Multichannel Multimarket Media Services WP1 Dynamic media business models, value chains and ecosystems
|
|
- Daisy Patrick
- 8 years ago
- Views:
Transcription
1 Multichannel Multimarket Media Services WP1 Dynamic media business models, value chains and ecosystems Juho-Petteri Huhtala, Aalto SE Seppo Leminen, Aalto SE / Laurea
2 Agenda 1) Key objectives and research questions in MuMuMeSe 2) How rapid digitalization is affecting on traditional business? - Case Sony Music Entertainment 3) Market situation among the virtual learning environments - Trends, market outlook for ereading devices and elearning 4) Business models for digital platforms - Supplier roles in e-business Why providing full service is challenging? - Case Moodle Open source business model
3 Agenda 1) Key objectives and research questions in MuMuMeSe 2) How rapid digitalization is affecting on traditional business? - Case Sony Music Entertainment 3) Market situation among the virtual learning environments - Trends, market outlook for ereading devices and elearning 4) Business models for digital platforms - Supplier roles in e-business Why providing full service is challenging? - Case Moodle Open source business model
4 Multichannel Multimarket Media Services WP1: Key objective (Aalto SE & Laurea) Perspective 1 Virtual environments and spaces for multimarket online services Perspective 2 ereading concepts for training and HRD online services Perspective 3 Scalable architechts and processes for multimarket online services Task 1 Business models, value chains and ecosystems in service internationalization - Our key objective is to examine alternative e-business models and develop consumeroriented business models for both e-learning and online gaming environment - We approach this objective from 3 different perspectives: Virtual environments and spaces for multimarket online services, ereading concepts for training and HRD online services and scalable architechts and processes for multimarket online services
5 Multichannel Multimarket Media Services WP1: Key research questions (Aalto SE & Laurea) Perspective 1 Virtual environments and spaces for multimarket online services Perspective 2 ereading concepts for training and HRD online services Perspective 3 Scalable architechts and processes for multimarket online services Task 1 Business models, value chains and ecosystems in service internationalization Key research question(s) for Aalto/HSE from 3 different perspectives are: What is the current market situation among the virtual learning environments available in Finland? What are the most relevant business models for combining the printed and digital materials to the various types of services in learning solutions aiming at productization? How should the service concepts be developed so that they are scalable to the international market? (Master thesis, will be published )
6 Multichannel Multimarket Media Services WP1: Current status of the study (Aalto SE & Laurea) Perspective 1 Virtual environments and spaces for multimarket online services Perspective 2 ereading concepts for training and HRD online services Perspective 3 Scalable architechts and processes for multimarket online services Task 1 Business models, value chains and ecosystems in service internationalization What is the current market situation among the virtual learning environments available in Finland? What are the most relevant business models for combining the printed and digital materials to the various services in learning solutions aiming at productization? How should the service concepts be developed so that they are scalable to the international market? -Study steps done by far: Academic literature review of ebusiness models, data collection from additional resources for elearning market outlook Interviews with key participants (WSOYpro, Sanoma Games) Definition of the current digital business models through benchmarking cases - Moodle, Sony Music Entertainment (Aalto SE) - ereading business model adaptations from Next Media ereading-project (Laurea) - In final report: Roadmap of future business models and revenue logics for virtual environments Based on earlier academic research, conducted interviews and benchmarkings
7 Agenda 1) Key objectives and research questions in MuMuMeSe 2) How rapid digitalization is affecting on traditional business? - Case Sony Music Entertainment 3) Market situation among the virtual learning environments - Trends, market outlook for ereading devices and elearning 4) Business models for digital platforms - Supplier roles in e-business Why providing full service is challenging? - Case Moodle Open source business model
8 Case Sony Music Entertainment Evolution of the music market CD 1993 Mp Napster itunes Spotify 2008 Nokia Comes With Music 2008 Amazon MP3 Store WinAmp ipod Rockband 31,70% 23,40% st MP3 player 20% 15% 11% 2000-> Large amount of P2Pnetworks available 5% CD era ( ) Free music era (1999-) Music ecommerce era (2003->)
9 Case Sony Music Entertainment Strategic milestones Sony Connect music store 1992 ATRAC CD Focused business 2001 Duet 2001 PressPlay 2008 Co-operation with Google and Nokia 2009 Co-operation with Apple and Spotify SDMI 2003 MusicNet, FullAudio etc. CD era ( ) Free music era (1999-) Music ecommerce era (2003->) CD Napster itunes 1993 Mp Spotify
10 Case Sony Music Entertainment Revenues 3,7 3,8 4,4 5,2 5,7 5,3 5,6 5,5 4,3 Music integrated with other digital media content-segment! 3,0 2,9 2,9 2,3 1, CD focus SDMI Duet MusicNet Connect store Wide co-operation CD era ( ) Free music era (1999-) Music ecommerce era (2003->) CD Napster itunes Spotify 1993 Mp3
