The Next Generation of SCORM: Innovation for the Global Force
|
|
|
- Spencer Francis
- 10 years ago
- Views:
Transcription
1 The Next Generation of SCORM: Innovation for the Global Force Jonathan Poltrack, Nikolaus Hruska, Andy Johnson Problem Solutions, in support of the Advanced Distributed Learning Initiative Alexandria, VA Jason Haag, The Tolliver Group, Inc., in support of the Advanced Distributed Learning Initiative Alexandria, VA ABSTRACT This paper summarizes the current progress and future direction of a research effort on the next generation of the Sharable Content Object Reference Model (SCORM). While the SCORM was successful in addressing high-level requirements to solve the challenges within military training systems, it was engineered prior to the widespread use of mobile devices, intelligent tutors, virtual worlds, games, and other new technologies that augment today s learner beyond formal training scenarios. The DoD training community now requires support of a next generation solution to allow for the delivery and tracking of digital learning content on any device or platform. The approach detailed in this paper uses Activity Streams, a technology widely used in social media. Activity Streams are composed of three elements: an actor, a verb, and an activity, such as [email protected] completed Information Assurance 101. This paper will reveal research findings for a future capability to support the tracking and delivery of digital learning content on any device or platform. This capability is not simply a replacement for SCORM, but it will further enhance the other types of learning opportunities that can be made available for the military training and education community. ABOUT THE AUTHORS Jonathan Poltrack has been involved with the ADL Initiative since 1999 where he was an early contributor to the SCORM. As a software engineer, he has contributed to many ADL software projects including the SCORM Test Suite, the Sample Run-Time Environment, the ADL SCORM RELOAD Editor and numerous content examples. Recently, Jonathan has led efforts aimed at transitioning the SCORM while specifying a new learning platform to support new types of systems and content. As a contractor with Problem Solutions, he provides support to the Advanced Distributed Learning (ADL) Initiative. Jason Haag s interest and background is in learning systems, web technology, and standards. He spent eight years supporting the U.S. Navy s elearning program in both engineering and management roles before joining the Advanced Distributed Learning (ADL) Initiative. He is currently employed by The Tolliver Group, Inc. and provides Systems Engineering and Technical Analysis (SETA) support for the ADL, sponsored by the Office of the Deputy Assistant Secretary of Defense (Readiness). He took on the duties of ADL s Mobile Team Lead in His primary focus is mobile learning, mobile device platforms & technology, and best practices for implementation. Jason s professional affiliations include serving as chair of the DoD ADL (DADL) Working Group, member of the IEEE Education Society, and member of the elearning Guild. Jason received his M. Ed. from the University of West Florida where he specialized in Education & Training Management and Instructional Technology Paper No Page 1 of 9
2 Nikolaus Hruska is a software engineer and researcher with over ten years of experience. He is currently working on the Next Generation SCORM project investigating new approaches to learning. He produces prototypes using emerging technologies to enable new learning scenarios such as mobile learning, simulations, and serious games. As a contractor with Problem Solutions, he provides support to the Advanced Distributed Learning (ADL) Initiative. Andy Johnson has been working with Distributed Learning for over 10 years. He has been involved with the SCORM (Sharable Content Object Reference Model) since 2000, much of the time directly supporting its development as a part of the Advanced Distributed Learning (ADL) Initiative. He has also architected content structures supporting SCORM for various government projects, most notably the first JKDDC (Joint Knowledge Development and Distribution Capability) courses and a series of Pharmacy Technician Training courses designed for the services by the VA. He currently has the role of Senior Systems Engineer (a contractor through Problem Solutions) as a part of the ADL Program Paper No Page 2 of 9
3 The Next Generation of SCORM: Innovation for the Global Force Jonathan Poltrack, Nikolaus Hruska, Andy Johnson Problem Solutions, in support of the Advanced Distributed Learning Initiative Alexandria, VA Jason Haag, The Tolliver Group, Inc., in support of the Advanced Distributed Learning Initiative Orlando, FL In 2011, ADL produced a compilation of requirements for the next generation of the Sharable Content Object Reference Model (SCORM ) as part of a Broad Agency Announcement (BAA) funded research effort. The original title of the requirement for the BAA was the Experience Application Programming Interface (API), which sought to modernize the SCORM communication framework. The BAA research effort collected community-derived use cases, reviewed over one hundred community-produced white papers, and conducted many one-on-one interviews with a variety of experts in the field of learning technology. As a result, ADL determined that one of the new framework s top priorities was simplicity. However, it would still require some form of an API to consistently record information about learners and learning experiences. The outcome of the first phase of this research is a new communication technology called the Tin Can API. This new API is the first step toward providing the next generation of learning technology for the DoD which extends far beyond the capabilities of the SCORM. This paper reveals current research findings as well as the future research direction on providing a next generation of SCORM to better support tracking and reporting of experiential learning. The ultimate goal of this effort is to improve human performance and readiness within the military training and education community. BACKGROUND ADL created SCORM in 2001 to satisfy the high-level requirements of DoD training systems enabling digital learning content to be accessible, interoperable, reusable, and durable. The SCORM was created to solve problems for the DoD training community, but through openness, collaboration, and partnerships, SCORM attracted significant attention from academic, corporate, nonprofit, and technology sectors. The impact of SCORM has been realized well beyond its origins in military training and education. For example, one of the largest SCORM standardbased e-learning systems in Korea, known as the Cyber Home Learning System (CHLS), has over 1.6 million users (Wisher & Khan, 2010). Meanwhile, the DoD components each maintain e-learning systems and have accounted for tens of millions of SCORM course completions among the total