ATOMIC SOCK MONKEY PRESS
|
|
|
- Whitney Webster
- 9 years ago
- Views:
Transcription
1 ATOMIC SOCK MONKEY PRESS Temple of the Lost Gods by Chad Underkoffler Prose Descriptive Qualities (PDQ) System Design: Chad Underkoffler Logo: Greg Holkan Peer Reviewers Bruce Baugh Rob Donoghue Tim Gray Tom Schoene TABLE OF CONTENTS PRODUCT INFORMATION... 1 CREATING PDQ-TOTLG CHARACTERS... 1 NPC CONVERSIONS... 4 CHIMERAE CONVERSIONS... 4 CHALLENGES... 5 PDQ RULES FOR THE MADNESS PLAGUE... 6 REALM & TEMPLE MAGIC ADAPTATION... 7 CONCLUSION... 8 The Prose Descriptive Qualities (PDQ) System, the ASMP Logo, and all text of this document is 2005 Chad Underkoffler -- All Rights Reserved. GURPS and Warehouse 23 are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Temple of the Lost Gods, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, and all mentions within this text are for reference purposes only and are not a challenge of copyright or trademark. Temple of the Lost Gods is 2004 by Steve Jackson Games Incorporated. This material is used here in accordance with the SJ Games online policy found at < >.
2 PRODUCT INFORMATION This document (PDQ-TotLG) is a free guide for converting the characters, creatures, and challenges of Steve Jackson Games' Temple of the Lost Gods from GURPS Lite (3 rd ed.) to Atomic Sock Monkey Press' Prose Descriptive Qualities (PDQ) System, as well as providing a PDQ adaptation of the magic systems within that product. Therefore, to take full advantage of this guide, one must possess: A copy of Temple of the Lost Gods, available for $11.95 at e23 < >; and A copy of the PDQ System Core Rules, available for free at: < >. Why Convert? This conversion allows players of Atomic Sock Monkey Press' products like Dead Inside, Truth & Justice, and Monkey, Ninja, Pirate, Robot: the RPG to take advantage of the material in Temple of the Lost Gods for their PDQ-based games. Also, the rules-light nature of the PDQ system allows straightforward conversion of this information to any other desired RPG system due to its prose-based mechanics and Master Chart of Ranks. Abbreviations Used d DI GM GURPS MNPR:RPG MOD NPC PC PDQ PDQ-TotLG T&J TN TotLG Six-sided die (usually xd+y; x and y being numerals: "2d+4" means "roll two sixsided dice and add four to the result") Dead Inside Game Master Generic Universal RolePlaying System Monkey, Ninja, Pirate, Robot: the RPG Rank Modifier Non-Player Character Player Character PDQ Core Rules PDQ conversion of TotLG Truth & Justice Target Number Temple of the Lost Gods CREATING PDQ-TOTLG CHARACTERS PDQ-TotLG characters possess two elements (see PDQ, p. 1): Background and Qualities. Background A character's Background is a short description of the character's family, hometown, appearance, personality, history, education/training, occupation, interests, goals, hopes, and fears. It can be a sentence or two, a paragraph or two, or an entire page: as much or as little as the player wishes to set down. Qualities As explained in PDQ (pp. 1-3), a character's Qualities help define a character's particular talents, skills, relationships, and flaws; and provide game mechanics for how those abilities work in play. (See those pages for further details on selecting Qualities, their scope and penumbras, Quality Ranks, and the differences between Strengths and Weaknesses.) Qualities should develop organically from a character's Background. 1
3 PDQ-TotLG characters must choose between having more Qualities at a lower level of competency, or having fewer Qualities at a higher level of competency. Choose between the following packages: A. 5 Good [+2] Strengths and 1 Poor [-2] Weakness. B. 1 Expert [+4] Strength, 3 Good [+2] Strengths, and 1 Poor [-2] Weakness. C. 2 Expert [+4] Strengths, 1 Good [+2] Strength, and 1 Poor [-2] Weakness. D. 1 Master [+6] Strength, 2 Good [+2] Strengths, and 1 Poor [-2] Weakness. E. 1 Master [+6] Strength, 1 Expert [+4] Strength, and 1 Poor [-2] Weakness. NOTE - If the idea of set packages is hard for players to puzzle out, another way to explain the scheme above is that characters have a total of 10 Modifier (or MOD) points to split up, using even numbers (+2, +4, or +6), between their Strengths. They must also take a Weakness, which has a -2 MOD. IMPORTANT RMINDER - If the GM agrees, more than one Quality can be brought to bear on a task, permitting the combination of all MODs when attempting that task (see PDQ, p. 9). Setting-specific Qualities PDQ-TotLG has several setting-specific Qualities in addition to those that a player normally makes up for his or her character (e.g., Archery, Courtier, Farmer, Friend of the Prince, Handsome, Iron Will, Knight, Merchant, Philosophy, Raised by Wolves, Royal-blooded Bastard, Sailor, Thief, or Wealthy). These new Qualities are especially important if the game is set in the glory days of the Temple. NOTE - The Qualities below must be taken at some Rank to grant their benefits. This is an exceptions to the usual PDQ rule that characters are Average [0] Rank at any Quality not listed on their character sheet (see PDQ, p. 2). Solar Priest: You are a member of the clergy of the Solar Pantheon (see TotLG, p. 4) and are learned in the theology, rituals, feasts, sacrifices, and prayers of that faith. You also have a position in the local community of believers (though this dwindles after Phase 2; see TotLG, p. 16). Alas, unless you also have the Wizard Quality, you have no magical powers. Temple Priest: You are a member of the clergy of the Temple of the Lost Gods and are learned in the theology, rituals, feasts, sacrifices, and prayers of that faith (for the basics, see TotLG, pp. 3-11). You also have a position in the local community of believers (this increases after Phase 1; see TotLG, starting on p. 11). You know how to perform the Rite of Rescue (to bring the Lost Gods home) and the Seeker meditation (to discover the details of a particular Lost God), are literate, and have a decent working knowledge of astronomy, public speaking, and teaching. You have received the Temple Attunement and can now channel the power of the current day's Lost God to do magic (see Realm & Temple Magic Adaptation, p. 7). You must strive to embody the Tenets of Virtue -- Generosity, Hospitality, Hope, and Aptitude. There are several related Qualities that can only be taken by a Temple Priest character; some are limited to certain eras. These Temple Priestrelated Qualities are: Defender: (Phase 4 or later; see TotLG, p. 23.) You have received training in warfare to protect your beleaguered flock -- this encompasses armed and unarmed combat, shield and armor use, tactics, surviving in the field, camouflage, stealth, logistics, and so forth. You can use the Defender Quality to attack like any warrior, and you may add the MODs of your Temple Priest and Defender Qualities when defending the faithful from attack (this includes you and your fellow priests!). Devotee: (Phase 2 or later; see TotLG, p. 13.) You have a special rapport with a specific Lost God -- who must be named; see TotLG, pp , for the list of known Lost Gods. You are charged with praying regularly to that deity, regardless of the calendar schedule, in the hopes that your unique connection will help bring that Lost God home sooner. (You may still pray to Lost Gods other than your favorite if the need is great.) You have a greater ability in performing Temple Magic related to the sphere of influence of your patron Lost God (add the MODs of Temple Priest and Devotee when doing so). You also have slightly higher priestly status within the Temple 2