11 Case Sony Music Entertainment Business model Strategy Old ( ) New (2007-) Dominant player Monopolistic attitude towards whole music market Controls the value-chain Focuses producing quality music Being everywhere: strategic partnerships (Spotify, AT&T, Nokia) Digital Services Digital music in copyrighted ATRACformat (DRM) No other digital formats Secure Digital Music Iniative Mp3 = Piracy attitude Own platform with Sony mucis (Connected) Bundled records Mp3 accepted as main format SDMI suspended Spotify, Nokia Comes with music New own online-store launched 09/10: Ariama.com (50 major and independent labels) Single songs
12 Agenda 1) Key objectives and research questions in MuMuMeSe 2) How rapid digitalization is affecting on traditional business? - Case Sony Music Entertainment 3) Market situation among the virtual learning environments - Trends, market outlook for ereading devices and elearning 4) Business models for digital platforms - Supplier roles in e-business Why providing full service is challenging? - Case Moodle Open source business model
13 Major trends in digital landscape ) SOCIAL MEDIA Radical exchange in consumers internet experience 2) REAL MOBILITY: ereading DEVICES, SMARTPHONES AND SOFTWARE Rapid technological development in both devices and software 3) PAID DIGITAL CONTENT Increase in digital services demand and willingness to pay for it
14 ereading devices: single & multi-purpose Single-purpose ereaders Multi-purpose ereaders
15 Single-purpose ereader usage intentions (Source: NAT Digital Home Online Survey, Q4 2009) Total U.S. Internet Audience, n=6,870
16 Multi-purpose ereader (ipad) usage intentions If you owned an ipad, how likely would you be to use the following features of activities on the device? Internet Browsing 21% 21% 50% 48% Music 26% 38% Books 30% 37% Address books/contact lists 27% 37% Videos Photos 28% 26% 36% 35% Most likely Unlikely Newspapers/magazines Games (card games, puzzles etc.) 34% 30% 30% 32% Downloading apps 26% 36% Games (strategy, rpg, shooters etc.) 22% 44% 0% 10% 20% 30% 40% 50% 60% Total U.S. Internet Audience, n=2,176
17 Tablets today (Adapted from various raports such as BCG e-reader survey & PwC market outlook ) 29 % of customers would like to own single-purpose e-reader e.g. Sony Reader (66 % multi-purpose, e.g. Apple ipad) 91 % of customers think that ability to purchase content from different retailers is increasing the usage of e-readers/tablets ~11-15 % of finnish consumers are intending to purchase an ereader/tablet within a year Single-purpose devices Finnish consumers willingness to pay: Inexpensive 51 Expensive 94 Current prices in Amazon.de: Sony Reader Pocket 90 Kindle DX 137 Bookeen Cybook opus 162 Multi-purpose devices Finnish consumers willingness to pay: Inexpensive 94 Expensive 195 Current prices in Amazon.de: elocity 7" tablet 267 Apple ipad Wifi 16GB 403 Toshiba dual ts 1300
18 How much ereading device should cost? (Source: Forrester Research, Inc.)
19 Global printed and electronic educational book market Printed educational books 37,45 37,897 38,972 39,849 38,911 38,47 38,691 39,34 40,01 40,712 Electronic educational books 0,186 0,231 0,293 0,372 0,514 0,649 0,884 1,319 1,875 2,439 PwC projects, that in ,65% of educational books will be e-books (PwC, 2010)
20 Pricing - Willingness to pay for digital content (Adapted from various raports such as BCG e-reader survey & PwC market outlook ) Digital book (Finnish consumers): From 5 to 9,40 for a book on e-readers/tablets Case Akateeminen.com: Finnish literature e-book costs ~18-25 Digital magazine (Finnish consumers): From 2,90 to 5 for single copy of digital magazine Case Suomen Kuvalehti: single copy costs 5,99 Digital newspaper (Consumers world wide): From 7 to 11 for a monthly subscription Case USA Today: 8,7 a month
21 E-learning markets 2010 in Finland 4 % 2 % 2 % 2 % 4 % 5 % 6 % 1 % 1 % 22 % Content production, digital learning materials e-learning platform services and development Learning@net Development of social media tools Learning games 12 % 18 % 21 % 3D-world services for educational purpose Translation services Netcasting According to Suomen Oppimiskeskus ry (2010) 150 e-learning firms are existing in Finland (77% of firms are less than 10 person micro companies) Overall revenues were about 248 million (59% comes from the fifth largest content publishing companies in Finland) (Suomen Oppimiskeskus ry, 2010) Revenues from electronic content were 54 million and revenues from platforms were roughly 52 million
22 Agenda 1) Aalto/HSE key objectives and research questions in MuMuMeSe 2) How rapid digitalization is affecting on traditional business? - Case Sony Music Entertainment 3) Market situation among the virtual learning environments - Trends, market outlook for ereading devices and elearning 4) Business models for digital platforms - Supplier roles in e-business Why providing full service is challenging? - Case Moodle Open source business model
23 The supplier roles in e-business 1) Content providers Offers predetermined content (Standardized or individualizable) E.g. Otava (e-learning) SM-Liiga (online league) 2) Application providers Offers applications and often co-operates with content providers E.g.Gateway Multimedia (e-learning), SC5 (online league) 3) Hardware providers Offers hw for digital content, not learning specific in most cases E.g. Sony, Apple, Nokia (both) 4) Service platform providers Offers digital service platform, which complement the mediation of digital content by applications E.g Moodle and Blackboard 5) Full service providers Offers all-in-one solutions, comprises products and services in relation with the whole e- learning system E.g. WSOYpro (?)
