A comparison of face-to-face and virtual software development teams

Size: px
Start display at page:

Download "A comparison of face-to-face and virtual software development teams"

Transcription

1 A comparison of face-to-face and virtual software development teams The author is an Assistant Professor of the Information Systems Area in the School of Business Administration, Portland State University, Portland, Oregon, USA. Keywords Teams, Group dynamics, Interaction, Communications technology, Videoconferencing Abstract Looks at new communications technologies, such as videoconferencing systems, which have enabled the creation of ``virtual organizations and ``virtual teams. Investigates the hypotheses that both ``social presence and ``media richness associated with a communication medium used to support geographically-dispersed software development teams, will have a significant impact on team productivity, perceived interaction quality, and group process satisfaction. Results supported the predicted superiority of the face-to-face setting over the videoconferencing setting with regard to team productivity. They also indicated that a communication medium characterized as high in both ``media richness and ``social presence can engender a greater sense of interaction quality. There were no significant differences between the face-to-face and videoconferencing settings for group process satisfaction. Electronic access The research register for this journal is available at The current issue and full text archive of this journal is available at Volume 8. Number 1/ pp. 39±48 # MCB UP Limited. ISSN DOI / Introduction Virtual teams, within and across organizations, are a recent phenomenon (Geber, 1995). Virtual teams are groups of individuals collaborating in the execution of a specific project while located at multiple individual sites or multiple group sites. Virtual teams have been brought about by the need for organizations to get projects done as quickly as possible while utilizing the skills of project team members that are geographically dispersed. The formation of virtual teams facilitate the incorporation of a wide range of knowledge and expertise possessed by individual members into a collective body of knowledge needed to conduct effective group problem-solving activities (Laughlin, 1980). Communication technologies used to support dispersed groups include electronic mail, computerized conferencing, and videoconferencing (McDonough et al., 1999; O Conaill et al., 1993; Ocker et al., 1996). Group process support provided by communication technologies include idea generation, problem-solving information exchange, clarification of efforts, conflict resolution, negotiation, and decision making. These communication technologies allow organizations to form virtual teams by dissolving the boundaries that separate groups. In addition, these virtual teams can be instantly dissolved. Finally, communication technologies give rise to potential collaborations among workgroups and organizations that would otherwise not be considered. Most of the investigations of the effects of electronic communication systems in the support of work groups have focused on the efficacy of group decision support systems (GDSSs) and distributed group decision support systems (DGSSs). These studies addressed the support of local and distributed group decision making (Chidambaram and Jones, 1993; Hiltz et al., 1986; Nunamaker et al., 1991). These studies have suggested that significant outcomes related to the use of electronic communication support include better distribution of participation across decision makers, increased number of decision alternatives, final decision quality, and satisfaction with the decision-making process. There are only a few studies that have begun to consider the impact of electronic communication technology on the 39

2 efficiency of production-task execution and product quality in distributed work group contexts (McGrath, 1990; Straus, 1996; Straus and McGrath, 1994). In an examination of where videoconferencing systems (VCS) fit into the media richness scale (Daft and Lengel, 1986), Kydd and Ferry (1994) noted that VCS is rated between teleconferencing and face-to-face meetings with regard to media richness and social presence. Software development has been described as a collaborative problem-solving activity where success is dependent upon knowledge acquisition, information sharing and integration, and the minimization of communication breakdowns (Walz et al., 1993). The purpose of this study was to investigate the impact of videoconferencing technology on software development task and affective outcomes of dispersed software development teams. Social presence, mediarichness, time, interactions, and performance (TIP) theories and the software development literature are used to provide a framework for the comparison of the impact of face-to-face and videoconferencing collaboration on software project success. This study will address the media richness attribute of a communication medium and its ability to facilitate adequate information transfer needed for productive collaborative problem solving among geographically distributed team members. Social presence and TIP theories offer a theoretical basis for the examination of a communication medium s influence on group productivity, interaction quality, and satisfaction with the task execution process. As new communication technologies make their way into organizations, it is suggested that there will be some induced changes in organizational forms (e.g. virtual teams, virtual organizations). Consequently, it is prudent to investigate the manner in which these technologies impact group processes during collaborative problem solving and distributed group decision making. This study reports the results of a laboratory experiment in which groups either used face-to-face meetings or videoconferencing technology to conduct communication needed to execute the assigned task. The following section presents a review of empirical research on social presence, media richness, TIP, and software development. 40 Next, using relevant research findings, hypotheses regarding the role of videoconferencing s impact on task and affective outcomes of a typical software design activity are presented. This is followed by a discussion of the findings and suggestions for future research on assessing communication media and the support of distributed work groups. Theoretical background Social presence Social presence refers to the ability of a communication medium to allow a group member to feel the presence of the other group members and the feeling that the group is jointly involved in communicative interaction (Short et al., 1976). The extent of social presence associated with a communication medium is a function of the amount of communication channels available to transmit rich information. These channels include verbal cues, facial expressions, gaze, gestures, posture, physical proximity, and back-channeling cues. Facial expressions and gestures can augment the content of a message by expressing relevancy or importance, urgency, validity, or the extent of agreement with, information that has been transmitted or received. Mutual gaze and back-channeling cues (e.g. utterances such as mm, uhu, right, okay, or their associated gestures) indicate attention, support, or acceptance of a speaker s message. According to Short et al. (1976), as the variety of these channels decrease in a communication medium, less attention is paid to the presence of other participants engaged in a communication session. A number of researchers have suggested that there is a continuum whereby communication media can be placed according to the degree to which they transmit the social context cues discussed above (Daft and Lengel, 1986; McGrath, 1990). Past research has identified a continuum ranging from , teleconferencing, computer-desktop videoconferencing, and face-to-face meetings. is lowest in social presence in that it restricts physical presence and the transmission of nonverbal cues and backchannels. Alternatively, face-to-face communication affords rich information transfer given the associated verbal and

3 nonverbal cues, back-channeling cues, and physical presence. Social presence has been used to account for differences in task orientation, depersonalization, communicative tone, and participation experienced by groups supported by electronic communication mediums. The lack of social context cues in computer-mediated communication has been found to lead to increased negative communicative tone that included assertive and hostile language and an increased sense of depersonalization (Siegel et al., 1986; Sproull and Kiesler, 1986). Fulk et al. (1987) noted that and computer-conferencing were perceived to be less warm than face-to-face communication. In contrast, Hiltz et al. (1986) found that communication quantity and consensus was higher in face-to-face groups than in the computer-mediated communication groups. However, when comparing imposed synchronous communication (i.e. face-to-face meetings) versus asynchronous communication (i.e. and/or computer-conferencing), the asynchronous groups experienced greater productivity (Ocker et al., 1996; Turoff et al., 1993). The asynchronous group members were able to engage in anytime, anywhere communication. In other words, they were not temporally or spatially constrained. Finally, under time constraints and increased task interdependence, face-to-face groups experienced superior productivity as compared to computer-mediated groups (Straus and McGrath, 1994). These findings suggest that context dictates whether technology-supported communication can enhance or diminish team task accomplishment. Media richness Daft and Lengel (1986) noted that organizational members engage in communication activities in order to reduce uncertainty and equivocality associated with the information requirements of their assigned tasks. Uncertainty reduction refers to the elimination of the lack of information needed to complete tasks. Under such conditions, facts are elicited to answer any questions regarding the specification of the task to be performed and the procedure appropriate for task execution. Equivocality reduction refers to reducing ambiguity associated with a task. Ambiguity could be the 41 result of multiple interpretations and conflicting assessments of task requirements. Equivocality reduction requires a higher degree of information richness as compared to uncertainty reduction, in that, rather than being limited to the acquisition of facts, the required communication must facilitate an evaluation of alternatives and must foster a shared understanding and consensus regarding the problem statement and an appropriate solution. Kydd and Ferry (1994) identified a continuum on which a communication medium can be placed based on the richness of information it was capable of transmitting. Information richness content was rated on the availability of immediate feedback, the number of verbal and nonverbal cues, back-channeling cues, socio-emotional communication, and interpersonal interaction associated with a communication medium. Uncertainty reduction is handled most efficiently utilizing lean (e.g. and computer-mediated communication) media where there are minimal socio-emotional cues present thereby limiting the transmission to factual information. Equivocality reduction is best addressed utilizing rich media (e.g. videoconferencing, face-to-face) where there can be the immediate exchange of information and supporting nonverbal and back-channeling cues. Media differ in media richness and consequently differ in the extent to which they could adequately support team collaborative problem solving and decision making. The low immediacy of communication and lack of sufficient socio-emotional cues present in computer-mediated communication, as compared to face-to-face meetings, has been attributed to longer time to reach decisions and failure to reach consensus within the allotted time (Hiltz et al., 1986; Siegel et al., 1986). The inability of lean media, such as computer-mediated communication, to convey socio-emotional content in messages was found to engender lower satisfaction with the problem-solving process, when compared to face-to-face groups. Lower productivity has also been associated with lean media support of work groups (Straus, 1996; Straus and McGrath, 1994). Time, interaction, and performance According to McGrath s (1990) TIP theory, work groups engage in three concurrent

