Date of Revision Date of Previous Revision Programme Specification (2015-16) A programme specification is required for any programme on which a student may be registered. All programmes of the University are subject to the University s Quality Assurance and Enhancement processes as set out in the DASA Policies and Procedures Manual. Programme Title MEng in Software Engineering Final Award (exit route if applicable for Postgraduate Taught Programmes) Programme Code SOE-MENG UCAS Code Criteria for Admissions (Please see General Regulations) Mode of Study (Full-time, Part-time, other) Type of Programme Single Subject G602 JACS Code MEng I300 A-level: AAB including Computing, Mathematics or Software Systems Development + GCSE Mathematics OR AAA including Chemistry, GCE A-level ICT (not Single Award Applied ICT), Physics, Technology or Double Award Applied ICT + GCSE Mathematics. BTEC Extended Diploma: a relevant computing, engineering or scientific BTEC Extended Diploma with 16 Distinctions and 2 Merits + GCSE Mathematics. Irish Leaving Certificate: AB2B2B2B2B2 including Higher Level grade B2 in Mathematics OR AAB2B2B2B2 including Higher Level grade B2 in Chemistry or Physics + Ordinary Level grade C in Mathematics Full-time Length of Programme 4 years Total Credits for Programme 480 Awarding Institution/Body Teaching Institution School/Department Framework for Higher Education Qualification Level http://www.qaa.ac.uk/publications/informationan dguidance Queen s University Belfast Queen s University Belfast Electronics, Electrical Engineering and Computer Science Level 7 QAA Benchmark Group http://www.qaa.ac.uk/assuringstandardsandqualit y/subject-guidance/pages/subject-benchmarkstatements Collaborative Organisation and form of Computing N/A
Collaboration (if applicable) Accreditations (PSRB) ATAS Clearance External Examiner Name: Professor Faron G Moller Accredited by the British Computing Society. Not required Date of next scheduled accreditation visit 2018 External Examiner Institution/Organisation Swansea University Does the Programme have any approved exemptions from the University General Regulations (Please see General Regulations) Programme Specific Regulations Yes No x (If yes, please state here any exemptions to regulations which have been approved for this programme) Examinations The programme is subject to the University General Regulations which can be found at: http://www.qub.ac.uk/directorates/academicstudentaffairs/academi caffairs/ Progression from Stage 1 to Stage 2: In order to proceed to Stage 2, Stage 1 students must have passed a minimum of 6 Level 1 modules and have passed CSC1012. Progression from Stage 2 to Stage 3: In order to proceed to Stage 3, Stage 2 students must normally have passed, at the first attempt, a minimum of 6 Level 2 modules (taking account of any prerequisites) and have passed 6 modules at Level 1 and aggregate an overall mark of at least 55% based on the marks achieved in the 6 Level 2 modules of equal weight = 75% of overall mark and the 6 Level 1 modules of equal weight = 25% of the overall mark. Students achieving an overall mark at the end of Stage 2 less than 55% may be required to transfer to the equivalent BEng programme. Progression from Stage 3 to Stage 4: To proceed to an MEng degree, students must, at the end of Stage 3, pass in 18 modules and aggregate an overall mark of at least 55% based on the marks achieved in the best 6 modules at Level 3 of equal weight = 60% of overall mark, best 6 modules at Level 2 of equal weight = 30% of the overall mark and 6 other modules at Level 1 of equal weight = 10% of the overall mark. Students with protected characteristics Are students subject to Fitness to Practise Regulations (Please see General Regulations) Students who do not achieve an overall mark of at least 55% may be required to graduate with the equivalent BEng degree. N/A Please indicate No Fitness to Practise programmes are those which permit students to enter a profession which is itself subject to Fitness to Practise rules
Educational Aims of Programme The overall aim of the programme is to provide a broadly-based education in Software Engineering, supported by fundamental topics in Computing Science, which will produce graduates equipped to apply best practice in software engineering to the design and development of a wide range of information systems in organisations. On completion of the programme the student will be able to: Embark on careers as professional Software Engineers or undertake research and teaching in Software Engineering. Implement the knowledge and understanding of the fundamental principles of Software Engineering and Computer Science. Maintain a rigorous approach to the design and development of software systems and the analysis of their correctness and complexity, which will remain applicable through changes in technology. Exercise a broad understanding and experience of the professional context and the wider business and legal environment in which Software Engineers operate. Apply the skills necessary to critically evaluate new developments in technology