elfa2015 Pedagogical Implications of a Crossword Puzzle Mobile Application for Language Learning
|
|
|
- Amber May
- 10 years ago
- Views:
Transcription
1 elfa2015 Pedagogical Implications of a Crossword Puzzle Mobile Application for Language Learning Dr. Ronnie H. Shroff Prof. Christopher Keyes Dave Fung Hong Kong Baptist University
2 Outline Identify the significance of vocabulary acquisition and learning as well as the pedagogical implications of a crossword puzzle mobile app for teaching vocabulary to students for language learning; Describe how the English vocabulary crossword mobile app is designed as a vehicle for accelerating the process of learning vocabulary terms for language learning; Explain the theoretical foundations of learning and cognitive techniques for game-based apps, as a means of providing a learning experience that is individualized and motivational; Examine the Crossword Puzzle App design considerations for vocabulary learning that provides contextualized, authentic learning opportunities and engages students in tasks where they use words to communicate in meaningful ways;
3 Question Can a vocabulary game-based application facilitate English vocabulary building for students who consider English as their second language?
4 Background Technology is continually advancing and this change into the educational realm is generating unique opportunities for enriched learning that is characterized as mobile and ubiquitous learning; Educational game-based apps may provide an approach to instruction in education that allows for greater learning outcomes; Trends in teaching and learning are rapidly moving in the direction of mobile learning, where growing portability allows for anytime and anywhere learning experiences; A significant aspect of smart phones is the availability of apps many of which can be downloaded at no charge or at very little additional cost to the user; These apps support and encourage ubiquitous learning through their relative ease of portability that allow for learning to take place, engaging in anytime, anywhere learning Mobile apps can be highly effective for use in language learning and can be a particularly powerful tool in the area of vocabulary development.
5 Learning Through Crossword Puzzles A variety of games, such as crossword puzzles have been successfully used in the classroom and have proved that they can create a positive impact on student learning (Martinez & Parra, 2011); Crossword puzzles have also been presented as efficient teaching tools of definitions, terminology, vocabulary and spelling, thereby resulting in higher retention and memorization of facts ( Moore & Dettlaff, 2005); Research has shown that crosswords not only have a positive effect on learning but also increase motivation and students interest in the topic at hand (Crossman & Crossman, 1983); Crossword puzzles are associated with game playing and therefore they are less daunting for students as a learning tool. Past research studies assert that simple thematic puzzles are amongst the most productive instruments to support the process of student learning and that crosswords can be a compelling tool for reinforcing terminology and improving the learning of definitional items; Whisenand and Dunphy (2010) used crossword puzzles in an introductory information systems course and found that they assisted first year students in building and maintaining their vocabulary of technology related terms encountered in the course.
6 Significance of Vocabulary Acquisition and Learning The significance of learning vocabulary has long been underestimated. Instructors and educators have been experimenting with numerous vocabulary teaching methodologies with the objective of dealing with learning activities conducive to vocabulary acquisition; Vocabulary acquisition includes activities and methods that enable learners to learn words on their own this activity comprises the active actions of acquiring, retaining, and recalling; These actions are further elucidated by the information-processing model proposed by Vockell (2010). The first stage, encoding, is when information is first put into memory; the second stage, storage, pertains to the methods used to retain the information; and the third, retrieval, comprises the recovery of the information from memory; Research indicates that the instruction of vocabulary acquisition techniques such as an analysis of word structures and context clues may meaningfully contribute to the success of vocabulary teaching;
7 Vocabulary Learning Through Crossword Puzzles Students of English are required to acquire an extensive amount of vocabulary knowledge in order to be able to effectively communicate with their peers and instructors in educational, professional and social settings; The sheer volume of words to be grasped by students who study English as a second language can tend to be quite overwhelming; Puzzles support students to extend their vocabulary knowledge used to teach terminology, definitions, spelling, and pairing key concepts; Since students have to spell items correctly in order to complete the puzzle, they gain greater retention and memorization of vocabulary (Moore & Dettlaff, 2005); Typically, after students learn new words, they are inclined to forget those words as time passes. One approach to assist them in retaining new words is to expose them to those words repeatedly; Given the nature of crossword puzzles in the form of a mobile application, students can gain more practice to master new words they have just learned