4 functions: production, group well-being, and member support. The production function refers to the purposeful activity performed by the group. Work groups are typically assigned a project that can be decomposed into tasks, which are further decomposed into sub-tasks. In execution of the production function, a project team must: identify goals and select an initial performance strategy for project implementation; devise techniques, procedures or algorithms to carry out the project; resolve conflicting preferences, values, and interests within the group; and engage in task performance. Group well-being refers to activities aimed at maintaining an intact and continuing social structure. Activities associated with the wellbeing function include: use of appropriate communication channels; acquisition of role clarity; conflict resolution; and conducting interpersonal interactions needed for task performance. The member support function refers to inclusion of and cooperation with project team members. In the maintenance of member support, project team members will: display acceptance and support of another team member s contribution; allow participation and status attainment of others; and conduct conflict resolution through negotiation. In summary, TIP theory suggests that project teams engage in both task-oriented activities and socio-emotional activities. McGrath (1990) noted that communication media could have both positive and negative effects on a work group s production, group wellbeing, and member support functions. As noted above, social presence and media richness of a communication medium can have a significant impact on uncertainty and equivocality reduction associated with a specific task production function. In addition to impacting task production, this study suggests that a communication medium s ability to reduce task uncertainty and equivocality may also affect a work group s ability to carry out its group well-being and member support functions. 42 Software development and project success Software development context Managing large-scale software development projects requires the ability to adequately allocate technical and human resources in relatively complex organizational settings (Zmud, 1980). The division of labor on large software development efforts typically require the creation of specialist groups such as technical programming teams, configuration management, quality assurance, technical writing, systems engineering, hardware engineering, and integration/test (Crowston, 1997; Kraut and Streeter, 1995). These software development team members differ considerably in formal structure, training, cognitive orientation of members, career paths, and departmental missions (Rasch and Tosi, 1992). In addition, Symon (1998), noted that all of the activities performed during the software development process are interdependent (both task and goal interdependent). These characteristics of software development project efforts give rise to problematic situations such as task and role ambiguity and inter-group and intra-group conflict. It has been suggested that conflict in software development may arise from differing interests, goals and cultural aspects of: software developers and users; different user departments; and individual departments and the organization as a whole (Tripp, 1991). Krasner et al. (1987) noted that large projects experienced communication breakdowns that were attributable to changes in people, conflicting cognitive orientation and goals, conflicting assessments of the problem space, technology and so forth. In fact, the three most salient problems were: (1) the thin spread of application domain knowledge; (2) fluctuating and conflicting requirements; and (3) communication and coordination breakdowns. Walz et al. (1993) noted software project success is highly dependent upon knowledge acquisition, information sharing, and integration. These issues suggest that the communication medium utilized to support the software development activity must

5 adequately facilitate uncertainty reduction and, more importantly, equivocality reduction. This would be essential in order to reach a consensus regarding the multiple interpretations of the software requirements held by members of the design team and clarify any existing instances of role ambiguity. Finally, the communication medium used must also allow the transmission of socio-emotional content needed to support factual information along with personal interaction needed to implement conflict resolution when addressing differing interests, goals, and cognitive orientations. Project success Project success has been defined as a combination of two types of implementation outcomes; task outcomes and perceived psychosocial outcomes (Pinto and Pinto, 1990). Software project task outcomes typically refer to adherence to the estimated schedule and budget and optimal productivity in terms of delivered source code instructions per man-hour (Henderson and Lee, 1992). Dimensions of software quality such as userfriendliness and adherence to end-user specifications are also associated with software development task outcomes (Yeh, 1993). Team psychosocial outcomes refer to the evaluation of the degree of experienced friendliness and support, positive feelings associated with interactions, acquired knowledge and skills, enjoyment of participation, and sense of pride and value resulting from participation in project implementation process (Pinto and Pinto, 1990). Research hypotheses Empirical research on technological support for group work indicate mixed results regarding the hypothesis that communication technology support facilitates group process through enhancing group problem-solving capabilities, group interaction, and satisfaction with the task process (Alavi et al., 1995; Chidabaram and Jones, 1993; Nunamaker et al., 1991; Straus, 1996). However, in the majority of cases, face-to-face settings have been found to be superior because adequate transfer of rich information was needed for effective task completion and subsequent satisfaction with the task execution and group interaction process. It is 43 suggested that software development, when characterized as a collaborative problemsolving process, is certainly dependent upon the group process experienced by work groups engaged in that activity. An adequate software development process must have communication mechanisms that facilitate uncertainty and equivocality reduction and socio-emotional communication. Figure 1 graphically depicts the theoretical framework used in the formulation of the research hypotheses. Walz et al., (1993) noted that an effective software development group process involves knowledge acquisition and the sharing and integration of that knowledge. Software design teams must acquire knowledge regarding the problem domain, user requirements, and design approaches (Waterson et al., 1997). Consequently, the communication mechanisms used during systems analysis and design can impact software project outcome (i.e. task and psychosocial outcomes) depending on the extent of social presence and media richness associated with the communication medium. Social presence theory suggests that social context cues such as mutual gaze, backchannel cues such as nods and utterances should facilitate: effective turn-taking or smooth information exchange; clarification of task assignments/efforts; and immediate feedback. This, in turn, leads to better team coordination and optimal productivity. In addition, the member support and group well-being functions, delineated in TIP theory, are more easily performed when there is reduced opportunity for the expression of assertive and hostile language and perceived depersonalization (normally associated with minimal social presence) during task execution. This should give rise to increased satisfaction with interactions and process satisfaction. Alternatively, low social presence should give rise to disruptions in communication flow (i.e. poor turn-taking) and increased opportunities to engage in anonymous negative and/or hostile language and a decreased sense of group membership and accountability. Finally, media richness theory suggests that a rich communication mechanism (i.e. face-to-face) will be better able to facilitate highly interpersonal task execution activities such as role ambiguity reduction, team consensus and negotiation of a final alternative.

6 Figure 1 Communication medium and software project success Consequently it is hypothesized that: H1. Groups working in the face-to-face setting will experience greater team productivity than in the videoconferencing supported setting. H2. Groups working in the face-to-face setting will experience greater perceived interaction quality than in the videoconferencing supported setting. H3. Groups working in the face-to-face setting will experience greater group process satisfaction than in the videoconferencing supported setting. Research methodology Research design Three separate one-way analysis of variance (ANOVA) designs were used to test the hypotheses presented earlier (see Figure 1). As depicted in Figure 1, the single factor was comprised of two levels of communication media: face-to-face and videoconferencing. Each of the three dependent variables (i.e. team productivity, interaction quality, and process satisfaction) was analyzed separately. Although satisfaction with the software development process and perceived interaction quality were significantly correlated (r = 0.417, p < 0.01) they were treated separately because they are conceptually distinct (see Table I). In addition, neither of the dependent variables were significantly correlated to the covariate, basic program design ability. Subjects In this study, subjects were drawn from a population of management information systems undergraduate students familiar with the Systems Development Life Cycle approach to software design and knowledge of Table I Pearson correlations Variables Team productivity 2 Interaction quality 0.395** 3 Process satisfaction ** 4 Ability ± Communication medium 0.614** 0.400** ±0.040 Note: N = 48; * p B 0.05; ** p B 0.01 the C++ structured programming language. The students were randomly assigned to a four-person design team. Each design team was configured into two dyads. For their participation, each design team was eligible to receive a $100 award for the highest team productivity score under each of the experimental conditions (face-to-face and videoconferencing). Experimental manipulation The experimental manipulations involved the use of a two-way audio-video conferencing system to link the two dyads that made up the design team (i.e. a virtual team) or a faceto-face setting to connect the two dyads. The two dyads were required to collaborate with each other throughout the entire execution of the task. In other words, each dyad or subteam was responsible for the complete development and documentation of the software design. This restriction was posed in order to prevent each sub-team from subdividing the tasks and working separately. Another intent of this restriction was to force communication among all group members in order to assure that their design decisions and subsequently developed design documents were consistent. Information acquisition, sharing, and integration was limited to verbal communication for both the videoconferencing setting and the face-to-face setting; physical documents were not shared. In addition, to force knowledge sharing and 44