24 Why providing full service is challenging? 1 Content provider Possible elearning value chain 5 Full service provider Support activities Learning process related services Distribution Promotion Bundling Hardware provision Software provision Didactic planning Content generation Pricing Product design
25 Why providing full service is challenging? Other publishers Consulting service providers Content creators Labor unions Teleoperators Media Teachers Hardware developers Newmedia houses Muncipalities Free platforms Free professional material portals Free content providers Software developers
26 Case Moodle Briefly Open source web application designed for producing Internet-based courses and websites Written in PHP, runs nearly any server platform, used with any web browser Translated into over 70 languages including Finnish Currently registered sites in 210 countries, 3.7 million courses held by 1.1 million teachers
27 Case Moodle Key groups 1) Moodle trust The core company that maintains and coordinates the Moodle project 2) Moodle partners Selling support / consulting services for Moodle clients Paying to Moodle Trust for certified partnership 3) Moodle clients Buying services from Moodle partners Services are e.g. system implementations, new installations, consulting, training Buying certain extra features from Moodle Trust 4) Moodle developers Spread across the globe, some work for institutions that use Moodle Some are funded by Moodle trust, some are paid by other companies Majority work on a voluntary basis 5) Moodle community Moodlers Testing features and providing ideas for new features Organizing and attending MoodleMoot-meetings Entirely voluntary Information is shared mainly through Moodle community forums
28 Case Moodle Business model Moodle developers Moodle community - + Moodle trust + Annual fees + royalties Free Extra features + Moodle partners Free Muncipalities Schools = source code = product = service
29 Case Moodle Advantages 1) Robustness Infinite number of Mooble developers, many testers in Mooble community -> number of bugs minimized 2) Flexibility Flexibility of mixing and matching Mooble on existing software sollutions 3) Community support Constantly evolving platform, community highly motivated to solve problems / answer questions
30 Case Moodle - Disadvantages (ITC Distance education survey Administrators & faculty of American Community Colleges, n=226)
31 Case Moodle - Disadvantages
32 Case Moodle - Disadvantages (ITC Distance education survey Administrators & faculty of American Community Colleges, n=226)
33 Last words 1) In digital landscape companies need to forget their status in traditional market and start to rethink and reshape their business models 2) Today digital landscape is business model playground time tells, which one(s) succeeded 3) Setting the rules and controlling the whole value chain in digital lanscape business is more challenging than in traditional market, because of the amount of different actors 4) elearning solutions needs to developed so they can be easily consolidated and integated to any LSM platforms / ereading devices possible (ipad is not the last and only format out there) 5) ereading hype is on, larger markets will follow - In order to be widely used/accepted device, the price of the ereading device must be much lower than todays multi-purpose devices 6) Future is blended learning (Traditional + digital) Big question is, how off-line and on-line content should be bundled?
The role of Digital Rights Management in content delivery Summary Introduction Background Increasing role of DRM in media and entertainment
EXECUTIVE SUMMARY and market context The role of Digital Rights Management in content delivery Video Content Delivery Music Content Delivery Video Gaming Delivery ebooks Delivery The Future of Content
More informationStrategic Planning to Enter a New Market with a New Digital Information Business
Strategic Planning to Enter a New Market with a New Digital Information Business Robert E. Baensch Future Trends in Publishing New Delhi, India BaenschRE@gmail.com Understanding the new markets How many
More informationHow Apple s Corporate Strategy Drives High Growth. Blue Ocean Strategic Moves from ipod to ipad
How Apple s Corporate Strategy Drives High Growth Blue Ocean Strategic Moves from ipod to ipad 1996 the Apple debacle Market Cap (US $ billion, 06/02/2011) Walmart GE Oracle IBM Google Microso6 Apple Exxon
More informationEntrepreneurship and Innovation Strategy - Mini-Project Spotify s Ecosystem
Entrepreneurship and Innovation Strategy - Mini-Project Spotify s Ecosystem Diego Diaz, Luis Gonzalez, Henrique Thielen Description Origin Spotify is a Swedish music streaming platform that offers digitally
More informationThe Rise and Fall of Japanese 'Smart' Mobile Phones:
The Rise and Fall of Japanese 'Smart' Mobile Phones: Why are Japanese mobile-phone manufacturers defeated by Apple, Samsung and others? OKADA, Tomoyuqui: Visiting Professor of Department of Media, School
More informationapp design & development
FOR MOBILE BUSINESS app design & development SMARTPHONES AND TABLETS App Market Revolution $9B $8B $7B $6B $5B $4B News and Business $3B $2B $1B $0B 2008 2009 2010 2011 2012 2013 2014 From Apple s App
More informationE-Books and E-Book Readers
E-Books and E-Book Readers Prepared by the Monroe County Library System E-Book Readers Key Points to Remember Not all e-book readers will read all e-book file formats. Some e-book readers are limited to
More informationEcosystems Mini Project Apple in the Digital Music Industry. Matthew Hooks, Parrish Isaacs, Eli Miles, Micah Moreau
Ecosystems Mini Project Apple in the Digital Music Industry Matthew Hooks, Parrish Isaacs, Eli Miles, Micah Moreau The Advent of the Digital Music Industry Prior to the digital age the music industry value
More informationEnvironmental Impacts of E-Books
Environmental Impacts of E-Books Introduction With the growth in the number of e-readers and sales of E- books, many have begun to question the environmental impacts of E-readers and E-books Currently
More informationShift from free to paid: Consumer demand and revenue opportunities for apps
Shift from free to paid: Consumer demand and revenue opportunities for apps from Simon Kucher s 2013 Apps and Digital Content Study telecoms & media Andre Weber Kyle Poyar Ellen Kan March 2013 Executive
More informationGeneral. What is Freegal?