4 hierarchy (treat as an Upshift -- see PDQ, p to rolls using the Temple Priest Quality for interclerical social encounters.) A Temple Priest may be both a Defender and a Devotee: all abilities are cumulative. So, if a character is a Defender-Devotee of Zilik (the Lord of Axes) and is using axe-related magic to protect a fellow priest, he could add the MODs of Temple Priest, Defender, and Devotee for attack and defense! Scary! NOTE - TotLG discusses three additional sub-types of Temple Priest: Wanderers, Finders, and the High Priest. It's not worth making these into separate Qualities under PDQ, as they deal with questions of status and clerical rank within the Temple hierarchy. Instead, any character with a Good [+2] or higher Rank in Temple Priest can be a Wanderer, any character with an Expert [+4] or higher in Temple Priest can be a Finder, and any character with a Master [+6] Rank can be made the High Priest's successor (and later, High Priest), provided there are good in-game justifications for such. Wizard: You have the innate ability to sense and do magic (see Realm & Temple Magic Adaptation, p. 7), backed up by broad knowledge of occult practices, wizardly culture, and magical beings. You can perform spontaneous magic (see p. 7) at two Downshifts (see PDQ, p. 4); that is, an effective Rank that is two less than your Wizard Quality). You cast set spells (see p. 7) at the same Rank as your Wizard Quality. You can "keep in mind" the techniques for casting a number of set spells equal to the TN of your Rank in Wizard, though your grimoire or spell-book can hold many more. Fire Quality (rather than Good [+2] Wizard Downshifted twice to Poor [-2]), and would cast a set spell involving fire using Good [+2] Wizard plus Good [+2] Way of Fire -- an effective Expert [+4] Rank. Improvement & Experience Points As noted in PDQ (p. 10), a character can raise the Rank of one of their Qualities, or gain a totally new Quality, by spending 4 Experience Points per Rank. Experience Points can be awarded by the GM to the PCs for a host of reasons: succeeding in a mission, defeating a foe, achieving a lofty goal, good or entertaining roleplaying, etc. The GM can award as many (or as little) Experience Points as he or she wishes, whenever he or she wishes. If only a few are given out, Improvement will be slow; if a lot are given out, it may be fast. Furthermore, in PDQ-TotLG, Wizards and Priests can use Experience Points to enchant people or items; see p. 7. NOTE - Some other PDQ-based games permit the expenditure of Experience Points (called Soul Points, Mojo, or Hero Points) for other purposes instead of Improvement, such as cinematic action, spiritual powers, healing, special advancement, and so forth. Interested GMs and players should check out the other Atomic Sock Monkey Press RPGs for ideas, or just make up a list of special abilities characters can activate and their Experience Point costs. Only a Wizard character can have the following magic-related Quality: Way of [Word]: You have a special affinity or talent for magic involving a certain Word -- Fire, Shadows, Plants, Movement, Enchantment, etc. (see TotLG, p. 55, for a discussion of Words). You use the Way of [Word] Quality to attempts to perform magic involving that Word. It is used instead of Wizard for spontaneous magic related to the Word, and adds its MOD to casting set spells involving that Word. Thus, an Good [+2] Wizard with a Good [+2] Way of Fire Quality would cast a spontaneous spell involving fire at an effective Rank of Good [+2] using his Way of 3
5 NPC CONVERSIONS The example NPCs from TotLG, converted. Only the relevant Qualities for each are listed, as all relevant Background information already appears in the source product. Some of these NPCs are stronger than starting PDQ-TotLG PCs, some are roughly equivalent, and some are weaker. Madat, the First Priest BACKGROUND: See TotLG (p. 7-8). QUALITIES: Master [+6] Temple Priest (High Priest), Master [+6] Wizard, Expert [+4] Way of Knowledge, Good [+2] Courtier, Good [+2] Relationship with Rayda (daughter), Good [+2] Spy, and Poor [-2] Crazy Old Coot. SET SPELLS: Alter Memory, Liequeller, False Memory, Forget, Sieve of Facts, Detect Lies, and Madat's Remembrance (has 6 set spell "slots" still open). Priest-Wanderer Azeeg (the Small) BACKGROUND: See TotLG (p. 15). QUALITIES: Expert [+4] Genius, Good [+2] Engineer, Good [+2] Temple Priest (Wanderer), Good [+2] Way of Machines, Good [+2] Wizard, and Poor [-2] Practical Joker. SET SPELLS: (has 9 set spell "slots" still open). Priest-Finder Danvik BACKGROUND: See TotLG (p. 20). QUALITIES: Expert [+4] Temple Priest (Finder), Good [+2] Charismatic, Good [+2] Liar, Poor [-2] Coward, and Poor [- 2] Paranoid (due to low-grade Madness Plague infection). Luessa, Priest Devotee of Rybeal BACKGROUND: See TotLG (p. 24 and 26). QUALITIES: Good [+2] Devotee of Rybeal (Swords), Good [+2] First Aid, Good [+2] Survivor, Good [+2] Swordplay, Good [+2] Temple Priest, and Poor [-2] Tactless. Defender-Devotee Luessa BACKGROUND: See TotLG (p ). QUALITIES: Good [+2] Defender, Good [+2] Devotee of Rybeal (Swords), Good [+2] First Aid, Good [+2] Survivor, Good [+2] Swordplay, Good [+2] Temple Priest, and Poor [- 2] Tactless. Ayzhurov, the Last Priest BACKGROUND: See TotLG (p ). QUALITIES: Master [+6] Temple Priest (High Priest), Expert [+4] Charismatic, Good [+2] Naturalist, Good [+2] Physician, Good [+2] Way of Life, Good [+2] Way of Magic, Good [+2] Wizard, and Poor [-2] Obsessed with Saving the Lost Gods. SET SPELLS: Seek Life, Seek Magic (has 7 set spell "slots" still open). Generic Priest (see TotLG, p. 38) BACKGROUND: See TotLG (p. 38). QUALITIES: Good [+2] Survival, Good [+2] Temple Priest. Generic Warrior Priest (see TotLG, p. 38) BACKGROUND: See TotLG (p. 38). QUALITIES: Good [+2] Defender, Good [+2] Hunter, Average [+2] Temple Priest, and Poor [-2] Braggart. Gwen Jaworski, ForeCorp Team Leader BACKGROUND: See TotLG (p. 47). QUALITIES: Expert [+4] Paleobotanist, Good [+2] Anthropology, Good [+2] Iron-willed, Good [+2] Outdoorswoman, and Poor [-2] Obsessed with Professional Advancement. CHIMERAE CONVERSIONS Chimerae are bizarre, magical animal hybrids created by the Husbandry Pit (see TotLG, p. 29). They each have a Good [+2] Quality for their "base animal," with additional Qualities reflecting their magical mutations -- see TotLG, p. 33, for further details. Aracrinos QUALITIES: Good [+2] Goat; Good [+2] Extra Legs, Good [+2] Venomous Bite, Average [0] Wall-crawling, and Average [0] Webspinning. Eared Raptors (see TotLG, p. 33) QUALITIES: Good [+2] Hawk; Good [+2] Acute Hearing, and Good [+2] Talons. Hopping Men QUALITIES: Good [+2] Frog; Good [+2] Amphibious, Good [+2] Jumping, and Good [+2] Strong. Lup-quus QUALITIES: Good [+2] Wolf; Good [+2] Big (as a Pony), Good [+2] Fast, and Good [+2] Hunter. 4
