When The Fun Stops, Stop. Report on research for Senet Group April 2015

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When The Fun Stops, Stop Report on research for Senet Group April 2015

Research context and methodology In order to evaluate the first three months of the Senet Group advertising campaign, and to assess public perceptions of the gambling industry more generally, quantitative research was commissioned to take place, Friday 27th - Monday 30th March, 2015. Where relevant and feasible, this research provides context for results with insight from research company ICM. Media data was provided by UM London/ Nielsen addynamix. This was conducted using an online omnibus of a nationally representative sample of 2,015 adults (18+). The research was operated by Bilendi - an independent omnibus company.

Responsetothefirst threemonths of thesenet campaign - summary The first three months of the Senet advertising campaign show very strong results. Awareness levels of the entire campaign are high, while the TV ads in particular have achieved high stand out and memorability, as well as strong take-out of relevant messaging. Significant numbers of people have begun using phrases from the campaign - the research suggests Bad Betty and When the fun stops, stop have both been recited by millions. Similarly, almost one-in-six of those who recognise the campaign say they have since felt prompted to warn other people about their gambling - if only jokingly. Most importantly: over one-third of regular gamblers who recall the campaign say it has prompted them to now approach their gambling more responsibly.

T hecampaign has achieved very good awareness scores amongst all adults. T his has been driven particularly by thetv ads and thepermanent bettingshop window posters. Scores areeven higher amongst regular gamblers. Awareness of campaign amongst all adults Awareness of campaign amongst regular gamblers** Total campaign: 34%* Total campaign: 54% TV: 20% TV: 33% Awar eness of: Permanent betting shop window posters: Gamble Aware week / Set your limits posters: Press/Digital: 20% 13% 12% Permanent betting shop 37% window posters: Gamble Aware week / Set 25% your limits posters: Press/Digital: 24% Radio: 7% Radio: 12% Audience: All adults. Base size: 2015 *Tracking company ICM report that spends of 1.5-1.75m on new campaigns typically achieve 20-30% awareness. Senet spend so far has been 819,044 (plus betting shop windows). Audience: Regular gamblers. Base size: 522 **Regular gamblers have been defined as those who gamble twice or more a month. This equates to 26% of the total adult UK population.

Both TV executions haveachieved high stand out and memorability, whilst also beingseen to makea good point. % agreeing in their responses to TV creative, after having seen the ads Bunga lo w Betting Sho p It stands out 55% 52% It is more involving than other advertising 44% 42% It is irritating 19% 21% It makes a good point 70% 70% It is an ad I enjoy 29% 29% It is funny 26% 24% It is memorable 51% 50% I don t really understand it 13% 10% Figures for norms are unfortunately unavailable, though tracking company ICM reported that the stand out, memorability and makes a good point scores seemed particularly strong. It made me stop and think 32% 34% Audience: All adults. Base size: 2015

Both TV executions haveachieved high takeout of relevant messages Verbatim responses to the question: What do you think is the main message of this advertising? after having seen the ads. Respondent answers are coded and then grouped Bunga lo w Betting Sho p Gamble responsibly / Don t chase losses / have set limits / Don t gamble whilst angry / When the fun stops, stop / Don t gamble more than you can afford / Mention of Bad Betty or Bad Bet / Problem gambling awareness / Cut down gambling habits 79% 77% ICM report that >50% recall of relevant messaging is good. These ads have achieved 77% and 79% respectively. Don t know / Unsure message 8% 7% Nonsensical responses 7% 11% Other responses 6% 5% % of all comprehensible responses. Audience: All adults. Base: 2015.

Significant numbers of peoplehaveused phrases from thecampaign. Extrapolatingfrom theresearch sample, Bad betty and When thefun stops, stop haveboth been recited by millions. Of those who recognise the campaign, the percentage that have been prompted to do the following: Regular gamblers All adults Use the phrase: When the fun stops, stop. 22% 19% When factoring campaign recognisers against the total UK population, this equates to: 3.26 million adults Use the phrase: Bad Betty 18% 16% 2.66 million adults Audience: campaign recognisers. Base size: 680 Source: Office of National Statistics

Most peoplewhorecognisethecampaign report increased awareness of theissue. Furthermore: almost one-in-six havesincefelt prompted to warn other people about their gambling, if only jokingly. Of those who recognise the campaign, the percentage agreeing that it has made them feel/do the following: Regular gamblers All adults Made me more aware that gambling can become a problem for some people. 52% 61% Led me to warn other people about their gambling, if only jokingly. 12% 16% Audience: campaign recognisers. Base size: 680 This equates to just under 1 in 6 of those who recall the campaign.

Most importantly: over one-third of regular gamblers whorecall thecampaign say it has prompted them toapproach gamblingmoreresponsibly. While16% say it has helped me- at least once- stop gamblingmorethan I should. Of those who recognise the campaign, the percentage agreeing that it has made them feel/do the following: Regular gamblers Made me think about my own gambling behaviour 34% Has helped me - at least once - stop gambling more than I should 16% Audience: campaign recognisers. Base size: 680 ICM highlighted this as a particularly strong result. Scores above 25% for any made me think about x -type statement are typically seen as good. (In contrast, reporting of a specific behaviour change - like the following stopping statement - is likely to get a lower score).