force (active duty, reservists, and civilians) (ADL, 2012). In addition, as of 2012, there are more than three hundred and thirty certified SCORM products now available on the commercial software market (ADL, 2012). While the SCORM was successful in addressing the high-level requirements to solve the challenges within web-based training systems, it was created prior to widespread use of other types of delivery platforms and learning environments such as mobile devices, intelligent tutors, virtual worlds, games, and other social networking tools. These capabilities augment the performance of today s learner beyond formal training situations and into a variety of informal scenarios which cannot be tracked by traditional means. The Next Generation of SCORM The next generation of SCORM, formally named ADL s Training and Learning Architecture (TLA), will include several components aimed at providing advanced capabilities not only for the United States, but also the Global Force. Legacy SCORM was based on very limited requirements, and older engineering practices that have been replaced by cloud computing and service-oriented architectures. The next generation of SCORM will provide beneficial learner-centric capabilities which are necessary as learners themselves evolve to learn beyond traditional methods. It is critical for the next generation of SCORM to leverage new approaches that are widely successful in the private sector today so these new methodologies aren t stuck in 20 th century technology. The next generation of SCORM will provide a more agile environment and new opportunities for both 2012 Paper No Page 3 of 9
4 formal and informal learning. Today s servicemen and service women expect to leverage smart phones, games and simulations as part of their learning experiences. In addition, we anticipate the new capabilities of next generation SCORM will allow collection of new types of data and will ultimately provide a more personalized learning experience. Personalized learning creates new opportunities for improving readiness and efficiencies not just for the individual learner, but also for collaborative situations, whether they are in the classroom or in tactical field operations. REQUIREMENTS Research Need & Applicability There is a global need to support both browser-based and out-of-browser learning activities which can record a learner s performance and experiences. SCORM supports interoperability and portability of web content on desktop or laptop computers, but is tied to tracking only browser-based activities within the structure of an LMS. Since its inception more than ten years ago, SCORM has been widely adopted, but remained relatively static as the technology landscape changed. This, in turn has led to new demands, stretching SCORM beyond its original intent. For example, some implementations of SCORM for other content modalities and platforms (e.g. other than self-paced training in LMS applications) have led to the creation of middleware or proprietary technology. The use of this type of nonstandard, proprietary technology has resulted in fragmented solutions and content developed for a specific Learning Management System (LMS). Consequently, there have been instances where the high-level goals and requirements of SCORM, such as interoperability and portability, are usually achieved only after several additional hours of modifying the content to work in a particular LMS implementation. Another much sought after requirement for distributed learning platforms is the capability to create and use value-added services (e.g. competency-based analytics, reporting, etc.) which read data from learning records such as scores, completion status and success status. SCORM is effective in describing how a learner s active session with learning content passes learning data to an LMS. However, SCORM does not currently describe how or if the LMS displays the data to the learner. This situation means the people who need the data the most may not have access to it. For example, a course administrator may not be able to access scores for all learners in a course. The LMS stores the data, but SCORM doesn t specify how the LMS should expose it. Gathering Requirements There is a clear need for a more efficient communication mechanism based on advances in modern software technology. Supporting more than browser-based learning experiences and exposing the stored learning data are two examples of high-priority and widely requested features by the SCORM community. These only scratch the surface of the extensive set of use cases to be supported moving forward for the next generation of SCORM. Crowdsourcing Crowdsourcing means a task or problem is outsourced to an undefined public rather than it to a specific body, such as paid employees (Wikipedia, 2012). Crowdsourcing usually involves outsourcing tasks to a distributed group of people. This process can occur both online and offline. To collect use cases, ADL, through the aforementioned Experience API BAA effort, used a crowdsourced requirements gathering tool, where those involved in e-learning could state their requirements and constraints. These responses ranged from the shortcomings of SCORM to ideas beyond what is technologically possible today. Recently, crowdsourcing has become quite a phenomenon for generating ideas, interest, and information quickly, especially when combined with a form of competition. The Internet s viral communication mechanisms, which allow information about the competition to spread faster and more widely than it would even via mass media, mean that an open online competition has the potential to reach an unlimited number of possible idea givers at a comparatively low cost. (Schweitzer, 2012) In an Austrian study, crowdsourcing, taking on the form of a competition, was four times as effective as focus groups in generating ideas. (Schweitzer, 2012) It seems if the spark of competition is there, learning may not require an established community. The City of San Francisco demonstrates the benefit of crowdsourcing competition in its public transportation applications. San Francisco releases its raw public transportation data via web service APIs. This has enabled citizen developers to write over ten different mobile applications to help the public navigate San Francisco s public transit systems more services than the city could provide if it focused on presentation development rather than opening the data publically through web services (Office of the White House, 2012). Exposing data through web APIs provides a 2012 Paper No Page 4 of 9