6 CHALLENGES While PDQ is straightforward in its advice to GMs in setting Difficulty Ranks and Target Numbers (see PDQ, p. 3), here is an alphabetical list of specific challenges characters might face in the Temple, with suggested TNs, TotLG page numbers, and relevant notes. NOTE - Environmental Damage is detailed in PDQ (p. 6) CHALLENGE TN PG NOTES Alarm Trap N/A 36 Aracrinos Webs 9 33 Break the Glass 7 40 If an alarm trap is triggered, characters in the area take 1 Failure Rank. Guards will be along in 1d6 minutes (use the Generic Warrior Priest description, p. 4). If ensnared by Aracrinos webs, a character must make this roll to break free; otherwise, he suffers a Downshift to all physical actions while entangled. If the glass is broken, this causes an explosion of magical energy which does 4d6 Damage Ranks within 10 yards; 2d6 at 20 yards; 1d6 at 30 yards; zero damage at 40 yards. Crossbow Crossfire Trap N/A 36 Assume a conflict situation against a Good [+2] Crossbow Quality. Detect Jungle Creatures 9 34 Detect Priest Special 34 On a successful roll, the character realizes that these jungle animals are weird and unknown. Use the TN of the Priest's Hunting Quality; alternatively, this can be a conflict situation between the PC and the Priest. Disarm Trap If the character fails this challenge, the trap immediately goes off. Dodge Deadfall Trap 9 36 Failure may lead to Environmental Damage. Dodge Portcullis 9 36 Failure blocks off the path, and may lead to Environmental Damage. Electric Shock Trap 7 36 Find Entry to Temple May use a magical Quality to resist effects; failure indicates character is stunned for 1 Turn plus 1 additional Turn for each point the roll is missed by. If the character fails at this roll, he cannot find the entry. If he succeeds, he will need to roll against Find Trap immediately! Find Secret Doors 7 / TN7 if actively looking for a secret door; TN9 to passively notice one. Find Trap 9 / TN9 if actively looking for a trap; TN13 to passively notice one. Fire Jet Trap 7 36 Hack Through Underbrush 7 33 Heat Metal Trap 7 36 May use a magical Quality to resist effects; failure indicates character is blasted for 1 Damage Rank of flame damage, plus 1 additional Rank for each point the roll is missed by. Failure at this challenge increases the travel time to get to the ruined Temple (normally 1 hour) by 30 minutes for each point the roll is missed by. May use a magical Quality to resist effects; failure indicates character either drops metallic objects that are now burning hot or -- if wearing a lot of metal -- take 1 Damage Rank of burning damage, plus 1 additional Rank for each point the roll is missed by. Lift Portcullis Note that the trap must be reset (use Disarm Trap above) or will just fall back down. Lightning Bolt Trap 7 36 Lockpicking the Vault Lodestone Ceiling Trap 5 36 Mist Trap 13 / May use a magical Quality to resist effects; failure indicates character is blasted for 1 Damage Rank of electrical damage, plus 1 additional Rank for each point the roll is missed by. If the character fails at this roll, he cannot pick the lock. If he succeeds, but does not possess the Temple Priest Quality, he immediately sets off a lethal trap! May use a magical Quality to resist effects; failure indicates character either has metallic objects snatched from them or -- if wearing a lot of metal -- are immobilized for 1 Turn plus 1 additional Turn for each point the roll is missed by. For non-magical characters, the TN to operate normally is 13; for magical characters, the TN is 11. Failure grants a Downshift on all actions while within the misty area. Navigate Pit Ladder 7 35 Failure means the character falls and takes Environmental Damage. 5
7 CHALLENGE TN PG NOTES Pit Trap 9 35 Resist Aracrinos Venom 7 33 Resist Pit's Magic 9 35 Resist the Fascination of the Gods' Magnet Special 40 Sleep Dart Trap 9 35 Slick Floor 5 37 Only required for sudden movements. Snare Trap 7 / Spiked Spring Arm Trap 9 36 Sticky Floor Trap 7 36 The Dome of Truth 9 39 The Shield of Mists 13 / Weighted Net Trap 7 / To leap off of the opening trapdoor is a TN9 challenge; failure may lead to Environmental Damage. Climbing out of the pit is also TN9. Requires a successful Venomous Bite attack from the Aracrinos; if a character fails this resistance roll, he takes 2 Failure Ranks (from nausea) at the start of his next Turn, and an additional 1 Failure Rank on the Turn after that. If the character fails in resisting the Pit's magic, they should receive a temporary (1d6 Scenes) Downshift to their Weakness -- that means that they'll have a -4 to all rolls involving that Weakness for at least one Scene. No effect on non-magical characters; Temple Priests and Wizards must resist a TN11 or become fascinated by the swirling energies for the rest of their Turn. TN drops to 9 for the fascinated character's next Turn, then to TN7, then to TN5 (where it remains). Requires a successful dart attack (assume a conflict situation against an Average [0] Dart Quality). If a character is struck by a dart and fails this resistance roll, he takes 4 Failure Ranks (from sleepiness) at the start of his next Turn, 2 Failure Ranks on his next Turn, and an additional 1 Failure Rank on the Turn after that. To dodge the falling net is a TN7 challenge; getting free if trapped is a TN11 challenge. To avoid the whooshing spiked arm is a TN9 challenge; failure leads to Environmental Damage. If ensnared the tarry substance of this trap, a character has a TN7 to pull free; otherwise, he suffers a Downshift to all physical actions while entangled. To notice that the positions and stars are in the correct for the current year and latitude. For non-magical characters, the TN to navigate through the Shield of Mists is 13; for magical characters, the TN is 11. Failure grants a Downshift on all actions while within the misty area. To dodge the falling net is a TN7 challenge; getting free if trapped is a TN11 challenge. PDQ Rules for the Madness Plague The Madness Plague is as described in TotLG, p PDQ rules for the disease are as follows: Infection Range: Equal to the sum of the infected person's MODs for intellect-based Qualities (Genius, Dumb, Good Memory, etc.), Temple Priest Quality, and Wizard Quality, in yards. Mild fever, increased perspiration, "glittery" or "glassy" eyes: Detectable to observer at a TN7. Sleeplessness: The victim needs to beat a TN9 to fall asleep; on a failure, they remain awake, and gain a Failure Rank that cannot be removed without sleeping. If the victim zeroes out from accrued Failure Ranks, they go into a coma. Sleeping: For each day the victim sleeps, one Failure Rank gained from the disease is removed. Coma: For each 2 days that the victim spends in a coma, they lose one Failure Rank gained from the disease... but may starve to death. Delusional Thinking: Victim gains a temporary Poor [-2] Weakness like Delusional, Hallucinating, Paranoia, or Phobic. Magical Compulsion: If the victim has magical abilities, he must make a TN7 roll to resist using magic in risky or tricky situations. Failure means the victim uses magic and gains an additional Failure Rank from the Disease. 6
