Empowering Developers to Estimate App Energy Consumption. Radhika Mittal, UC Berkeley Aman Kansal & Ranveer Chandra, Microsoft Research
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1 Empowering Developers to Estimate App Energy Consumption Radhika Mittal, UC Berkeley Aman Kansal & Ranveer Chandra, Microsoft Research
2 Phone s battery life is critical performance and user experience metric Apps responsible for large fraction of energy drain Difficult for app developers to estimate energy trade- offs MobiCom, 25 Aug
3 Energy Efficient Apps Developer wants to download and display an image. Which one will consume less energy? Image1 18kB Image2 1MB Communication cost 2J Communication cost 10J Display power 600mW Display Power 350mW What tools do developer have to make the right decision? 3
4 Tools to Estimate App Energy Measurement using Power Meter [Flinn et al] Software/Event Profiling based power modeling tools [Pathak et al, Dong et al] Ease of use & set- up costs Component energy break- up Runs in emulator Repeatability What- if analysis 4
5 Our Approach: WattsOn Enables app developers to estimate energy consumed by different components of phone, while debugging on emulator Allows what- if analysis 5
6 Basic Structure of WattsOn Energy Breakdown App Developer s Code Debugging on emulator (WattsOn runs in the background) Exploration of varying parameters like- network quality signal strength screen brightness mobile operator handset 6
7 Tools to Estimate App Energy Ease of use and set- up costs Component energy break- up Measurement using Power Meter [Flinn et al] Runs in emulator Repeatability What- if analysis Software/Event Profiling based power modeling tools [Pathak et al, Dong et al] WattsOn 7
8 WattsOn Design
9 Overview Device Manufacturer, or OS Provider Labs Test Application Developer Workstation Target Mobile Device Resource Profiling Power Profiling Power Model Generation Mobile Phone Emulator Resource Scaling Hardware Resources Resource Profiling Energy Calculation APP ENERGY CONSUMPTION 9
10 WattsOn Power Modeling Resource Scaling Network Display CPU
11 Challenges Emulator runs on PC over Broadband Internet Phone uses cellular network (3G,4G ) Cellular energy consumption varies with Signal Strength Network Quality Mobile Operator 3G chipset 11
12 Power Modeling TCP server was setup with Packet Sniffer running on it to capture the packets transmitted to/from a 3G device (phone, chipset dev. board) Power Meter 3G Client 3G Chipset Attenuator Power Meter Windows Phone client containing Qualcomm 3G chipset Computer client connected to an Ericsson 3G chipset and attenuator 12
13 Observations Normal conditions (AT&T) 3 network states Congested network (daytime) Losses interplay poorly with TCP Weak signal (1-bar) More power needed at weak signal Another MO (T-Mobile) Power consumed varies with MO 13
14 Resource Scaling Trace Stretching Inconsistency with other resource utilizations which depend on network activities Effect on other parameters of network flow not captured We perform link shaping NEWT, Linux Traffic Shaper 14
15 Network Emulation User Dev application in emulator Set network conditions WattsOn Compute network energy from models Packet Sniffer Uploaded Frames Scaled Download Kernel TCP/IP 3G Network Parameters Sniffer Device Driver Layer 2.5 Traffic Shaper NIC Device Driver Scaled Upload Downloaded Frames 15
16 Network Accuracy Testing 1 KB download 100 KB download 1 MB download Average Error % across all tests 16
17 WattsOn Power Modeling Resource Scaling Network Display CPU
18 Challenges LCD and OLED power models show linear and additive properties Most mobile devices today use Active Matrix OLED optimizes power by adjusting screen brightness based on the scene displayed additive and linear properties no longer applicable 18
19 AMOLED Observations Non- linearity at high magnitudes Dependency on other pixels Dependency on color 19
20 Power Model Basic linear model from OLED Power optimizations modeled using a look- up table entries (each of R, G, B discretized to 16 levels) Measurement done when color occupies entire screen P display = β(s). L(s) + (1 β(s)). O(s) Optimized power from Lookup table From linear OLED model β(s) - controls the fraction of screen area for which power optimizations matter (based on color thresholds) s represents the screenshot displayed 20
21 Resource Scaling Display model depends on pixel power Number of pixels in emulator screen may vary 21
22 Display Accuracy Testing Testing accuracy with simple colors 22
23 Display Accuracy Testing Testing with 30 images 23
24 Display Accuracy Testing Testing sub- sampling of pixels for optimization 24
25 WattsOn Power Modeling Resource Scaling Network Display CPU
26 Challenges Emulator PC has much faster CPU than phone: For e.g. 100% utilization on phone with 1GHz CPU maps to 13.8% utilization 2.7 GHz Intel Core- 2 Quad- Core processor Other differences like cache size, front side bus speed, Scaling cannot be done after capturing data: CPU speed affects activities of other components May lead to imbalance in readings. 26
27 CPU Emulation Restrict the number of processor cycles available to the emulator WattsOn DEVELOPER APPLICATION IN EMULATOR Control Thread Compute CPU energy P = α u Performance Monitor KERNEL Lower priority Higher priority OS APIs (Affinity, Priority) COMPUTER HARDWARE CPU 0 CPU n 27
28 CPU Accuracy Testing Average Error % across all tests 28
29 Evaluation of WattsOn
30 Browser App
31 Browser App Average Error: 4.64%
32 Case Study
33 App Design Decisions What s the energy overhead for desirable app features: Portability Hybrid (HTML5) app or Native? Rich Graphics vs. simplistic icons Animation Simple icon 18KB Rich graphics 138KB Animation (90kB) 33
34 App Design Decisions Energy (J) Display CPU Network Simple Icon Rich Graphics Animation Portability and rich graphics has negligible energy overhead network energy consumption dominated by tail state 34
35 App Design Decisions Energy (J) Display CPU Network Simple Icon Rich Graphics Animation Display consumes major fraction of energy usage avoiding brighter images leads to significant energy savings 35
36 App Design Decisions Energy (J) Display CPU Network Simple Icon Rich Graphics Animation Including animation leads to higher CPU energy consumption. 36
37 Conclusion WattsOn lightweight emulation time tool for developers Not biased by network conditions or device configuration Enables what- if analysis Average Energy Error: 4% - 9% Future Work Power model for sensors e.g. GPS, accelerometers Energy debugging by linking spikes to code snippets 37
38 Thank you!!
Empowering Developers to Estimate App Energy Consumption
Empowering Developers to Estimate App Energy Consumption Radhika Mittal, Aman Kansal, Ranveer Chandra IIT Kharagpur, Kharagpur, India Microsoft Research, Redmond, WA [email protected] {kansal,ranveer}@microsoft.com
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