DEFENSIVE AND COMPETITIVE BIDDING
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1 DEFENSIVE AND COMPETITIVE BIDDING LEADS AND SIGNALS W B F CONVENTION CARD OVERCALLS (Style: Responses: 1 / 2 Level; Reopening) OPENING LEADS STYLE Aggressive style. May be 4 cards at 1-level with HHxx. Lead In partners suit* CATEGORY: Green Raises are PRE, cue usually has 3-card support. Suit 4 th (2 nd from bad suits) 3 rd & 5 th /attitude NCBO: England 2NT over 1M (with or without intervention) shows 4-card support. NT 4 th (2 nd from bad suits) 3 rd & 5 th /attitude PLAYERS: Nicola Smith, Sally Brock Jump responses are FIT, jump cue is mixed raise. Subseq Same Same New suit F at 1, 3 level & 2 over 2, constructive 2 over 1. Other: King for count, ace for attitude. 6 th best if we have shown 5+. * 3 rd & 5 th if we have not supported or at 5 level & higher 1NT OVERCALL (2 nd /4 th Live; Responses; Reopening) LEADS SYSTEM SUMMARY nd ; th live. Lead Vs. Suit Vs. NT Responses as to 1NT opening. Ace A(+) or AK(+) asks ATT Usually AK, asks ATT GENERAL APPROACH AND STYLE reopening. King KQ(+) or AK(+) asks CT Asks CT/UNB 1NT = Responses as to 1NT opening but 2 asks range and Ms. Queen QJ(+) KQ(+), QJ(+) asks ATT Five-card majors; 1 NAT or BAL or ; 1 4+ s Jack (K)J10(+) (A or K)J10(+) Transfer responses to 1 opening [1] JUMP OVERCALLS (Style; Responses; Unusual NT) 10 (H)109(+) H109(+), 109(+) 2 opening = weak 2 or Acol Weak 9 Shortage (9/9x) or H98(+) 9x, H98(+) 2 opening = weak only Multi 2NT = two lowest unbid suits (then cue FG, jumps INV) [14] Hi-X Xx, xxx(+) Xx, xxx(+) 2 / = NAT, 7 12, according to position and vulnerability 3 = + M over M, + m over m [14] Lo-X HxX, HxxX(+) HxX, HxxX(+) Initial actions fairly sound Reopen: Intermediate (about 11-15, 6+ cards). 2NT SIGNALS IN ORDER OF PRIORITY 2/1 natural (except 1M-2 ), does not promise rebid DIRECT & JUMP CUE BIDS (Style; Response; Reopen) Partner s Lead Declarer s Lead Discarding SPECIAL BIDS THAT MAY REQUIRE DEFENSE Cue = MM over 1m, + M over 1M [14] 1 Hi = E Hi = E Hi = E 1 NAT or BAL outside NT range, or Responses: cue FG agreeing major, 2NT = game try/fg with minor Suit 2 Hi = ENC SP SP Transfer responses at 1 level [1] Jump cue asks stopper 3 SP 2 opening = weak 2 or Acol 1-4 = good 4, 1-4 = good 5m, 1m-4m = good 4M 1 Hi = E Hi = E but see below Hi = E but see below 2 opening = Multi (weaker 2 / can be passed) VS. NT (vs. Strong/Weak; Reopening;PH) NT 2 Hi = ENC SP SP 2 /2 opening = good weak two (7 12) 2 both majors, 2 one major, 2M suit plus minor, 2NT minors or 3 SP 3NT strong 4M opening (solid/semi-solid suit), to play 3 rd & 4 th any strong two-suiter. [17] Signals (including Trumps): 1M-3 limit raise of major, 1M-3M PRE After 2, 2 asks for longer M. After 2, M=P/C. Mostly SP in trumps. Smith Peter on declarer s first lead v NT (if we Transfers after major-suit intervention over 1 or 1NT [3] Double PEN v or weaker. Dble by passed hand & v strong NT show out, low encourages the suit led). = 5m and 4M