The Software Engineering of Mobile Application Development
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1 The Software Engineering of Mobile Application Development Dr. Christelle Scharff Pace University, NY, USA Thanks: NCIIA IBM
2 Agenda Audience Context Java ME Process Mobiles Java ME Android Designing Coding Testing Process
3 Audience Who are the attendees?
4 Context
5 A Unique Medium More than a Computer Ubiquity Everywhere and always with you Accessibility Always on Everything can be accessed from a mobile phone (e.g., Web, music, radio, photos and videos) Connectivity Staying connected to a social circle at all times
6 A Unique Medium More than a Computer Calls and voice commands Cameras, accelerometers and sensors for proximity and ambient light Touch screen Location by triangulation or GPS
7 Mobile Phones and the Maslow's Hierarchy of Needs Who are the users?
8 USA Global Mobile Market Engagement in mobile content and downloading applications Experience with 3G Latin America 12% of the population has mobile phones 6 times the PC penetration Brazil is the 5 th mobile market in the world Asia Pacific Japan uses a higher-speed transmission protocol for content (W-CDMA) More s than SMS, Flash support, QR codes, TV South Korea has a very successful mobile game market India has the lowest mobile Internet penetration rate in the region. It is famous for outsourcing of mobile development Europe, Middle East and Africa Less carriers than in other parts of the world UK and Spain are the largest mobile markets in Europe Africa is the fastest growing market
9 Devices A wide variety of devices by the main vendors E.g., Nokia, Motorala, Sony Ericsson A wide variety of operating systems E.g., Blackberry, Palm OS, Windows CE/Mobile, Symbian, motomagx, linux A wide variety of development environments E.g., Java ME, Qualcomm s BREW, Google Android, Google App Engine (GAE) for mobile web applications, JavaFX, Qt A wide variety of programming languages Java, Python, Flash Lite, Objective C, C, C++, JavaScript, HTML and CSS for Widgets
10 Global Handset Sales Smart phone s, 13.5 Featur e phone s, 86.5 Apple, 2.7 Motorola, 3.7 Sony Ericsson, 4.5 LG, 10.5 Other, 18.2 Samsun g, 21.3 Nokia, 39.1 Iphone, 10.8 Other, 20 RIM, 19.9 Nokia, 49.3 Feature / Smart phones (1Q 2009) Feature phones (4Q 2009) Smart phones (1Q 2009) rketer.com
11 US Handset Sales Smart, 28% Featur e, 72% Nokia, 9.2 RIM, 7 Other, 17.2 Samsun g, 21.2 Motorol a, 23.5 LG, 21.9 Palm, 6.1 Google, 5.2 Microsof t, 18 Apple, 25.3 Other, 3.8 RIM, 41.6 Feature / Smart phones Feature phones Smart phones
12 Mobile Stores App Store Android Market Ovi Store Blackberry App World July 2008 March 2009 May 2009 November % / 30% 70% / 30% 70% / 30% 80% / 20% Iphone apps > apps > 500 million downloads Free and paid apps Not all phones are supported Not open in all countries
13 App Store
14 Android Market
15 Nokia Ovi Store
16 Blackberry App World Pricing
17 Applications Featured App Store apps Featured Android market apps Ovi Store Blackberry App World
18 Mobile Phones in Africa 4 billions mobile subscribers expected worldwide by 2010 A large part of these subscribers will be in Africa 70% of the world s mobile subscriptions are in developing countries, NY Times April 13, 2008 A new paradigm to think about bridging the digital divide and reach the bottom of the pyramid Pioneering initiatives in agriculture, health, education, banking, citizen media, disaster and humanitarian relief, democratic participation
19
20 Innovations in the African Context 3G sim card $5 (Senegal) Senegal Ghana Nigeria $20 $1.5 / day or $30 / month for unlimited calls and Internet (Senegal) $100 $1 / hour $5 / day (Senegal) Source:
21 Technologies SMS MMS QR codes Mobile web sites IVR (Interactive Voice Response) Bluetooth Client applications Widgets USIM UDDI Mobile TV Wallpapers Ringtones
22 SMS Setting up an SMS Service What do you need to set up your own SMS service? A computer A GSM modem or a phone with GSM modem A software that acts as a SMS gateway Kannel SMS gateway ( is open source RapidSMS ( is open source Ozeki ( is a commercial software FrontlineSMS ( is free OZEKI FRONTLINE