7 integration, each dyad was responsible for conveying a portion of the design requirements intentionally not supplied to the other. In the face-to-face setting, a partition was used to eliminate visibility of the other dyad s design documentation. The partition used in the face-to-face setting did not obstruct eye contact or viewing of facial expressions. Experimental task The students were required to enhance the functionality of a hypothetical university information system. The design teams were required to construct design documentation that included: a hierarchy chart; list of function prototypes; and pseudocode for each function identified as part of a solution to the problem. The enhancement required the development of software modules that would determine athletic participation eligibility status and scholarship award amounts based on a student s classification, credit hours acquired, and grade point average. In addition, the system s enhancement was also required to provide queries regarding a student s athletic participation eligibility and scholarship award. The final enhancement requirement provided automation to parking fee calculations for a parking garage. The experimental task duration was three hours with a ten-minute break scheduled during the mid-point of the experimental session. During the break, there was no communication between the two dyads, only within the dyads. Dependent measures There were two classes of dependent measures: task outcome and psychosocial outcomes. The task outcome was a measure of team productivity. The team productivity measure was determined by assessing the completeness of the required design documentation. Team productivity was a combined score on the completeness of file design, specification of function prototypes, and pseudocode for each function. Credit was given only to design documentation that was consistent among both dyads. Any part of the solution not developed and documented by both dyads was ignored. The psychosocial measures were comprised of interaction quality and process satisfaction. These measures were assessed using questionnaire items adapted from Green and Taber (1980) (see Appendix). The interaction quality scale 45 elicited perceptions regarding the extent of negative opinions made by and received by individual group members and the degree of frustration with any of the other team members behavior. The process satisfaction scale obtained an assessment of the perceived fairness, understandibility, and satisfaction associated with the method in which task execution was conducted. The reliabilities (Cronbach s alpha) for the interaction quality and process satisfaction scales were 0.65 and 0.67, respectively. A grade obtained from a typical management information systems course that presents basic skills in functional decomposition of a software design solution was used as a covariate. None of the dependent measures were significantly correlated with this covariate. Results The correlations presented in Table I indicate significant correlations among the three outcome variables interaction quality, process satisfaction, and team productivity. Multivariate analysis was not performed because these outcome variables do not share any common conceptual meaning (Stevens, 1992). Three separate ANOVAs were conducted in the test of the hypotheses. Table II shows the means and standard deviations for overall team productivity, interaction quality and process satisfaction. The results for the one-way ANOVAs for team productivity, interaction quality, solution satisfaction, and process satisfaction are presented in Table III. The study results found support for both H1 and H2. The results for H3 were not significant. As predicted in H1, Table III indicates that there was a significant effect (F(1, 46) = , p < 0.01) for the impact of the communication medium on team productivity. A rich communication medium (i.e. face-to-face) resulted in significantly higher team productivity (mean productivity = 15.50) than in the design teams supported by videoconferencing (mean productivity = 8.67). Table III indicates that face-to-face groups were, on average, nearly twice as productive as the videoconferencing groups. As predicted, there was a significant effect (F(1, 46) = 8.749, p < 0.01 ) for the impact of communication medium on interaction

8 Table II Cell means and standard deviations Team productivity Interaction quality Process satisfaction Communication medium Mean Std. dev. Mean Std. dev. Mean Std. dev. Videoconferencing Face-to-face Table III Communication medium ANOVA results Dependent variable df MS F Sig. Observed power Team productivity 1, Interaction quality 1, Group process satisfaction 1, quality H2. H2 predicted that the face-toface groups would experience greater perceived interaction quality because of the opportunity to utilize increased verbal, nonverbal, and back-channeling cues to promote efficient turn-taking, immediate feedback, and confirmation of conceptual consensus. The face-to-face groups did experience a significantly higher degree of interaction quality (mean interaction quality = 12.83) as compared to the videoconferencing supported groups (mean interaction quality = 10.88). In contrast to the prediction in H3, Table III indicates that there was no significant effect (F(1, 46) = 1.369, p < 1.0) for the impact of the communication medium on group process satisfaction. However, a significance level of does indicate an approach towards marginal significant differences between the videoconferencing and face-to-face groups. A rich and high social presence communication medium (i.e. face-to-face) resulted in a higher level of group process satisfaction (mean group process satisfaction = 11.50) than in the design teams supported by system videoconferencing (mean productivity = 10.42). Discussion Previous research on communications technology supported groups (e.g. computerconferencing, videoconferencing) has shown increases in number of decision alternatives presented, greater equity in group member participation, and superior decision quality when compared to face-to-face groups. The common thread in these studies is the use of a decision-making task. The results from this study complements this research stream by showing that task type (e.g. decision making or production task) may be a factor in determining the impact of communication technology on distributed project teams or work groups. Software development has been characterized as a highly interdependent production-type task (i.e. creating and documenting a design using a hierarchy chart, writing function prototypes and psuedocode) (Olson et al., 1992; Waterson et al., 1997). The results show that the videoconferencingsupported group performing a production-type task was less productive in a fixed period of time and in a distributed synchronous group setting, as compared to face-to-face groups. This suggests that productivity could decrease when computer-mediated communication is used to support dispersed project team members working on production-type tasks that require equivocality reduction and conceptual consensus. The superior team productivity experienced by the face-to-face groups suggest that multiple channels of communication (i.e. rich media) are needed to facilitate better information acquisition, sharing, and integration. This gives rise to a shared understanding of the software requirements and derivation of a consensual solution to the problem in a timely manner. Visual cues easily observable in face-to-face settings allow team members greater awareness of when others are attending to them and they subsequently use this feedback to determine appropriate behavior. System designers can often possess distinct models of a software systems structure and functionality (Waterson et al., 1997). Subgoals of these designers then result in competitive behaviors devised to influence the design according to their cognitive representation. It is concluded that the face-to-face group members were better able to immediately discuss conflicts and 46

9 problems directly with each other to make mutually beneficial agreements that contributed to successful collaboration. The experimenter observed a tendency for the faceto-face groups to be more critical of alternatives posed and fewer requests for clarification of ideas presented as compared to the videoconferencing groups. In addition, the videoconferencing groups engaged in less dialogue and appeared to have less confidence in the content and validity of information exchanged. The greater interaction quality experienced by the face-to-face groups, suggests that faceto-face communication is better suited to the implementation of the group member support and group well-being functions delineated in McGrath s TIP theory (1990). High social presence communication media apparently provided a setting where mutual eye gaze, nods, helped to reduce disruptions in communication and to engender feelings of personalization and message clarification that would encourage behaviors aimed at maintaining a cooperative climate and feelings of group well-being. Finally, the experimenter observed a general tendency for the face-toface groups to express disagreement with solution strategies posed, but yet these groups reported a greater sense of interaction quality than that of the videoconferencing group. This suggests that greater social presence reduce the tendency to openly display disagreements with, or negative opinions regarding, another s suggestions. Conclusion The purpose of this study was to assess the relative effectiveness of the use of videoconferencing technology to support a distributed software design team. The results indicate that managers must find innovative ways to promote smoother information exchange and instill confidence when using videoconferencing technology in collaborative problem solving by virtual project team members (e.g. use of task facilitator). Despite the superiority of face-to-face meetings, the use of videoconferencing may offset the cost of lower productivity through reductions in travel time and costs. Future research should address the potential of various communication technologies (e.g. desktop videoconferencing, videoconferencing, etc.) in the construction of 47 virtual teams and virtual organizations. Such successful applications could afford invaluable collaborations and reduce the time to complete joint ventures and the associated costs in engaging in joint ventures. Future research should also address other contextual factors (e.g. task interdependence, task type, project phase) that might mitigate the impact of the communication medium used to support distributed work groups. Upon the identification of relevant technical and group process issues in communication media use, task execution strategy can be modified in order to overcome any shortcomings of videoconferencing technology, as compared to face-to-face settings. The use of videoconferencing technology can potentially act as a new business process enabler through the formation of new organizational forms and new software product developments teams resulting from inter-organizational virtual teams. These organizational forms will be able to access highly-skilled professionals that have been traditionally inaccessible because of both temporal and physical boundaries. References Alavi, M., Wheeler, B.C. and Valacich, J.S. (1995), ``Using IT to reengineer business education: an exploratory investigation of collaborative telelearning, MIS Quarterly, Vol. 19 No. 3, pp Chidambaram, L. and Jones, B. (1993), ``Impact of communication medium and computer support on group perceptions and performance: a comparison of face-to-face and dispersed meetings, MIS Quarterly, Vol. 17 No. 4, pp Crowston, K. (1997), ``A coordination theory approach to organizational process, Organization Science, Vol. 8 No. 2, pp Daft, R.L. and Lengel, R.H. (1986), ``Organizational information requirements, media richness, and structural design, Management Science, Vol. 32 No. 5, pp Fulk, J., Steinfield, C., Schmitz, J. and Power, G. (1987), ``A social information processing model of media use in organizations, Communications Research, Vol. 14 No. 5, pp Geber, B. (1995), ``Virtual teams, Training, April, pp Green, S.G. and Taber, T.D. (1980), ``The effects of social decision schemes on decision group process, Organizational Behavior and Human Decision Processes, Vol. 25 No. 1, pp Henderson, J.C. and Lee, S. (1992), ``Managing I/S design teams: a control theories perspective, Management Science, Vol. 18 No. 6, pp Hiltz, S.R., Johnson, K. and Turoff, M. (1986), ``Experiments in group decision making: communication process and outcome in face-to-face versus computerized conferences, Human