8 Vocabulary Learning Through Crossword Puzzles (cont.) Research has shown that students immersed in a vocabulary-rich environment, who were assisted with word instruction and learning support strategies, ultimately developed more expansive vocabularies. However, the grasping of an adequate amount of vocabulary poses a formidable prospect for many Hong Kong local students. To form a grammatically correct and meaningful sentence, all the language components have to fall into place, the most prominent ones being vocabulary and grammar. The sheer volume of words to be grasped by students who study English as a second language can tend to be quite overwhelming; Puzzles can support students to extend their vocabulary knowledge used to teach terminology, definitions, spelling, and pairing key concepts; Since students have to spell items correctly in order to complete the puzzle, they gain greater retention and memorization of vocabulary (Moore & Dettlaff, 2005); Typically, after students learn new words, they are inclined to forget those words as time passes. One approach to assist them in retaining new words is to expose them to those words repeatedly; Given the nature of crossword puzzles in the form of a mobile application, students can gain more practice to master new words they have just learned
9 Theoretical Foundations of Learning For Game-based Apps The following theories lay the foundation for learning using mobile applications. Vygotsky s Sociocultural Theory - Zone of Proximal Development (ZPD). When using an game-based app, for example, players are able to move beyond their current skill level with the game acting as a scaffold, suggesting that learners work within their prevailing state of instruction and development; Social Learning Theory (Albert Bandura) - the effect that motivation, attention and feedback can have on the user: Images and text encountered on a mobile app aid in remembering the content experienced. Based on the feedback from the game, the player s behaviour is modified and reproduces the correct responses for success. Thorndike s Theory of Law and Effect is best exemplified by trial and error learning. Using a mobile game-based app - is the repeated opportunities available to the learner to engage in a task or activity. If the strategy used is not successful and did not earn the most points, the player has the ability to try it again several times and continue to modify the original behaviours based upon the feedback received. Game Theory defines the main structure of a game by developing and providing various sequences of decisions and choices pre-programmed into the gaming structure that allow players to progress based upon their own actions. As the player progresses, his/her interactions within the game help him/her to advance into strategies that maximize the chances of success at attaining predetermined goals.
10 App Design Considerations for Vocabulary Learning The English Vocabulary Crosswords app designed and developed by the Resource Centre for Ubiquitous Learning & Integrated Pedagogy (ULIP) for the Language Centre is a game-based mobile app that permits users to review various English vocabulary terms, thereby, improving their English language skills. The app is implemented as both an ios and Android app, and students are able to access this app by simply loading it on their smartphones, just as they do with all their other smartphone applications. The crossword vocabulary app serves a dual role. Firstly, the app provides new information (i.e., review of various vocabulary definitions) and in the other role it serves to test the information (i.e., deciphering the correct words). The app is specifically designed to allow users to achieve success by building up their existing vocabulary word bank on a variety of vocabulary topics such as people and ideas, law and society and arts and entertainment. The crossword exercises are comprised of a format in which the players are provided with the definitions of words. Learning the definitions of words can be a valid and practical way to increase their vocabulary and by the same token, players can learn the instances and contexts in which the words can be used.
11 App Design Considerations for Vocabulary Learning (Cont.) The gamification element offers a degree of challenge that motivates students to attempt to solve the crossword games by making learning more exciting and rewarding; It also offers the opportunity for students to practice and repeat the sentence patterns and vocabulary, which in turn could assist in the improvement of the students performance in English. The app is designed based upon the concept of mastery, meaning that in order to exhibit knowledge and understanding of a word, it must be correctly solved in the cross-word grid; This demonstrates that an immersive game-based app allows for active inquiry and exploration in a defined space. When developing their vocabulary, students benefit from an app that provides contextualized, authentic learning opportunities and engages them in tasks where they use words to communicate in meaningful ways.
12 App Design Considerations for Vocabulary Learning (Cont.) The gamification element offers a degree of challenge that motivates students to attempt to solve the crossword games by making learning more exciting and rewarding; It also offers the opportunity for students to practice and repeat the sentence patterns and vocabulary, which in turn could assist in the improvement of the students performance in English. The app is designed based upon the concept of mastery, meaning that in order to exhibit knowledge and understanding of a word, it must be correctly solved in the cross-word grid; This demonstrates that an immersive game-based app allows for active inquiry and exploration in a defined space. When developing their vocabulary, students benefit from an app that provides contextualized, authentic learning opportunities and engages them in tasks where they use words to communicate in meaningful ways.