and take advantage of them where appropriate. Adhere by the values, attitudes and competencies needed to undertake CPD and self-directed learning throughout their careers. Timely exposure to, and practical experience in, a range of current, emerging, novel and exciting developments in software development. Consistent with the general Educational Aims of the Programme and the specific requirements of the Benchmarking Statement for Computing, this specification provides a concise summary of the main features of the Single Masters Software Engineering programme, and the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate if he/she takes advantage of the learning opportunities that are provided. Specifically, students graduating from the Single Masters Software Engineering programme will have achieved the following learning outcomes, commensurate with degree classification, relating to subject specific knowledge and understanding; intellectual, practical and key transferable skills Learning Outcomes: Cognitive Skills On the completion of this course successful students will be able to: Teaching/Learning Methods and Strategies I1 Analyse, evaluate, interpret and synthesise information. pervasive across all modules and comprises the forms of thinking needed to specify, design, implement, evaluate or maintain software systems. I2 Critically evaluate and balance quality indicators in the design and development of software solutions. and programming/project based modules. Methods of Assessment Combination of unseen written examinations (I1), assessed practical work (I1, I2), practical examinations (I1), online MCQs (I1), assignments (I1, I2, I3, I4), projects (I2, I4), technical reports (I1, I2, I3, I4) and dissertations (I1, I2, I3, I4). I3 Critically evaluate a given software design, component or project, identifying and resolving deficiencies..
I4 Appraise the professional, legal and ethical framework within which a computer games developer must operate. Learning Outcomes: Transferable Skills On the completion of this course successful students will be able to: explicitly developed within the CSC2011 professional practice module, although, modules that explore software quality and capstone projects also permit development of this learning outcome. Teaching/Learning Methods and Strategies T1 Work effectively with and for others, including as part of a team. primarily developed within modules that involve a team-based project element and to a lesser degree within all modules. T2 Retrieve information from a variety of sources and by a variety of techniques. developed within all modules and strongly embedded as part of modules that include a strong investigative element. T3 Use information technology effectively. pervasive across all modules and comprises a core competency needed within all computing modules. T4 Communicate effectively using various modes/media and with a variety of audiences. primarily developed within modules that involve either a presentation/demonstration element or a strong multi-media component. To a lesser degree it is embedded within the submissions required for all modules. T5 Understand and present information involving a quantitative dimension. pervasive across all modules and comprises a core competency needed within all computing modules. T6 T7 Manage one s own learning and development including time management and organisational skills. Learn independently in familiar and unfamiliar situations with open-mindedness and a spirit of critical enquiry. pervasive across all modules and comprises a core competency needed to successfully complete computing modules, particularly for those after Stage 1. pervasive across all modules and comprises a core competency needed within all computing modules. Methods of Assessment combination of unseen written examinations (TE2, TE4, TE5), assessed practical work (TE2, TE3, TE5), practical examinations (TE2, TE5), online MCQs (TE2, TE5), assignments (TE2, TE3, TE4, TE5, TE6, TE7, TE8, TE9), projects (TE1, TE2, TE3, TE4, TE5, TE6, TE7, TE8, TE9), presentations (TE1, TE2, TE3, TE4, TE5), demonstrations (TE1, TE2, TE3, TE4, TE5), technical reports (TE1, TE2, TE3, TE4, TE5, TE6, TE7) and dissertations (TE1, TE2, TE3, TE4, TE5, TE6, TE7, TE9). T8 Plan and manage their career. explicitly developed within the CSC2011 professional practice module and to a lesser degree within modules that require the student to actively consider and explore roles that map onto a range of software engineering career paths. T9 Appreciate the need for continuing professional development in recognition of the need for lifelong learning. primarily developed within modules that illustrate the evolution and development of software engineering. Learning Outcomes: Knowledge and Understanding On the completion of this course successful students will be able to: Teaching/Learning Methods and Strategies Methods of Assessment KU1 Grasp the underpinning mathematics and theoretical framework of Software Engineering. primarily developed through programming modules (including those that primarily focus on algorithms) alongside software design modules. The theoretical frameworks underpinning software engineering are Combination of unseen written examinations (KU1, KU2, KU5), assessed practical work (KU2, KU3), online MCQs (KU1, KU2), assignments (KU2, KU3, KU4), presentations