DOUBLES After 1NT P 3NT, 4C/D = Ms (linking longer) VS.PRE-EMPTS (Doubles; Cue-bids; Jumps; NT Bids) TAKEOUT DOUBLES (Style; Responses; Reopening) X=T/O. Over double of weak 2, 2NT = LEB, 3x = INV. Emphasis majors, minors unclear. May be weak if shape-suitable. NT=NAT, system on (over 2NT), 4 Stayman, 4 =sign off in M, After a short 1 /1 opening, double could be weak NT type / NAT INV (over 3NT). Leaping Michaels, cue asks stopper v weak 2M, majors over 2D Reopening double may be a king weaker. SPECIAL FORCING PASS SEQUENCES VS. ARTIFICIAL STRONG OPENINGS- i.e. 1 or 2 After (1NT up to 16) X (2m) pass is F (X is PEN) v 1, X=, 1 =, 1 / /NT CRASH. Weak jumps. 2NT any SPECIAL, ARTIFICIAL & COMPETITIVE DBLS/RDLS If we bid to game constructively, pass is F two-suiter, usually 6-5 or better. v 1-1, X=Ms 1NT=ms. Most low-level doubles are T/O or we have redoubled to show strength. [2] v 2-2, X shows diamonds, 2 -X = clubs If we have bid and raised a suit, MAX doubles apply. IMPORTANT NOTES OVER OPPONENTS TAKEOUT DOUBLE After a T/O double, responsive doubles apply to 4 and usually deny In high-level auctions, a new suit is assumed to show a fit for XX = 10+, PEN-seeking. Over 1 / /, 2NT = sound raise to 3+. an unbid M (if both are unbid, doubles show none or both). partner and may be only lead-directing. Over 1, transfers, 1 = ms, 2NT = 5-5 ms. Support doubles after 1 -(P)-1 / -non-jump. [2] Raises are PRE, jumps are FIT with 4+-card support. 1NT P 3NT Dble asks for a spade PSYCHICS: Almost never, no specific types
2 OPENING TICK IF ARTIFICIAL MIN. NO. OF CARDS NEG.DBL THRU DESCRIPTION RESPONSES SUBSEQUENT ACTION PASSED HAND BIDDING 1 Yes 1 4 All weak NTs open 1 unless 5M May be =, 1 =, 1 =BAL or minor(s), 1NT=NAT, 8-10, 2 FG with 4+, 2 =FG, 5+ +other suit, 3 =5-9 6 [1] [2] [3] [4] 1-1 /1-1 /1 = weak NT approx. 1-1 /1-1NT = F (usually BAL) 1-1 /1-3 = BAL raise 2 constructive NF Fit jumps Natural, 5 cards unless Natural, 2NT FG with, 3 = limit raise 1 1M 1NT = ART 15+, then 2 / relay Fit jumps (not 3 ) (15+) SPL (10-12) [5] 1 1M 2NT = good raise Natural 2 NAT or 3-card limit raise, 2NT FG with, [6] 3 = limit raise, 3 = any SPL (10-12), 3NT/4 / = void Transfers after 1NT response [7] NT = / NT = any game try Fit jumps 2NT = 4-card limit raise + cue = 3-card raise Natural As 1, (3NT = any SPL), 4 / / = void 2-way Checkback Double jump = splinter 1NT May have 6m, rarely 5M May have singleton 2 Yes 0 Weak 2 or 23+ balanced or any FG 2 STAY, 2 = or balanced slam try 2 =, 2 =, 2NT = 3 =5-4 minors, 3 =5 5 FG, 3M=natural slam try, 4 Gerber, 4 =, 4 = [8] [9] 2 to play facing diamonds, 2 / = INV, NF, 2NT = relay, 3 = preempt, 3 / = F [10] /2 =5-4 INV, 3 / Ms FG balanced slam try 2 /NT-3 / = fit New suit FG after TRF, jump auto-spl 2-2NT = 3 = singleton somewhere (then 3 asks), 3 = min, 3 / = (semi-)stopper, 3NT = 2 top honours = Kokish 2 Yes 2 Weak 2 /, 0 8 HCP, may be Bids of majors = pass or correct, 2NT relay, 2-2NT = relay 5-card suit NV 1 st & 3rd NAT in 4th 3 = strong