13 App Design Considerations for Vocabulary Learning (Cont.) User-interface design is consistent in color scheme, font and layout. This assists a player by providing consistency in locating specific features and presenting only the required information without a barrage of other distracting items. Touchscreen with zoom function allows the player to react to what is displayed and as a result, control how it is displayed by zooming (i.e. expanding or shrinking the crossword grid). Hand-eye coordination also assists in the development of the skills required to reach the desired goal (Loftus & Loftus, 1983). Hence, the need to gather and maintain the player s attention through visual experiences and audio designs is also an important element in the design of this specific crossword app. App is also designed to allow players to listen to audio recordings of words pronounced by native English speakers, after solving each word by clicking on an audio icon to hear the correct pronunciation.
14 App Design Considerations for Vocabulary Learning (Cont.) Design - first format is linear, i.e., player after producing a certain response receives a reward, then progresses onto the next crossword clue; Second format involves branching this is where the next crossword clues to be encountered will vary upon the action executed by the player, meaning that no two players will follow the exact same pathway through their learning experience; Based upon these two formats, the player can opt for a multitude of methods to make progress in the game, by making discerning choices based on individual strengths and learning styles (Gee, 2003). The design mechanisms that go into a game and provide reward through variability in level difficulty and scoring are developed based upon the player s cognitive properties; The use of rewards can increase motivation and the drive to do well in a game. An important feature of the design of the crossword app includes the use of rewards in which points are earned for correct responses. The reward feature inherent in the design of this app not only provides instructive information immediately to the player regarding a correct answer, but also allows the player to appropriately acknowledge a correct response.
15 Conclusion Apps, that are available for both smart phones and tablets can be an effective tool for supporting vocabulary development among learners for whom English is a second language. Learning vocabulary through a crossword app is one method of improving students vocabulary. From a pedagogical perspective, the crossword app has the capability to move at the individual s pace and can be an instrumental learning tool when learning certain curricular concepts, such as vocabulary. Typically, the crossword app affords players a chance to play at their own level, at their own pace and during their own time. Using the app to acquire vocabulary may also create an approach to extending the classroom time to an unlimited number of hours with almost endless geographical boundaries. When students are engaged in a game-based app such as this, they are not only developing and reinforcing their cognitive skills, but they are also making constantly connections between text, images and sound. Further, the use of the crossword apps could be extended to other subjects such as music, medicine and geography, among others.
16 Questions? Thank you!
17 Selected References Crossman, E. K., & Crossman, S. M. (1983). The crossword puzzle as a teaching tool. Teaching of Psychology, 10(2), Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment (CIE), 1(1), Loftus, G. R., & Loftus, E. F. (1983). Mind at play; The psychology of video games: Basic Books, Inc. Martinez, M., & Parra, J. (2011). Active learning: Creating interactive crossword puzzles. EDULEARN11 Proceedings, Moore, L. S., & Dettlaff, A. J. (2005). Using educational games as a form of teaching in social work. Arete, 29(1), Vockell, E. (2010). Memory and information processing. Educational psychology: A practical approach. Whisenand, T. G., & Dunphy, S. M. (2010). Accelerating student learning of technology terms: The crossword puzzle exercise. Journal of Information Systems Education, 21(2), 141.
Modifying Curriculum and Instruction
Modifying Curriculum and Instruction Purpose of Modification: The purpose of modification is to enable an individual to compensate for intellectual, behavioral, or physical disabi1ities. Modifications
The Virtual Profession Immersion Model: Bridging Principles and Practice For Instructional Design Students
1 Roussell The Virtual Profession Immersion Model: Bridging Principles and Practice For Instructional Design Students John M. Roussell, Ph.D. California State University, Chico Introduction Instructional
COMPUTER TECHNOLOGY IN TEACHING READING
Лю Пэн COMPUTER TECHNOLOGY IN TEACHING READING Effective Elementary Reading Program Effective approach must contain the following five components: 1. Phonemic awareness instruction to help children learn
CHARACTERISTICS FOR STUDENTS WITH: LIMITED ENGLISH PROFICIENCY (LEP)
CHARACTERISTICS FOR STUDENTS WITH: LIMITED ENGLISH PROFICIENCY (LEP) Research has shown that students acquire a second language in the same way that they acquire the first language. It is an exploratory
COMMUNICATION COMMUNITIES CULTURES COMPARISONS CONNECTIONS. STANDARDS FOR FOREIGN LANGUAGE LEARNING Preparing for the 21st Century
COMMUNICATION COMMUNITIES CULTURES COMPARISONS CONNECTIONS STANDARDS FOR FOREIGN LANGUAGE LEARNING Preparing for the 21st Century Language and communication are at the heart of the human experience. The
THEORIES OF ESL LITERACY INSTRUCTION
THEORIES OF ESL LITERACY INSTRUCTION There are a number of theories about ESL acquisition and ESL literacy acquisition. These theories focus on different ideas of how people best learn literacy in an additional
Table of Contents. Spanish as a Third Language
Table of Contents Introduction to the Program....... 1 The Program................... 1 Competencies in Spanish................................ 2 Making Connections: and the Other Dimensions of the....