23 SMS Data Collection Health Source: Malnutrition surveillance
24 SMS Education Source: Sending SMS as a tool for literacy and numeracy
25 SMS Web Web-to-SMS
26 Web Mobile Web
27 Does your Web site appear well on a mobile phone?
28
29 See to see how to design a mobile web site easily!
30 QR QR Codes QR codes are codes that can stock 7089 numerical characters and 4296 alphanumeric characters QR codes store data, addresses and urls in magazines, signs, buses and business cards QR codes are common forms of mobile messaging in Asia Require phone equipped with the correct reader software QR code generator
31 Crowdsourcing Crisis Information Ushahidi SMS s Web Republic Democratic of Congo
32 Project in Senegal Teach students the skills to engineer mobile solutions Educate students on the potential and procedures (technical and business levels) for creating tech startups (based on mobile technology) Develop mobile solutions for Senegal
33 Project in Senegal Boot camps in mobile application development at Thies Courses in mobile application development in different universities in Senegal National competition for the development of mobile applications Training for faculty Application for children, artisans and universities KomKom accounting for artisans Judge choice prize More than 75 mobile Web sites
34 Java ME
35 The Java platform is Why Java? Safe the code executes within the JVM Robustness automated garbage collection prevents memory management Portability a single executable can run on several devices Rich set of APIs Market trends 80% of the mobile devices are Java compliant Lots of Java applications on the market Operators are developing Java services Can transfer Java knowledge to Android
36 Java Platform Composed of 3 elements: Java programming language specification Virtual machine APIs (Application Programming Interfaces) Supports a wide range of hardware: Java SE (Java Standard Edition) Java EE (Java Enterprise Edition) Java ME (Java Micro Edition) Java Card
37 Java ME Java ME is not a piece of software like Java SE Java ME is a platform, a collection of technologies and specifications for small devices Java ME is divided into 3 components: Configurations Profiles Optional packages
38 JCP Java Community Process JCP is a consortium of experts (companies and individuals) who develop and evolve Java technology specifications A specification is based on the description of the language, virtual machine, platform editions, profiles, and application programming interfaces JCP stages: New Java Specification Request (JSR) review, Early draft review, Public review, Proposed Final Draft, Maintenance Review, Rejected, Removed List of all the JSR: JSR 82 Bluetooth, JSR 120 SMS Messaging
39 Configuration A configuration is a specification that defines the minimum virtual machine and base set of APIs to develop applications for a family of devices Data types, basic systems and threads (Boolean, Long, Thread, Runtime, Throwable, Math ) Utility classes (Calendar, Date, Hastable, Random, Stack, Timer, TimerTask, Vector ) etc Example: CLDC 1.1 / JSR 139 Connected Limited Device Configuration sr139/index.html
40 Profile A profile extends a specification and add more specific APIs to provide a more complete environment to develop applications Profiles can include APIs for user interface and persistence storage Examples: MIDP 2.0 / JSR 118 Mobile Information Device Profile MIDP 2.0 offers advanced networking, security, gaming, and media features c/ref-impl/midp2.0/jsr118/index.html
41 Optional Packages An optional package provides functionalities that may not be associated with a particular configuration and profile Examples: JSR 82 - Bluetooth API JSR Wireless messaging API WMA JSR J2ME web services
42 Stack A device implements a complete software stack that consists of a configuration, a profile and optional packages to make it clear to the developer on what to expect from the device Example: JSR 185 Stack - JTWI (Java Technology for the Wireless Industry)
43 Fragmentation Fragmentation is the inability to "write once and run anywhere due to the multitude of vendorspecific and optional APIs Developing an application targeting n different devices required it to be tested on the n devices JTWI JSR 185 is one step to provide a comprehensive set of functionalities in a standard application development by clarifying and combining vendor-specific and optional APIs
44 MSA Mobile Service Architecture JSR 248 MSA is a specification built on CLDC 1.1, MIDP 2.1 and JTWI to incorporate new technology and services MSA is the new wireless industry-defined standard MSA is divided in 2 branches: MSA and MSA subset MSA contains a set of mandatory and conditionally mandatory APIs A conditionally mandatory API is an API that is not present on all devices (e.g., JSR 179 Location API) Advanced Mobile Service Architecture JSR 249 is next!
