Chapter 2 The VMT Vision
|
|
|
- Oswin Porter
- 9 years ago
- Views:
Transcription
1 Chapter 2 The VMT Vision Gerry Stahl Abstract The aim of the Virtual Math Teams (VMT) Project is to catalyze and nurture networks of people discussing mathematics online. It does this by providing chat rooms for small groups of K-12 students and others to meet on the Web to communicate about math. The vision is that people from all over the world will be able to converse with others at their convenience about mathematical topics of common interest and that they will gradually form a virtual community of math discourse. For individuals who would enjoy doing math with other people but who do not have physical access to others who share this interest, the VMT service provides online, distant partners. For societies concerned about the low level of math understanding in the general population, the VMT service offers a way to increase engagement in math discourse. The VMT Project was funded in Fall 2003 by the US National Science Foundation. A collaboration of researchers at Drexel University and The Math Forum, the project is designing, deploying and studying a new online service at the Math Forum. Keywords Knowledge building social practices group cognition math education A Report from the Present The following report on the VMT Project was published in the Fall 2008 issue of Bridge, a magazine of the ischool (the College of Information Science and Technology) at Drexel University. It was written by Bridge editor Susan Haine. It provides a view for the public of the project and its vision: Society is global. With just the push of a button, the dance of fingers across a keyboard we can connect with people and information from all corners of the globe. We network, bank, G. Stahl (B) College of Information Science & Technology, Drexel University, Philadelphia, PA, USA [email protected] G. Stahl (ed.), Studying Virtual Math Teams, Computer-Supported Collaborative Learning Series 11, DOI / _2, C Springer Science+Business Media, LLC
2 18 G. Stahl research and shop worldwide, but we do it all online from the comfort of our homes and offices. ischool Associate Professor Gerry Stahl s research looks beyond the basics of international electronic communication, exploring how groups of people can more effectively learn through computer-supported collaborative learning (CSCL). Stahl is lead researcher for the Virtual Math Teams Project (VMT) at the ischool and the Math Forum at Drexel. The project utilizes chat interaction analysis to explore how students solve problems through online discussion and collaboration, with the goal to discover and better understand how groups of people think, come to decisions, solve problems and learn. When we started, we didn t even know if collaborative learning could be effective in math because people are so used to thinking about math on their own, Stahl said. It s not typically considered an area where group interaction is beneficial to the learning process. The first thing we learned through this project is how effective collaborative learning can be, even with math, and how it could be a very effective classroom approach in general. It is a new form of not only math education, but education as a whole. I try to use it in my own ischool courses. The VMT service utilizes the Internet to connect students with global sources of knowledge, including other students around the world, information on the Web, and digital resources. Through these links, participants can engage in mathematical discussions which are, according to Stahl, rarely found in schools. Through this collaborative process, participants can challenge one another to understand formulas and problem solving in different ways, better understand one another s perspectives, and explain and defend their own ideas. VMT research shows that through this technique, students not only solve math problems, they better comprehend theories, expand their critical thinking and learn to work as a team. Knowledge is created through group interaction processes what Stahl calls group cognition. Anyone can benefit from it, Stahl said. Other research has shown that collaborative small group work can be effective at any level, from Kindergarten through graduate school, and in professional math, even. In particular, though, VMT provides a venue for interacting with peers, and we ve found in studying our logs of student interaction, there s a lot of social activity that is highly engaging for students. This interaction encourages learning, increasing interest. According to Stahl, he plans to expand on the concept of how collaborative group learning can change a student s perception of learning in his next two books. One will be a collection of analyses of data from the VMT Project (this volume); the other will be a book-long reading of a four-hour series of chats by one group of students, discussing in fine detail the many facets of their interaction and joint knowledge building. Though it may sound simple enough observing the collaboration and communications among groups of students the VMT Project has faced a number of challenges, and research plans have continually evolved in order to respond to what was learned about the needed chat environment, problem design, data collection and analysis methodology. Collaborating closely with four PhD students, colleagues at the Math Forum, at the School of Education, at the College of Arts & Sciences, and a series of international visiting researchers, Stahl and his team (see Fig. 2.1) have committed a good deal of time to fine tuning and coordinating a unique combination of pedagogical research, software development, analysis of interaction data and theory about collaborative learning. This is a complex research project, Stahl noted. Nobody comes in with all the background they need in terms of educational theory, software design, etc. For the past four years we experimented with the best ways to collect data and analyze robust, naturalistic data. According to Stahl s website, the project evolved from a very basic chat service environment to elaborate programming developed specifically for VMT through a relationship with researchers and developers in Germany. This system includes a number of chat tools and thread features with an integrated shared whiteboard for students to construct drawings related to a problem, a wiki for sharing findings with other teams, and a VMT Lobby that allows students to return to chat rooms or locate sequences of rooms arranged by VMT staff
3 2 The VMT Vision 19 Fig. 2.1 Some of the VMT team and teachers. The goal in development was to make the software as effective as possible to assist learning, offering students effective tools without overloading them with options. The system supports students in exploring provided math problems, discussing open-ended mathematical situations and creating chat rooms to discuss topics of their own choosing. The VMT service is available through the Math Forum at Drexel. To date, it has mainly been used by researchers including labs at CMU, Rutgers, Hawaii, Brazil, Romania and Singapore working with classroom teachers. The next step is to explore its use at online high schools and by home-schooled students. The end result is a new form of math education, melding technology and worldwide interaction with engrossing discussions and problem solving, offering students a different understanding of what math, learning and knowledge are all about. (Haine, 2008, pp. 2 3) Historical Background: The Math Forum The Math Forum manages a website ( with over a million pages of resources related to mathematics for middle-school and high-school students, primarily algebra and geometry. This site is well established; a leading online resource for improving math learning, teaching and communication since 1992, the Math Forum is now visited by several million different visitors a month. A community has grown up around this site, including teachers, mathematicians, researchers, students and parents using the power of the Web to learn math and improve math education. The site offers a wealth of problems and puzzles, online mentoring, research, team problem solving, collaborations and professional development. Studies of site usage show that students have fun and learn a lot; that educators share ideas and acquire new skills; and that participants become increasingly engaged over time.