General What is Freegal? Freegal is a downloadable music service from your library. All you need is your library card number and, if your library requires it, a PIN. Freegal offers access to about 3 million
More informationIndex. Telenor R&I. Mobile Media. 250 researchers, various background. 5 research groups
Mobile Media Media Economics lecture 31.03.2009 Telecom and traditional media business Telenor R&I 250 researchers, various background Economy Technical engineering Programming Sociology, anthropology,
More informationACTRA SUBMISSION CONCERNING GST/HST ON E-COMMERCE
ACTRA SUBMISSION CONCERNING GST/HST ON E-COMMERCE June 10 2014 Submitted to: International Tax Consultation, Tax Policy Branch, Department of Finance, 140 O Connor Street Ottawa, ON K1A 0G5 Via email to:
More informationTable of Contents. Living In A Mobile World. There s Always An App For That. The UX Challenge. The Facebook + Mobile Opportunity
1 Table of Contents Living In A Mobile World 3 There s Always An App For That 4 The UX Challenge 6 The Facebook + Mobile Opportunity 7 Getting Started With Facebook Mobile Ads 8 The Future Of Facebook
More informationBYOD Mobile Device Chart
BYOD Mobile Device Chart Grove City Christian School Bring Your Own Device The chart below describes many mobile devices, their features, and how they can be useful for teaching and learning. While it
More informationMonetizing the Digital Opportunity Speech. April 2014
Monetizing the Digital Opportunity Speech April 2014 Key Highlights 2 Norwegian Media Trends (1/2) Business Model 1 Current Business Models 2 Limitations 3 Conclusion The introduction of rich business-model
More informationMobile TV with DVB-H. Markus Lindqvist Director, Server & Network Solutions Multimedia, Nokia. 1 2005 Nokia Nseries
Mobile TV with DVB-H Markus Lindqvist Director, Server & Network Solutions Multimedia, Nokia 1 2005 Nokia Nseries MobileTV & Video User Paradigms Multiple ways to receive, download and play TV and video
More informationWorldwide Tablet Computer Market Forecast
Brochure More information from http://www.researchandmarkets.com/reports/1535402/ Worldwide Tablet Computer Market Forecast Description: The global market for Tablet computers officially entered a period
More informationAdd library banner image here. Browse, Check Out, Download!
Add library banner image here Browse, Check Out, Download! Learn how to browse, check out, and download digital titles from your library's Virtual Branch website. Training Month OverDrive, Inc. 2009 Page
More informationSPOTIFY. An Analysis of Spotify s Market Strategies
SPOTIFY An Analysis of Spotify s Market Strategies Spotify AN ANALYSIS OF SPOTIFY S STRATEGY Spotify is a Swedish online music streaming service that was launched in 2008. Since, its launch Spotify has
More informationitunes: Apple s Profitable Trojan horse
itunes: Apple s Profitable Trojan horse Nearly twenty billion music downloads and still growing. Apple Computer (www.apple.com) has nearly reached this landmark achievement of 20 billion downloads from
More informationWireless/Mobile Devices and Applications: Solutions and Market Opportunities
Brochure More information from http://www.researchandmarkets.com/reports/2775084/ Wireless/Mobile Devices and Applications: Solutions and Market Opportunities Description: Wireless/Mobile Devices and Applications:
More informationStatistical Bulletin. Internet Access - Households and Individuals, 2012 part 2. Key points. Overview
Statistical Bulletin Internet Access - Households and Individuals, 2012 part 2 Coverage: GB Date: 28 February 2013 Geographical Area: GB Theme: People and Places Key points In 2012, 33 million adults accessed
More informationDownloadable ebooks and Audiobooks at McKinney Public Library
Downloadable ebooks and Audiobooks at McKinney Public Library Contents 1. How to Borrow a Title 2. EPUB ebooks: Using Adobe Digital Editions 3. EPUB ebooks: Using the OverDrive App (includes Kindle Fire)
More informationseparate the content technology display or delivery technology
Good Morning. In the mobile development space, discussions are often focused on whose winning the mobile technology wars how Android has the greater share of the mobile market or how Apple is has the greatest
More informationInsights from McKinsey s Global iconsumer Research. The Young and the Digital: A Glimpse into Future Market Evolution
Insights from McKinsey s Global iconsumer Research The Young and the Digital: A Glimpse into Future Market Evolution iconsumer Maps Shifts in Digital Behavior Around the Globe This article is one of a
More informationClarity Middle School Survey
Clarity Middle School Survey Instructions Take 10 minutes to help your school with technology in the classroom. This is an anonymous survey regarding your technology use. It will take approximately 10
More informationComputer Adelaide & Internet City Training Program
Free Computer Adelaide & Internet City Training Program April to June 2014 BOOK NOW for FREE computer and internet training at the Adelaide City Digital Hub Gain new skills through group and one-on-one
More informationHow to Download an Ebook in 3 Easy Steps
For reading on your computer Step 1: Register with Adobe (Click here to register with Adobe.) Make a note of the email address and password you use - you will need them later.? Why Adobe? ebook rights
More informationPatron Assistance: Become an OverDrive Download Library Specialist
V.03012009 OverDrive, Inc. 2009 Page 1 Patron Assistance: Become an OverDrive Download Library Specialist We'll help take your understanding of OverDrive download media to the next level so you can share
More informationOnline music distribution Core-Edge Working Group Meeting, September 28-29, 2004 Natalie Klym Research Associate, MIT CFP nklym@comcast.