Call for Papers Journal of Educational Technology & Society (ISSN: 1436 4522 (online) and 1176 3647 (print))
Call for Papers Journal of Educational Technology & Society (ISSN: 1436 4522 (online) and 1176 3647 (print)) Special Issue on Technology Supported Assessment in Formal and Informal Learning Guest Editors
CRITICAL AND CREATIVE THINKING RUBRIC GRADUATE PROGRAMS
CRITICAL AND CREATIVE THINKING RUBRIC GRADUATE PROGRAMS Adapted from the AACU LEAP rubrics, the Bases of Competence skills, Ontario Council of Academic Vice-Presidents Graduate Degree Level Expectations,
Making Reading Content Comprehensible for Intermediate Language Learners. Colin Dalton. University of Houston-Downtown, United States
Making Reading Content Comprehensible for Intermediate Language Learners Colin Dalton University of Houston-Downtown, United States 0135 The European Conference on Language Learning 2013 Official Conference
ELL Considerations for Common Core-Aligned Tasks in English Language Arts
ELL Considerations for Common Core-Aligned Tasks in English Language Arts A substantial body of research clearly indicates that utilizing specific instructional modifications as well as targeted pedagogical
FOLSOM CORDOVA UNIFIED SCHOOL DISTRICT COMPUTER GAME DESIGN
FOLSOM CORDOVA UNIFIED SCHOOL DISTRICT COMPUTER GAME DESIGN Date: January 2016 Proposed Grade Level(s): Grade 6-8 Grading: A-F Prerequisite(s): None Course Length: Year Subject Area: Technology Elective
Elearning: Building an Effective and Engaging Solution Online
PERSPECTIVES Elearning: Building an Effective and Engaging Solution Online There s a lot of buzz about elearning, and with good reason. When done effectively, organizations find it can reduce time away
Dynamic Online Instruction to Build Content-Area Vocabulary!
N NW NE W E SW S N NE E NW W SE SW SE Program Overview S RTI Grades 4 8 Aligned to the ommon Core STATE STANDARDS Dynamic Online Instruction to Build Content-Area Vocabulary! the only online vocabulary
How To Test English Language Skills On A Touch Tablet
Assessing Language Performance with the Tablet English Language Learner Assessment (TELL) International Association for Educational Assessment (IAEA) 2014 Conference Singapore Peter W. Foltz Paula Hidalgo
Glencoe/McGraw-Hill. Bon voyage! 2002 Level 2 ISBN# 0-07-821257-X. correlated to
Glencoe/McGraw-Hill Bon voyage! 2002 Level 2 ISBN# 0-07-821257-X Tennessee Foreign Language Goals and Objectives for Emerging Modern Languages Glencoe/McGraw-Hill Bon voyage! Level 2 2002 Tennessee Standards
Conditions of Learning (R. Gagne)
Conditions of Learning (R. Gagne) http://tip.psychology.org/gagne.html Overview: This theory stipulates that there are several different types or levels of learning. The significance of these classifications
Second Language Acquisition Stages Stephen Krashen (1986) Silent and Receptive Stage
Second Language Acquisition Stages Stephen Krashen (1986) Silent and Receptive Stage do not verbally respond to communication in the second language although there is receptive processing. should be actively
Version 1.0 Copyright 2009, DynEd International, Inc. August 2009 All rights reserved http://www.dyned.com
Teaching English: A Brain-based Approach Instructor s Guide Version 1.0 Copyright 2009, DynEd International, Inc. August 2009 All rights reserved http://www.dyned.com 1 Teaching English A Brain-based Approach
All instructional materials are online; there are no videos or workbooks to purchase.