4 20 G. Stahl The Math Forum offers a number of online services, including the following. Most of these services were developed with research funding and volunteer support; some of the established services now charge a nominal fee to defray part of their operating costs: (a) The Problem of the Week. This popular service posts a different problem every other week during the school year in a number of categories, such as math fundamentals, pre-algebra, algebra or geometry. Challenging non-standard math problems can be answered online or offline. Students can submit their solution strategies and receive feedback from mentors on how to improve their presentations. The best solution descriptions are posted on the Math Forum site. (b) Ask Dr. Math. Students and others receive mathematics advice from professionals and expert volunteers. (c) Math Tools. Visitors to the site explore the world of interactive tools for understanding math concepts and communicate with teachers using them in their classrooms, discussing and rating the tools. (d) Teacher2Teacher. Classroom teachers and educators from around the world work together to address the challenges of teaching and learning math. (e) Other. Math Forum staff also provide online mentoring and teacher professional development, lead face-to-face workshops and work with teachers in their math classrooms, under contracts with school districts. (f) Virtual Math Teams. The VMT service builds on the highly successful Problemof-the-Week (PoW) service. Students who once worked by themselves on PoW problems can now work on more open-ended problems with a group of peers. This can be organized in a variety of ways and can bring many advantages, as discussed in the following sections. The VMT Service Design The free VMT service currently consists of an introductory web portal within the Math Forum site and an interactive software environment. The VMT environment includes the VMT Lobby where people can select chat rooms to enter (see Fig. 2.2) and a variety of math discussion chat rooms that each include a text chat window, a shared drawing area and a number of related tools (see Fig. 2.3). Three types of rooms can be created in the lobby: a. Open rooms. Anyone can enter these rooms and participate in the discussion see Fig. 2.2, where rooms are listed under math subjects and problem topics. b. Restricted rooms. Only people invited by the person who created the room can enter. c. Limited rooms. People who were not originally invited can ask the person who created the room for permission to join. This variety allows rooms to be created to meet different situations. For instance, (a) someone can open a room available to the public; (b) a teacher can open a room
5 2 The VMT Vision 21 Fig. 2.2 The VMT lobby for a group of her own students and choose whom else to let in; (c) a person can just invite a group of friends. Three general types of room topics are presented in VMT rooms: a. A math problem. This could be a problem from the PoW service, or a similar challenging problem that may have a specific answer, although there may be multiple paths to that answer and a variety of explanations of how to think about it. Sometimes, the VMT Project organizes PoW-wows: meetings of small groups of students to chat about a Problem-of-the-Week (PoW-wow logs are analyzed in Chapters 9, 23 and elsewhere). b. A math world. An open-ended math world describes a situation whose mathematical properties are to be explored creatively. The goal may be as much for students to develop interesting questions to pose as for them to work out answers or structural properties of the world. In some years, the VMT Project sponsors a
6 22 G. Stahl Fig. 2.3 A VMT chat room VMT Spring Fest: teams from around the world explore the mathematics of an open-ended situation (Spring Fest logs are analyzed in Chapters 6, 7, 8, 10, 26 and others). c. Open topic. These rooms are open for discussion of anything related to math, such as perplexing questions or homework confusions. These rooms have been used for university courses and even for discussions among researchers in the VMT Project (see examples in Chapter 21). Such flexibility allows the VMT service to be used in a wide range of ways and in limitless combinations and sequences: 1. For instance, teams of students from the same classroom might first use the VMT environment to work together on a series of PoW problems during class time, allowing them to become familiar with the system and build collaboration skills in a familiar social setting. 2. Later they could split up and join groups with students from other schools to explore more open-ended mathematical situations. 3. As they become more advanced users, they can create their own rooms and invite friends or the public to discuss topics that they themselves propose. Through such sequences, people become more active members of a math-discourse virtual community and help to grow that community.
7 2 The VMT Vision 23 A New Form of Math Education The VMT Project explores the potential of the Internet to link learners with sources of knowledge around the world, including other learners, information on the Web and stimulating digital or computational resources. It offers opportunities for engrossing mathematical discussions that are rarely found in most schools. The traditional classroom that relies on one teacher, one textbook and one set of exercises to engage and train a room full of individual students over a long period of time can now be supplemented through small-group experiences of VMT chats, incorporating a variety of adaptable and personalizable interactions. While a service like PoW or VMT may initially be used as a minor diversion within a classical school experience, it has the potential to become more. It can open new vistas for some students, providing a different view of what mathematics is about. By bringing learners together, it can challenge participants to understand other people s perspectives and to explain and defend their own ideas, stimulating important comprehension, collaboration and reflection skills. As the VMT library grows in the future, it can guide groups of students into exciting realms of math that are outside traditional high school curriculum, but are accessible to people with basic skills. Such areas include: symbolic logic, probability, statistics, digital math, number theory, infinity, group theory, matrices, non- Euclidean geometries. Many math puzzles and games also build mathematical thinking and stimulate interest in exploring mathematical worlds. Ultimately, whole curricula within mathematics could be structured in terms of sequences of VMT topics with associated learning resources. Students could form teams to explore these sequences, just as they now explore levels of game environments. A Problem-Based Learning (PBL) approach could cover both the breadth and depth of mathematical fields, just as PBL curricula currently provide students at numerous medical schools with their academic training in face-to-face collaborative teams. In varying degrees, students could pursue their own interests, learning styles, social modes and timing. Assessments of student progress could be built in to the computational environment, supplementing and supporting teacher or mentor judgments. The collaborative, small-group VMT approach would be very different from previous automated tutoring systems that isolated individual learners, because VMT is built around the bringing together of groups of students to interact with one another. (Part II of this volume analyzes the nature of group interactions in VMT.) Promoting Knowledge Building Through Math Discourse For most non-mathematicians, arithmetic provides their paradigm of math. Learning math, they assume, involves memorizing facts like multiplication tables and procedures like long division. But for mathematicians, math is a matter of defining new concepts and arguing about relations among them. Math is a centuries-long discourse, with a shared vocabulary, ways of symbolically representing ideas and