with clubs or hearts, 3 = strong with diamonds or spades [11] 2 6 Good weak 2, 7 12 HCP 2 = INV, 2NT = relay, 3 / = INV, 3 =NAT F 2-2NT = relay Sounder vul & 2 nd seat [12] 2 6 Good weak 2, 7 12 HCP 2NT = relay, 3 / = INV, 3 =NAT F [13] 2-2NT = relay Sounder vul & 2 nd seat 2NT balanced 3 PUP STAY, 3 =, 3 = 3 minors, 4 / = / (slammy), 4 / = mildly INV 2NT-3-3 =4M (then 3 =4, 3 =4, 4 = + slammy, 4 = + weak), 2NT- 3-3 =no M, 2NT-3-3 /3NT=5 /5 3 (6) 7 New suit 3 level NV = INV, NF, VUL = F 3 (6) 7 PRE, new suit F vul (NF NV) New suit 3 level NV = INV, NF, VUL = F 3 (6) 7 unless game New suit 3 level NV = INV, NF, VUL = F 3 (6) 7 3NT Yes Solid/semi-solid M, trick stronger than opening 4 / To play 3 rd & 4th 4 asks partner to transfer their suit (then bid suit want controlled), 4 to bid their suit 3x INV, good suit = general try, 4M = to play 4 7 Natural, PRE 5 = general try, 4M = to play 4 7 All bids agree M, bid suit want controlled 4 7 All bids agree M, bid suit want controlled 4NT Yes Both minors HIGH LEVEL BIDDING 5 / 5 Natural PRE RKCB (3041). Gerber over 1NT. DOPI. 5 / Asks for A or K 4NT is not RKCB when: no suit agreed (but a force then 4NT agrees responder s suit); a raise of NT; a response to 4SF; in minor-suit auctions where we have bid 3NT and not co-operated. Voidwood.
3
4 SUPPLEMENTARY NOTES: NICOLA SMITH & SALLY BROCK [Note 1] Transfer responses to 1. 1 =4+, 1 =4+, 1 =BAL, or minor(s), 1NT=NAT, 2 =FG, 4+, 2 =FG, 5+ +other suit, 2 / =NAT, FG, 2NT=NAT, 3 =6+, 5-9, higher =PRE. e.g. after 1-1 : 1 =weak NT (approx) fewer than 4 (usually) (then 1 =transfer to 1NT, 1NT=NF, 4 ). 1 =NAT. 1NT=F, usually BAL but can be other. 2 =NAT. 2 =15+ UNBAL 3. 2 =weak NT (approx) 4. 2 =NAT FG. 2NT=16+ fit. 3 =NAT =NAT BAL 4. 3 =limit raise with clubs. 3 =any singleton <16HCP. 3NT <16HCP void. 4 =6-4 F. 4 =<16HCP void [Note 2] After 1 -P-1 / -simple overcall, X shows three-card support. After 1 -Pass-1Z-Double, XX/1NT are both strong. Otherwise after change of suit response X is T/O. If we respond 1NT then X of intervention is still T/O. [Note 3] If opponents come in over 1 with 1, 1 =4+. 1NT=NAT, 2 =, 2 =stopper ask (F2NT), 2 =, 2 =NAT weak, 2NT=NAT, After 1, 1NT=NAT, 2 =, 2 =, 2 =stopper ask (F2NT), 2 =. After 1-2, 2 =NAT, NF, 2NT=, 3 =, 3 =short, 3 =, 3 =stopper ask. After 1-2, 2NT=, 3 =, 3 =, 3 =short spade, 3 =stopper ask and = command to bid 3NT. If opponents come in with 1NT overcall, defence as 1NT opening (see Note 9]. [Note 4] After 1NT rebid following 1 opening and 1 / response, 2 forces 2 (which may be passed) and subsequent bids are INV. 2 is ART FG and subsequent bids are NAT. After NT (12-16), 2 =INV relay (then 2 =15-16, others weak), 2 =FG relay (2 =15-16, others = weak). 1x-1y-1NT-2NT=puppet to 3. [Note 5] After 1-1M, 1NT rebid = ART, F, 15+HCP. Then 2 /2 =INV/FG relays. 