What is U.S.A. Learns? U.S.A. Learns is a free Web site funded by the U.S. Department of Education to support immigrants who want to learn or improve their English skills as they become part of American
Introduction. Let us see 5 ways how Raptivity can be creatively used to add interesting interactive elements to the training module.
Contents Introduction... 3 1. Open Book Assessments using Interactive ebook & Assessment Interactions. 4 2. Game-based Learning... 7 3. Role based Simulations... 8 4. Character based Learning... 9 5. Explorative
Effective Sheltered Instruction Strategies
Effective Sheltered Instruction Strategies Presented by: Campos Language Education Network, LLC Adelita Campos Acosta Alicia Parra www.camposlanguageeducationnetwork.com [email protected]
The Design and Implementation of an Educational Game on a Mobile Platform for English Learning in Primary Schools
The Design and Implementation of an Educational Game on a Mobile Platform for English Learning in Primary Schools 1 Jiyou Jia, 2 Jingmin Miao *1 Department of Educational Technology, Graduate School of
Using audio-conferencing for language learning tasks
Using audio-conferencing for language learning tasks Audio-conferencing tools enable users to talk to (and sometimes see) one another in real time over the Internet. In this activity we will see how you
Design and Development of a Mobile Game - Based Learning Application in Synonyms, Antonyms, and Homonyms
Design and Development of a Mobile Game - Based Learning Application in Synonyms, Antonyms, and Homonyms Ellenita R. Red [email protected] Kenneth Edward D. Domingo [email protected] Kristian
Online Course Rubrics, Appendix A in DE Handbook
Online Course Rubrics, Appendix A in DE Hbook Distance Education Course sites must meet Effective Level scores to meet Distance Education Criteria. Distance Education Course Sites will be reviewed a semester
Highlights of the Program
Welcome to the first edition of Ponto de Encontro: Portuguese as a World Language! This program provides an ample, flexible, communication-oriented framework for use in the beginning and intermediate Portuguese
Learning Today Smart Tutor Supports English Language Learners
Learning Today Smart Tutor Supports English Language Learners By Paolo Martin M.A. Ed Literacy Specialist UC Berkley 1 Introduction Across the nation, the numbers of students with limited English proficiency
CALIFORNIA S TEACHING PERFORMANCE EXPECTATIONS (TPE)
CALIFORNIA S TEACHING PERFORMANCE EXPECTATIONS (TPE) The Teaching Performance Expectations describe the set of knowledge, skills, and abilities that California expects of each candidate for a Multiple
Teaching students experiencing difficulties in learning: Information for teachers of Languages
Teaching students experiencing difficulties in learning: Information for teachers of Languages Make only adaptations that foster learning rather than excuse one from learning (Asch, in Westwood 199) Contents
READING SPECIALIST STANDARDS
READING SPECIALIST STANDARDS Standard I. Standard II. Standard III. Standard IV. Components of Reading: The Reading Specialist applies knowledge of the interrelated components of reading across all developmental
Task-based pedagogy in technology mediated writing
Lingnan University Digital Commons @ Lingnan University Staff Publications - Lingnan University 7-6-2015 Task-based pedagogy in technology mediated writing Preet Pankaj HIRADHAR Lingnan University, Hong
INDIVIDUAL LANGUAGE LEARNER PLAN (ILLP)
INDIVIDUAL LANGUAGE LEARNER PLAN (ILLP) Schools with 20 or fewer ELLs within a three grade span (including kindergarten), may provide instruction through the development of Individual Language Learner
Endorsement Competencies for Designated World Language
K=Knowledge; S=Skills Endorsement Competencies for Designated World Language 2002 Standards Course Alignment Evidence of Mastery Put course numbers in each cell that correspond with the knowledge and/or
Course Description \ Bachelor of Primary Education Education Core
Course Description \ Bachelor of Primary Education Education Core EDUC 310 :Foundations of Education in Qatar and School Reform : This course has been designed to acquaint the learners with the progress
Effective Programs for English Language Learners with Interrupted Formal Education
Effective Programs for English Language Learners with Interrupted Formal Education By Olga Tuchman Reproduced with permission of Indiana Department of Education Office of English Language Learning & Migrant
Albert Einstein Academies Charter Elementary School. Language Policy 2015 2016. Teaching our children today to advance our shared humanity tomorrow
Albert Einstein Academies Charter Elementary School Language Policy 2015 2016 Teaching our children today to advance our shared humanity tomorrow What is the Purpose of the Language Policy? Achieve a common
Standard Two: Knowledge of Mathematics: The teacher shall be knowledgeable about mathematics and mathematics instruction.