8 24 G. Stahl procedures for defending claims. It is a discourse and a set of shared practices. Learning to talk about math objects, to appreciate arguments about them and to adopt the practices of mathematical reasoning constitute an education in math. Classical training in school math through drill in facts and procedures is like learning Latin by memorizing vocabulary lists and conjugation tables: one can pass a test in the subject, but would have a hard time actually conversing with anyone in the language. To understand and appreciate the culture of mathematics, one has to live it and converse with others in it. Math learners have to understand and respond appropriately to mathematical statements by others and be able to critically review and constructively contribute to their proposals. The VMT Project creates worlds and communities in which math can be lived and spoken. Students learn math best if they are actively involved in discussing math. Explaining their thinking to each other, making their ideas visible, expressing math concepts, teaching peers and contributing proposals are important ways for students to develop deep understanding and real expertise. There are few opportunities for such student-initiated activities in most teacher-led classrooms. The VMT chat room provides a place for students to build knowledge about math issues together through intensive, engaging discussions. Their entire discourse and graphical representations are persistent and visible for them to reflect on and share. (Part III of this volume describes features of group discourse in VMT.) Evolving the VMT Service Design The VMT service was not built from a fixed plan. It evolves. The VMT Project started by building on the success of the PoW service. In 2004, initial VMT sessions were held. Chat rooms were opened using a popular commercial chat system. Small groups of middle-school or high-school students were invited to work together in hour-long sessions on a PoW problem. An adult facilitator opened the room and announced the problem. If the students wanted to share a drawing or if they had technical problems, the facilitator assisted, but otherwise let the students work on their own. These early trials demonstrated that students were skilled at adapting to the chat environment and carrying on interesting mathematical discussions. However, it was clear that the software environment was too impoverished. It was hard to share drawings and to keep track of important ideas. Later sessions experimented with introducing a shared whiteboard into the chat room (see Chapter 15). This allowed the participants to construct drawings related to the problem, to label the drawings and to post messages that remained visible on the board. This helped to overcome some of the technical difficulties. Unfortunately, it made the interactions more complicated. While some students invented effective group practices for taking advantage of the whiteboard (see Chapter 17 for analysis of innovative ways of pointing at the whiteboard from chat), these were not universally used. It became clear that people needed time to get used to the environment and to learn useful procedures.
9 2 The VMT Vision 25 More recently, the software environment of chat with whiteboard has been supplemented with a number of additional tools or features designed to support math discourse and online interaction (see Chapter 16). Furthermore, attempts have been made to involve groups of students in sequences of consecutive sessions, in addition to one-shot events. The VMT Lobby was added to allow students to return to chat rooms or to locate sequences of rooms that teachers or VMT staff prepared for them. Perhaps most importantly, the nature of the problems offered has changed from the PoW format. As discussed above, different rooms have different kinds of topics. Some have individual problems, similar to the problems of the PoW service, but more oriented toward collaborative problem solving. However, other rooms have math worlds. These are open-ended situations, which suggest worlds, objects or patterns and relationships with interesting mathematical properties. In addition, students can open rooms for their own purposes. The nature of the topics and the ways they are presented strongly influence the nature of the interactions that take place in the rooms. Supporting Math Discourse with Software Tools Early theories of computer support for group work stressed the need to provide communication media, generally striving to duplicate as much as possible the features of face-to-face communication in situations where people were physically and/or temporally distant. Just as there are advantages (as well as disadvantages) of written communication over verbal, so there are advantages of particular computerbased media over face-to-face. The persistence of the written word in , chat or threaded discussion is one important factor. In addition to supporting generic communication, it is possible for software environments to support group coordination and math problem solving more specifically. For instance, the addition of the shared whiteboard to the VMT environment not only facilitated the communication of graphical representations of mathematical situations (like geometry problems), but also allowed for the posting of text messages, equations and summary statements in small text boxes that remained on-screen while chat postings scrolled away. Students could decide to draw in different colors to coordinate simultaneous sketching. It would also be possible to add math symbols, labels for drawings or a simple calculator to help express and compute mathematical relationships. An important tool in the VMT environment provides the ability to reference from one text posting to a previous one or to a drawing area. This is an example of support for coordination. It helps in chats with several participants because when everyone is typing at once it is hard to tell which previous posting a new one is responding to. Furthermore, the referencing of an area of the whiteboard can support the mathematical work of defining specific areas in a drawing as corresponding to certain math objects.