10 Communications Research, Vol. 13 No. 2, pp Krasner, H., Curtis, B. and Iscoe, N. (1987), ``Communication breakdowns and boundary spanning activities on large programming projects, in Olson, G.M., Shepard, S. and Solloway, E. (Eds), Empirical Studies of Programmers: Second Workshop, Ablex Publishing Corporation, Norwood, NJ, pp Kraut, R.E. and Streeter, L. (1995), ``Coordination in software development, Communications of the ACM, Vol. 38 No. 3, pp Kydd, C.T. and Ferry, D.L. (1994), ``Managerial use of videoconferencing, Information & Management, Vol. 27 No. 6, pp Laughlin, P.R. (1980), ``Social combination processes of cooperative, problem solving groups as verbal intellective tasks, in Fishbein, M. (Ed.), Progress in Social Psychology, Lawrence Erlbaum, Hillsdale, NJ, pp McDonough, E.F., Kahn, K.B. and Griffin, A. (1999), ``Managing communication in global product development teams, IEEE Transactions on Engineering Management, Vol. 46 No. 4, pp McGrath, J.E. (1990), ``Time matters in groups, in Galegher, J., Kraut, R.E. and Egido, C. (Eds), Intellectual teamwork: Social and Technological Foundations of Cooperative Work, Erlbaum, Hillsdale, NJ, pp Nunamaker, J.F., Dennis, A.R., Valacich, J.S., Vogel, D.R. and George, J.F. (1991), ``Electronic meeting systems to support group work, Communications of the ACM, Vol. 34 No. 7, pp O Conaill, B., Whittaker, S. and Wilbur, S. (1993), ``Conversations over video conferences: an evaluation of the spoken aspects of video-mediated communication, Human-Computer Interaction, Vol. 8 No 4, pp Ocker, R., Hiltz, S.R., Turoff, M. and Fjermestad, J. (1996), ``The effects of distributed group support and process structuring on software requirements development teams: results on creativity and quality, Journal of Management Information Systems, Vol. 12 No. 3, pp Olson. G.M., Olson, J.S., Carter, M.R. and Storrosten, (1992), ``Small group design meetings: an analysis of collaboration, Human-Computer Interaction, Vol. 7 No. 3, pp Pinto, J.K. and Pinto, M.B. (1990), ``Project team communication and cross-functional cooperation in new program development, Journal of Product Innovation and Management, Vol. 7 No. 3, pp Rasch, R. and Tosi, H. (1992), ``Factors affecting software developers performance: an integrated approach, MIS Quarterly, Vol. 16 No. 3, pp Siegel, J., Dubrovsky, V., Kiesler, S. and McGuire, T.W. (1986), ``Group processes in computer-mediate d communication, Organizational Behavior and Human Decision Processes, Vol. 37 No. 2, pp Short, J., Williams, E. and Christie, B. (1976), The Social Psychology of Telecommunication, John Wiley, New York, NY. Sproull, L. and Kiesler, S. (1986), ``Reducing social context cues: electronic mail in organization communication, Management Science, Vol. 32 No. 11, pp Stevens, J. (1992), Applied Multivariate Statistics for the Social Sciences, 2nd ed., Lawrence Erlbaum, Hillsdale, NJ, p Straus, S.G. (1996), ``The effects of communication media and information distribution on participation and performance in computer-mediated and face-to-face groups, Small Group Research, Vol. 27 No. 1, pp Straus, S.G. and McGrath, J.E. (1994), ``Does medium matter? The interaction of task type and technology on group performance and member reactions, Journal of Applied Psychology, Vol. 79 No. 1, pp Symon, G. (1998), ``The work of IT system developers in context: an organizational case study, Human- Computer Interaction, Vol. 13 No. 1, pp Tripp, R.S. (1991), ``Managing the political and cultural aspects of large-scale MIS projects: a case study of participative systems development, Information Resources Management Journal, Fall, pp Turoff, M., Hiltz, S.R., Bahgat, A.N.F. and Ajaz, R.R., (1993), ``Distributed group support systems, MIS Quarterly, Vol. 17 No. 4, pp Walz, D.B., Elam, J.J. and Curtis, B. (1993), ``Inside a software design team: knowledge acquisition, sharing, and integration, Communications of the ACM, Vol. 36 No. 10, pp Waterson, P.E., Clegg, C.W. and Axtell, C.M., (1997), ``The dynamics of work organization, knowledge, and technology during software development, Journal of Human-Computer Studies, Vol. 46 No. 1, pp Yeh, H. (1993), Software Process Quality, R.R. Donnelley & Sons. Zmud, R.W. (1980), ``Management of large software development efforts, MIS Quarterly, Vol. 4 No. 2, pp Appendix. Questionnaire items Interaction quality When working on this project, to what extent did you: feel frustrated or tense about the other team members behavior; express negative opinions about any project team member s behavior; observe others express a negative opinion about your behavior. The genuine participation items were rated on a five-point (1 5) Likert scale. Group process satisfaction How would you describe your team s software development process? fair... unfair; confusing... understandable; satisfying... unsatisfying. The software development (or group) process satisfaction items were rated on a five-step semantic differential scale with the anchors shown above. 48

Conflict Resolution in Remote Collaborative Problem Solving: A Comparison of Different Computer Mediated Communication Methods

Conflict Resolution in Remote Collaborative Problem Solving: A Comparison of Different Computer Mediated Communication Methods Conflict Resolution in Remote Collaborative Problem Solving: A Comparison of Different Computer Mediated Communication Methods Wei Dong (wdong@illinois.edu) & Wai-Tat Fu (wfu@illinoi.edu) Applied Cognitive

More information

Proceedings of the 34th Hawaii International Conference on System Sciences - 2001

Proceedings of the 34th Hawaii International Conference on System Sciences - 2001 The Influences of Media Choice on Help Desk Performance Perception Zoonky Lee Yongbeom Kim Sang-Gun Lee University of Nebraska-Lincoln Fairleigh Dickinson University University of Nebraska-Lincoln zlee@unlnotes.unl.edu

More information

A Study of Requirements Negotiations in Virtual Project Teams

A Study of Requirements Negotiations in Virtual Project Teams A Study of Requirements Negotiations in Virtual Project Teams Daniela E. Herlea Damian, Mildred L.G. Shaw and Brian R. Gaines Department of Computer Science, University of Calgary, 2500 Univ. Dr. NW, AB

More information

Conflict Resolution in Remote Collaborative Problem Solving: A Comparison of Different Computer Mediated Communication Methods

Conflict Resolution in Remote Collaborative Problem Solving: A Comparison of Different Computer Mediated Communication Methods Conflict Resolution in Remote Collaborative Problem Solving: A Comparison of Different Computer Mediated Communication Methods Wei Dong (wdong@illinois.edu) Wai-Tat Fu (wfu@illinoi.edu) Applied Cognitive

More information

Using Shared Leadership to Foster Knowledge Sharing in Information Systems Development Projects

Using Shared Leadership to Foster Knowledge Sharing in Information Systems Development Projects Using Shared Leadership to Foster Knowledge Sharing in Information Systems Development Projects Barbara Hewitt University of Texas at San Antonio bhewitt@utsa.edu Diane Walz University of Texas at San

More information

Syllabus Human-Computer Interaction (LIS 243)

Syllabus Human-Computer Interaction (LIS 243) Syllabus Human-Computer Interaction (LIS 243) Dr. Leah A. Lievrouw Winter 1996 / Wed 2-5 p.m. Department of Library and Information Science Graduate School of Education and Information Science, UCLA Office

More information

Eye-contact in Multipoint Videoconferencing

Eye-contact in Multipoint Videoconferencing Eye-contact in Multipoint Videoconferencing Birgit Quante and Lothar Mühlbach Heinrich-Hertz-Institut für Nachrichtentechnik Berlin GmbH (HHI) Einsteinufer 37, D-15087 Berlin, Germany, http://www.hhi.de/

More information

Blended Instruction: Student Perceptions of Communications Technology in Face-to-Face Courses

Blended Instruction: Student Perceptions of Communications Technology in Face-to-Face Courses Blended Instruction: Student Perceptions of Communications Technology in Face-to-Face Courses Yun-Jo An and Theodore Frick Department of Instructional Systems Technology School of Education Indiana University

More information

Improving collaboration in ad-hoc development teams

Improving collaboration in ad-hoc development teams Improving collaboration in ad-hoc development teams Supervisor Prof. Filippo Lanubile http://cdg.di.uniba.it PhD Student Fabio Calefato calefato@di.uniba.it Università degli Studi di Bari - Dipartimento

More information

ENHANCING COLLABORATION IN BUSINESS INFORMATION SYSTEMS COURSES WITH COMPUTER-MEDIATED COMMUNICATION

ENHANCING COLLABORATION IN BUSINESS INFORMATION SYSTEMS COURSES WITH COMPUTER-MEDIATED COMMUNICATION ENHANCING COLLABORATION IN BUSINESS INFORMATION SYSTEMS COURSES WITH COMPUTER-MEDIATED COMMUNICATION Dr. Pam A. Dupin-Bryant, Utah State University Tooele, pamd@ext.usu.edu ABSTRACT Global expansion has

More information

Soft Skills Requirements in Software Architecture s Job: An Exploratory Study

Soft Skills Requirements in Software Architecture s Job: An Exploratory Study Soft Skills Requirements in Software Architecture s Job: An Exploratory Study 1 Faheem Ahmed, 1 Piers Campbell, 1 Azam Beg, 2 Luiz Fernando Capretz 1 Faculty of Information Technology, United Arab Emirates