Online music distribution Core-Edge Working Group Meeting, September 28-29, 2004 Natalie Klym Research Associate, MIT CFP nklym@comcast.net 2. Introduction This case study examines the implications of
More informationportable PC smartphone stationary PC TV device traditional mobile phone tablet smart TV game console e-reader Internet Radio Newspapers Magazines
0 25 50 75 100 0 25 50 75 100 Internet TV Radio Newspapers Magazines 38 21 28 14 13 52 71 66 65 62 portable PC smartphone stationary PC TV device traditional mobile phone tablet smart TV game console e-reader
More informationAndroid, Tablets Dominate Q1 Mobile Market
Android, Tablets Dominate Q1 Mobile Market What a difference two years makes. Tablet usage increased 282% between Q1 2011 and Q1 2013, with the number of consumers in the 31 GlobalWebIndex markets using
More informationMobile Application Marketplace 2015: Market Analysis and Assessment of Future Evolution and Opportunities
Brochure More information from http://www.researchandmarkets.com/reports/3245389/ Mobile Application Marketplace 2015: Market Analysis and Assessment of Future Evolution and Opportunities Description:
More information1. Evolution of the smart phone. 2. The cloud and how it will make us smarter. 3. Hadoop the smart reporting tool
1. Evolution of the smart phone 2. The cloud and how it will make us smarter 3. Hadoop the smart reporting tool 4. Connecting it all to payments ( hint: it involves the term smarter) Oliver Rajic oliver@alphapaymentscloud.com
More informationEffective Monetization of Music on Mobile
Effective Monetization of Music on Mobile Every year, the music industry suffers huge losses from piracy and illegal downloads. To minimize these losses and achieve strong growth, the industry needs to
More informationInternet Access - Households and Individuals, 2013. In 2013, 72% of all adults bought goods or services online, up from 53% in 2008.
Statistical Bulletin Internet Access - Households and Individuals, 2013 Coverage: GB Date: 08 August 2013 Geographical Area: Country Theme: People and Places Key points In 2013, 36 million adults (73%)
More informationUsing itunes in Schools
Using itunes in Schools What is itunes? itunes is a free digital media player application which is used to organise and play sound recordings and video on a computer. The itunes player can also be used
More informationChromecast $30.00. Where do I buy it? Online at Amazon.com or in stores like Best Buy, Target or Walmart.
Chromecast $30.00 Online at Amazon.com or in stores like Best Buy, Target or Walmart. Simply plug in the Chromecast to an HDMI port on your TV (usually on the side or at the back). Next, attach the included
More informationTeachers Manual for iphone for Seniors
Teachers Manual for iphone for Seniors ISBN 978 90 5905 349 6 2 1. Introduction This course manual assumes a lesson structure consisting of nine points. These points have been divided into three groups.
More informationClarity High School Student Survey
Clarity High School Student Survey Instructions Take 10 minutes to help your school with technology in the classroom. This is an anonymous survey regarding your technology use. It will take approximately
More informationThe Infinite Dial 2013
The Infinite Dial 2013 Navigating Digital Platforms 2013 Arbitron Inc. and Edison Research Methodology Overview»In January/February 2013, Arbitron and Edison Research conducted a national telephone survey
More informationLIST OF CONTENTS AND TABLES
LIST OF CONTENTS AND TABLES Mobile Phones in the Netherlands - Category analysis... 1 Headlines... 1 Trends... 1 Competitive Landscape... 2 Prospects... 3 Category Data... 4 Table 1 Sales of Mobile Phones:
More informationCompatibility with ebook Readers, Smartphones and Tablet PCs Status: 10.02.2015
Compatibility with ebook Readers, Smartphones and Tablet PCs Status: 10.02.2015 This summary corresponds to data provided by the manufacturers. The purpose of this information is not to recommend a product
More informationCut The TV Cable. Paul Glattstein
Cut The TV Cable by Paul Glattstein Cut The TV Cable by Paul Glattstein Television is a medium because it is neither rare nor well done. Ernie Kovacs Overview Disconnect from Cable or Satellite TV What's
More informationBISHOP S UNIVERSITY PERSONAL COMPUTING HARDWARE & SOFTWARE PURCHASING AND SUPPORT POLICY
BISHOP S UNIVERSITY PERSONAL COMPUTING HARDWARE & SOFTWARE PURCHASING AND SUPPORT POLICY Effective Date: January 1, 2012 Prepared by: Information Technology and Services ( ITS ) Policy Number: ITS-01-2012