8 REALM & TEMPLE MAGIC ADAPTATION This section is less a conversion than an adaptation: several aspects of the magic systems from TotLG (p ) have been altered for simplicity. Basic Concepts Spells are magic operations that change the universe in accordance with the caster's will. Spontaneous spells are the most common sort of magic, and are flexible, versatile, and mercurial (the GM's on-the-fly interpretation is strongest here). Set spells are rigid, focused, and methodical (the player's predetermined desire for the effect of the spell is strongest here). Magic is used just like any Quality (take 2d6, add the relevant MOD, and roll): if it's a complicated situation, compare the roll result to the GMdetermined TN; if it's a conflict situation, compare the roll result with the roll result of the opponent. If the target of a spell could resist its effects with his own Qualities (shaking off a Mental Command by virtue of his Iron Willpower, for example), the target rolls against a TN equal to the effective Rank of the spell. If magic creates an end product (like a wall of fire, gallons of Magic Wine, or a swarm of bees), the GM uses the effective Rank of the spell to determine how much, how strong, how dangerous, how far, etc.). Normally, end products are persistent; they do not vanish at after the spell ends (though things created with spontaneous spells could disappear like that, at the GM's option). To permanently enchant an item or person with a magical effect, the caster must spend an Experience Point and his effective Rank is at two additional Downshifts when casting the spell. This Experience Point is "committed" to the enchantment: even if the caster fails his roll, he cannot spend that Experience Point on Improvement or another Enchantment until the roll succeeds; the GM can levy a requirement for extra time or special materials to make up for the flubbed attempt and allow another roll. The GM can also determine reasons or rationales permitting the disenchantment of magical items and people (throw this ring in that volcano, have a princess kiss this frog, get dunked in the holy river at midnight, etc.) Realm Magic Realm Magic is used by Wizards. Wizards can cast spontaneous spells or set spells. Spontaneous Spells Spontaneous spells are normally performed at two Downshifts; that is, an effective Rank that is two less than the caster's Wizard Quality). While this means that Poor [-2] and Average [0] Wizards cannot generally cast spontaneous spells because their effective Ranks would be less than Poor, they can do so under certain circumstances. These generally require extreme concentration, arcane materials, chanting and dancing, spiffy robes, the whole ritual enchilada. A low-ranked Wizard has to make a whole production out of casting a spontaneous spell - - basically making it the focus of its own Scene -- for it to work. So, no combat casting. Wizards who have a Way of [Word] Quality cast spontaneous spells involving that Word at their Way of [Word] Rank rather than at Wizard Quality with two Downshifts. Set Spells Set spells are performed at the same Rank as the caster's Wizard Quality. A Wizard can keep the relevant techniques straight in his mind for casting a limited number of set spells at any one time; this is equal to the TN of his Rank in Wizard. Note that this doesn't mean that an Average [0] Wizard can only cast a total of 7 spells a day -- instead, it means that while he can only remember the right words for 7 spells at any one time, he can cast those 7 spells all day long. Wizards who have a Way of [Word] Quality add the MODs of their Wizard and their Way of [Word] Qualities when casting set spells related to that Word. A Wizard usually has a grimoire or spell-book that contains all the spells he's learned; with an evening of study (four hours, or a Scene), he can "swap out" one of his memorized set spells for one of the other ones in his grimoire. Spells can be cast directly from a grimoire, but cannot be used in conflict situations. Furthermore, if the Wizard fails his roll by 5 or more, he ruins that page in his spellbook. 7
9 Lastly, and most importantly, set spells should have cool names -- "Madat's Remembrance" is much spiffier than "Preserve Knowledge" and "Flaming Sword" really can't hold a candle to "Ever-Blazing Emerald Blade." Way of [Word] The Way of [Word] Quality means that the Wizard has a talent for a particular type of magic involving the Word, be it Water, Light, Conjuration, Animals, Movement, Enchantment, or whatever (see TotLG, p. 55, for a discussion of Word choice). It is used instead of Wizard for spontaneous magic related to the Word, and adds its MOD to casting set spells involving that Word. Thus, an Expert [+4] Wizard with a Good [+2] Way of Thorns Quality would cast a spontaneous spell creating a Wall of Thorns at an effective Rank of Good [+2] (rather than Average [0] for Downshifting Wizard twice). The same Wizard casting his set spell of Thorn Spray would have an effective Rank of Master [+6] (uses Expert [+4] Wizard for casting a set spell and adds the MOD of +2 from Way of Thorns). Wizard-Priests? The only two benefits a character who is both a Wizard and a Temple Priest gains are: Happy Holidays: If a Wizard-Priest casts a spell on the holiday of a Lost God whose sphere of influence matches that of the spell, the caster gets an Upshift. He need not have performed the Rite of Rescue for that particular Lost God on that day. Sorcerous Synergy: To accomplish truly legendary goals -- the creation of a permanent geological feature or effect, or the enchantment of a powerful artifact -- a Wizard-Priest can Take Time (GM's option for length of period), Study (two successful, separate rolls of Wizard and Temple Priest vs. a TN11), Acquire Special Materials (again, GM's option for relevant bits), and then perform a Twofold Casting (two successful, separate rolls of Wizard and Temple Priest vs. a TN13). At the end of all of these steps, something damned impressive happens. If not enough time was taken, a newt's eye was misplaced, or a roll was failed somewhere, this could be impressively bad. (Please also see the boxed text on TotLG, p. 54.) Temple Magic Temple Magic is used by Temple Priests, who can only cast spontaneous spells (see above) by channeling the power of a single Lost God. The Rite of Rescue (see TotLG, p. 11) must be performed to access the chosen Lost God; this divine channel remains open for 24 hours, permitting magic related to the sphere of influence of that deity. However, the spontaneous spells of Temple Priests have one huge advantage over those of Wizards: they suffer no Downshift, using the Temple Priest Quality Rank as the effective Rank of the spell. Most Temple Priests follow the calendar (see TotLG, p ), and pray to each of the Lost Gods in turn. Priest-Wanderers have special permission to pick the deity they will pray to daily, and Priest-Devotees have a single specific divine patron that they usually pray to nigh-exclusively. Devotee [(to) Lost God] Devotees have a particular affinity to a specific, "patron" Lost God. When performing Temple Magic related to the sphere of influence of this patron, Devotees add the MODs of their Temple Priest and Devotee Qualities together. CONCLUSION Using the material in the preceding pages, GMs should be able to run their players through Temple of the Lost Gods with few problems. It's a fine product, with plenty of neat maps, setting details, and NPCs ready and waiting for players to adventure in adventuring. Also, the Realm & Temple Magic rules can easily be imported wholesale into DI, T&J, or MNPR:RPG games as an alternate, expanded magic system. Indeed, this document could serve as the basic rules for a fantasy -- or pulp! (see TotLG, Phase Six, pp ) -- genre PDQ campaign; the flexibility of the core system permits a wide range of character types and abilities. All you need is a genre, a setting, and some imagination, and you're good to go. 8
10
11
Spellbound. The Enchanter s Handbook. produced and written by Owen K.C. Stephens. editing and layout by Lj Stephens. IDA Staff Shaun Horner
Spellbound The Enchanter s Handbook produced and written by Owen K.C. Stephens editing and layout by Lj Stephens IDA Staff Shaun Horner Copyright 2005: Owen K.C. Stephens TABLE OF CONTENTS STUDENT WELCOME
QUICKSTART RULES Turn Order Rolling Dice 10s Damage Number Caps
QUICKSTART RULES The actual rules of Terror Network are a little more involved, but here is a simplified rules section to get you started. Terror Network puts you into the role of a counter-terrorism agent.