More information

Designing Effective Web Sites: How Academic Research Influences Practice

Designing Effective Web Sites: How Academic Research Influences Practice doi:10.2498/iti.2012.0487 Designing Effective Web Sites: How Academic Research Influences Practice Joseph S. Valacich Eller College of Management, The University of Arizona Tucson, Arizona, USA E-mail:

More information

9 TH INTERNATIONAL ASECU CONFERENCE ON SYSTEMIC ECONOMIC CRISIS: CURRENT ISSUES AND PERSPECTIVES

9 TH INTERNATIONAL ASECU CONFERENCE ON SYSTEMIC ECONOMIC CRISIS: CURRENT ISSUES AND PERSPECTIVES Matilda Alexandrova Liliana Ivanova University of National and World Economy,Sofia, Bulgaria CRITICAL SUCCESS FACTORS OF PROJECT MANAGEMENT: EMPIRICAL EVIDENCE FROM PROJECTS SUPPORTED BY EU PROGRAMMES

More information

How To Teach Online Learning

How To Teach Online Learning PROPOSING AN EFFECTIVE TEACHING PEDAGOGICAL MODE FOR ONLINE MBA EDUCATION: AN EXPLORATORY EMPIRICAL INVESTIGATION Wayne Huang and Thom Luce Department of MIS, College of Business, Ohio University, Athens,

More information

Performance Through Relationships. Towards a Cohesive Virtual Intercultural Team

Performance Through Relationships. Towards a Cohesive Virtual Intercultural Team Journal of Intercultural Management Vol. 2, No. 1, March 2010, pp. 49 56 Monika Chutnik Uniwersytet Ekonomiczny we Wrocławiu Katarzyna Grzesik Uniwersytet Ekonomiczny we Wrocławiu Performance Through Relationships.

More information

2003 Midwest Research to Practice Conference in Adult, Continuing, and Community Education

2003 Midwest Research to Practice Conference in Adult, Continuing, and Community Education 2003 Midwest Research to Practice Conference in Adult, Continuing, and Community Education Role of Social Presence, Choice of Online or Face-to-Face Group Format, and Satisfaction with Perceived Knowledge

More information

DoDEA Personnel Center HR Competency Definitions

DoDEA Personnel Center HR Competency Definitions DoDEA Personnel Center HR Competency Definitions ATTACHMENT 10 Business Management Competencies Business Process Reengineering Applies business process reengineering principles and techniques to reengineer

More information

ASSESSING THE RESPONSE TO AND SUCCESS OF EMAIL MARKETING PROMOTIONS

ASSESSING THE RESPONSE TO AND SUCCESS OF EMAIL MARKETING PROMOTIONS ASSESSING THE RESPONSE TO AND SUCCESS OF EMAIL MARKETING PROMOTIONS Karl L. Smart, Central Michigan University, smart1kl@cmich.edu James Cappel, Central Michigan University, cappe1jj@cmich.edu ABSTRACT

More information

EXECUTIVE BEHAVIORAL INTERVIEW GUIDE

EXECUTIVE BEHAVIORAL INTERVIEW GUIDE EXECUTIVE BEHAVIORAL INTERVIEW GUIDE INTERVIEW GUIDE INSTRUCTIONS: This Interview Guide is intended to help hiring executives conduct behavioral interviews for executive classifications covered by the

More information

Behavioural Aspects of ERP System of an Indian Steel Manufacturing Industry

Behavioural Aspects of ERP System of an Indian Steel Manufacturing Industry 10 Behavioural Aspects of ERP System of an Indian Steel Manufacturing Industry Dr. Shyam Prasad* Interaction between people, processes, data and technology is broadly referred to as Information System

More information

Traditional In-class Examination vs. Collaborative Online Examination in Asynchronous Learning Networks: Field Evaluation Results

Traditional In-class Examination vs. Collaborative Online Examination in Asynchronous Learning Networks: Field Evaluation Results Traditional In-class Examination vs. Collaborative Online Examination in Asynchronous Learning Networks: Field Evaluation Results Jia Shen (jxs1866@njit.edu) Kung-E Cheng (kc37@njit.edu) Michael Bieber

More information

Feedback Channels: Using Social Presence Theory to Compare Voice Mail to E-mail

Feedback Channels: Using Social Presence Theory to Compare Voice Mail to E-mail Feedback Channels: Using Social Presence Theory to Compare Voice Mail to E-mail Mark Keil Roy D. Johnson Department of Computer Information Systems Robinson College of Business Georgia State University

More information

Examining antecedents of satisfaction for marketing/management students in higher education

Examining antecedents of satisfaction for marketing/management students in higher education Examining antecedents of satisfaction for marketing/management students in higher education ABSTRACT Monica B. Fine Coastal Carolina University Paul W. Clark Coastal Carolina University Marketing and management

More information

INSIDE ONLINE LEARNING: COMPARING CONCEPTUAL AND TECHNIQUE LEARNING PERFORMANCE IN PLACE-BASED AND ALN FORMATS

INSIDE ONLINE LEARNING: COMPARING CONCEPTUAL AND TECHNIQUE LEARNING PERFORMANCE IN PLACE-BASED AND ALN FORMATS INSIDE ONLINE LEARNING: COMPARING CONCEPTUAL AND TECHNIQUE LEARNING PERFORMANCE IN PLACE-BASED AND ALN FORMATS Drew Parker Faculty of Business Administration Simon Fraser University 8888 University Drive

More information

Collaboration in Multimodal Virtual Worlds: Comparing Touch, Text, Voice and Video

Collaboration in Multimodal Virtual Worlds: Comparing Touch, Text, Voice and Video Collaboration in Multimodal Virtual Worlds: Comparing Touch, Text, Voice and Video Eva-Lotta Sallnäs Introduction Social aspects of virtual reality is an area of research that has expanded as the technology

More information

Part I: Decision Support Systems

Part I: Decision Support Systems Part I: Decision Support Systems MBA 8473 1 Cognitive Objectives 43. Identify information processing as the foundation of managerial work. 44. Identify which media are more suitable for supporting managerial

More information

An Empirical Study to Investigate Gratification of Use Using Social Media: Focused on Kazakhstan

An Empirical Study to Investigate Gratification of Use Using Social Media: Focused on Kazakhstan , pp.125-130 http://dx.doi.org/10.14257/astl.2014.49.25 An Empirical Study to Investigate Gratification of Use Using Social Media: Focused on Kazakhstan Ha Jin Hwang, Heon Baek hjhwang@kimep.kz, hunny01017@hanmail.net

More information

Supporting Partially Distributed Groups in Electronic Meetings

Supporting Partially Distributed Groups in Electronic Meetings Supporting Partially Distributed Groups in Electronic Meetings Jeffrey J. Johnson Utah State University Logan, Utah USA Kregg J. Aytes Idaho State University Pocatello, Idaho USA Kelly Burke Idaho State

More information

Proceedings of the 40th Annual Hawaii International Conference on System Sciences (HICSS 40), January 3-6, 2007

Proceedings of the 40th Annual Hawaii International Conference on System Sciences (HICSS 40), January 3-6, 2007 Proceedings of the 40th Annual Hawaii International Conference on System Sciences (HICSS 40), January 3-6, 2007 Does Culture Interact with Media Richness? The Effects of Audio vs. Video Conferencing on

More information

CHAPTER I INTRODUCTION

CHAPTER I INTRODUCTION CHAPTER I INTRODUCTION 1 VIRTUAL TEAM AND AWARENESS TECHNOLOGY Globalization requires companies to intelligently distribute work across time and space. Therefore, organizations increasingly turn to virtual

More information

A Comparison of Training & Scoring in Distributed & Regional Contexts Writing

A Comparison of Training & Scoring in Distributed & Regional Contexts Writing A Comparison of Training & Scoring in Distributed & Regional Contexts Writing Edward W. Wolfe Staci Matthews Daisy Vickers Pearson July 2009 Abstract This study examined the influence of rater training

More information

The use of geographically distributed teams that

The use of geographically distributed teams that Vol. 42, No. 2, March April 2012, pp. 213 216 ISSN 0092-2102 (print) ISSN 1526-551X (online) http://dx.doi.org/10.1287/inte.1120.0634 2012 INFORMS People Skills: Leading Virtual Teams A Change Management

More information

Issues in Information Systems Volume 16, Issue I, pp. 163-169, 2015

Issues in Information Systems Volume 16, Issue I, pp. 163-169, 2015 A Task Technology Fit Model on e-learning Linwu Gu, Indiana University of Pennsylvania, lgu@iup.edu Jianfeng Wang, Indiana University of Pennsylvania, jwang@iup.edu ABSTRACT In this research, we propose

More information

Lessons Learned Through Online Study of Indicators of Constructivism in Online Courses

Lessons Learned Through Online Study of Indicators of Constructivism in Online Courses Lessons Learned Through Online Study of Indicators of Constructivism in Online Courses Karen M. Partlow Program Administrator, Learning & Information Technologies Committee on Institutional Cooperation