10 26 G. Stahl For the development of the software environment, we began an intensive collaboration with researchers and developers at Fraunhofer Institute-IPSI in Darmstadt, Germany. They had developed a chat system with a shared drawing area and a referencing tool that provided both a form of threading in the chat and an integration of the drawing area with the chat. Their ConcertChat system formed the basis for VMT Chat. Working closely together, we not only improved the functionality of the chat rooms, but also designed a Lobby for finding chat rooms. It is possible to add many more software tools to VMT Chat. The question is how to control the complexity of learning and using the system as it becomes more complicated. Separating the VMT Lobby, the VMT Chat, Web-based help documents and wiki-based archives of problems, resources and sample solutions is one way to keep each part relatively simple. (Part IV of this volume considers design issues in the VMT collaboration environment.) Social Practices that Emerge in VMT Perhaps more important than the design of the technological environment is the establishment of social practices to structure the behavior of participants in the chat rooms. Although this has been largely left up to the students in order to let them make VMT their own world, the VMT Project staff has tried to define expectations about how the space will be used. For instance, the ways in which students are invited to participate in VMT, the decor of the environment and the wordings of the room topics encourage an emphasis on math discourse. Students enter the VMT environment with their previous experiences and bring along practices they have adopted in their school classrooms and social experiences. They are accustomed to tacitly agreeing upon ways of interacting. They are used to greeting people, starting a conversation topic, proposing new ideas, posing questions, taking turns, asserting themselves, saving face, correcting mistakes by themselves and others, coming to agreements and ending discussions. In VMT, this is all done through posting text in the chat stream and drawing on the whiteboard. It is normally done with strangers who are not visible. The VMT chat environment imposes a set of constraints and opportunities. It has aspects of a math classroom, a video game and an instant messaging exchange, as well as having unique characteristics. Groups of students adapt their familiar social practices to the peculiarities of the VMT chat environment. They spontaneously adopt and share methods of interaction without necessarily being aware of them or able to explicitly describe them. As researchers, the VMT staff tries hard to analyze the methods that groups use in VMT sessions (see Chapter 4). While these are in many ways unique to specific groups and sessions, one can also see patterns to the methods and structures to the sessions. Sessions typically start with mutual greetings and socializing. New users of the software spend some time experimenting with the tools or being trained in them. Eventually, someone suggests starting on the math topic and the question of how to begin arises. Math discussion often proceeds through sequences of math
11 2 The VMT Vision 27 proposals, which themselves tend to have a typical structure of group interaction. (Part V of this volume analyzes structures of group interaction in VMT.) Analysis of group methods used in the VMT Chat environment provides ideas for how to improve the software and the service design. It highlights where students have trouble making progress and where significant learning seems to be taking place. Mentoring Through Guiding Feedback A major issue in the design of the VMT service is how to guide the student discourse so that it will build mathematical knowledge related to the given topic. In a traditional classroom, a teacher is present to impose structure, provide informational resources, direct the flow of ideas, evaluate proposals and assess learning. In a Problem-Based-Learning collaborative group, there is a professional mentor present to actively model methods of interaction and argumentation. In the long run for the VMT service, however, it is generally not possible to have an adult facilitator present. The design of the service must itself make up for this lack. The Math Forum context sets the general tone that mathematics is the central concern. The way that a given chat room topic or math problem is written is designed to establish a certain attitude, expectation and perspective for the discourse to follow. In addition, the VMT experience is designed to encourage democratic discussion, where people know they will be listened to and supported; therefore they feel free to express themselves. Students may develop positive identities as people who enjoy math in situations where math is not a competitive performance that makes some feel stupid and others odd. As the VMT service has evolved, it has become increasingly important to provide feedback to the students and to encourage them to come back repeatedly. While mentoring cannot be done during most VMT sessions, groups are encouraged to post summaries of their work and to request asynchronous feedback. Sometimes we provide a wiki for students to share their discoveries with other groups working on the same topics. VMT staff can go to a chat room the next day, review what took place, enter some feedback, guidance or suggestions and send the students an encouraging them to come back to the room to read the feedback and perhaps hold a follow-up group session. Building a Community of Math Discourse Ultimately, if students and teachers start to frequent the VMT service, share their group results, engage in multiple sessions and perhaps participate in other activities, they will start to form a user community. Teachers can interact at the site about the design of their favorite VMT math problems and share ways they have integrated VMT into their classrooms. Students can start to know each other from collaborating in groups together. They can participate in sequences of topics that build on each
12 28 G. Stahl other. They can improve their collaboration and problem-solving skills and then start to mentor newcomers to VMT. As they become experienced with VMT, students and teachers can recommend improvements to the service and suggest variations to the topics. We live in a society that is very dependent upon knowledge of mathematics, but that does not value mathematical discourse outside of narrow academic or professional contexts. The Math Forum has gradually built an online realm in which a community of math discourse can be found. By virtue of its collaborative focus, the VMT service may be able to help that community prosper. We are considering related services to help build a collaborative user community. An archive of student discoveries is one possibility that we are exploring using wiki technology, so that students can grow their own repository of discoveries. A teachers curriculum assistant site is another idea for supporting collaboration among teachers, who may want to know what topics worked for other teachers and share ways of involving students in math discourse. We would like to make the resources of the Math Forum digital library available to VMT participants in a relevant and useful way. And, of course, we are developing training materials (like this chapter, originally written for teachers) for students, teachers and researchers to introduce and explain VMT. Studying Group Cognition The VMT Project has the practical goal of establishing a new service at the Math Forum. It approaches this goal through a design-based-research effort that starts simply and develops the design of the service through an iterative process of evaluating the results of trying new features. From a basic research perspective, this is a valid way to explore the nature of collaborative learning and small-group interaction in math chats. More particularly, the VMT Project generates data illustrating group cognition. As virtual teams produce sequences of problem-solving moves, the actions of different participants merge into an integrated discourse. Cognitive results then emerge as achievements of the group as a whole. The VMT Project was designed as an experimental test-bed that captures lasting traces of collaborative interactions. The chat logs or persistent chat rooms preserve a rather complete record of the collaborative interactions that take place. The interactions involve challenging, creative problem solving of mathematics, including critical reflection on the problem-solving discourse. Thereby, the interactions produce numerous examples of group cognition in which teams produce cognitive results that cannot be attributed to any one individual but that arose out of the interactions among multiple participants situated in the group context. Since the students did not know each other from before the chat and could not observe each other except through the behavior that took place in the chat room, they could only understand each other s messages and actions based on what took place inside the chat room. The same information is available to researchers for understanding the messages and
13 2 The VMT Vision 29 actions, providing an adequate record for analysis of how the group cognition took place. In contrast to classroom studies of face-to-face interaction, there is no need for videotaping and transcription, which introduce potential analytic difficulties. The VMT Project allows researchers to see how small-group interaction and group cognition take place within a specific set of circumstances e.g., small groups of K-12 students discussing math with a particular form of technological mediation i.e., chat with shared whiteboard and the features of VMT chat rooms. Synchronous math chats are different from forms of communication that have been studied more extensively, like asynchronous threaded discussions of science or faceto-face social conversation. The VMT Project is able to study and document the distinctive nature of math chats and their specific potentials for fostering group cognition. In this way, it illustrates with one small example a much broader vision of engaged learning in online communities of the future. (Part VI of this volume conceptualizes group cognition in VMT.)