More informationVärdeskapandets nya logik. Mikael Eriksson Björling Director Networked Society Lab Ericsson Stockholm 151020
Värdeskapandets nya logik Mikael Eriksson Björling Director Networked Society Lab Ericsson Stockholm 151020 24 years 1991: Total Cost $3054.82 (ca 36000 kr idag) 2015: Smartphone $40.00 (ca 350 kr) Mikael
More informationAn Insightful Analysis Report on APPLE,INC
An Insightful Analysis Report on APPLE,INC Analysis Conducted by: Yiyan Wang & Xuequan Ma UConn SMF: 2014-2015 Prepared on: April 7 th, 2015 Executive Summary Apple Stock Price VS SP500 in 5 Years Business
More informationeclass A Teaching and Learning Initiative
eclass A Teaching and Learning Initiative eclass What is eclass? Digital Content, Learning, Assessment & Support System Picture an umbrella with all our current resources underneath it along with new
More informationcbox YOUR FILES GO MOBILE! FOR ANDROID SMARTPHONES AND TABLETS USER MANUAL
cbox YOUR FILES GO MOBILE! FOR ANDROID SMARTPHONES AND TABLETS USER MANUAL Introduction cbox is a software that you can easily install on your computer. Once done, an online storage drive cbox appears
More informationI-Phone in the Mobile Phone Market in the UK
I-Phone in the Mobile Phone Market in the UK 1 2 DECLARATION I...assure that this project work is my own and is written in my own words. All the external information for the completion of the project in
More informationHow To Write A Book On Publishing
e-publishing today. 01 e-publishing today emagine and ekiosk - the platform for innovation in publishing e-publishing today. 02 About spherix / index e-publishing today. 03 Index Spherix AG was established
More informationGeneral Information About Ranney School s 1:1 Laptop Program:
General Information About Ranney School s 1:1 Laptop Program: What is included in Ranney School s 1:1 Laptop Program? Included are an integrated and dynamic curricular experience, use of a high- performance
More informationTeenagers and Young Adults, aged 15-29, throughout the United States
Dawn Markling Marist College 30 June 2013 Survey Title: Music Purchase vs. Free Download Population Size: Teenagers and Young Adults, aged 15-29, throughout the United States Sample Size: 2500 Respondents
More informationThe State Of Mobile Apps
The State Of Mobile Apps Created for the AppNation Conference with Insights from The Nielsen Company s Mobile Apps Playbook by The Nielsen Company Introduction Most Americans can t imagine leaving home
More informationRhythm Q2 2010 Mobile Video Advertising Report
Rhythm Q2 2010 Mobile Video Advertising Report Rhythm releases statistics from their leading mobile video ad network every quarter All previous reports available at www.rhythmnewmedia.com Overview This
More informationWhen and how do I receive my ebook after purchasing it? Do ebooks come in different formats? What s the difference between these formats?
Is An ebook refers to a electronic version of a book, as opposed to a printed copy. after purchasing it? After you purchase your ebook, you will be redirected to a download screen. DO NOT NAVIGATE AWAY
More informationThere are a variety of ways to read ebooks from the Stirling Libraries and Archives ebooks Collection.
1 Guide Contents Using Stirling Libraries and Archives ebook Service 2 Downloading to Adobe Digital Editions 6 Transferring to an E-Reader from Adobe Digital 7 Editions Downloading to an Apple ipad and
More information2015 BYOD. Bring Your Own Device
2015 BYOD Bring Your Own Device A couple of years ago we trialled allowing children in Years 5-7 to bring to school a personal mobile device to use in their learning. Learning technologies are most effective
More informationUtilise one central repository for a diverse range of content EQUELLA. www.equella.com
Utilise one central repository for a diverse range of content EQUELLA C O N T E N T P L A T F O R M www.equella.com What is EQUELLA? EQUELLA, our web-based platform provides one central location for the
More informationDownloading an Acted ebook Accessing an ActEd ebook on more than 1 computer/device Printing an ActEd ebook
ActEd ebooks FAQs Contents EBOOKS DEVICES AND SOFTWARE Checking you have a compatible computer and device Installing the applications Registering with Adobe Downloading a test ebook Accessing an ebook
More informationCloud computing: the lowdown
1 de 6 07/11/2011 0:52 Printing sponsored by: Cloud computing: the lowdown Much of our computing (including the storage of our personal data) is now being done remotely via the 'cloud'. But what is it?