5 means for interoperability but also allows innovation of learning content, experiences and systems, not easily afforded in the legacy SCORM model. As a result of effectively employing the crowdsourcing approach, the SCORM community collectively identified the next generation of SCORM must support distributed learning, support intermittent activity, expose personal learning data, and track learning which falls outside the domain of the traditional LMS. These are not all inclusive of the requirements collected from the community, but those not mentioned in this paper are simply related to broken features, outdated technologies and better lifecycle management. As a result of the BAA research effort and crowdsourcing, we identified that tracking of all types of learning experiences is an important part of the new communication framework for the next generation of SCORM. SOCIAL LEARNING Learning Experiences Learning is acquiring new, or modifying existing, knowledge, behaviors, skills, values, or preferences and may involve synthesizing different types of information (Wikipedia, 2012). A learning experience is the result of one s encounter with a learning activity taking place in an informal, formal, or blended setting. From a learner s perspective, he or she is experiencing something resulting in a change in thinking, understanding, or behavior. This represents a shift from the typical view of content that somehow learning (and especially learning to do or understand) is transmitted from the content to the learner simply by presenting content to the learner with intent to absorb it. With such a passive view of content and of the learner s experience, it s no surprise the pedagogical merits and learning experiences based on SCORM have been limited (Gallagher, 2011). SCORM was implemented prior to the widespread use of social networks for learning. Many LMS implementations have even gone as far as to try and provide social networking features and widgets in their products as today s learner expects to be engaged by more than just self-paced courses. However, the data from these other types of learning experiences are often not recorded for later recall or even leveraged for performance support. Instead, the LMS environments are simply recording self-paced training or instructor-led events and usually not supporting any other types of learning experiences. Social Networks and Learning Social networks focus on building online communities of people who share common interests or activities or who are interested in exploring the interests or activities of others (Wisher & Khan, 2010). Learning through a wide variety of social networking media, such as Twitter and Facebook, has led to a new paradigm called social learning. When choosing whether or not to acquire new information, people often rely on resources outside of their personal experience and look to their trusted network to help make their decision (Lamberson, 2010). Social learning provides opportunities for learning from one another by observing the behavior of others and sharing the outcomes of those behaviors (Zhou, Piao & Jin, 2011). Embracing social networks for learning shows people are no longer learning only from teachers or by themselves, but also through interacting and collaborating in a community or across a social network. The opportunity presented with this new paradigm is social media data can now enable the capture of learning artifacts in order to assess the learning, link the learner to experts or mentors, and provide recommendations based on granular learning data collected over time. In addition, social media can capture a teacher s activity in their personal learning networks in a formal or blended environment. APPROACH AND EARLY FINDINGS Activity Streams Many research efforts apply the data which comes from social networks in the form of streams A variety of social media applications contain a tremendous amount of activity streams, arousing interest in integrating activity streams into the learning process. Recent research studies have examined an integrated approach to extract learning stream data and then organize the data into meaningful learning contexts. For example, the experimental evidence shown in the analysis of Twitter data streams shows Twitter being used effectively as an educational tool to help foster student engagement. In addition, using Twitter to post social, scholarly, or a combination of these types of information has led to improvements to the perceived credibility of the instructor in blended learning environments (Zhou, Piao & Jin, 2011). Additional research by Zhou & Jin (2011) proposed a Dynamical Socialized User Networking (DSUN) model, which represents learners current profiling and dynamical relationships based on their current interests captured from activity streams in web-based learning environments Paper No Page 5 of 9
6 The use of activity stream data for learning has spawned several new research questions: How can activity streams apply to all of the different ways we can learn? How might we model an interaction between people and content, regardless of whether the content is web-based, on a mobile device, in a virtual world, or in a serious game? More importantly how might this approach change the landscape to accelerate and, perhaps, enhance the way we learn? The next generation of SCORM will help us realize answers and solutions for these exact research questions. In order to make the data in one system transferable to other systems, we have determined an interoperable way to encapsulate and exchange learning data through the use of a learning-based activity streams. This data should include defined actors, verbs and activities associated with the learner s participation in learning experiences so the data exchanged holds some shared meaning. Activity Streams and Semantics An activity stream can be thought of as a triple. A triple is an expression used in the Resource Description Framework (RDF) World Wide Web Consortium (W3C) specifications and make up the basic components of semantic web. They describe content items such as Mark Twain wrote Huckleberry Finn and allow for relationships to be inferred across a broader data set and answer questions such as what else did Mark Twain write? The RDF data model is similar to classic conceptual modeling approaches such as entity-relationship or class diagrams, as it is based upon the idea of making statements about resources (in particular Web resources) in the form of subjectpredicate-object expressions (Wikipedia, 2012). These expressions relate data together and the resulting relationships can be used to infer information through semantic analysis. A primary example of semantic analysis is how Google knows so much about us and the types of content we are seeking. Google tracks a rich set of information about its users and then applies innovative algorithms to supply the most relevant content during a search. For example, when typing First, you may receive results back for First National Bank based on your location and history of use. This in itself is remarkable as historically, items like First President and First World War have been searched for many more times and could likely be what the searcher is looking for. However, Google knows this isn t the case because of semantic analysis. Further, when finding First National Bank, Google