Agile Methods and Visual Specification in Software Development A chance to ensure Universal Access

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1 Agile Methods and Visual Specification in Software Development A chance to ensure Universal Access Thomas Memmel, Harald Reiterer, Andreas Holzinger, Germany Medical University Graz, Austria HCII 2007, Beijing

2 HCI : Research Topics The research focus is on the specification, design, implementation and evaluation of UIs for various interactive devices Digital Libraries, e-commerce Websites, Visual Information Seeking System, etc. New interaction concepts: Zoomable Object-Oriented Information Landscape. Agile Usability Methods Visual UI specification

3 Medical University Graz, Austria Dr. Andreas Holzinger Expert on user-centered design, (low cost) prototyping Famous tutorial also held at HCII 2007 (22 July), CV at page 14 of conference program

4 Universal Access, Agile Methods & Usability Universal Access Usability UI Usability (e.g. user performance) UI acceptance (e.g. user experience) Avoid need for posteriori adaption Agile Methods Extensive usability up-front can be expensive Evluation has to be done asap UI specification needs to be unambiguous

5 Propell UI Design Process with Prototyoing Model To Communicate Model With Others Prove It With Code Active Stakeholder Participation Prototyping Software Is Your Primary Goal

6 The XP lifecycle extended Inital UE Up-Front Evaluations

7 MoCoMed-Graz project Post-its, Storyboards Questionnaire? Low-Fidelity Prototyping! High-Fidelity Prototyping! (i.e. mobile) Rapid Hi-Fi Prototypes Abstract UI Prototypes

8 Visual UI Specification for UA Interactive UI Prototypes Exclusively model the interaction layer Vehicle for requirements analysis May be inconsistent with text-based specification and other graphical notations Fast and cheap when abstract, timeconsuming and expensive when detailed Interactive UI Specifications Allow to drill down from UI layer to underlying models Vehicle for requirements specification Integrated modeling layer enables tracing the process of translating requirements into the UI and vice versa. Requires more effort due to consistent modeling, but less effort for generic changes Either low-fidelity or high-fidelity Includes low-fidelity prototypes for early, abstract UI design and traceability Supplements text-based specification Design rationale saved in supporting documents Substitutes text-based UI specification Incorporates design knowledge and design rationale in models

9 UI Specification example High-value product Car Configurator Buyers are infrequent PC/internet users High user performance and user experience are critical for brand image New interface paradigms and interaction styles

10 Summary Agile methods and usability can be combined Hybrid process allows EARLY and RAPID insights into the behavior of end-users Sketches allowed immediate usability feedback Detailed prototypes have the advantage that end-users both participated and were studied in a realistic setting Lessons learned could be immediately brought into the next prototyping stage Agile Tests / UI Evaluation methods (e.g. thinking aloud) can be successfully included High-fidelity prototyping can be a partial substitute for any textual UI specification

11 The End Thank you very much.

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