14
EDD- 7914 Curriculum Teaching and Technology by Joyce Matthews Marcus Matthews France Alcena
EDD- 7914 Curriculum Teaching and Technology by Joyce Matthews Marcus Matthews France Alcena Assignment 1: Online Technology for Student Engagement: Kahoot Instructor: Dr. Shirley Walrod Nova Southeastern
Chapter Four: How to Collaborate and Write With Others
Chapter Four: How to Collaborate and Write With Others Why Collaborate on Writing? Considering (and Balancing) the Two Extremes of Collaboration Peer Review as Collaboration * A sample recipe for how peer
California Standards Implementation. Teacher Survey
California Standards Implementation Teacher Survey October 2015 Thank you for taking this survey endorsed by the California State Board of Education and California Department of Education. Its purpose
The "Art" of Online Learning: Teaching Visual Art Virtually
The "Art" of Online Learning: Teaching Visual Art Virtually Professor Barbara Saromines-Ganne Leeward Community College 96-045 Ala Ike Pearl City, Hawaii, USA [email protected] Peter Leong Department of Educational
REMOVING THE DISTANCE FROM DISTANCE EDUCATION: STRATEGIES FOR SUCCESSFUL STUDENT ENGAGEMENT AND COLLABORATION
Removing Distance from Distance Education 1 REMOVING THE DISTANCE FROM DISTANCE EDUCATION: STRATEGIES FOR SUCCESSFUL STUDENT ENGAGEMENT AND COLLABORATION Lisa Logan Rich, Athens State University Wendy
Elementary pre-service mathematics teachers and technology: are they ready?
Elementary pre-service mathematics teachers and technology: are they ready? Abstract Matthew Boggan Mississippi State University Sallie L. Harper Mississippi State University Elizabeth Bifuh-Ambe University
E-Learning at school level: Challenges and Benefits
E-Learning at school level: Challenges and Benefits Joumana Dargham 1, Dana Saeed 1, and Hamid Mcheik 2 1. University of Balamand, Computer science department [email protected], [email protected]
Using audio-conferencing for language learning tasks
Using audio-conferencing for language learning tasks Audio-conferencing tools enable users to talk to (and sometimes see) one another in real time over the Internet. In this activity we will see how you
Extending Classroom Interaction to the Cyberspace with Facebook, Moodle and Blogger
Extending Classroom Interaction to the Cyberspace with Facebook, Moodle and Blogger Evrim Baran (Iowa State University) N106 Lagomarcino Hall Center for Technology in Learning and Teaching Iowa State University
TOOL KIT for RESIDENT EDUCATOR and MENT OR MOVES
Get to Know My RE Observe Collect Evidence Mentor Moments Reflect Review Respond Tailor Support Provide Provide specific feedback specific Feedback What does my RE need? Practice Habits Of Mind Share Data
Vernon Park Primary School. Teaching and Learning Policy
Vernon Park Primary School Teaching and Learning Policy The school s approach to teaching and learning is based upon the school vision: At Vernon Park Primary School we aim to provide all children, parents,
Graduation Requirements
Graduation Requirements PROGRAMS OF INSTRUCTION The Lone Star College System offers courses and programs to suit the needs of individual students. In keeping with the mission of a community college, the
Colorado Professional Teaching Standards
Colorado Professional Teaching Standards Standard I: Teachers demonstrate knowledge of the content they teach a. Teachers provide instruction that is aligned with the Colorado Academic Standards and their
General Procedures for Developing an Online Course
General Procedures for Developing an Online Course General Procedures for Developing an Online Course Questions to Ask before you Begin Analysis 1. What is your learner audience? Is the course for beginners
Jean Chen, Assistant Director, Office of Institutional Research University of North Dakota, Grand Forks, ND 58202-7106
Educational Technology in Introductory College Physics Teaching and Learning: The Importance of Students Perception and Performance Jean Chen, Assistant Director, Office of Institutional Research University
Online Course Self-Assessment Form
Online courses are approved by the University of California in two steps: Online Course Self-Assessment Form 1. Assessment against International Association for K-12 Online Learning (inacol) course standards.
PoW-TER Problem Packet A Phone-y Deal? (Author: Peggy McCloskey)
PoW-TER Problem Packet A Phone-y Deal? (Author: Peggy McCloskey) 1. The Problem: A Phone-y Deal? [Problem #3280] With cell phones being so common these days, the phone companies are all competing to earn
Mathematics Objective 6.) To recognize the limitations of mathematical and statistical models.
Spring 20 Question Category: 1 Exemplary Educational Objectives Mathematics THECB Mathematics Objective 1.) To apply arithmetic, algebraic, geometric, higher-order thinking, and statistical methods to
RUNNING HEAD: INSTRUCTIONAL DESIGN AND PEDOGIGCAL ISSUES. Instructional Design and Pedagogical Issues with Web 2.0 Tools
Instructional Design 1 RUNNING HEAD: INSTRUCTIONAL DESIGN AND PEDOGIGCAL ISSUES Instructional Design and Pedagogical Issues with Web 2.0 Tools Amelia W. Cheney Robert L. Sanders Nita J. Matzen John H.