knows a wealth of information about it. For example, the phone number is linked so a phone can dial with a single click, the location is shown on a map and directions are available given one s current location. This is accomplished via semantics. Google s systems make meaning out of the context of where you are and what you and/or others are searching for as well as the actual words you enter in your search query. We propose learning systems should also be able to provide this capability by leveraging a rich set of semantically friendly data. The gaming industry also uses the triple concept via activity streams. Many video games, especially Massively Multiplayer Online Games (MMOGs), use activity streams to communicate data to users. Statements like Zoltar obtained 86 gold or Red Team launched homing missile are commonplace within online gaming. SCORM doesn t have the ability to track such information in a robust way. As the avenues of simulations and video games become more populated with educational content, tracking the experiences individuals and groups have within them will be paramount. Facebook released its own implementation of an activity stream platform using Open Graph, which makes verbs and activities extensible, allowing them to be defined by applications connected to Facebook. For example, instead of saying Jonathan likes The Odyssey, Open Graph allows applications to report that Jonathan read The Odyssey (or Jonathan hiked The Appalachian Trail ). Even though Facebook does not have an internal implementation of hiked, it s able to provide meaning to this statement via Open Graph and semantic analysis. Project Tin Can Project Tin Can was the first step toward supporting the next generation of SCORM. While the overall research effort for a new capability to replace and further extend the capabilities of SCORM is not complete, the results from Project Tin Can have produced several findings, helping ADL guide the future direction of ADL s research. This project began by collecting requirements from surveying and organizing use cases for the next generation of SCORM. A previous research effort called SCORM 2.0 resulted in the submission of over one hundred research white papers by SCORM users. In addition to reviewing the whitepapers, ADL compiled survey data and merged similar topics to determine the most prevalent issues to be addressed in the next generation of SCORM. The following is a list of the top three user requirements based on feedback collected during Project Tin Can: 2012 Paper No Page 6 of 9
7 1. Should support a variety of content types 2. Should be simple to implement 3. Should support offline or disconnected scenarios In addition to identifying the use cases and requirements relevant to the next generation of SCORM solution, the project team also identified current best practices and technologies (e.g. Activity Streams) mature enough for inclusion in the new architecture. These techniques were applied in a learning context and matched with the highest priority requirements. Another concept proposed as a result of Project Tin Can was the Learning Record Store (LRS). The LRS is a service rather than an enterprise system. An LRS is more agile and can support any networked platform or content modality. It can take and process activity stream data and report them back to the user or authorized system. The LRS would remove previous SCORM requirements for an LMS. This isn t to say the LMS would become obsolete, but the requirements dictated by the resulting specification would limit the function of the LRS primarily to the storage and retrieval of learning records. All of the user management, sequencing, user interface controls, course management, etc., would be out of scope of the LRS. The Tin Can API The Tin Can API, formally named the TLA Experience API, is the resulting technology from the Project Tin Can BAA effort. The Tin Can API is merely one of several components of the next generation of SCORM. The first major effort of the Tin Can API was to determine the different types of verbs and activities appropriate for learning as adopted from the activity stream specification <actor><verb><activity> or I did this model. While the Activity Stream s specification focuses on the publisher, the Tin Can API has a vocabulary structure focusing on the learning experience and the learner. The Tin Can API can be thought of as the communication component of the next generation of SCORM just as the Run-Time Environment (RTE) was the communication component of legacy SCORM. ADL will likely provide a SCORM RTE equivalent for tracking all of the legacy SCORM training activity data such as score, success, completion, attempt, and response. In addition, communities of practice will enforce certain behaviors and taxonomies by creating their own vocabulary profiles. A virtual world training community may define hundreds of verbs that relate to the large context of training in another world. Short-term Objective: Mobile Focus The high accessibility of mobile devices, coupled with the power of social networks, makes it possible for performance of collaborative learning activities at any time and place. Current efforts for the next generation of SCORM focus on the new opportunities provided by the Tin Can API such as tracking, data, analysis, and reporting. The scope of this second phase defines a standard set of verbs and activity definitions for mobile content, including both web and native applications. The Army s Connecting Soldiers to Digital Applications (CSDA) program has pilot programs through which soldiers can access apps on itunes and Google Play. These provide unclassified, publicly available, information to the soldiers, but the mobile apps and information contained within them is not integrated with any military systems because of the limitations of SCORM. Our short-term focus is to conduct prototype work with DoD stakeholders on incorporating the next generation SCORM into their mobile learning applications. The technologies and communication protocols currently used in legacy SCORM (JavaScript and HTTP) are durable and allow for the content to communicate in the mobile browser. However, they must be optimized to allow for other types of mobile content delivery and to improve overall performance on mobile devices having limited bandwidth or no connectivity at all. The Tin Can API addresses the shortcomings in legacy SCORM and allows for more secure tracking of mobile content and apps. Long-term Objectives Future phases will include standard activity stream definitions for games, simulations, and augmented reality used within learning communities to define domain-specific statements (ex. Medical Community, DoD, Higher Ed). Another one of the top-rated requirements for next generation SCORM by the user community was movement beyond the single learner approach. Such movement allows team-based exercises, collaboration, and direct instructor intervention. The next generation of SCORM will enable group learning, informal learning, and social learning while allowing tools for roles other than the learner. For example, instructors can create content to use in a classroom exercise to 2012 Paper No Page 7 of 9