45 Source: unknown MSA
46 Nokia 6300 SR 139 Connected, Limited Device Configuration (CLDC) 1.1 JSR 118 MIDP 2.0 JSR 185 Java Technology for Wireless Industry JSR 75 FileConnection and PIM API JSR 82 Bluetooth API JSR 135 Mobile Media API JSR 172 J2ME Web Services Specification JSR 177 Security and Trust Services API for J2ME (CRYPTO and PKI packages) JSR 184 Mobile 3D Graphics API for J2ME JSR 205 Wireless Messaging API 2.0 JSR 226 Scalable 2D Vector Graphics API Nokia UI API HTML over TCP/IP WAP 2.0 XHTML over TCP/IP Flash Lite version Flash Lite 2.0
47 Development Environments Used in this tutorial Java jdk 6 nloads/index.html Sun Java Wireless Toolkit for CLDC Eclipse Optional EclipseME plugin Nokia PC suite to deploy files on the devices Nokia S40 6 th edition SDK to have a Nokia S40 series device emulator
48 MIDlet A MIDlet is an application that can run on MIDP devices A MIDlet is a class that inherits from javax.microedition.midlet.midlet A MIDlet has three methods: startapp() to initialize the MIDlet or resume a paused MIDlet pauseapp() to pause the application destroyapp() to clean up the application and release all resources These methods are callback the Application Management Software (AMS) calls them whenever necessary These methods can also be called in the MIDlet code
49 MIDlet Lifecycle
50 MIDlet Suites One or more MIDlets are packaged together into a MIDlet suite composed of: A Java Archive (JAR) file containing the userdefined classes, images and sounds that make up the application and the JAR file manifest that describes the attributes of the MIDlet A Java Descriptor (JAD) file containing the description of the MIDlet suite It permits a device to examine the descriptor before downloading the whole MIDlet suite
51 Skeleton of a MIDlet Class import javax.microedition.lcdui.command; import javax.microedition.lcdui.commandlistener; import javax.microedition.lcdui.displayable; import javax.microedition.midlet.midlet; import javax.microedition.midlet.midletstatechangeexception; public class SkeletonMIDlet extends MIDlet implements CommandListener { public SkeletonMIDlet() {} protected void destroyapp(boolean arg0) throws MIDletStateChangeException {} protected void pauseapp() {} protected void startapp() throws MIDletStateChangeException {} public void commandaction(command arg0, Displayable arg1) {} }
52 Designing Mobile Applications in Java ME Do not think about designing mobile phone applications like you are designing web or standard applications! A different GUI paradigm Instead of seeing the GUI as multiple windows, the GUI could be seen as a deck of screens when only one screen is active at a given time High-level GUI APIs portable, easy-to-use, little control over the GUI look and feel Lower-level GUI APIs full control of graphics and inputs, based on the Canvas, Graphics, Image and Font classes, low-level drawing with specific additional classes
53 Designing Mobile Applications
54 Major Classes of LCDUI MIDP operworks/wireless/library /wi-prep/fig8-midp2-hllcdui.gif
55 Display and Displayable The Display class represents the screen of a device The Displayable class describes object that can be visible on a Display To get the (unique) Display of a MIDlet use public static Display getdisplay(midlet m) To request an object to be made visible on the Display use public void setcurrent(displayable nextdisplayab le)
56 Form A Form is a screen that contains an arbitrary number of items descendant of the class Item: StringItem, TextField, ImageItem, ChoiceGroup, Gauge, Spacer, DateField and custom items An item belongs to one form only A Form can be edited using append, delete, insert and set methods Items are referred by their index in the Form The device handles layout (organized by rows), traversal, and scrolling
57 Command A Command is defined by: A label A type Common commands - BACK, CANCEL, EXIT, HELP, OK, STOP Application-specific commands SCREEN Form-specific commands - ITEM A priority lower priorities are more important
58 Command and CommandListener The Command class represents an action the user can perform WITHOUT defining the action The action is defined in a CommandListener associated with the Displayable Actions are described in the commandaction methods of the CommandListener interface that must be implemented by the MIDlet class public void commandaction(command arg0, Displayable arg1) The device organizes how the commands are displayed on the screen
59 Example public class MyMIDlet extends MIDlet implements CommandListener { private Display display; private Form form private Command cmdok; protected void startapp(){ display = Display.getDisplay(this); form = new Form( Example of Form"); cmdok = new Command("OK", Command.OK, 0); form.addcommand(cmdok); form.setcommandlistener(this); display.setcurrent(form); } } public void commandaction(command cmd, Displayable d){ if (cmd == cmdok && d == mform){ System.out.println( OK command ); }
60 Demo of Java ME
61 Demo of Android
62 Process Scrum for Mobile Application Development
63 Scrum
64 Scrum