GAMES WITH ONE DIE Games where you only use a single die can be plenty exciting indeed. Here are two good examples of this!
[TACTIC rules for dice games] Here are 21 different dice games, with one, two, three or even more dice. We wish you lots of enjoyment! GAMES WITH ONE DIE Games where you only use a single die can be plenty
DRAGON AGE RPG SPELL INDEX
DRAGON AGE RPG SPELL INDEX NAME SCHOOL SET PAGE NAME SCHOOL SET PAGE Affliction Hex Entropy 2 64 Large Animal Form Creation 3 71 Animate Dead Spirit 3 66 Invigorate Spirit 2 68 Anti-Magic Burst Spirit
- Spellmaster - Races. Adventures. Other Classes. Role. Characteristics. Game Rule Information. Alignment. Religion. Background
- Spellmaster - Magic permeates the universe, ebbing and flowing in great currents most mortals never see. So say the spellmasters, who cast spells with little or no preparation by tapping into universal
The Heroic Journey: Metaphor for the path through addiction and recovery. to becoming one who has gifts to share
The Heroic Journey: Metaphor for the path through addiction and recovery to becoming one who has gifts to share There is a plot which appears over and over in stories told by all cultures, in books, movies,
Lab Rat. Prototype Productions. Tech: Sean Halloran sjhalloran Art: Shane Stenson sjstenson Tech: Lindsay O Donnell lrodonnell
Lab Rat Prototype Productions Tech: Sean Halloran sjhalloran Art: Shane Stenson sjstenson Tech: Lindsay O Donnell lrodonnell One Sentence Description You, a simple lab rat, must explore strange environments,
Flashover. Newsletter by Vincent Dunn-July 2000
Newsletter by Vincent Dunn-July 2000 Flashover Flashover! It is the most dangerous time of a fire. When the room bursts into flame, flashover has occurred. The scientific definition of flashover states
The Adwords Companion
The Adwords Companion 5 Essential Insights Google Don t Teach You About Adwords By Steve Gibson www.ppc-services-uk.co.uk Copyright: Steve Gibson, ppc-services-uk.co.uk, 2008 1 Table Of Contents Introduction
Action: Action: Teamwork rumor Injury rumor antarctica III antarctica III antarctica III
The following are frequently asked questions, errata, and clarifications for Eldritch Horror and its expansions. Last updated on January 23, 2015. Content added in this update is marked in red. Errata
CSI: Forensic Accounting A Host-Party Murder Mystery Game. Game Materials. Distribute to all Cast Members
A Host-Party Murder Mystery Game Game Materials Distribute to all Cast Members Created By Host-Party.com and Team Synergy, LLC Copyright 2013 Host-Party.com All rights reserved. Worldwide copyright laws
Welcome to 4th Edition
Welcome to 4th Edition The newest edition of the Dungeons & Dragons Roleplaying Game showcases an evolution in gameplay and puts an emphasis on fun. These quick-start rules provide an overview of the game
the gamedesigninitiative at cornell university Lecture 5 Rules and Mechanics
Lecture 5 Rules and Mechanics Today s Lecture Reading is from Unit 2 of Rules of Play Available from library as e-book Linked to from lecture page Not required, but excellent resource Important for serious
Love the Lord your God... with all your mind. Mathew 22:37
This game has been played in various settings in different countries. You are guaranteed to find treasure because you will be looking in the right place the hearts of Christians. TREASURE HUNT Treasure
OFFICIAL RULEBOOK Version 9.0
OFFICIAL RULEBOOK Version 9.0 Table of Contents About the Game... 1 1 Getting Started Things you need to Duel... 2 The Game Mat... 4 2 Game Cards Monster Cards... 6 Effect Monsters... 9 Pendulum Monsters...
Psionics and the Mystic
Psionics and the Mystic Welcome to Unearthed Arcana, a monthly workshop where D&D R&D shows off a variety of new and interesting pieces of RPG design for use at your gaming table. You can think of the
SOME SLOGANS AND HELPFUL SAYINGS FOR PEOPLE RECOVERING FROM OBSESSIVE COMPULSIVE DISORDERS
SOME SLOGANS AND HELPFUL SAYINGS FOR PEOPLE RECOVERING FROM OBSESSIVE COMPULSIVE DISORDERS By Dr. Christian R. Komor* OCD Recovery Center of America *Some slogans and sayings are adapted from Obsessive
How To Play \"Fantasy\"
Wayward Rulebook Table of contents A game for 1-6 players. Ages 12 and up. Game time 1 to 2 hours Game contents.... 1 Setting up the game.. 2 How to use action chips.. 3,4 Player item cards... 5 Random
Macbeth: Timeline. 3 witches plan to meet Macbeth: he is doomed from the start. Purpose: to show evil will influence events from the start.