8 monitor a group of learners and provide immediate support. Just as with the crowdsourcing example referenced with the city of San Francisco s public transportation application, ADL expects its community to use the Tin Can API to create features for purposes we have not envisioned. The use of an open API and an extensible data model creates an environment with a large amount of actionable data. Not only does the Tin Can API support the new types of learning experiences emerging today, new types of experiences adaptive to an individual s learning history, profile and preferences can use it. Such advancements truly enable high quality education and training anywhere, any time on any device. ADL, through conduction of additional research and development efforts, is determining the other critical parts of the next generation of SCORM. A future research area related to the next generation of SCORM is the Personal Assistant for Learning (PAL). The topics of mutual interest in these research activities include, but are not limited to, the following: device integration and delivery, social learning devices, experiential learning, just-in-time content brokering, progressive content, social architecture, learner profile technologies, educational informatics, information lifecycle management, intelligent tutoring, open independent learner models, cognitive adaptability, semantic determination, learner history, virtual environments and application of virtual environments, social problem solving, promotion of learner adaptability and improvement of retention, and self-directed learning. Conclusion The next generation of SCORM will result in innovative solutions enabling not just the US total force, but the global force -- the theme of this year s I/ITSEC. The goals of the next generation of SCORM are to provide the DoD and Services with access to the highest quality education and training anytime, anywhere in order to best prepare the Warfighter. However, limitations with the current SCORM specification make it difficult to meet the current and future needs of the Warfighter in today s highly advanced world of new devices and capabilities. In order for our servicemen and servicewomen to truly leverage mobile applications, simulations and games as part of a distributed learning environment, a next generation of SCORM must not miss its mark. By adopting the research findings in this paper, learning content would become more interoperable and a learner s experiences would be shared by more than just the LMS applications of today s DoD training systems. In order to achieve adoption on a global scale, the next generation of SCORM must have a strategy in place to support the global force. The technical solutions proposed in this paper are significant steps in that direction, and toward truly improving the training and educational capabilities of our global force. ACKNOWLEDGEMENTS The authors would like to acknowledge the contributions of the following individuals and organizations toward our research efforts: The Activity Stream Working Group (WG), The Tin Can API Specification Contributors WG, The Tin Can API Adopters WG, Rustici Software, LLC, and the Learning-Education-Training Systems Interoperability (LETSI) group. REFERENCES ADL (2012), ADL Website. Retrieved May 28, 2012 from Australian Flexible Learning Environment (2011). M- learning Standards Review and Update. Retrieved May 24, 2012 from: standards.flexiblelearning.net.au/documents/2011- mlearning-standards-review-and-update-report.doc DiGioia, A. (2010). Learning by Doing: The Case for Incorporating Experiential Learning into our Nation s Education Curricula. Retrieved from Gallagher, S. (2011). What is a Learning Experience? Retrieved May 24, 2012 from: Kolb, D.A., Boyatzis, R.E., & Mainemelis, C. (1999). Experiential Learning Theory: Previous Research and New Directions. Retrieved May 24, 2012 from Lamberson, P. J. (2010) Social Learning in Social Networks. The B.E. Journal of Theoretical Economics 10.1 (2010). The Berkeley Electronic Press Paper No Page 8 of 9
9 R. J. Sternberg and L. F. Zhang (Eds.), Perspectives on cognitive, learning, and thinking styles. NJ: Lawrence Erlbaum, Schweitzer, F.M.,Buchinger, W., Gassmann, O., Obrist, M (2012) Crowdsourcing: Leveraging Innovation through Online Idea Competitions Research- Technology Management, Volume 55, Number 3, May-June 2012, pp Veletsianos, G, & Navarrete, C.C. (2012). Online Social Networks as Formal Learning Environments: Learner Experiences and Activities. The International Review of Research in Open and Distance Learning, Vol 13,No 1, Pages White House (2012). Digital Government: Building a 21 st Century Platform to Better Serve the American People. Retrieved May 28, 2012 from: gov/digital-government/digital-government.html#top Wilks, L., Pearce, N. (2011), Fostering an Ecology of Openness: The Role of Social Media in Public Engagement at the Open University, UK, Wankel, C. in (ed.) Cutting-edge Technologies in Higher Education, Volume 3, Emerald Group Publishing Limited, pp Wisher, R., Khan, B. (2010). Learning on Demand: ADL and the Future of e-learning. The Advanced Distributed Learning Initiative, U.S. Department of Defense, Washington D.C. Wikipedia (2012). Wikipedia. Retrieved May 28, 2012 from Zhou, X., Jin, Q. (2011). Dynamical User Networking and Profiling Based on Activity Streams for Enhanced Social Learning. Retrieved May 24, 2012 from: k18/fulltext.pdf Zhou, X., Piao, G., & Jin, Q. (2011). Organizing Learning Stream Data by Eye-tracking in a Blended Learning Environment Integrated with Social Media. Retrieved May 24, 2012 from: k18/fulltext.pdf 2012 Paper No Page 9 of 9
Mobile Learning and ADL s Experience API
Mobile Learning and ADL s Experience API Kristy Murray, Peter Berking, Jason Haag, and Nikolaus Hruska * Introduction The Advanced Distributed Learning (ADL) Initiative s Sharable Content Object Reference
Moving from SCORM to Experience API (xapi) The SCORM to xapi Roadmap
Moving from SCORM to Experience API (xapi) The SCORM to xapi Roadmap 03 December 2014 Jonathan Poltrack, Director of Operations, Alexandria ADL Co-Lab, Technical Team Co-Lead Contractor with Problem Solutions
Tin Can is interesting on so many levels and to so many audiences that it is hard to provide a succinct answer.
AP I Connecting Learning Experiences. Next Gen SCORM What is the Tin Can API? Tin Can is interesting on so many levels and to so many audiences that it is hard to provide a succinct answer. I find it helpful
SCORM Users Guide for Instructional Designers. Version 8
SCORM Users Guide for Instructional Designers Version 8 September 15, 2011 Brief Table of Contents Chapter 1. SCORM in a Nutshell... 6 Chapter 2. Overview of SCORM... 15 Chapter 3. Structuring Instruction...