More information

Turnover on Information Security Professionals: Findings from Korea

Turnover on Information Security Professionals: Findings from Korea HyeWon Yoo, TaeSung Kim 169 Turnover on Information Security Professionals: Findings from Korea HyeWon Yoo *, TaeSung Kim Department of Management Information Systems College of Business, Chungbuk National

More information

Virtual Teams versus Face-to-Face Teams: An Exploratory Study of a Web-based Conference System*

Virtual Teams versus Face-to-Face Teams: An Exploratory Study of a Web-based Conference System* Decision Sciences Volume 28 Number 4 Fall I997 Printed in the U.S.A. Virtual Teams versus Face-to-Face Teams: An Exploratory Study of a Web-based Conference System* Merrill E. Warkentin College of Business

More information

THE INFLUENCE OF MARKETING INTELLIGENCE ON PERFORMANCES OF ROMANIAN RETAILERS. Adrian MICU 1 Angela-Eliza MICU 2 Nicoleta CRISTACHE 3 Edit LUKACS 4

THE INFLUENCE OF MARKETING INTELLIGENCE ON PERFORMANCES OF ROMANIAN RETAILERS. Adrian MICU 1 Angela-Eliza MICU 2 Nicoleta CRISTACHE 3 Edit LUKACS 4 THE INFLUENCE OF MARKETING INTELLIGENCE ON PERFORMANCES OF ROMANIAN RETAILERS Adrian MICU 1 Angela-Eliza MICU 2 Nicoleta CRISTACHE 3 Edit LUKACS 4 ABSTRACT The paper was dedicated to the assessment of

More information

Assessing Online Asynchronous Discussion in Online Courses: An Empirical Study

Assessing Online Asynchronous Discussion in Online Courses: An Empirical Study Assessing Online Asynchronous Discussion in Online Courses: An Empirical Study Shijuan Liu Department of Instructional Systems Technology Indiana University Bloomington, Indiana, USA shijliu@indiana.edu

More information

The Effectiveness of Collaborative Learning in Group Projects

The Effectiveness of Collaborative Learning in Group Projects Collaborative Learning in Geographically Distributed and In-person Groups René F. Kizilcec Department of Communication, Stanford University, Stanford CA 94305 kizilcec@stanford.edu Abstract. Open online

More information

EFFECT OF CUSTOMER RELATIONSHIP MANAGEMENT ON CUSTOMER SATISFACTION AND LOYALTY

EFFECT OF CUSTOMER RELATIONSHIP MANAGEMENT ON CUSTOMER SATISFACTION AND LOYALTY INTERNATIONAL JOURNAL OF MANAGEMENT (IJM) International Journal of Management (IJM), ISSN 0976 6502(Print), ISSN 0976-6510(Online), ISSN 0976-6502 (Print) ISSN 0976-6510 (Online) Volume 6, Issue 5, May

More information

INFORMATION SYSTEMS AND TECHNOLOGY MANAGEMENT

INFORMATION SYSTEMS AND TECHNOLOGY MANAGEMENT INFORMATION SYSTEMS AND TECHNOLOGY MANAGEMENT UNDERGRADUATE Bachelor's programs Bachelor of Business Administration with a concentration in information systems and technology management (http:// bulletin.gwu.edu/business/undergraduate-programs/

More information

Enhancing the online class: Effective use of synchronous interactive online instruction

Enhancing the online class: Effective use of synchronous interactive online instruction Enhancing the online class: Effective use of synchronous interactive online instruction Dr. Enid Acosta-Tello National University Abstract The delivery of instruction through an online platform has become

More information

USE OF GROUPWARE-ENABLED GIS FOR LAND RESOURCE ALLOCATION ISSUES

USE OF GROUPWARE-ENABLED GIS FOR LAND RESOURCE ALLOCATION ISSUES Draft Only: To be published in Proceedings o[the 6th International Symposium on System Analysis and Management Decisions in Forestry. 1994 USE OF GROUPWARE-ENABLED GIS FOR LAND RESOURCE ALLOCATION ISSUES

More information

Course Design Factors Influencing the Success of Online Learning

Course Design Factors Influencing the Success of Online Learning Course Design Factors Influencing the Success of Online Learning Karen Swan ED 114A, University at Albany Albany, NY 12222 swan@cnsvax.albany.edu Peter Shea Course Management & Information Services, ALIS

More information

Experiences with Electronic and Voice Mail

Experiences with Electronic and Voice Mail Experiences with Electronic and Voice Mail Stephen C. Hayne School of Management, MIS Arizona State University Phoenix, AZ 85069 (403)220-7161 hayne@asu.edu C.A.P. Smith School of Business Administration

More information

Asynchronous Videoconferencing: A Hybrid Communication Prototype

Asynchronous Videoconferencing: A Hybrid Communication Prototype Asynchronous Videoconferencing: A Hybrid Communication Prototype James H. Watt Joseph B. Walther Kristine L. Nowak Rensselaer Polytechnic Institute Rensselaer Polytechnic Institute University of Connecticut

More information

pm4dev, 2007 management for development series Project Management Organizational Structures PROJECT MANAGEMENT FOR DEVELOPMENT ORGANIZATIONS

pm4dev, 2007 management for development series Project Management Organizational Structures PROJECT MANAGEMENT FOR DEVELOPMENT ORGANIZATIONS pm4dev, 2007 management for development series Project Management Organizational Structures PROJECT MANAGEMENT FOR DEVELOPMENT ORGANIZATIONS PROJECT MANAGEMENT FOR DEVELOPMENT ORGANIZATIONS A methodology

More information

HUMAN RESOURCES MANAGER DESCRIPTION OF WORK: Knowledge Professional and Organizational. Leadership/Human Resources Management. Program Management

HUMAN RESOURCES MANAGER DESCRIPTION OF WORK: Knowledge Professional and Organizational. Leadership/Human Resources Management. Program Management HUMAN RESOURCES MANAGER DESCRIPTION OF WORK: Employees in this banded class provide leadership and supervision to professional/technical staff in the delivery of a contemporary human resources program(s)

More information

Team Climate and Media Choice in Virtual Teams

Team Climate and Media Choice in Virtual Teams Team Climate and Media Choice in Virtual Teams Abstract As work teams become more distributed, effective computer-mediated communication is increasingly impacting their performance. This study investigates

More information

Model for E-Learning in Higher Education of Agricultural Extension and Education in Iran

Model for E-Learning in Higher Education of Agricultural Extension and Education in Iran Model for E-Learning in Higher Education of Agricultural Extension and Education in Iran Jafar Yaghoubi 1 and Iraj Malekmohammadi 2 1. Assistant Professor, Zanjan University, Iran, Jafar230@yahoo.com 2.

More information

SHARED MENTAL MODELS AND COORDINATION IN LARGE-SCALE, DISTRIBUTED SOFTWARE DEVELOPMENT

SHARED MENTAL MODELS AND COORDINATION IN LARGE-SCALE, DISTRIBUTED SOFTWARE DEVELOPMENT SHARED MENTAL MODELS AND COORDINATION IN LARGE-SCALE, DISTRIBUTED SOFTWARE DEVELOPMENT J. Alberto Espinosa Javier F. Lerch James D. Herbsleb Lucent Technologies Robert E. Kraut Sandra A. Slaughter Audris

More information

IMPACT OF JOB CHARACTERISTICS ON JOB SATISFACTION AMONG ERP SYSTEM USERS

IMPACT OF JOB CHARACTERISTICS ON JOB SATISFACTION AMONG ERP SYSTEM USERS IMPACT OF JOB CHARACTERISTICS ON JOB SATISFACTION AMONG ERP SYSTEM USERS S.Lakshmi 1 * and M.R.Vanithmani 2# 1. School of Management, Sri Krishna College Of Engineering And Technology, Coimbatore, Tamil

More information

Performance Factors and Campuswide Standards Guidelines. With Behavioral Indicators

Performance Factors and Campuswide Standards Guidelines. With Behavioral Indicators Performance Factors and Campuswide Standards Guidelines With Behavioral Indicators Rev. 05/06/2014 Contents PERFORMANCE FACTOR GUIDELINES... 1 Position Expertise... 1 Approach to Work... 2 Quality of Work...