Elearning: Building an Effective and Engaging Solution Online
PERSPECTIVES Elearning: Building an Effective and Engaging Solution Online There s a lot of buzz about elearning, and with good reason. When done effectively, organizations find it can reduce time away
Illinois Professional Teaching Standards
Illinois Professional Teaching Standards Preamble: We believe that all students have the potential to learn rigorous content and achieve high standards. A well-educated citizenry is essential for maintaining
Critical Thinking Paper: Technology in the Classroom. There have been predictions that by the year 2013, a supercomputer that is more
1 Critical Thinking Paper: Technology in the Classroom There have been predictions that by the year 2013, a supercomputer that is more advanced in computation capability than the human brain will be made
Master of Arts in Teaching/Science Education Master of Arts in Teaching/Mathematics Education
Master of Arts in Teaching/Science Education Master of Arts in Teaching/Mathematics Education Assessment F12-S13 FOR ACADEMIC YEAR: 2012-2013 PROGRAM: MAT/Science and Mathematics Education SCHOOL: NS&M
Face-to-Face vs. Online Professional Development? Do Both! The Power of the Blended Model
Face-to-Face vs. Online Professional Development? Do Both! The Power of the Blended Model Dr. Paula Hidalgo, Director of Product Development Dr. Paula Hidalgo is the Director of Product Development for
MATHEMATICS TEACHER DEVELOPMENT WITH ICT: TOWARDS AN INTERNATIONAL GEOGEBRA INSTITUTE
MATHEMATICS TEACHER DEVELOPMENT WITH ICT: TOWARDS AN INTERNATIONAL GEOGEBRA INSTITUTE Markus Hohenwarter and Zsolt Lavicza [email protected], [email protected] Florida Atlantic University, University of
Roles, Responsibilities and Expectations for Developing and Teaching Online Courses in Continuing and Distance Studies
CONTINUING AND DISTANCE STUDIES FACULTY OF ARTS AND S CIENCE Roles, Responsibilities and Expectations for Developing and Teaching Online Courses in Continuing and Distance Studies www.queensu.ca/artsci_online
Section Two: Ohio Standards for the Teaching Profession
12 Section Two: Ohio Standards for the Teaching Profession 1 Teachers understand student learning and development and respect the diversity of the students they teach. Teachers display knowledge of how
Management Fundamentals in Healthcare Organizations
Management Fundamentals in Healthcare Organizations University of Minnesota School of Public Health LEARNING MODEL The learning model underlying the Management Fundamentals Certificate is an application
Establishing Guidelines for Determining Appropriate Courses for Online Delivery
www.ncolr.org/jiol Volume 4, Number 2, Fall 2005 ISSN: 1541-4914 Establishing Guidelines for Determining Appropriate Courses for Online Delivery Janet Smith Strickland Judy Butler University of West Georgia
DESIGNING A LEARNING ENVIRONMENT TO PROMOTE MATH DISCOURSE
12 th International Congress on Mathematical Education Program Name XX-YY-zz (pp. abcde-fghij) 8 July 15 July, 2012, COEX, Seoul, Korea (This part is for LOC use only. Please do not change this part.)
Georgia s New Tests. Language arts assessments will demonstrate: Math assessments will demonstrate: Types of assessments
Parents Guide to New Tests in Georgia In 2010, Georgia adopted the Common Core State Standards (CCSS) in English language arts and mathematics and incorporated them into the existing Georgia Performance
THE EFFECTIVENESS OF USING LEARNING MANAGEMENT SYSTEMS AND COLLABORATIVE TOOLS IN WEB-BASED TEACHING OF PROGRAMMING LANGUAGES
THE EFFECTIVENESS OF USING LEARNING MANAGEMENT SYSTEMS AND COLLABORATIVE TOOLS IN WEB-BASED TEACHING OF PROGRAMMING LANGUAGES Nadire Cavus 1, Huseyin Uzunboylu 2, Dogan Ibrahim 3 1 Computer Information
Creating an Effective Online Instructor Presence
CREATING AN EFFECTIVE ONLINE INSTRUCTOR PRESENCE / APRIL 2013 Creating an Effective Online Instructor Presence Why Is Instructor Presence Important in Online Courses? Student outcomes in online courses
A STATISTICS COURSE FOR ELEMENTARY AND MIDDLE SCHOOL TEACHERS. Gary Kader and Mike Perry Appalachian State University USA
A STATISTICS COURSE FOR ELEMENTARY AND MIDDLE SCHOOL TEACHERS Gary Kader and Mike Perry Appalachian State University USA This paper will describe a content-pedagogy course designed to prepare elementary
Improving Distance Education Through Student Online Orientation Classes
Abstract Improving Distance Education Through Student Online Orientation Classes Scott Mensch Indiana University of Pennsylvania When offering an online class the academic institution s major concern should
Evaluation of Chicago Public Schools Virtual Pre-K Ready For Math Program That Integrates PBS KIDS Lab Digital Math Content
Evaluation of Chicago Public Schools Virtual Pre-K Ready For Math Program That Integrates PBS KIDS Lab Digital Math Content A Report to the CPB-PBS Ready To Learn Initiative Betsy McCarthy, PhD Donna Winston,
Methodology of Online Learning and Teaching
Methodology of Online Learning and Teaching Hakan Tuzun Indiana University, Bloomington Introduction Online learning, also known as Web-Based Instruction (WBI), and Internet-based education, has become
Instructional Design Strategies for Teaching Technological Courses Online
Instructional Design Strategies for Teaching Technological s Online Jiangping Chen 1, Ryan Knudson 1, 1 Department of Library and Information Sciences, University North Texas, 1155 Union Circle #311068,
Executive Summary Principles and Standards for School Mathematics
Executive Summary Principles and Standards for School Mathematics Overview We live in a time of extraordinary and accelerating change. New knowledge, tools, and ways of doing and communicating mathematics
Standards for Certification in Early Childhood Education [26.110-26.270]
I.B. SPECIFIC TEACHING FIELDS Standards for Certification in Early Childhood Education [26.110-26.270] STANDARD 1 Curriculum The competent early childhood teacher understands and demonstrates the central
Instructional Delivery Rationale for an On and Off-Campus Graduate Education Program Using Distance Education Technology
Instructional Delivery Rationale for an On and Off-Campus Graduate Education Program Using Distance Education Technology Kathryne A. Newton, Mathias J. Sutton, and Duane D. Dunlap Purdue University Session
Evidence of Learning in the 21 st Century Classroom Classroom Observation Rubric To Guide Leadership for Learning by Instructional Leaders TASK
1 of 10 Evidence of Learning in the 21 st Century Classroom Classroom Observation Rubric To Guide Leadership for Learning by Instructional Leaders TASK Task Is Authentic The task requires students to respond
Blackboard Version 9.1 - Interactive Tools
Blackboard Version 9.1 - Interactive Tools Contents Edit mode... 2 Selecting the Interactive Tools... 2 Posting an Announcement... 3 Discussion Boards, Blogs, Journals, and Wikis What s the Difference?...