More informationThe Transformation of the Music Industry Supply Chain: A Major Label Perspective
The Transformation of the Music Industry Supply Chain: A Major Label Perspective Prepared by: Dr Gary Graham gary.graham@mbs.ac.uk 0161 200 3468 Supply Chain Management esearch Group Manchester Business
More informationcompetitive advantage marketspace market creator e-commerce business model sales revenue model subscription revenue model advertising revenue model
achieved by a firm when it can produce a superior produce and/or bring the product to market at a lower price than most, or all, of its competitors. competitive advantage the area of actual or potential
More informationOrganizing Electronic Documents and Records in Cloud-Based Systems (5-4) K.J. McCorry
Organizing Electronic Documents and Records in Systems (5-4) K.J. McCorry Organizing Electronic Documents and Records in Systems Presented by: K.J. McCorry Officiency, Inc. www.officiency.com 1 Your Content
More informationCiCS. Student Mobile Device Survey 2011
CiCS. Student Mobile Device Survey 2011 Table of Contents Section Number Subject Page 1. Introduction 2 2. Methodology 2 3. Results 2 4. 4.1 4.2 5. 5.1 Summary Results Demographics Equipment Ownership
More informationNote: Survey responses are based upon the number of individuals that responded to the specific question. Response Responses Responses
State: IN Results based on 133 survey(s). Note: Survey responses are based upon the number of individuals that responded to the specific question. What is your current job responsibility? (select one)
More informationMobile Payments: The Market for Travelers, Unbanked, and No/Low Credit Users
Table of Contents: This report package includes the following reports: Market Opportunity: Social + LTE + Commerce Wi-Fi Direct: Market View of Product Categories, Products, and Vendors Strategic Alliances
More informationMinimum Requirements for Web Based Applications
Recommended Browsers Skyward recognizes the diverse Operating Systems, Devices, and Internet browsers our customers are using. While we want every customer to have the best possible experience, we recognize
More informationPersonal Devices in the Workplace NC Digital Government Summit August 31, 2011
Personal Devices in the Workplace NC Digital Government Summit August 31, 2011 Marc Hoit, PhD Vice Chancellor for IT & CIO NC State University Tim Pursell IT Strategist Office of the State CIO State of
More informationEREADING SERVICES, BUSINESS MODELS AND CONCEPTS IN MEDIA INDUSTRY
LAUREA PUBLICATIONS A 73 Seppo Leminen & Jari Salo (Eds.) EREADING SERVICES, BUSINESS MODELS AND CONCEPTS IN MEDIA INDUSTRY Seppo Leminen, Merja Helle, Juho-Petteri Huhtala, Markus Kivikangas, Esko Penttinen,
More informationImportant Opportunities For School Libraries
5 Most Important Opportunities For School Libraries According to Australian School Library Staff Powering Knowledge Performance softlinkint.com Introduction Softlink conducted the fifth annual Australian
More informationHELSINIIIIKI CITY HELSINKI CITY LIBRARY SERVICES FOR IMMIGRANTSLIBRARY SERVICES FOR IMMIGRANTSES/
HELSINIIIIKI CITY HELSINKI CITY LIBRARY SERVICES FOR IMMIGRANTSLIBRARY SERVICES FOR IMMIGRANTSES/ BUILDING COLLECTIONS TOGETHER: ESITYKSEN ACQUIRING ALAOTSIKKO E- BOOKS FOR LIBRARIES ANNA-MARIA SOININVAARA
More informationWeb vs. Mobile Analytics
Web vs. Mobile Analytics What web analytics won t tell you about your mobile customers May 2013 Medio, Inc. One Convention Place 701 Pike Street, Suite 1500 Seattle, WA 98101 www.medio.com 206.262.3700
More informationChapter Topics. Technology in Action. Productivity Software. Application Software 12/18/2008. System Software vs. Application Software
Technology in Action Chapter 4 Application Software: Programs That Let You Work and Play 2009 Prentice-Hall, Inc. 1 Chapter Topics Application vs. system software Productivity software Multimedia software
More informationCompany Presentation May 2015
Company Presentation May 2015 Some of G5 s best performing games 2 G5 Entertainment in brief Company overview Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones G5 game
More informationThe end of M2M and the birth of IoT
European Summit 2013: Enabling innovation, driving profitability The end of M2M and the birth of IoT 10 October 2013 Steve Hilton and Morgan Mullooly EVENT PARTNER: 2 Ecosystem changes the transition from
More informationU.S. Mobile Benchmark Report
U.S. Mobile Benchmark Report ADOBE DIGITAL INDEX 2014 80% 40% Methodology Report based on aggregate and anonymous data across retail, media, entertainment, financial service, and travel websites. Behavioral
More informationTowards Music Download and Radio Broadcast Convergence in Mobile Communications Networks
Towards Music Download and Radio Broadcast Convergence in Mobile Communications Networks Sandro Grech and Sakari Luukkainen Wireless Telecommunications Symposium 27-29.04.2005 1 Towards Music Download
More informationCONSUMER BOOK BUYING, IN DIGITAL AND PRINT
CONSUMER BOOK BUYING, IN DIGITAL AND PRINT April 2015 Copyright 2012 The Nielsen Company. Confidential and proprietary. INTRODUCTION 2 Copyright 2012 The Nielsen Company. Confidential and proprietary.