More information

How To Know What Motivates Someone To Persist After Failure

How To Know What Motivates Someone To Persist After Failure EXPECTATIONS AND ENTREPRENEURIAL PERSISTENCE Paper Presented at the Babson Entrepreneurship Research Conference Houston, 1993 Marieke A. Pieterman Kelly G. Shaver Department of Psychology College of William

More information

Student Involvement in Computer-Mediated Communication: Comparing Discussion Posts in Online and Blended Learning Contexts

Student Involvement in Computer-Mediated Communication: Comparing Discussion Posts in Online and Blended Learning Contexts The 1 st International Conference on Virtual Learning, ICVL 2006 113 Student Involvement in Computer-Mediated Communication: Comparing Discussion Posts in Online and Blended Learning Contexts Amy M. Bippus

More information

o and organizational data were the primary measures used to

o and organizational data were the primary measures used to The Role of Relevant Experience and Intellectual Ability in Determining the Performance of Military Leaders: A Contingency Model Explanation Patrick J. Bettin United States Military Academy Abstract A

More information

EVALUATION OF THE EFFECTIVENESS OF ACCOUNTING INFORMATION SYSTEMS

EVALUATION OF THE EFFECTIVENESS OF ACCOUNTING INFORMATION SYSTEMS 49 International Journal of Information Science and Technology EVALUATION OF THE EFFECTIVENESS OF ACCOUNTING INFORMATION SYSTEMS H. Sajady, Ph.D. M. Dastgir, Ph.D. Department of Economics and Social Sciences

More information

Proposal of chapter for European Review of Social Psychology. A Social Identity Theory of Attitudes

Proposal of chapter for European Review of Social Psychology. A Social Identity Theory of Attitudes 1 SENT EAGLY, MANSTEAD, PRISLIN Proposal of chapter for European Review of Social Psychology A Social Identity Theory of Attitudes Joanne R. Smith (University of Queensland, Australia) and Michael A. Hogg

More information

The Importance of Learning Aidsitude in Employees

The Importance of Learning Aidsitude in Employees Bonfring International Journal of Data Mining, Vol. 2, No.4, December 2012 6 Investigation of Managers Perception about Employees Learning Aptitude Muhammad Faisal Aziz Abstract--- Corporate sector is

More information

A. Majchrzak & M. L. Markus

A. Majchrzak & M. L. Markus TECHNOLOGY AFFORDANCES AND CONSTRAINTS IN MANAGEMENT INFORMATION SYSTEMS (MIS) Forthcoming: Encyclopedia of Management Theory (Ed: E. Kessler) Sage Publications. A. Majchrzak & M. L. Markus The theory

More information

The Relationship between Performance Management and Job Motivation of the Staff Working in Petrochemical Company

The Relationship between Performance Management and Job Motivation of the Staff Working in Petrochemical Company International Journal of Psychology and Behavioral Research. Vol., 3(6), 620-625, 2014 Available online at http:// www. ijpbrjournal.com ISSN 2322-4002 2014 Victor Quest Publications The Relationship between

More information

EFFECTIVE COMMUNICATION 7-1 EFFECTIVE COMMUNICATION

EFFECTIVE COMMUNICATION 7-1 EFFECTIVE COMMUNICATION EFFECTIVE COMMUNICATION 7-1 EFFECTIVE COMMUNICATION OBJECTIVES To successfully complete this assignment, you must study the text and master the following objectives: Identify the parts of Shannon s communications

More information

Video Game Design (3 Teams per state, 2 team members minimum)

Video Game Design (3 Teams per state, 2 team members minimum) Content Area Standard Strand 21st-Century Life & Careers 9.4 Career and Technical Education: All students who complete a career and technical education program will acquire academic and technical skills

More information

The Role of Computers in Synchronous Collaborative Design

The Role of Computers in Synchronous Collaborative Design The Role of Computers in Synchronous Collaborative Design Wassim M. Jabi, The University of Michigan Theodore W. Hall, Chinese University of Hong Kong Abstract In this paper we discuss the role of computers

More information

Graduate student preference for instructor feedback in MBA distance education

Graduate student preference for instructor feedback in MBA distance education Graduate student preference for instructor feedback in MBA distance education ABSTRACT Morgan Shepherd University of Colorado at Colorado Spring Distance education is an accepted delivery option for education

More information

Computer Mediated Communication (CMC) Group members use of computers in order to communicate with one another

Computer Mediated Communication (CMC) Group members use of computers in order to communicate with one another Computer Mediated Communication (CMC) Group members use of computers in order to communicate with one another Forms of CMC E-mail Instant Messaging Chat Rooms Facebook/My Space Listservs Net Conferencing

More information

REFLECTIONS ON LEARNING THEORIES IN INSTRUCTIONAL DESIGN 1

REFLECTIONS ON LEARNING THEORIES IN INSTRUCTIONAL DESIGN 1 REFLECTIONS ON LEARNING THEORIES IN INSTRUCTIONAL DESIGN 1 Reflections on the Learning Theories in the Instructional Design Process for the Utah Valley University Digital Media Portfolio Review Acceptance

More information

PROJECT COMMUNICATIONS MANAGEMENT STRATEGIES FOR IMPROVING UNDERSTANDING AND RELATIONSHIPS

PROJECT COMMUNICATIONS MANAGEMENT STRATEGIES FOR IMPROVING UNDERSTANDING AND RELATIONSHIPS PROJECT COMMUNICATIONS MANAGEMENT STRATEGIES FOR IMPROVING UNDERSTANDING AND RELATIONSHIPS Herbert Remidez University of Dallas 1845 East Northgate Drive Anselm Hall Room 216 Irving, TX 75062-4736 972.721.5211

More information

Task Characteristics, Knowledge Sharing and Integration, and Emergency Management Performance: Research Agenda and Challenges

Task Characteristics, Knowledge Sharing and Integration, and Emergency Management Performance: Research Agenda and Challenges Task Characteristics, Knowledge Sharing and Integration, and Emergency Management Performance: Research Agenda and Challenges Irma Becerra-Fernandez becferi@fiu.edu Arvind Gudi AGudi@aol.com Weidong Xia

More information

Course Descriptions: Undergraduate/Graduate Certificate Program in Data Visualization and Analysis

Course Descriptions: Undergraduate/Graduate Certificate Program in Data Visualization and Analysis 9/3/2013 Course Descriptions: Undergraduate/Graduate Certificate Program in Data Visualization and Analysis Seton Hall University, South Orange, New Jersey http://www.shu.edu/go/dava Visualization and

More information

The Medium is the Message: Using online focus groups to study online learning

The Medium is the Message: Using online focus groups to study online learning The Medium is the Message: Using online focus groups to study online learning A Presentation for the Association for Intuitional Research Laura Burton, Ph.D. Diane Goldsmith Ph.D. Connecticut Distance

More information

Group Judgment Processes and Outcomes in Video-Conferencing vs. Face-to-Face Groups

Group Judgment Processes and Outcomes in Video-Conferencing vs. Face-to-Face Groups 0-7695-1435-9/02 $17.00 (c) 2002 IEEE 1 Group Judgment Processes and Outcomes in Video-Conferencing vs. Face-to-Face Groups Janet A. Sniezek Department of Psychology, Business Administration, and the Beckman

More information

Technology Complexity, Personal Innovativeness And Intention To Use Wireless Internet Using Mobile Devices In Malaysia

Technology Complexity, Personal Innovativeness And Intention To Use Wireless Internet Using Mobile Devices In Malaysia International Review of Business Research Papers Vol.4 No.5. October-November 2008. PP.1-10 Technology Complexity, Personal Innovativeness And Intention To Use Wireless Internet Using Mobile Devices In

More information

Year of Entry into Clinical Program: 2 0

Year of Entry into Clinical Program: 2 0 Clinical Student Competency Tracking Form v20051207 Howard University Clinical Psychology Program This form is largely based on CCTC ADPTC Draft Version March 2004. Students and their research/academic

More information

A WEB-BASED TOOL TO ENHANCE TEACHING/LEARNING DATABASE NORMALIZATION

A WEB-BASED TOOL TO ENHANCE TEACHING/LEARNING DATABASE NORMALIZATION A WEB-BASED TOOL TO ENHANCE TEACHING/LEARNING DATABASE NORMALIZATION Abstract Hsiang-Jui Kung Georgia Southern University hjkung@georgiasouthern.edu Hui-Lien Tung Troy University tungh@troy.edu It has

More information

VIRTUAL TEAMWORK IN AN ONLINE ENVIRONMENT

VIRTUAL TEAMWORK IN AN ONLINE ENVIRONMENT VIRTUAL TEAMWORK IN AN ONLINE ENVIRONMENT Deanna Klein, Minot State University, klein@minotstateu.edu ABSTRACT A literature review was conducted to determine the importance of team work in an online educational

More information

Asynchronous Synchronous E-Learning. A study of asynchronous and synchronous e-learning methods discovered that each supports different purposes

Asynchronous Synchronous E-Learning. A study of asynchronous and synchronous e-learning methods discovered that each supports different purposes & Asynchronous Synchronous E-Learning A study of asynchronous and synchronous e-learning methods discovered that each supports different purposes By Stefan Hrastinski Today s workforce is expected to be

More information

The perceptions of business students regarding management information systems (MIS) programs

The perceptions of business students regarding management information systems (MIS) programs Abstract The perceptions of business students regarding management information systems (MIS) programs Patrick Hogan Turner College of Business and Computer Science Lei Li Turner College of Business and

More information

APPLYING THE TECHNOLOGY ACCEPTANCE MODEL AND FLOW THEORY TO ONLINE E-LEARNING USERS ACCEPTANCE BEHAVIOR

APPLYING THE TECHNOLOGY ACCEPTANCE MODEL AND FLOW THEORY TO ONLINE E-LEARNING USERS ACCEPTANCE BEHAVIOR APPLYING THE TECHNOLOGY ACCEPTANCE MODEL AND FLOW THEORY TO ONLINE E-LEARNING USERS ACCEPTANCE BEHAVIOR Su-Houn Liu, Chung Yuan Christian University, vandy@mis.cycu.edu.tw Hsiu-Li Liao, Chung Yuan Christian

More information

Consumer Perception of Mobile Phone Attributes

Consumer Perception of Mobile Phone Attributes Consumer Perception of Mobile Phone Attributes Tao Zhang 1, Pei-Luen Patrick Rau 2, Jia Zhou 2 1 Department of Electrical Engineering and Computer Science Vanderbilt University, TN 37211, USA 2 Department

More information

User Experience (UX) Specialist Position Description

User Experience (UX) Specialist Position Description User Experience () Specialist Position Description February 9, 2015 User Experience () Specialist Position Description February 9, 2015 Page i Table of Contents General Characteristics... 1 Career Path...