Performance-Based Standards for Colorado Teachers The following shall serve as standards for the licensing of all teacher education candidates in Colorado and reflect the knowledge and skills required
21st Century Community Learning Center
21st Century Community Learning Center Grant Overview The purpose of the program is to establish 21st CCLC programs that provide students with academic enrichment opportunities along with activities designed
English Language Learners (ELLs), Academic Language & Physical Education
English Language Learners (ELLs), Academic Language & Physical Education A TOOLKIT FOCUSING ON INCORPORATING ACADEMIC LANGUAGE INTO STRATEGIES TO ENHANCE THE LITERACY OF ENGLISH LANGUAGE LEARNERS (ELL)
Interaction and communication
Android tablets to support students with special educational needs and disabilities and inclusive education. This article explores some of the benefits of using tablets in school for pupils with special
Modern foreign languages
Modern foreign languages Programme of study for key stage 3 and attainment targets (This is an extract from The National Curriculum 2007) Crown copyright 2007 Qualifications and Curriculum Authority 2007
MILLIKIN TEACHING STANDARDS
MILLIKIN TEACHING STANDARDS Millikin Teaching Standards are correlated to and modifications of Illinois Professional Teaching Standards. Modifications reflect Millikin s mission and the education unit
English Idiom Educational Game Design & Implementation Using Acceleration Sensors
, pp.82-87 http://dx.doi.org/10.14257/astl.2013.39.16 English Idiom Educational Game Design & Implementation Using Acceleration Sensors Mu-Geon Kim 1, Hyung-Won Jung 2 1,2 Gradute School of Information
Arkansas Teaching Standards
Arkansas Teaching Standards The Arkansas Department of Education has adopted the 2011 Model Core Teaching Standards developed by Interstate Teacher Assessment and Support Consortium (InTASC) to replace
Criteria for Evaluating Instructional Materials in Science, Kindergarten Through Grade Eight
Criteria for Evaluating Instructional Materials in Science, Kindergarten Through Grade Eight Instructional materials are adopted by the state for the purpose of helping teachers present the content set
Higher National Unit specification. General information. Unit title: Big Data (SCQF level 7) Unit code: H8W8 34. Unit purpose.
Higher National Unit specification General information Unit code: H8W8 34 Superclass: CB Publication date: February 2015 Source: Scottish Qualifications Authority Version: 01 Unit purpose The purpose of
Online Training Made Easier with Video
Online Training Made Easier with Video A Ziff Davis White Paper Sponsored by: Contents Executive Summary... 03 Online Training... 03 Online Training with Video... 04 Primary approaches to online training
AND LEARNING 21st Century Teaching and Learning
21ST CENTURY TEACHING AND LEARNING 21st Century Teaching and Learning Dr. Grace Surdovel, Director of Master's Programs/Faculty of Practice The Master of Science in Education with a major in 21st Century
Pre-Requisites EDAM-5001 Early Literacy Guiding Principles and Language
. EDAM EDAM-5001. EARLY LITERACY: GUIDING PRINCIPLES AND LANGUAGE DEVELOPMENT This course is the prerequisite for all other courses in the Early Childhood Literacy program. It outlines the philosophical
Tibiscus University of Timişoara, România. 1. Aspects of the Computer Assisted English Language Learning
The Effectiveness of Computer Assisted Classes for English as a Second Language Ioana Iacob Tibiscus University of Timişoara, România ABSTRACT. The present study aims to evaluate the efficiency of the
Best Practices in Online Course Design
Best Practices in Online Course Design For the Instructor Mark Timbrook Minot State University, Office of Instructional Technology 4/24/2014 Best Practices in Online Course Design Best Practices in Online
Social Forces Human Development Learning and Learning Styles
Social Forces Human Development Learning and Learning Styles Change in individual s knowledge or behavior that results from experience Types of learning Behavioral Cognitive Emphasize observable changes