A SCORM Interface for ILIAS
Agenda Market Demand for Standardization SCORM 1.2 Overview Status Quo of Interface Implementation for ILIAS Next Steps in the Implementation Process Outlook 1 Some samples for standards as main enabling
Game for Learning: An Application of Tin Can API and Learning Record Store (LRS)
Game for Learning: An Application of Tin Can API and Learning Record Store (LRS) Allan Borra 1 and Christian Terrence Esguerra 1 1 College of Computer Studies De La Salle University [email protected];
Learning Objects, Instructional Design, and Online Learning. Anne Wierum. April 22, 2013
Learning Objects, Instructional Design, and Online Learning Anne Wierum April 22, 2013 Page 2 of 15 ABSTRACT This paper provides a conceptual and technical overview of learning objects, which are defined
How To Write A Learning System Standard
Corporate Training and Education Technology Standards The 10th International Conference on Information Systems Analysis and Synthesis: ISAS 2004 and International Conference on Cybernetics and Information
Fogbeam Vision Series - The Modern Intranet
Fogbeam Labs Cut Through The Information Fog http://www.fogbeam.com Fogbeam Vision Series - The Modern Intranet Where It All Started Intranets began to appear as a venue for collaboration and knowledge
Upcoming e-learning trends and usage of Tin Can in training in the pharmaceutical industry
Upcoming e-learning trends and usage of Tin Can in training in the pharmaceutical industry Vishal Makhija 1 Current state of e-learning in the pharmaceutical industry Almost all the online sales rep training
E-Learning at school level: Challenges and Benefits
E-Learning at school level: Challenges and Benefits Joumana Dargham 1, Dana Saeed 1, and Hamid Mcheik 2 1. University of Balamand, Computer science department [email protected], [email protected]
Learning Ecosystems Using the Generalized Intelligent Framework for Tutoring (GIFT) and the Experience API (xapi)
Learning Ecosystems Using the Generalized Intelligent Framework for Tutoring (GIFT) and the Experience API (xapi) Michael Hruska 1, Ashley Medford 1, Jennifer Murphy 2 1 Problem Solutions 1407 Eisenhower
Vendor Insight Appian broadens BPM participation with Appian Tempo
mwd a d v i s o r s Vendor Insight Appian broadens BPM participation with Appian Tempo Neil Ward-Dutton Premium Advisory Report February 2011 This report discusses the importance of participation and social
INTRODUCTION TO CLOUD COMPUTING CEN483 PARALLEL AND DISTRIBUTED SYSTEMS
INTRODUCTION TO CLOUD COMPUTING CEN483 PARALLEL AND DISTRIBUTED SYSTEMS CLOUD COMPUTING Cloud computing is a model for enabling convenient, ondemand network access to a shared pool of configurable computing
California Information Technology Strategic Plan
California Information Technology Strategic Plan 2013 Update Edmund G. Brown Jr. Governor Carlos Ramos Secretary of Technology Focusing on Outcomes Table of Contents Message from the Secretary of California
A Review On Authoring Tools
2011 5th International Conference on Distance Learning and Education IPCSIT vol.12 (2011) (2011) IACSIT Press, Singapore A Review On Authoring Tools Maryam Khademi 1+, Maryam Haghshenas 2 and Hoda Kabir
Instructional Design Principles in the Development of LearnFlex
Instructional Design Principles in the Development of LearnFlex A White Paper by Dr. Gary Woodill, Ed.D. Chief Learning Officer, Operitel Corporation [email protected] Dr. Karen Anderson, PhD. Senior
Digital College Direction
Algonquin College s Digital College Direction Introduction: The educational demands of a community constantly change and with this change the technology and the material and educational resources evolve
!!!!!! !!!! Request for Proposal for a Cloud Based! Learning Management Solution! Sample Questions for a! Learning Management System (LMS)!
http://www.atrixware.com/ 1.866.696.8709 Request for Proposal for a Cloud Based Learning Management Solution Sample Questions for a Learning Management System (LMS) General Is your product 100% web based
Five best practices for deploying a successful service-oriented architecture
IBM Global Services April 2008 Five best practices for deploying a successful service-oriented architecture Leveraging lessons learned from the IBM Academy of Technology Executive Summary Today s innovative
Cloud Storage Standards Overview and Research Ideas Brainstorm
Cloud Storage Standards Overview and Research Ideas Brainstorm Mark Carlson, SNIA TC and Sun Chair, SNIA Cloud Storage TWG CMU SDI Lecture 12 th November 2009 Abstract! Cloud Storage is a new business
A Framework of User-Driven Data Analytics in the Cloud for Course Management
A Framework of User-Driven Data Analytics in the Cloud for Course Management Jie ZHANG 1, William Chandra TJHI 2, Bu Sung LEE 1, Kee Khoon LEE 2, Julita VASSILEVA 3 & Chee Kit LOOI 4 1 School of Computer
WHITEPAPER. The Death of the Traditional ECM System. SharePoint and Office365 with Gimmal can Enable the Modern Productivity Platform
1 WHITEPAPER SharePoint and Office365 with Gimmal can Enable the Modern Productivity Platform 1 Table of Contents 1.1 Overview... 3 1.2 What are the Challenges?... 3 1.3 The Ideal The Modern Productivity
white paper Modernizing the User Interface: a Smarter View with Rumba+
white paper Modernizing the User Interface: a Smarter View with Rumba+ INTRODUCTION Organizations need to rapidly adapt in order to meet business demands. With a large percentage of businesscritical IT
Adobe Connect. Virtual Conferences. Foreword. Tactics, Techniques, and Procedures. By:
Adobe Connect s Foreword This whitepaper is based on services EnvolveMEDIA performed with Adobe Connect for the Naval & Environmental Training Safety Center in March of 2013. In a matter of weeks, the
Pam Northrup, Ph.D. Associate Provost, Academic Innovation, Distance and Continuing Education University of West Florida.
Studio e TM : A Professional Development Model for elearning Pam Northrup, Ph.D. Associate Provost, Academic Innovation, Distance and Continuing Education University of West Florida Introduction Online
Why Using a Learning Management System Alone May Miss the Learning Curve. ProEd. Five Guidelines for Improving Your Corporate Learning Outcomes
Why Using a Learning Management System Alone May Miss the Learning Curve Five Guidelines for Improving Your Corporate Learning Outcomes A Blackboard White Paper ProEd Executive Summary Corporate Learning
Choosing an LMS FOR EMPLOYEE TRAINING
Choosing an LMS FOR EMPLOYEE TRAINING As organizations grow it becomes more challenging to scale your internal learning culture. You must be certain that your staff is trained in the entire organizational
Federal Enterprise Architecture and Service-Oriented Architecture
Federal Enterprise Architecture and Service-Oriented Architecture Concepts and Synergies Melvin Greer Chief Strategist, SOA / Cloud Computing Certified Enterprise Architect Copyright August 19, 2010 2010
Using A Learning Management System to Facilitate Program Accreditation
Using A Learning Management System to Facilitate Program Accreditation Harry N. Keeling, Ph.D. Howard University Department of Systems and Computer Science College of Engineering, Architecture and Computer
The Business Value of a Web Services Platform to Your Prolog User Community
The Business Value of a Web Services Platform to Your Prolog User Community A white paper for project-based organizations that details the business value of Prolog Connect, a new Web Services platform
IEEE IoT IoT Scenario & Use Cases: Social Sensors
IEEE IoT IoT Scenario & Use Cases: Social Sensors Service Description More and more, people have the possibility to monitor important parameters in their home or in their surrounding environment. As an
RUNNING HEAD: INSTRUCTIONAL DESIGN AND PEDOGIGCAL ISSUES. Instructional Design and Pedagogical Issues with Web 2.0 Tools
Instructional Design 1 RUNNING HEAD: INSTRUCTIONAL DESIGN AND PEDOGIGCAL ISSUES Instructional Design and Pedagogical Issues with Web 2.0 Tools Amelia W. Cheney Robert L. Sanders Nita J. Matzen John H.