More information

Business Relationship Manager Position Description

Business Relationship Manager Position Description Manager Position Description February 9, 2015 Manager Position Description February 9, 2015 Page i Table of Contents General Characteristics... 1 Career Path... 2 Explanation of Proficiency Level Definitions...

More information

Online Forum Instructional Guide. Table of Content

Online Forum Instructional Guide. Table of Content Online Forum Instructional Guide Prepared By: Ismail Elmahdi Ohio University 2000 Table of Content Introduction 1 Pedagogical Aspects 1 Instructor as a Facilitator 1 The Role of the Facilitator 1 What

More information

INFORMATION TECHNOLOGY OUTSOURCING AS ORGANIZATIONAL SENSE- MAKING IN CITY GOVERNMENTS

INFORMATION TECHNOLOGY OUTSOURCING AS ORGANIZATIONAL SENSE- MAKING IN CITY GOVERNMENTS INFORMATION TECHNOLOGY OUTSOURCING AS ORGANIZATIONAL SENSE- MAKING IN CITY GOVERNMENTS YONG-MI KIM Information Technology and Operations Management Florida Atlantic University Boca Raton, FL 33431 SHAILA

More information

Evaluation of the Impacts of Data Model and Query Language on Query Performance

Evaluation of the Impacts of Data Model and Query Language on Query Performance Evaluation of the Impacts of Data Model and Query Language on Query Performance ABSTRACT Hock Chuan Chan National University of Singapore chanhc@comp.nus.edu.sg It is important to understand how users

More information

Effects of Teaching through Online Teacher versus Real Teacher on Student Learning in the Classroom

Effects of Teaching through Online Teacher versus Real Teacher on Student Learning in the Classroom Effects of Teaching through Online Teacher versus Real Teacher on Student Learning in the Classroom Sirous Hadadnia Islamic Azad University-Mamasani Branch, Iran Norouz Hadadnia Zargan Office of Education,

More information

Comparison of Teaching Systems Analysis and Design Course to Graduate Online Students verses Undergraduate On-campus Students

Comparison of Teaching Systems Analysis and Design Course to Graduate Online Students verses Undergraduate On-campus Students Comparison of Teaching Systems Analysis and Design Course to Graduate Online Students verses Undergraduate On-campus Students Adeel Khalid a1* a Assistant Professor, Systems and Mechanical Engineering

More information

THE MASTER OF ARTS PROGRAM IN INDUSTRIAL/ORGANIZATIONAL PSYCHOLOGY GRADUATE SCHOOL OF ARTS AND SCIENCE NEW YORK UNIVERSITY

THE MASTER OF ARTS PROGRAM IN INDUSTRIAL/ORGANIZATIONAL PSYCHOLOGY GRADUATE SCHOOL OF ARTS AND SCIENCE NEW YORK UNIVERSITY THE MASTER OF ARTS PROGRAM IN INDUSTRIAL/ORGANIZATIONAL PSYCHOLOGY GRADUATE SCHOOL OF ARTS AND SCIENCE NEW YORK UNIVERSITY Information Booklet for Applicants Director: Barry H. Cohen, Ph.D Telephone: 212-998-7815

More information

Shared Assumption Concerning Technical Determination in Apache Web Server Developer Community

Shared Assumption Concerning Technical Determination in Apache Web Server Developer Community Shared Assumption Concerning Technical Determination in Apache Web Server Developer Community Helsinki School of Economics, Information Systems Science, Runeberginkatu 22-24, 00101 Helsinki, juho.lindman@hse.fi,

More information

Cloud Computing: A Comparison Between Educational Technology Experts' and Information Professionals' Perspectives

Cloud Computing: A Comparison Between Educational Technology Experts' and Information Professionals' Perspectives Noa Aharony 1 Cloud Computing: A Comparison Between Educational Technology Experts' and Information Professionals' Perspectives Noa Aharony Department of Information Science, Bar-Ilan University Noa.aharony@biu.ac.il

More information

A Socio-Technical Approach towards Supporting Intra- Organizational Collaboration

A Socio-Technical Approach towards Supporting Intra- Organizational Collaboration A Socio-Technical Approach towards Supporting Intra- Organizational Collaboration Mario Aehnelt 1, Mirko Ebert 1, Günter Beham 2,3, Stefanie Lindstaedt 2,3, Alexander Paschen 1 1 Fraunhofer Institute for

More information

Illinois Professional Teaching Standards

Illinois Professional Teaching Standards Illinois Professional Teaching Standards Preamble: We believe that all students have the potential to learn rigorous content and achieve high standards. A well-educated citizenry is essential for maintaining

More information

Issues in Information Systems Volume 15, Issue II, pp. 270-275, 2014

Issues in Information Systems Volume 15, Issue II, pp. 270-275, 2014 EMPIRICAL VALIDATION OF AN E-LEARNING COURSEWARE USABILITY MODEL Alex Koohang, Middle Georgia State College, USA, alex.koohang@mga.edu Joanna Paliszkiewicz, Warsaw University of Life Sciences, Poland,

More information

The Effect of Enterprise Architecture on Employees Performance: The Moderating Role Task-Technology Fit

The Effect of Enterprise Architecture on Employees Performance: The Moderating Role Task-Technology Fit The Effect of Enterprise Architecture on Employees Performance: The Moderating Role Task-Technology Fit Roham Yazdanpanah 1,ghasem jaknjad 2,nasser yousefi raki 3 1 Faculty of Management, Allamehtabatabaie

More information

Location-Based Mobile Decision Support Systems and Their Effect On User Performance

Location-Based Mobile Decision Support Systems and Their Effect On User Performance Location-Based Mobile Decision Support Systems and Their Effect On User Performance Rahul C. Basole Georgia Institute of Technology School of Industrial and Systems Engineering 755 Ferst Drive Atlanta,

More information

Critical Thinking in Online Discussion Forums

Critical Thinking in Online Discussion Forums Critical Thinking in Online Discussion Forums Research Notes Bob Loser (rloser@nvcc.edu) Northern Virginia Community College 2012 1 2 Garrison et al. (2000) Summary of the Community of Inquiry (COI) Theory

More information

THE RELATIONSHIPS BETWEEN CLIENT AND CONSULTANT OBJECTIVES IN IT PROJECTS

THE RELATIONSHIPS BETWEEN CLIENT AND CONSULTANT OBJECTIVES IN IT PROJECTS THE RELATIONSHIPS BETWEEN CLIENT AND CONSULTANT OBJECTIVES IN IT PROJECTS Matthew J. Liberatore, Villanova University, 610-519-4390, matthew.liberatore@villanova.edu Wenhong Luo, Villanova University,

More information

E-learning: Students perceptions of online learning in hospitality programs. Robert Bosselman Hospitality Management Iowa State University ABSTRACT

E-learning: Students perceptions of online learning in hospitality programs. Robert Bosselman Hospitality Management Iowa State University ABSTRACT 1 E-learning: Students perceptions of online learning in hospitality programs Sungmi Song Hospitality Management Iowa State University Robert Bosselman Hospitality Management Iowa State University ABSTRACT

More information

Preprint: To appear in The Learning Curve. Lowenthal, P. R., & Parscal, T. (2008). Teaching presence. The Learning Curve, 3(4), 1-2, 4.

Preprint: To appear in The Learning Curve. Lowenthal, P. R., & Parscal, T. (2008). Teaching presence. The Learning Curve, 3(4), 1-2, 4. 1 Preprint: To appear in The Learning Curve. Lowenthal, P. R., & Parscal, T. (2008). Teaching presence. The Learning Curve, 3(4), 1-2, 4. Teaching Presence Online Facilitates Meaningful Learning Patrick

More information

While prior research has found that familiarity is beneficial to team performance, it is not clear whether different kinds

While prior research has found that familiarity is beneficial to team performance, it is not clear whether different kinds Organization Science Vol. 18, No. 4, July August 2007, pp. 613 630 issn 1047-7039 eissn 1526-5455 07 1804 0613 informs doi 10.1287/orsc.1070.0297 2007 INFORMS Familiarity, Complexity, and Team Performance

More information