ESOL Endorsement Program
NORTHWEST GEORGIA REGIONAL EDUCATIONAL SERVICE AGENCY ESOL Endorsement Program Methods and Materials NWGA RESA 6/1/2007 Instructor: Lynn Lewis Office: Griffin RESA Conceptual Framework Endorsement and
Teaching Methodology Modules. Teaching Skills Modules
3.3 Clarendon Park, Clumber Avenue, Nottingham, NG5 1DW, United Kingdom Tel: +44 115 969 2424. Fax: +44 115 962 1452. www.ilsenglish.com. Email: [email protected] Teacher Development Modules for Teachers
ANGLAIS LANGUE SECONDE
ANGLAIS LANGUE SECONDE ANG-5054-6 DEFINITION OF THE DOMAIN SEPTEMBRE 1995 ANGLAIS LANGUE SECONDE ANG-5054-6 DEFINITION OF THE DOMAIN SEPTEMBER 1995 Direction de la formation générale des adultes Service
QATAR UNIVERSITY COLLEGE OF EDUCATION COURSE NUMBER: EDUC 315 COURSE TITLE: CHILD DEVELOPMENT YEAR AND SEMESTER: CLASS MEETING TIME/LOCATION:
INSTRUCTOR: EMAIL: OFFICE NUMBER: SEMESTER AND YEAR OFFICE HOURS: PHONE: CLASS MEETING TIME/LOCATION: COLLEGE OF EDUCATION CONCEPTUAL FRAMEWORK Together We Shape the Future through Excellence in Teaching,
ADEPT Performance Standards. for. Classroom-Based Teachers
ADEPT Performance Standards for Classroom-Based Teachers Revised ADEPT Performance Standards for Classroom-Based Teachers Introduction Central to the ADEPT system is a set of expectations for what teaching
Research Basis for Catchup Math
Research Basis for Catchup Math Robert S. Ryan, Ph. D. Associate Professor of Cognitive Psychology Kutztown University Preface Kutztown University is a 4 year undergraduate university that is one of 14
Hello, thank you for joining me today as I discuss universal instructional design for online learning to increase inclusion of I/DD students in
Hello, thank you for joining me today as I discuss universal instructional design for online learning to increase inclusion of I/DD students in Associate and Bachelor degree programs. I work for the University
Stock Market. Software User Guide
Stock Market Software User Guide Contents 1. Welcome... 3 2. GoVenture Stock Market... 4 What is the GoVenture Stock Market Simulation... 4 What Makes GoVenture Stock Market Unique... 4 How GoVenture Differs
Glencoe/McGraw-Hill. Bon voyage! 2002 Level 3 ISBN# 0-07-821258-8. correlated to
Glencoe/McGraw-Hill Bon voyage! 2002 Level 3 ISBN# 0-07-821258-8 Tennessee Foreign Language Goals and Objectives for Expanding Modern Languages Glencoe/McGraw-Hill Bon voyage! Level 3 2002 Tennessee Standards
Stock Market Instructor Guide
Stock Market Using GoVenture In Your Learning Environment Contents 1. Welcome... 3 2. About GoVenture... 4 3. What Makes GoVenture Stock Market Unique... 5 4. How GoVenture Differs from Other Stock Simulations...
User s User s Guide Guide
User s Guide User s Guide i All information in this document is subject to change without notice. This document is provided for informational purposes only and Rosetta Stone Ltd. makes no guarantees, representations
Illinois Professional Teaching Standards
Illinois Professional Teaching Standards Preamble: We believe that all students have the potential to learn rigorous content and achieve high standards. A well-educated citizenry is essential for maintaining
MYP Unit Question. How can I apply and convey my design skills in developing a product to meet the expectations of a client?
MYP unit planner Unit Title Teacher(s) Communication of Concepts/Creating Business Web Sites Utilizing a Client s Perceptions Nicholson Subject and Grade Level Technology - Year 5 Time frame and duration
Instructional Design Tips
Instructional Design Tips Category 1 Learner Support and Resources Information about being an online/hybrid learner Tips for being an online/hybrid student Quiz to self-assess readiness to be an online/hybrid
Accelerated Professional Program (APP) Absolute Beginner Varies (Typically 50+ units)
APP English 1A Absolute Beginner emphasizes the development of practical language skills with a focus on business-related themes, vocabulary, and grammatical structures. The instructor will tailor the
Program Overview. This guide discusses Language Central for Math s program components, instructional design, and lesson features.