ANALYZING THE BENEFITS OF USING TABLET PC-BASED FLASH CARDS APPLICATION IN A COLLABORATIVE LEARNING ENVIRONMENT A Preliminary Study
ANALYZING THE BENEFITS OF USING TABLET PC-BASED FLASH CARDS APPLICATION IN A COLLABORATIVE LEARNING ENVIRONMENT A Preliminary Study YoungJoo Jeong Human Computer Interaction Institute, Carnegie Mellon
Introduction. The busy lives that people lead today have caused a demand for a more convenient method to
On-Line Courses: A Comparison of Two Vastly Different Experiences by Sharon Testone, Ph.D. Introduction The busy lives that people lead today have caused a demand for a more convenient method to gain a
Prentice Hall. California Edition of Algebra 1 - Classics Edition (Smith/Charles) 2008. Grade 8
Prentice Hall Grade 8 California Edition of Algebra 1 - Classics Edition (Smith/Charles) 2008 C O R R E L A T E D T O California s Map for a Basic Grade Level Program Grade 8 PROGRAM DESCRIPTION Prentice
How to Build Effective Online Learner Support Services
How to Build Effective Online Learner Support Services www.contactnorth.ca www.contactnord.ca How to Build Effective Online Learner Support Services Online support services for learners can be as important
Engaged Learning in the 21st Century
1 of 5 17TH Annual Conference on Distance Teaching and Learning Activities to Engage the Online Learner Rita-Marie Conrad, Ph.D. Assistant Professor Florida State University Ana Donaldson, Ed.D. Assistant
Note: Survey responses are based upon the number of individuals that responded to the specific question. Response Responses Responses
State: IN Results based on 133 survey(s). Note: Survey responses are based upon the number of individuals that responded to the specific question. What is your current job responsibility? (select one)
Student Perceptions On Computer Coding Ashfield Public School Term 3, 2015. The Initiative. The survey
Student Perceptions On Computer Coding Ashfield Public School Term 3, 2015 The Initiative 21 st Century education is about innovation. It is about a being open to new ideas and new educational trends that
TRANSITIONAL DISTANCE THEORY AND COMMUNIMCATION IN ONLINE COURSES A CASE STUDY
TRANSITIONAL DISTANCE THEORY AND COMMUNIMCATION IN ONLINE COURSES A CASE STUDY Scott Mensch, Indiana University of Pennsylvania [email protected] Azad Ali, Indiana University of Pennsylvania [email protected]
MONROE TOWNSHIP PUBLIC SCHOOLS WILLIAMSTOWN, NEW JERSEY. Computer Animation. Grade 8
MONROE TOWNSHIP PUBLIC SCHOOLS WILLIAMSTOWN, NEW JERSEY Williamstown Middle School Computer Animation Grade 8 September 2010 Written by: Marilyn Kurz Supervisor of Curriculum and Instruction Lesley McGiboney
Towards Active Team-Based Learning: An Online Instructional Strategy
Towards Active Team-Based Learning: An Online Instructional Strategy Elizabeth Avery Gomez New Jersey Institute of Technology [email protected] Michael Bieber New Jersey Institute of Technology [email protected]
Bridging the Gap for First Year Students with the Use of Peer Tutoring*
Bridging the Gap for First Year Students with the Use of Peer Tutoring* Georgina Carmody University of Technology, Sydney [email protected] Leigh Wood University of Technology, Sydney [email protected]
TKT Online. Self-study Guide
TKT Online Self-study Guide TKT Online overview The Cambridge ESOL Teaching Knowledge Test (TKT) is a test of knowledge of concepts related to language, language use and the background to practical language
CALIFORNIA S TEACHING PERFORMANCE EXPECTATIONS (TPE)
CALIFORNIA S TEACHING PERFORMANCE EXPECTATIONS (TPE) The Teaching Performance Expectations describe the set of knowledge, skills, and abilities that California expects of each candidate for a Multiple
Damers First School Teaching & Learning Policy
Damers First School Teaching & Learning Policy DAMERS FIRST SCHOOL HAPPY CHILDREN & HIGH QUALITY OHANA! In our family NO ONE GETS LEFT BEHIND Because we believe CHILDREN ARE OUR FUTURE. TEACH THEM WELL
Chapter 2 Interactive and Collaborative E-Learning Platform with Integrated Social Software and Learning Management System
Chapter 2 Interactive and Collaborative E-Learning Platform with Integrated Social Software and Learning Management System Zhao Du, Xiaolong Fu, Can Zhao, Qifeng Liu and Ting Liu Abstract E-learning featured
Social Media and CFL Pedagogy: Transforming Classrooms into Learning Communities
Social Media and CFL Pedagogy: Transforming Classrooms into Learning Communities Wen-Hua Teng ( 鄧 文 華 ) Department of Asian Studies The University of Texas at Austin [email protected] ABSTRACT With
[CONVERTING YOUR COURSE TO A BLENDED FORMAT]
Instructor Guide Prepared by Dalia Hanna, Manager, Learning and Teaching, Ryerson University 2012. Table of Contents Introduction and objectives 3 Unit 1: Communication 3 Unit 2: Pre-Planning Strategies
STUDENT ENGAGEMENT IN ONLINE COURSES
STUDENT ENGAGEMENT IN ONLINE COURSES Sarah L. Mabrouk Framingham State University 100 State Street, PO Box 9101, Framingham, MA 01701-9101 [email protected] Teaching in the classroom, face-to-face,
An Investigation into Visualization and Verbalization Learning Preferences in the Online Environment
An Investigation into Visualization and Verbalization Learning Preferences in the Online Environment Dr. David Seiler, Assistant Professor, Department of Adult and Career Education, Valdosta State University,
Myths and Realities About Technology in K- 12 Schools: Five Years Later
Kleiman, G.M. (2004). Myths and realities about technology in k-12 schools: Five years later. Contemporary Issues in Technology and Teacher Education, 4(2), 248-253. Myths and Realities About Technology
Engagement Guide 2015 Virtual OSEP Project Directors Conference
Engagement Guide 2015 Virtual OSEP Project Directors Conference Purpose of This Guide This guide provides helpful information so you are prepared to engage with presenters, online materials, and other
Physics Teacher Education Program Web Site. Journal of Physics Teacher Education Online 10/22/11 7:53 AM 1
Physics Teacher Education Program Web Site Journal of Physics Teacher Education Online 10/22/11 7:53 AM 1 Science teaching: Historical background There have been many influential philosophers of education
CHALLENGES AND OPPORTUNITIES OFFERED BY E-LEARNING PLATFORM IN THE EDUCATIONAL PROCESS AT THE UNIVERSITY LEVEL
CHALLENGES AND OPPORTUNITIES OFFERED BY E-LEARNING PLATFORM IN THE EDUCATIONAL PROCESS AT THE UNIVERSITY LEVEL BĂLĂCESCU ANIELA LECTURER PH.D., CONSTANTIN BRANCUSI UNIVERSITY OF TÂRGU JIU, FACULTY OF ECONOMICS
ECU Quality Assurance Guidelines for Online Delivery
ECU Quality Assurance Guidelines for Online Delivery PURPOSE The purpose of these guidelines is to encompass and improve ECU s existing minimum standards for online units, and to extend ECU s quality assurance
Tips for Taking Online Classes. Student Success Workshop
Tips for Taking nline Classes Student Success Workshop Types of Distance Learning Distance learning occurs outside of the traditional classroom setting. These classes may take place over the internet (i.e.