More informationMusic Downloading Market in Japan
Music Downloading Market in Japan Japanese Economy Division Summary Music CD sales have continued to decline in recent years, while sales of music distributed via the Internet and mobile phone networks
More informationthe future of mobile web by startech.ro
the future of mobile web by startech.ro year of the mobile web 2007 2008 2009 2010 2011 2 year of the mobile web 2007 2008 2009 2010 2011 3 year of the mobile web 2007 2008 2009 2010 2011 4 the device
More informationPersonal Cloud Survey: Hype vs. Reality. Research Report
Personal Cloud Survey: Hype vs. Reality Research Report August, 2011 Personal Cloud Survey: Hype vs. Reality Table of Contents I. EXECUTIVE SUMMARY...... 3 II. SURVEY RESULTS... 6 III. CONCLUSION... 14
More informationA comparison of e-book readers (features)
A comparison of e-book readers (features) Maker/ Vendor Model Screen size Touch screen Color Operating system Web browser Wi-Fi Other apps Speech features Sync. Highlight** Kindle Touch*, but Kindle Touch
More informationHow To Understand The Internet In Latamandorama
Living With The Internet A Latin American Study On What s Driving Web Behavior Agenda Project Objective & Methodology Executive Summary Evolution of the Internet Latin America Online Behavior Latin America
More informationSeven Principles for Fast-changing Industries: Lessons from the CIME sectors i
A major research initiative at the MIT Sloan School of Management Research Brief Seven Principles for Fast-changing Industries: Lessons from the CIME sectors i Gregory Gimpel Postdoctoral Associate, MIT
More informationChapter 1 Basic Introduction to Computers. Discovering Computers 2012. Your Interactive Guide to the Digital World
Chapter 1 Basic Introduction to Computers Discovering Computers 2012 Your Interactive Guide to the Digital World Objectives Overview Explain why computer literacy is vital to success in today s world Define
More informationJoseph Guarino Owner/CEO/Sr. Consultant Evolutionary IT CISSP, LPIC, MCSE 2000, MCSE 2003, PMP www.evolutionaryit.com
Cloud Computing A Plain English Introduction to the Cloud Joseph Guarino Owner/CEO/Sr. Consultant Evolutionary IT CISSP, LPIC, MCSE 2000, MCSE 2003, PMP www.evolutionaryit.com Objectives Explore what the
More informationIT Quick Reference Guides How to Find Your MAC Address
IT Quick Reference Guides How to Find Your MAC Address Various Systems / Network Guides From time to time, especially when trying to attach a network device to the network, you may be asked to provide
More informationAEL CORPORATE PROFIL E
AEL CORPORATE PROFIL E Company Overview IT service provider specialising in Web and System application development, Mobile apps development, epublishing, ebooks development, elearning and Digitisation.
More informationThe speed of life. How consumers are changing the way they watch, rent, and buy movies. Consumer intelligence series.
The speed of life Consumer intelligence series How consumers are changing the way they watch, rent, and buy movies Online and consumer discovery sessions held between July and October 2010 Series overview
More informationEQUELLA. One Central Repository for a Diverse Range of Content. www.equella.com
EQUELLA One Central Repository for a Diverse Range of Content www.equella.com What is EQUELLA? EQUELLA, our web-based platform, provides one central location for the delivery of a diverse range of content
More informationE-Commerce: Digital Markets, Digital Goods
Chapter 9 E-Commerce: Digital Markets, Digital Goods 9.1 Copyright 2011 Pearson Education, STUDENT LEARNING OBJECTIVES What are the unique features of e-commerce, digital markets, and digital goods? How
More informationUsing e-books on mobile devices
Using e-books on mobile devices E-books on EBL, EBSCOhost and Ebrary can be downloaded for use on desktop PCs, laptops and tablets. This requires Adobe Digital Editions or, for tablets, Bluefire Reader.
More informationSolution Visualization
Device and Platform Prioritization Solution Visualization A Methodology for Determining Which Tablet or Mobile Platforms to Prioritize When Seeking to Monetize Content Through New Channels Publishing to
More informationBuying a New Tablet or Smartphone? My 2c Worth by Kaye Walford of Creative Juices Computing 3-10-13
1 Buying a New Tablet or Smartphone? My 2c Worth by Kaye Walford of Creative Juices Computing 3-10-13 So. You want to buy a tablet or smartphone huh? Which one to buy out the myriad of options?! As soon
More informationWHAT IS POST-PC COMPUTING?
WHAT IS POST-PC COMPUTING? TABLE OF CONTENTS What is Post-PC Computing? Drivers of the Post-PC Era A Guide to Post-PC Marketing PAGE 1 WHAT IS POST-PC COMPUTING? EXECUTIVE SUMMARY Over the past year, a
More informationU.S. GAMING, A 360 O VIEW HOW WE PLAY, BUY AND INTERACT WITH GAMES IN THE U.S.
U.S. GAMING, A 360 O VIEW HOW WE PLAY, BUY AND INTERACT WITH GAMES IN THE U.S. Mike Flamberg, Nicole Pike, and Marissa Woodrick 14 April 2015 TODAY S PRESENTERS MIKE FLAMBERG VP/GM, NIELSEN GAMES NICOLE
More informationMcKinsey iconsumer The digital youth: A glimpse into future market evolution
The digital youth: A glimpse into future market evolution By Bertil Chappuis, Ewan Duncan, and Naomi Neruda While many commentators note the swift uptake of all things digital by younger consumers, new
More informationModule 1: Facilitated e-learning
Module 1: Facilitated e-learning CHAPTER 3: OVERVIEW OF CLOUD COMPUTING AND MOBILE CLOUDING: CHALLENGES AND OPPORTUNITIES FOR CAs... 3 PART 1: CLOUD AND MOBILE COMPUTING... 3 Learning Objectives... 3 1.1
More information