Macbeth: Timeline (Macbeth s journey from good to evil) Act I, Scene i 3 witches plan to meet Macbeth: he is doomed from the start. Purpose: to show evil will influence events from the start. Act I, Scene
STAR TREK: TACTICS III STARTER CHARACTER CARDS. Original Text
STAR TREK: TACTICS III STARTER CHARACTER CARDS Original Text PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages
SPECIAL ATTACK AND DEFENSE RULES
SPECIAL ATTACK AND DEFENSE RULES Some pieces have special attack or defense rules. Using these pieces strategically can mean the difference between victory and defeat! Slayers The pieces ranked S are the
PROGRAM IN A BOX. Consumables: Super Hero Scavenger Hunt instructions (make copies as needed) Prizes, as chosen by the librarian
PROGRAM IN A BOX TITLE: Super Hero Scavenger Hunt PROGRAM CATEGORY: Game AGES: Ages 8+ (Kids or Teens) LENGTH OF EVENT: Approx. 30 minutes CREATED BY: ACTIVITY SUMMARY: Participants solve superhero riddles
PRISONER P-09 FREE INFINITY MISSION DOWNLOAD BEASTSOFWAR.COM
PRISONER P-09 FOR MORE INFO. ABOUT INFINITY VISIT: WWW.INFINITYTHEGAME.COM ALL NAMES, TRADEMARKS, & IMAGES ARE COPYRIGHT OF THEIR RESPECTIVE OWNERS. MISSION OBJECTIVES Prisoner P-09, an agent possessing
Investigator s Handbook
Investigator s Handbook Contents Introduction 3 About Mythos: The Beginning 3 System Requirements..4 Game Updates 4 Getting Started..5 Character Creation..6 Character Sheet.7 Abilities 8 Exploration 9
1: WIZARDS & SORCERERS
undefeatable 1: WIZARDS & SORCERERS LPJ9612 NEW FEATS ADDITIONAL SPELL [GENERAL] You are able to cast one additional spell per day. Prerequisite: Caster level 1st or higher Benefit: You can cast an additional
Age of Wonders I Quick Start Guide
Age of Wonders I Quick Start Guide Thank you very much for purchasing this Age of Wonders Game. This quick starting guide helps you get acquainted with all the basic controls of the game. Getting Started
USVH Disease of the Week #1: Posttraumatic Stress Disorder (PTSD)
USVH Disease of the Week #1: Posttraumatic Stress Disorder (PTSD) Effects of Traumatic Experiences A National Center for PTSD Fact Sheet By: Eve B. Carlson, Ph.D. and Josef Ruzek, Ph.D. When people find
Smoke Alarms Save Lives!
Smoke Alarms Save Lives! Every year in America, almost 3000 people die in home fires. Most of these people die in homes that do not have working smoke alarms in them. Smoke alarms warn you and your family
Car Alarm Series 2 B 2 Buttons
Car Alarm Series 2 B 2 Buttons G22 SE (External - Shock Sensor) Version 3 Software 67 Plus www.geniuscaralarm.com 21 CAR ALARM GENIUS Series 2B 2 Buttons - G22 Se (External Shock Sensor) Module controlled
A guide to reducing the number of false alarms from fire-detection and fire-alarm systems
A guide to reducing the number of false alarms from fire-detection and fire-alarm systems Using this booklet If an automatic fire-detection and fire-alarm system is used and maintained properly, its fast
WIZARD'S CROWN Game Design & Programming by Paul Murray & Keith Brors Game Development by Chuck Kroegel and Jeff Johnson
WIZARD'S CROWN Game Design & Programming by Paul Murray & Keith Brors Game Development by Chuck Kroegel and Jeff Johnson Object Five hundred years ago the land was governed by the Fellowship of Wizard's
SIMPLIFIED SPELL CASTING FOR ROLEMASTER
SIMPLIFIED SPELL CASTING FOR ROLEMASTER INTRODUCTION Simply stated, many aspects of the original Rolemaster spell casting system feel unintuitive and artificial to me. The spell casting character classes
Lecture 2: Game Design
CITS4242: Game Design and Multimedia Lecture 2: Game Design What is Game Design? Game design includes developing and considering the following aspects of a game: - Concept - Genre - Setting (often including
A How-To Guide for Mentoring Another Christian
A How-To Guide for Mentoring Another Christian RALPH W. NEIGHBOUR, JR. TOUCH PUBLICATIONS Houston, Texas, U.S.A. A How-To Guide for Mentoring Another Christian Published by TOUCH Publications P.O. Box
Shadowrun 5 th Edition. Cheat Sheet Spellcasting. What You Need to Know. What you Need to Do. Attributes Magic Willpower (Drain Resistance Attribute)
Spellcasting Magic (Drain Resistance Attribute) Spellcasting Spell Cast Force Drain DV Mentor Spirit Bonus Spellcasting Focus Actual Hits 1. Choose the spell you wish to cast. 2. Choose a force for the
Game overview this is it!
Game overview this is it! MOBA (massive outplay battle arena) is a fast-paced, tactical skirmish combat board game in a not-too-serious cartoony fantasy setting. It s designed for two or more players and
3500 Pts - Space Marines - Vulkan Apoc 3,500
3500 Pts - Space Marines - Vulkan Apoc 3,500 Name # Grp WS BS S T Wo I A Ld Save Cost HQ: Forgefather Vulkan He'stan (1, 190 pts) Forgefather Vulkan 1 6 5 4 4 3 5 3 10 2+/3 190 He'stan Unit Type: Infantry;
HIGHER STANDARDS. For Magnetic Contacts Needed As Security Vulnerabilities Are Exposed WHITE PAPER
HIGHER STANDARDS For ic Contacts Needed As Security Vulnerabilities Are Exposed WHITE PAPER HIGHER STANDARDS For ic Contacts Needed As Security Vulnerabilities Are Exposed INTRODUCTION The reed switch
Teaching the Faith Christian Education
Teaching the Faith Christian Education Course Introduction When you become a pastor, one most important responsibility you will have is teaching the Christian faith. If you lead a Bible study, teach a
Therefore, the first step to successfully managing anxiety is to learn to understand and recognize it. Self-awareness is essential. The Facts!
WHAT IS ANXIETY? Why is it important to learn about anxiety? Most people do not recognize their anxiety for what it is, and instead think there is something wrong with them. Some people are preoccupied
PSYCHIC POWERS Page 1
PSYCHIC POWERS Page 1 INTRODUCTION: In the early 1970s the US government began experimenting with psychic Powers. You probably have heard of some of these projects by now: Stargate, Sun Streak, Grill Flame,
SHOOTING FUNDAMENTALS
SHOOTING FUNDAMENTALS BY ROB BABCOCK GENERAL MANAGER, TORONTO RAPTORS BASKETBALL CLUB I strongly believe that the most successful basketball teams are the teams that play the game for the true values the
Spirituality. Services. the. Don t miss this Opportunity to meet Grandmaster Tan, Spiritual Healer in Australia. Save the Date!
S P R I N G 2 0 1 4 the Spirituality Manifest Heaven Luck to Complete the Trinity of Luck Services 1) Blessing, Cleansing of Negative Energy & Re-energizing Positive Aura Energy on Self $98 Don t miss
The 1984 Fire. Factsheet 12
Factsheet12 The1984Fire TheBlaze 9thJuly. Atabout2.30amthefirealarmsoftheMinsterbegantosound.Theseatofthe fire,whichhad been burning undetected for some time, was in the South Transept roof spaces. As
the ability to adapt to a variety of opponents over several Missions. So for example in a 500 point game you may spend 100 points on RD squads.
In Diesel Powered tournaments, players face off in a series of WARZONE RESURRECTION games and pit their skills against other players to determine who will emerge the victor. Diesel Powered tournaments
belief that you can accomplish a goal can often determine how successful you will be at achieving that goal. Have someone read Proverbs 23:7.