Program Evaluation in E-Learning
Program in Badrul H. Khan, Ph.D Many institutions invested heavily in the development and deployment of online programs. E-learning has increasingly become a viable, effective way of delivering instruction
Selbo 2 an Environment for Creating Electronic Content in Software Engineering
BULGARIAN ACADEMY OF SCIENCES CYBERNETICS AND INFORMATION TECHNOLOGIES Volume 9, No 3 Sofia 2009 Selbo 2 an Environment for Creating Electronic Content in Software Engineering Damyan Mitev 1, Stanimir
Mobile Learning: Not Just Another Delivery Method
Mobile Learning: Not Just Another Delivery Method Jason Haag Tolliver Group, in support of The ADL Initiative Peter Berking Serco, in support of The ADL Initiative What We ll Cover! Mobile Learning: Not
Standards for Online Professional Development
Standards for Online Guidelines for Planning and Evaluating Online Courses and Programs Southern Regional Education Board 592 10th St. N.W. Atlanta, GA 30318 (404) 875-9211 www.sreb.org For more information,
Structured Content: the Key to Agile. Web Experience Management. Introduction
Structured Content: the Key to Agile CONTENTS Introduction....................... 1 Structured Content Defined...2 Structured Content is Intelligent...2 Structured Content and Customer Experience...3 Structured
Setting the World on FHIR
Setting the World on FHIR W. Ed Hammond. Ph.D., FACMI, FAIMBE, FIMIA, FHL7 Director, Duke Center for Health Informatics Director, Applied Informatics Research, DHTS Director of Academic Affairs, MMCi Program
Content Delivery Service (CDS)
Content Delivery Service (CDS) Xyleme delivers content management for learning and development. We transform the way you author, publish, deliver, and analyze learning content to drive business performance.
Composite Data Virtualization Composite Data Virtualization And NOSQL Data Stores
Composite Data Virtualization Composite Data Virtualization And NOSQL Data Stores Composite Software October 2010 TABLE OF CONTENTS INTRODUCTION... 3 BUSINESS AND IT DRIVERS... 4 NOSQL DATA STORES LANDSCAPE...
LCMS and LMS. Taking Advantage of Tight Integration. August 2001. Raghavan Rengarajan Chief Software Architect Click2learn, Inc.
LCMS and LMS Taking Advantage of Tight Integration August 2001 Raghavan Rengarajan Chief Software Architect Click2learn, Inc. Abstract Learning Content Management Systems (LCMS) and Learning Management
Visualize your World. Democratization i of Geographic Data
Visualize your World Democratization i of Geographic Data Session Agenda Google GEO Solutions - More than just a Map Enabling our Government Customers- Examples Summary & Invite to Learn More About Google
THE MOBlLE APP. REVOLUTlON. 8 STEPS TO BUlLDING MOBlLE APPS FAST ln THE CLOUD
THE MOBlLE APP REVOLUTlON 8 STEPS TO BUlLDING MOBlLE APPS FAST ln THE CLOUD People use hand-held devices for everything from communicating and playing games to shopping and surfing the Internet. In fact,
Conditions of Learning (R. Gagne)
Conditions of Learning (R. Gagne) http://tip.psychology.org/gagne.html Overview: This theory stipulates that there are several different types or levels of learning. The significance of these classifications
SOCIAL MEDIA. About Infosys. The Rise of Social Media in Financial Services Balancing Risk and Reward
The Rise of Social Media in Financial Services Balancing Risk and Reward SOCIAL MEDIA About Infosys Many of the world s most successful organizations rely on Infosys to deliver measurable business value.