KU2 Understand the essential principles, theories, practices, languages and tools that may be deployed for the specification, design, implementation, evaluation and maintenance of software systems. developed and expanded throughout the degree. forms a core component of the degree and is developed throughout all modules that involve the specification, design, implementation, evaluation or maintenance of software systems. (KU3, KU4), demonstrations (KU3, KU4), technical reports (KU2, KU3, KU4) and dissertations (KU3, KU4, KU5). KU3 Recognise good engineering practice in the specification, design, implementation, evaluation and maintenance of software solutions. and project based modules. KU4 KU5 Comprehend the importance of quality and fitness for purpose of the software engineering process and resulting artefacts. Adhere to the professional, legal and ethical responsibilities of Software Engineers and their role within an organisation. and capstone projects, although, this learning outcome is developed, to a lesser degree, within all programing modules. explicitly developed within the CSC2011 professional practice module, although, modules that explore software quality and capstone projects also permit development of this learning outcome. Learning Outcomes: Subject Specific Skills On the completion of this course successful students will be able to P1. Apply a range of software engineering concepts, tools and techniques to the solution of complex software engineering problems. P2. Deploy appropriate theory, practices and tools for the specification, design, implementation, and evaluation of computer based systems. P3. Deploy effectively the tools used for software development and documentation of software systems. P4. Work effectively as a member of a software development team, recognising the different roles within a team and the different ways of organising teams. P5. Employ appropriate project management approaches within complex software engineering environments. P6. Articulate and effectively communicate the design and technological rationale for a given software component or project through appropriate technical reports and presentations. Teaching/Learning Methods and Strategies developed within most modules and reflects the practical and problem-based nature of software engineering. embedded within most modules with the strongest development of this learning outcome with development oriented modules. and programming/project based modules and to a lesser degree within most modules. developed within modules that involve a team-based project element. developed within modules that either involve a software development project element or provide specific coverage of this aspect of software engineering. developed within modules that involved the justification of design or related technical aspects through appropriate reports, presentations or demonstrations. Methods of Assessment Combination of unseen written examinations (P2), assessed practical work (P2), practical examinations (P2), online MCQs (), assignments (P1, P2, P3), projects (P1, P2, P3, P4, P5), presentations (P4, P6), demonstrations (P4, P6), technical reports (P1, P2, P3, P4, P6) and dissertations (P1, P2, P3, P6)
Programme Requirements Module Title Introduction to Software Engineering and Project Management Module Code Level/ stage Credits Availability Duration Pre-requisite Assessment S1 S2 Core Option Coursework % Examination % CSC1009 1 20 X 12 weeks X 100 0 Fundamentals of Programming CSC1011 1 40 X X 24 weeks X 40 60 Programming Challenges CSC1012 1 0 X X 24 weeks X 100 0 Reasoning for Problem Solving CSC1017 1 20 X 12 weeks X 100 0 Foundations of Computing CSC1018 1 40 X X 24 weeks X 60 40 Systems Tournaments in Computing I CSC1019 1 20 X X 100 Data Structures and Algorithms CSC2001 2 20 X 12 weeks CSC1011 and X 60 40 CSC1012 Networks and Communications CSC2008 2 20 X 12 weeks CSC1011 X 40 60 Professional Computing CSC2011 2 10 X X 24 weeks X 50 50 Practice Software Engineering and CSC2018 2 20 X 12 weeks CSC1011 and X 60 40 Group Project CSC1012 Advance Programming using CSC2021 2 30 X X 24 weeks CSC1011, X 100 0 C# and C++ CSC1012 Database Systems CSC2036 2 20 X 12 weeks CSC1011 and X 20 80 1012 Tournaments in Computing II CSC2037 2 20 X X 100 Concurrent Programming CSC3021 3 20 X 12 weeks CSC2001 X 20 80 Agile & Component Based CSC3045 3 20 X 12 weeks CSC2001 X 60 40 Development using.net Advanced Computer CSC3058 3 20 X 12 weeks X 60 40 Architecture Software Design Principles and CSC3031 3 20 X 12 weeks X 20 80 Patterns Software Testing and CSC3056 3 20 X 12 weeks X 60 40 Verification Information System Security CSC3048 3 20 X 12 weeks CSC2008 X 20 80 Tournaments in Computing III CSC3057 3 20 X X 100 Approved by Director of Education: Print Name: Dr Phil Hanna.. Signature: Philip Hanna Date: 29/5/15..