Explorations in Online Learning using Adobe Connect
99 International Journal of Learning, Teaching and Educational Research Vol. 14, No. 2, pp. 99-110, December 2015 Explorations in Online Learning using Adobe Connect Deirdre Englehart University of Central
Asynchronous Learning Networks in Higher Education: A Review of the Literature on Community, Collaboration & Learning. Jennifer Scagnelli
Asynchronous Learning Networks in Higher Education: A Review of the Literature on Community, Collaboration & Learning Jennifer Scagnelli CREV 580 Techniques for Research in Curriculum and Instruction Fall
Growing Your Online Presence in the Classroom
Growing Your Online Presence in the Classroom Fully Online, Hybrid, Flipped, and Web-Enhanced Courses Daniel W. Hoppe, Jr., Senior Advisory Consultant for Higher Education October, 2014 Desire2Learn Incorporated
IDLA Professional Development Scope and Sequence
IDLA Professional Development Scope and Sequence Level 1 Orientation (3 unit course) Summer Conference Teaching Online for IDLA (8 unit course) IDLA Overview Online Facilitation Communication TBA Course
Putting It All Together
15 Putting It All Together Now that we ve taken a look at all the tools available in Moodle, I want to take a step back and look at the big picture. Moodle has a lot of nifty capabilities, but they are
Research Basis for Catchup Math
Research Basis for Catchup Math Robert S. Ryan, Ph. D. Associate Professor of Cognitive Psychology Kutztown University Preface Kutztown University is a 4 year undergraduate university that is one of 14
Analysis a project at learner used collaboration of educational process promote collaboration application
Proceedings of the 1 st International Conference and Exhibition on Future RFID Technologies Eszterhazy Karoly University of Applied Sciences and Bay Zoltán Nonprofit Ltd. for Applied Research Eger, Hungary,
Teaching Math to English Language Learners
Teaching Math to English Language Learners 1 If you are a classroom teacher, it is likely that you have students in your class for whom English is a second language. It is also likely that, while language
Educational Media, Online Learning, Didactical Design, Master Program, Internet
"Educational Media": An internet based master-program for teachers and educational managers Michael Kerres University of Duisburg-Essen, Germany Chair of Educational Media and Knowledge Management Director
Running head: CONCEPTUALIZING INTELLIGENT AGENTS FOR TEACHING AND LEARNING. Conceptualizing Intelligent Agents For Teaching and Learning
Running head: CONCEPTUALIZING INTELLIGENT AGENTS FOR TEACHING AND LEARNING Conceptualizing Intelligent Agents For Teaching and Learning Ali Jafari, Ph.D. Professor of Computer Technology Director of CyberLab
Shifting Paradigms: Assessment and Technology in the Composition Classroom
R e v i e w s Shifting Paradigms: Assessment and Technology in the Composition Classroom Teaching and Evaluating Writing in the Age of Computers and High-Stakes Testing. By Carl Whithaus. Mahwah, NJ: Lawrence
Introduction. Two vastly different online experiences were presented in an earlier column. An
Quality Online Developmental Math Courses: The Instructor's Role by Sharon Testone Introduction Two vastly different online experiences were presented in an earlier column. An excellent course on Human
E-LEARNING A NEW PARADIGM FOR EDUCATING AND TRAINING HUMAN RESOURCES
E-LEARNING A NEW PARADIGM FOR EDUCATING AND TRAINING HUMAN RESOURCES Prof. Dr. Petruţa BLAGA Petru Maior University of Târgu-Mureş Abstract Training human resources in organizations is a mandatory and
Tips for Choosing a TESOL Master s Program
Tips for Choosing a TESOL Master s Program Whether you are just breaking into the TESOL field or have already been in the profession for some time, a great way to increase your knowledge and expand your
Evaluation Case Study
Australian Government Department of Education More Support for Students with Disabilities 2012-2014 Evaluation Case Study Team teaching by speech pathologists and teachers in the classroom MSSD Output
Becoming an Online Learner
Becoming an Online Learner Online education is where it is at. As an online student, I have control of when I learn, how I learn, and what extra I learn. I gain only as much as I put in; this is what distinguishes
Idaho Standards for Online Teachers
Table of Contents Standard #1: Knowledge of Online Education - The online teacher understands the central concepts, tools of inquiry, and structures in online instruction and creates learning experiences
Arkansas Teaching Standards
Arkansas Teaching Standards The Arkansas Department of Education has adopted the 2011 Model Core Teaching Standards developed by Interstate Teacher Assessment and Support Consortium (InTASC) to replace
INDEX OF LEARNING STYLES *
INDEX OF LEARNING STYLES * DIRECTIONS Enter your answers to every question on the ILS scoring sheet. Please choose only one answer for each question. If both a and b seem to apply to you, choose the one
