge of the path of technological development over the years, and the critical junctures. participate in discussions contrasting robots seen on TV and movies, with real-world machines. observe various demonstrations and video presentations of teacher supplied robots. be able to discuss the relationship between technology, science and society. 3.1, 3.4, 3.5
Unit 2: INTRODUCTION TO HARDWARE Gear ratios be able to identify various gear ratios, and select 8.2 the proper one for a given application. Technological Literacy be able to identify and explain the following terms: 5.1, 5.3, 5.7 Primary Gear Driver Gear Mathematics Torque 4.1, 4.2, 4.4, 4.5 Reduction Gear Ratio Force 3.1, 3.4, 3.5 Language Arts Literacy Rotation Sensors be able to understand the theory and use of rotation sensors. Related topics include applied geometry, and measurement concepts. Light sensors be able to understand the theory and use of light sensors, as they relate to robotics. be able to identify and explain the following terms: Analog Threshold Values Differential
Unit 3: INTRODUCTION TO SOFTWARE AND ELECTRONIC CONTROL Interactive "C" Programming be able to utilize the various "C" compilers Technological Literacy and compilers. available to write code and download into the various 8.1, 8.2 hardware platforms. "For" and "While" Loops be able to understand and utilize the various types 5.1, 5.3 of loop architecture in the "C" programming world. Mathematics Arrays be able to assign and use arrays to call grouped 4.3, 4.4, 4.5 functions into a program. Language Arts Literacy Library Functions be able to utilize existing library functions and to 3.1, 3.4, 3.5 create new library functions based on the needs of the project at hand.
Unit 4: ADVANCED PROGRAMMING WITH SENSORS Photodiode be able to write programs that will analyze Technological Literacy photodiode data, process it, and perform a variety of 8.1, 8.2 functions based on sensor feedback. Infrared/Range/Proximity/Sonar be able to utilize the capabilities of these various 5.1, 5.3, 5.7 proximity type sensors, to improve the accuracy of robots, and to extend the functional abilities of the Mathematics various machines. 4.1, 4.3 Shaft Encoding be able to understand and utilize the function of Language Arts Literacy shaft encoding, both as a digital counting device, 3.1, 3.4, 3.5 and as precision motion control. CMU Camera and Vision Advanced Programming be able to initialize, calibrate, and operate the basic CMU Camera provided in the "Botball" kit of parts. be able to write programs that will be able to tap the resources and capabilities of these various sensors, thereby bring the sophistication of student robot design, to the next level.
Unit 5: ADVANCED DESIGN AND MECHANICS Joint Articulation be able to understand the range of motion within Technological Literacy a particular device/part/system. The prime copied 8.1, 8.2 example, would be the relationship of the human shoulder, elbow, wrist, hand, and fingers. End Effectors Interoperability of related systems 5.1, 5.3, 5.7 be able to understand and demonstrate knowledge of End Effectors, particularly as they Mathematics relate to our "competition" robots. He/she must 4.1, 4.3, 4.5 also realize that the effector is usually the end part of various other articulations, depending on needs. Language Arts Literacy be able to successfully integrate various hardware, software, and programming, into a device that performs a specific function, and is extremely repeatable, versus random. 3.1, 3.4, 3.5 Cybernetics be able to understand the concept of Cybernetics, which is the relationship of moment in machines, based on various biological references. With the human body being the highest example of related systems and articulation, the students must be able to draw parallels in the robotic world.
Unit 6: REMOTE CONTROL AND AUTONOMOUS DESIGN AND FUNCTION Remote Control: Wired and be able to understand, design, develop, program, Technological Literacy wireless and debug basic remote control systems. 8.1, 8.2 begin with tethered (wired) systems, and progress to radio control (Fm), in various competitive project 5.1, 5.3, 5.4, 5.7 designs. Mathematics Autonomous programming with be able to understand, design, develop, program, 4.1, 4.4, 4.5 input and output variables and debug basic autonomous programs, in a competitive environment. be able to collect and analyze data to be used in the determination of appropriate output or response. Language Arts Literacy 3.1, 3.4, 3.5 Combined systems be able to understand, design, develop, program, and debug a combined (autonomous and remote control) program in a robot involved in a competitive environment.
Unit 7: ADVANCED PROJECT MANAGEMENT AND PRESENTATION Working Collaboratively be able to contribute in a group setting, and allow Technological Literacy input from all members in the process. 8.1, 8.2 Time Management be able to focus on the task at hand, allocate Language Arts Literacy time to the various portions of the project, and work 3.1, 3.4, 3.5 closely with attention to deadlines. Role Delegation and Group Dynamics be able to understand the various roles necessary in a successful group. be able to play any role necessary in the group, to ensure success, and realize that the sum is is often greater than the combined parts. Project Presentation be able to act as spokesperson for a group. be able to use printed and digital media in the presentation of a product.
Unit 8: Career Education Career Exploration be able to understand the variety of related career Technological Literacy fields, training required, and a basic understanding 8.1, 8.2 of opportunities in the fields. Language Arts Literacy Career Qualifications be able to understand the importance of the 3.1, 3.4, 3.5 following career skills: Ability to think in scientific and technical terms Analytical thinking skills. Communication skills. Computer Literacy. Capacity for detail. Creativity. Interpersonal skills. Research skills.
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