Delivering Student Services to On-line Distance Learners
Delivering Student Services to On-line Distance Learners Fred Hample Executive Director Student Affairs Operations The University of Texas San Antonio AACRAO Orlando 2008 Session: TR3.413 March 27 1 Open
WHITE PAPER BUILDING AND OPTIMIZING MULTI-CHANNEL WEB EXPERIENCES
BUILDING AND OPTIMIZING MULTI-CHANNEL WEB EXPERIENCES PUBLISHED MAY 2013 WHITE PAPER Leading enterprises strive to achieve higher levels of customer engagement through online channels, and this means they
Training Management System for Aircraft Engineering: indexing and retrieval of Corporate Learning Object
Training Management System for Aircraft Engineering: indexing and retrieval of Corporate Learning Object Anne Monceaux 1, Joanna Guss 1 1 EADS-CCR, Centreda 1, 4 Avenue Didier Daurat 31700 Blagnac France
What Faculty Learn Teaching Adults in Multiple Course Delivery Formats
What Faculty Learn Teaching Adults in Multiple Course Delivery Formats Karen Skibba, MA Instructional Design Specialist University of Wisconsin-Whitewater Doctoral Candidate University of Wisconsin-Milwaukee
CHAPTER 1 INTRODUCTION
CHAPTER 1 INTRODUCTION 1.1 Introduction Nowadays, with the rapid development of the Internet, distance education and e- learning programs are becoming more vital in educational world. E-learning alternatives
Software evaluation criteria and terminology REPORT # : R07/0203 AUTHOR(S) : Diane Belyk & David Feist DATE : March 2002
Athabasca University CENTRE FOR DISTANCE EDUCATION Online Software Evaluation Report TITLE : Software evaluation criteria and terminology REPORT # : R07/0203 AUTHOR(S) : Diane Belyk & David Feist DATE
Online Training Made Easier with Video
Online Training Made Easier with Video A Ziff Davis White Paper Sponsored by: Contents Executive Summary... 03 Online Training... 03 Online Training with Video... 04 Primary approaches to online training
Building Effective Blended Learning Programs. Harvey Singh
Building Effective Blended Learning Programs Harvey Singh Introduction The first generation of e-learning or Web-based learning programs focused on presenting physical classroom-based instructional content
Simulation and Training Solutions
Simulation and Training Solutions Strong Learning Experiences Available Nowhere Else Advancing Operational Readiness with Leading-Edge Simulation and Training The rapid evolution of military missions,
Using Social Networking Sites as a Platform for E-Learning
Using Social Networking Sites as a Platform for E-Learning Mohammed Al-Zoube and Samir Abou El-Seoud Princess Sumaya University for Technology Key words: Social networks, Web-based learning, OpenSocial,
DESIGN OF VIRTUAL LEARNING ENVIRONMENT USING SCORM STANDARDS
DESIGN OF VIRTUAL LEARNING ENVIRONMENT USING SCORM STANDARDS 1 H. SRIMATHI, 2 DR. S.K. SRIVATSA 1 Senior Lecturer, Department of Computer Applications, SRM University, Kattankulathur, India 2 Senior Professor,
Studio. Rapid Single-Source Content Development. Author XYLEME STUDIO DATA SHEET
Studio Xyleme delivers content management for learning and development. We transform the way you author, publish, deliver, and analyze learning content to drive business performance. With Xyleme, you have
BOCES Educational Consortium Testimony
New NY Education Reform Commission October 11, 2012 SUNY Old Westbury BOCES Educational Consortium Testimony Good morning/afternoon. My name is Dr. Lydia Begley and for the past year, I have been the Associate
New Web tool to create educational and adaptive courses in an E-Learning platform based fusion of Web resources
New Web tool to create educational and adaptive courses in an E-Learning platform based fusion of Web resources Mohammed Chaoui 1, Mohamed Tayeb Laskri 2 1,2 Badji Mokhtar University Annaba, Algeria 1
Implementing Topic Maps 4 Crucial Steps to Successful Enterprise Knowledge Management. Executive Summary
WHITE PAPER Implementing Topic Maps 4 Crucial Steps to Successful Enterprise Knowledge Management Executive Summary For years, enterprises have sought to improve the way they share information and knowledge
Learning Measurement for Analytics Whitepaper. Opportunity
Learning Measurement for Analytics Whitepaper Opportunity The online educational landscape continues to yield significant growth in online digital curriculum development, delivery and enrollment. There
U.S. Army Training Support Center TCM-TADLP-Courseware Standards and Certification Division. Mobile Best Practices
Mobile Best Practices General Considerations The decision to include mobile delivery for all or part of your content may happen as a result of media, or it may happen as a result of policy changes from
Carney, Inc. helps Federal agencies accelerate workforce performance
Carney, Inc. helps Federal agencies accelerate workforce performance In the face of rapidly developing national priorities, an inundation of information, and constrained resources, the need to enable the
The Trainer s Guide to Using Video Streaming, Video Conferencing and On-Demand Video
The Trainer s Guide to Using Video Streaming, Video Conferencing and On-Demand Video How to effectively add video into elearning Integrating video into online learning is an undeniably hot topic, but determining
Design and Development of a Mobile Game - Based Learning Application in Synonyms, Antonyms, and Homonyms
Design and Development of a Mobile Game - Based Learning Application in Synonyms, Antonyms, and Homonyms Ellenita R. Red [email protected] Kenneth Edward D. Domingo [email protected] Kristian
Executive summary. Introduction. Table of Contents. How to greatly increase the probability of success and realize the benefit of your investment
Technical Paper EPAK best practices for Infor application implementations and upgrades How to greatly increase the probability of success and realize the benefit of your investment Executive summary. Infor
How the Emergence of OpenFlow and SDN will Change the Networking Landscape
How the Emergence of OpenFlow and SDN will Change the Networking Landscape Software-Defined Networking (SDN) powered by the OpenFlow protocol has the potential to be an important and necessary game-changer
Knowledge management important training priority
Knowledge management important training priority Knowledge management important training priority Editor s note: In follow-up to the discussions of Knowledge Management featured in the Volume 36 No. 2
Peer-to-Peer: an Enabling Technology for Next-Generation E-learning
Peer-to-Peer: an Enabling Technology for Next-Generation E-learning Aleksander Bu lkowski 1, Edward Nawarecki 1, and Andrzej Duda 2 1 AGH University of Science and Technology, Dept. Of Computer Science,
Maximize strategic flexibility by building an open hybrid cloud Gordon Haff
red hat open hybrid cloud Whitepaper Maximize strategic flexibility by building an open hybrid cloud Gordon Haff EXECUTIVE SUMMARY Choosing how to build a cloud is perhaps the biggest strategic decision