Welcome to Week 1 of Breaking Bad! This week we learned how our thoughts affect our view of ourselves. In many ways our mind determines our life. What we believe affects our attitude. Our attitude determines
Prayers. This is a model warfare prayer that you can pray with results
chemtrailsaredemonic.org http://chemtrailsaredemonic.org/prayers.html Prayers This is a model warfare prayer that you can pray with results Father God, your word says that whosoevers sins we remit will
The Fundamental Principles of Animation
Tutorial #11 Prepared by Gustavo Carneiro This tutorial was based on the Notes by P. Coleman, on the web-page http://www.comet-cartoons.com/toons/3ddocs/charanim/, and on the paper Principles of Traditional
All rights reserved by Self-Realization Fellowship. Contents. Preface. Make Your Life a Divine Adventure 3. Thoughts for the Fearless Soul 12
Contents Preface ix Make Your Life a Divine Adventure 3 Thoughts for the Fearless Soul 12 Practical Antidotes for Fear and Worry 15 Removing the Static of Fear From the Mind 20 The Fearless Mind and the
Harry Potter. The Unofficial. Spellbook. Book Excerpt. The Wand Chooses the Wizard. By Duncan Levy
The Unofficial Harry Potter Spellbook The Wand Chooses the Wizard Book Excerpt By Duncan Levy E-mail: [email protected] 20660 Stevens Creek Blvd., Suite 210 Cupertino, CA 95014 The Wand Chooses the Wizard
Bus Rider Activities
1. To easily divide campers into two teams or groups, split down the middle of the bus, so that the campers on one side of the aisle are one team, and those on the other side are the second team. But if
Mario, The Face of Nintendo
Mario, The Face of Nintendo Super Smash Brothers Brawl Character Strategy Guide 1 By Daniel Misfit119 Acaba Who here can honestly say that they don t know the plumber extraordinaire, Mario? Even though
Coraline Study Notes
Coraline Study Notes Directed by: Heny Selick Certificate: PG Running time: 100 mins Suitable for: KS2/3 English/Literacy This resource is designed to work across upper KS2 and lower KS3. It could form
This document was prepared for the Federal Emergency Management Agency s U.S. Fire Administration under contract number HSFE20-13-P-0275.
Family Guide This document was prepared for the Federal Emergency Management Agency s U.S. Fire Administration under contract number HSFE20-13-P-0275. For more information about the SESAME STREET Fire
Who is Hector Hernandez
517-712-5012 Who is Hector Hernandez Hector L. Hernandez is an author, former law enforcement officer, speaker and trainer. Located in U.S.A. He has over 20 years of experience and is recognized as the
And the Books Were Opened
JUDGMENT DAY And the Books Were Opened 1 And the Books Were Opened Hebrews 9:27 INTRODUCTION: A. Have you thought of the reality of the judgment day? 1. Judgment day is a real day! 2. Judgment day is a
Interactive Cards A game system in Augmented Reality
Interactive Cards A game system in Augmented Reality João Alexandre Coelho Ferreira, Instituto Superior Técnico Abstract: Augmented Reality can be used on innumerous topics, but the point of this work
Question 1 Formatted: Formatted: Formatted: Formatted:
In many situations in life, we are presented with opportunities to evaluate probabilities of events occurring and make judgments and decisions from this information. In this paper, we will explore four
CONNECT BIBLE STUDIES
CONNECT BIBLE STUDIES Harry Potter and the Goblet of Fire By J K Rowling (Bloomsbury, 2000) Magic Adolescence Ambition Good and Evil Copyright Notice 2001, Damaris Trust, PO Box 200, Southampton, SO17
Objective: God has a Plan! Bible Memory Verse: Jeremiah 29:11 For I know the plans I have for you, declares the Lord, plans THEME OVERVIEW
Miraculous Catches of Fish Scripture: Luke 5:1-11; John 21:1-6 Objective: God has a Plan! Bible Memory Verse: Jeremiah 29:11 For I know the plans I have for you, declares the Lord, plans to prosper you
Devotion NT347 CHILDREN S DEVOTIONS FOR THE WEEK OF: LESSON TITLE: The Hall of Faith. THEME: God wants us to trust Him. SCRIPTURE: Hebrews 11:1-40
Devotion NT347 CHILDREN S DEVOTIONS FOR THE WEEK OF: LESSON TITLE: The Hall of Faith THEME: God wants us to trust Him. SCRIPTURE: Hebrews 11:1-40 Dear Parents Welcome to Bible Time for Kids! This is a
Despicable Me Minions vs Evil Minions
Despicable Me Minions vs Evil Minions These Minion rules were meant to be used with Minion Battle Pods figures. Paper Figurines can also be used. Possible Scenarios: 5 Minion Team vs 5-7 Evil Minion Team
Team Defending. Understand the terms that describe the roles of players and parts of the field. The person you are marking.
Team Defense is a Dance Team Defending Dancers must learn individual dance steps, but must also learn to dance in rhythm with other dancers, and must never miss a beat. Team defense is a dance. The individual
Before you start, let s have a little fun. Grab a few crayons and a couple pieces of paper. Got it? Now, everyone draw a picture of Jesus.
OMEGA PART 1 You Will Literally Fall On Your Face and Cry Oh My God! www.kensingtonchurch.org/watch Before you start, let s have a little fun. Grab a few crayons and a couple pieces of paper. Got it? Now,
C-1 The Goodness of the LORD
C-1 The Goodness of the LORD Psalm 33: 12 and 18, 20-21, 22 (803-1) The earth is full of the goodness of the The earth is full of the goodness of the Blessed the nation whose God is the LORD, the people
Now this I am telling you: You have seen before many times before or you
Ramtha Could It Be That You Are Already Dead? Excerpt from: The Mystery of Birth and Death: Redefining the Self And all along you may think that you are really alive. Maybe you are just dead, reliving
The Forex Bounce Trading Strategy
The Forex Bounce Trading Strategy Niko Mermigas Copyright 2014 by Nikos Mermigas. All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means,
The Game Inside the World s Most Popular Roleplaying Game
E6 The Game Inside the World s Most Popular Roleplaying Game v 0.4.1 BY RYAN STOUGHTON CREDITS WRITING: Ryan Stoughton LAYOUT: J.A. Dettman The original EN World thread from which this document was transcribed
Monastic Orders of Faerûn Expanded Options for Monks (v0.2)
Monastic Orders of Faerûn Expanded Options for Monks (v0.2) Overview Monastic Orders of Faerûn (MO or MOoF) rebalances monk progression in order to provide viability at both low and high levels. It revises
Fire make your home safe
Fire make your home safe Fire make your home safe Did you know? A smoke alarm could save you in a fire. 90 people die each year because their smoke alarm is not working. Most fires start when people are
Empowering Your Ministry
Empowering Your Ministry 1 Ten Things That Will Empower Your Youth Ministry Programs 1. Have a clear vision. Spend time visioning for the highest quality program you can imagine and then create a plan
The Ajax Youth Development Scheme
The Ajax Youth Development Scheme Continuity is particularly important in youth development. Everyone involved needs to be well informed and pulling in the same direction. At Ajax, there is great value
The Ten Plagues. Exodus 7:14-11:10. Preschool Game
Preschool Game Possible Points My Points Questions 5 1.) Name five of the ten plagues. 5 2.) After each plague, did Pharaoh let the people go? 5 3.) Why didn t Pharaoh let the people go? 5 4.) Why do you
Alcohol and drug abuse
Alcohol and drug abuse This chapter explores how alcohol abuse affects our families, relationships, and communities, as well as the health risks associated with drug and alcohol abuse. 1. Alcohol abuse
A PRAYER IN THE GARDEN
BOOK 3, PART I, LESSON 4 A PRAYER IN THE GARDEN THE BIBLE: Luke 22:39-53, Mark 14:32-50 THEME: We remember that Jesus taught about love and showed love in everything he did. During Lent and Easter we remember
CONTENTS. Chapter 9 Closing the Door When the Serpent Knocks...65. Chapter 12 The Serpent in Eternal Humiliation...85
CONTENTS session 1: Chapter 1 Putting the Devil in His Place...5 session 2: Chapter 2 The Star that Bit the Dust...13 session 3: Chapter 3 There Is a Serpent in Our Garden...21 session 4: Chapter 4 The
OVERCOMING THE FEAR OF REJECTION Series: Freedom From Your Fears - Part 7 of 10
Series: Freedom From Your Fears - Part 7 of 10 Proverbs 29:25 Fear of man is a dangerous trap, but to trust in God means safety. (Living Bible) INTRODUCTION Today we're looking at the Fear of Rejection.