1-1M-2NT=16+, fit. [Note 6] 1M-2NT=FG, 4+ support. Then new suit=nat (next step asks for shortage). Jump in new suit =void. 4 suit opened = weak, 3 suit opened=6-card suit, 3NT=5332 controlly. After interference: Pass/4M show no control, double=queen, others promise control. [Note 7] After 1M-1NT openers rebid is XFER. (1-1NT-2 =, 2 =6 +4 INV or 6+ ) After 1-1NT-2-2, opener may rebid 2NT with or 3any with short in bid suit. 1-1NT-2 =4 NF (then 2 =3 1 MAX, 2NT=MAX fit, 3 =MIN fit). 2 =FG reverse. 2NT=NAT. 3any NAT FG. 3 =strong NF good suit. After 1-1NT-2 =, 1-1NT-2 =, otherwise as over 1 (but 1-1NT-2 always shows 6+). [Note 8] After 1NT opening: 2 =Stayman, 2 = or FG BAL, 2 =, 2 =, 2NT=, 3 =5+4+ minors (usually 3-1, then bid fragment), 3 =5 5 FG, 3 / =NAT slam tries (then 1 st step = doubleton), 4 =Gerber, 4 / =transfers (usually no slam interest). [Note 9] If Oppo come in over 1NT with NAT overcall then X=TO. 2NT&up = transfers. [Note 3] If they intervene with an ART overcall then X=values for 2NT+ and cues of suits shown = T/O. If Oppo intervene with 2 showing an unspecified suit then X=Stayman, other bids as if no intervention. [Note 10] 2-2NT-3 =unspecified singleton (3 asks, 3 / /3NT= / / ). 3 =min. 3 / =stopper. 3NT=2 top honours =Kokish, BAL or NAT NT= M=4M+5 [Note 11] 2-2NT-3 =5-card M only (NV) or poor suit (V), then 3 asks (3 =, 3 = ), or 3 / = P/C. 2-2NT-3 / = /, then 3 / =NF. 2-2NT-3NT=2 top honours. 2-2NT-3 = MAX+SPL (4 asks, 4 / / = / / ). 2-2NT-4 / / = MAX + SPL / / [Note 12] 2-2NT-3 =4-card side suit, then 3 asks (3 / /NT= / / ). 2-2NT-3 =side singleton, then 3 asks (3 /3NT/4 = / / ). 2-2NT-3 =MIN. 2-2NT-3 =OK. 2-2NT-3NT=2 top honours. 2-2NT- 4 / / =MAX, good suit, SPL / /. [Note 13] 2-2NT-3 =4-card side suit, then 3 asks (3 / /NT= / / ). 2-2NT-3 =side singleton, then 3 asks (3 /3NT/4 = / / ). 2-2NT-3 =OK. 2-2NT-3 =MIN. 2-2NT-3NT=AKQxxx. 2-2NT- 4 / / =MAX, good suit, SPL / /.
5 [Note 14] 2 suited overcalls: Cue=majors over 1m, clubs + M over 1M; 2NT=2 lowest; 3 = + m over 1m, + M over 1M. Strength varies according to vulnerability. Suits will be good. In response a cue is FG (agreeing the major is there is a major/minor), jumps are INV. A bid of the 4th suit=nat and NF. 2NT, where available, is either a game try or F with the minor. [Note 15] DEF to NAMYATS & similar X=light T/O of suit held, cue=strong T/O, 4NT=2 suits, pass then X STR BAL [Note 16] DEF to 2 suited overcalls: If both suits are known higher cue is good raise in partner s suit (if there is only one cue below 3 of suit opened, then the cue shows support), lower cue = 3-card support if a major has been opened, or lower cue=neg X style hand if opening is in a minor. Raise of opener s suit = NAT and Competitive. After 1-2, 2 =ms competitive, 2 =ms FG [Note 17] DEF to 1NT opening and 1NT overcall after a 1 opener: 2 = +, 2 =1 major, 2 / =NAT + minor. Double by passed hand =5m4M (not after 1 opener). Same over 2NT opening. [Note 18] In response to a direct T/O X a cue of a minor may be 6-9 with both majors and not promise a rebid, a cue of a major may be 8-10 with both minors and not promise a rebid.
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