65 Scrum Developed in management in 1983 and adapted to software development in 1993 by Jeff Sutherland and Ken Schwaber Empirical challenges cannot be addressed successfully by generic models Focus on maximizing the team s ability in an agile manner to emerging challenges No specific process prescribed Short iterations (Sprint) where the software is designed, developed and tested Daily 30-minute stand-up meetings (Scrum) The requirements are initially expressed using user stories and available in the Product Backlog and then in the Spring Backlog The Product Owner is the owner of the requirements The Scrum Master facilitates Scrum and remove impediments linked with the process
66 Source:
67
68 2008
69 Mobile Co-located Developers Scrum USA Senegal co-located Scrum teams (8) Client (1) Product owner (instructor) (1) Professional certified Scrum master (1) Product Backlog Sprint 1 * (2 weeks) Sprint 2 * (2 weeks) Project (4 weeks) * Bi-weekly Scrum meetings
70 Software Development Project RestoMob Product owner: Dr. Scharff Mobile application to manage the accounting of a restaurant Scrum
71 2009
72 Distributed Developers End-to-Eng Tooling Scrum Mobile Agile Methodologies USA 5h Developers (5) Process coach (1) Rotating Scrum Masters (each team) Product owner 10h30 Senegal 5h30 India Initialization and training (3) Sprint 1 (2) Sprint 2 (2) Sprint 3 (2) Project (9 weeks) * Daily Scrum meetings
73 Software Development Project TargetFirstGrade Product owner: Dr. Scharff Mobile application to assess the learning of pupils in first grade (5-6 year old) in topics such as Mathematics, Reading, Writing and Geography Delivery of exercises in these topics in the form of open-ended and multiple choice questions Automated computation of the scores SMS of the scores to the teachers and parents Distributed developers
74 2010
75 Quality End-to-End Scrum Agile Tooling Methodologies Mobile 2010 USA Developers (9) Product owner (3) Auditors (21) Process coach (instructor) (1) Senegal Testers (11) India Testers (2) Cambodia Testers (2)
76 Software Development Projects Project1: No Ink for Blackberry phones Taking, annotating and organizing notes Project 2: Back Pocket for basic phones Budgeting for students Project 3: Godiva Flash Cards for Android phones Social flash cards to revise class topics End-to-end tooling infrastructure
77
78 Focus First experience with Scrum and mobile, mashup of technologies Distributed developers, Scrum and agile methodologies, end-toend tooling infrastructure, mobile End-to-end tooling infrastructure, Scrum and agile methodologies, quality assurance, testing, mobile Number of institutions / countries Number of instructors / students 1 / 2 3 / 3 5 / 4 1 / 8 2 / 5 1 / 38 Number of developed software systems 3 versions of the same software 1 single software 3 software Customer Cambodia (ITC) US (instructor) US (students) Scrum master Professional Scrum master Rotating Scrum master (student) + Professional Scrum coach Students Scrum masters + Scrum coach (instructor) Product owner Instructor Instructor Student Scrum team Co-located US Distributed across 3 countries Co-located US Tools to support Scrum Mashup of technologies RTC RTC, Rally, Redmine
79 Decompose user stories into tasks Estimating Ownership Be realistic Findings Scrum and Mobile Application Development Development time User stories as requirements Developing while learning Professional Scrum Master Technical Product Owner Commitment
80 Quotes Scrum permitted us to have a working application that was developed faster than if we would have used the waterfall development process Scrum made me more productive, permitted more interaction with classmates, and facilitated constant awareness of what was achieved and how much work is left During the Scrum meeting our focus was strictly on the project and this helped get things done Scrum forced us to stay on track; it made us focus on the features we were committed to implementing
81 Introducing Scrum in Students Projects Planning Facilitating and Monitoring Reflecting Define a Scrum scenario Sprint roles, artifacts and meetings Establish a strong relationship with and involve a professional certified Scrum Master Select a real project Identify the constraints Assess the risks Select tools Determine research objectives Set-up data collection instruments. Prepare tutorials for students Organize socialization activities involving all team members Facilitate Scrum meetings / Scrum retrospectives and demo reviews Monitor the Scrum artifacts Take notes of what is happening on the project Formally close the project with thanking the different actors involved Summarize what went well on the project and what didn t, and determine how to refine the model
82 References [Some unknown sources] admob Introduction to Java Mobility Technology Java Community Process Glossary
83 References MIDP Profile API 118/ Kicking Butt with MIDP and MSA - Creating Great Mobile Applications, Jonathan Knudsen, Addison Wesley, Paperback,
84 Thanks Dr. Olly Gotel Vidya Kulkarni Jean-Marie Preira James Tamgno All students involved to date NCIIA IBM Pace University
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