Nero Formal Magic 9th edition
empty Nero Formal Magic 9th edition blank none void OF CIRCLE POWER power circle of of circle power POWER OF CIRCLE NERO Formal Magic System is 1997, 1998, 1999, 2000, 2011 by Nero Live Adventures Games
shield of faith by which we will be able to extinguish all the flaming missils of the evil one, the belt of truth, that You would shod our feet with
EVANGELISM PRAYERS 1. Heavenly Father in Jesus name, we pray for your Holy Spirit anointing and power upon us and upon the people you are wanting us to share the Gospel with today/ tomorrow (1 Cor 2:3-5)
Singular Nouns and Verbs
All About Singular and Plural Nouns and Verbs ] One of the glories of English simplicity is the possibility of using the same word as noun and verb. Edward Sapir Introduction A singular noun refers to
HOW TO CREATE AN EFFECTIVE CREDIT & COLLECTIONS POLICY
HOW TO CREATE AN EFFECTIVE CREDIT & COLLECTIONS POLICY What Is A Credit & Collections Policy And Why Do We Need One? A Credit & Collections Policy should be an organized, repeatable practice or philosophy
UNEARTHED ARCANA: EBERRON
UNEARTHED ARCANA: EBERRON Welcome to the first installment of Unearthed Arcana, a monthly workshop where D&D R&D shows off a variety of new and interesting pieces of RPG design for use at your gaming table.
Devotion NT267 CHILDREN S DEVOTIONS FOR THE WEEK OF: LESSON TITLE: The Second Coming. THEME: Jesus is coming again. SCRIPTURE: Matthew 24:27-31
Devotion NT267 CHILDREN S DEVOTIONS FOR THE WEEK OF: LESSON TITLE: The Second Coming THEME: Jesus is coming again. SCRIPTURE: Matthew 24:27-31 Dear Parents Welcome to Bible Time for Kids. Bible Time for
Double Deck Blackjack
Double Deck Blackjack Double Deck Blackjack is far more volatile than Multi Deck for the following reasons; The Running & True Card Counts can swing drastically from one Round to the next So few cards
THEME: We should take every opportunity to tell others about Jesus.
Devotion NT307 CHILDREN S DEVOTIONS FOR THE WEEK OF: LESSON TITLE: Paul Goes Before Agrippa THEME: We should take every opportunity to tell others about Jesus. SCRIPTURE: Acts 25:13 26:32 Dear Parents
Self Assessment: Substance Abuse
Self Assessment: Substance Abuse Please respond TRUE (T) or FALSE (F) to the following items as they apply to you. Part 1 I use or have used alcohol or drugs for recreational purposes. I use alcohol despite
DEFENCE AGAINST NO TRUMPS [email protected]
DEFENCE AGAINST NO TRUMPS [email protected] www.barbaraseagram.com CLASS TOPICS Opening Leads vs. NT & Special Leads vs NT; Exceptions to 3rd Hand Play; Rule of 11 to Guide Third Hand Play; Defensive
Chapter 2. Making Shapes
Chapter 2. Making Shapes Let's play turtle! You can use your Pencil Turtle, you can use yourself, or you can use some of your friends. In fact, why not try all three? Rabbit Trail 4. Body Geometry Can
REFERENCE GUIDE. The Basics
REFERENCE GUIDE This guide serves as a quick reference to gameplay basics in Wasteland 2. If you're just starting Wasteland 2 and want a quick overview to get you going, you're in the right place; if you
Crickets and Bugs. Bodies Bingo. Make bingo cards with activities or jokes in the spaces. Each person goes up to another one and tells the joke or
Bodies Bingo Make bingo cards with activities or jokes in the spaces. Each person goes up to another one and tells the joke or does the activity with the other person. Activities can include hopping, laughing,
So the passage we hear from the Gospel of John this morning turns out to be a meditation on the death and resurrection of Jesus.
The Good Shepherd My family lived in a house on my grandfather s farm. My grandfather raised sheep. Many a morning I would awaken to the bleating of sheep in the field. Every spring we would go through
Expected Value and the Game of Craps
Expected Value and the Game of Craps Blake Thornton Craps is a gambling game found in most casinos based on rolling two six sided dice. Most players who walk into a casino and try to play craps for the
Components - Four Factors Formula - Form Reading Method:
Components - Four Factors Formula - Form Reading Method: In this report we will cover the races we looked at in the videos to quickly form ready any race and place horses into the FFF using Race card examples.
How To Assess Soccer Players Without Skill Tests. Tom Turner, OYSAN Director of Coaching and Player Development
How To Assess Soccer Players Without Skill Tests. Tom Turner, OYSAN Director of Coaching and Player Development This article was originally created for presentation at the 1999 USYSA Workshop in Chicago.
EMERGENCY PREPAREDNESS
EMERGENCY PREPAREDNESS REQUIREMENTS: Wind makes kites fly, fire can keep us warm, and rain helps the flowers and plants to grow. But sometimes the wind can blow too hard, fires can get too big or it can
Confined Space Rescue
Both the Building Code and Fire Code require us to have a suitable emergency response plan to get our workers to safety. The confined space legislation puts confined space rescue squarely on the shoulders
Support and Resistance: Trading by Reading a Market
Support and Resistance: Trading by Reading a Market 2009 [Published by] www.investija.com Page 1 Contents 1.0 Trading method Market Types...3 1.1 Trading method Drawing Lines...7 2.0 The Time...11 3.0
This tutorial was originally titled "Secrets to Successful Short-Term Trading" and was recorded at the Online Trading Expo
This tutorial was originally titled "Secrets to Successful Short-Term Trading" and was recorded at the Online Trading Expo Day Trading Wizard Using High Probability Support and Resistance Levels with Tony
3053 Electrical Safety Training Program Course Outline
3053 Electrical Safety Training Program Course Outline The following outline summarizes the major points of information presented in the program. The outline can be used to review the program before conducting