Program Overview Introduction This guide discusses Language Central for Math s program components, instructional design, and lesson features. What is Language Central for Math? Program Components Language
Teaching ESL Students in Mainstream Classrooms: language in learning across the curriculum. 2013 Information for Schools
: language in learning across the curriculum 2013 Information for Schools What is Teaching ESL student in Mainstream Classrooms (TESMC)? (TESMC) is for educators seeking to develop understandings of the
Instructional Design Techniques for Creating Effective e-learning
www.elearningguild.com Instructional Design Techniques for Creating Effective e-learning Sighle Brackman, Trivantis 608 Instructional Design Techniques For Creating Effective Elearning Presentation Purpose
Supporting Employee Success. A Tool to Plan Accommodations that Support Success at Work
Supporting Employee A Tool to Plan Accommodations that Support at Work Supporting Employee A Tool to Plan Accommodations that Support at Work Table of Contents Background... Page 1 How the process works...
Developing Vocabulary in Second Language Acquisition: From Theories to the Classroom Jeff G. Mehring
3 Developing Vocabulary in Second Language Acquisition: From Theories to the Classroom Jeff G. Mehring Abstract This paper examines the theories behind vocabulary acquisition in second language learning
Master Technology Teacher Standards
Master Technology Teacher Standards FINAL Approved on January 4, 2002 Texas State Board for Educator Certification MASTER TECHNOLOGY TEACHER STANDARDS Standard I. Standard II. Standard III. Standard IV.
ISBN: 978-607-8356-17-1
8 GAMIFICATION TECHNIQUES TO TEACH LANGUAGES Luis Valladares Ríos [email protected] Abstract Coding and Gaming educational games while programing, reading, writing, listening and speaking activities
Instructional Design. Educating Today s Students for Tomorrow. Susan Owens MS OTR
Instructional Design Educating Today s Students for Tomorrow Susan Owens MS OTR Instructional Design Instructional Design is the systematic development of instructional specifications using learning and
French Language and Culture. Curriculum Framework 2011 2012
AP French Language and Culture Curriculum Framework 2011 2012 Contents (click on a topic to jump to that page) Introduction... 3 Structure of the Curriculum Framework...4 Learning Objectives and Achievement
Student Profile Template
Step 1 Profile your student Student Teacher Year Level Date Student Profile Template Multiple Intelligence Strengths Tick top 2 identifiable Verbal Linguistic Interpersonal Logical/Mathematical Naturalist
University of Toronto TEFL Online
University of Toronto TEFL Online 403 (v41) Reflection Journal Submission - Unit 4 Name: RAHEEL KHAN Score: 100% Passmark: 100% Attempted: Tuesday, February 11, 2014 Attempt Number: 3 Time Taken: 00:09:51
APP DEV. We build your ideas into web and mobile applications. steicho. Technological Solutions
We build your ideas into web and mobile applications. steicho Technological Solutions Automate your processes, through a commercial custom made application We offer software solutions to automate, streamline,
Description of Use Rationale
Skype Skype: A video conference call program that enables classrooms to connect with each other across the street, city and globe. Allows students to interact with new cultures, languages and experts from
Designing a Multimedia Feedback Tool for the Development of Oral Skills. Michio Tsutsui and Masashi Kato University of Washington, Seattle, WA U.S.A.
Designing a Multimedia Feedback Tool for the Development of Oral Skills Michio Tsutsui and Masashi Kato University of Washington, Seattle, WA U.S.A. Abstract Effective feedback for students in oral skills
THE DESIGN AND CREATION OF AN ELECTRONIC LANGUAGE LEARNING ENVIRONMENT FOR GREEK AS FOREIGN/SECOND LANGUAGE
THE DESIGN AND CREATION OF AN ELECTRONIC LANGUAGE LEARNING ENVIRONMENT FOR GREEK AS FOREIGN/SECOND LANGUAGE Giannis Spantidakis University of Crete Vasilia Kourtis-Kazoullis University of the Aegean [email protected];
How To Teach English To Other People
TESOL / NCATE Program Standards STANDARDS FOR THE ACCREDIATION OF INITIAL PROGRAMS IN P 12 ESL TEACHER EDUCATION Prepared and Developed by the TESOL Task Force on ESL Standards for P 12 Teacher Education
Developing online discussion forums as student centred peer e-learning environments
Developing online discussion forums as student centred peer e-learning environments Neil Harris and Maria Sandor School of Public Health Griffith University Computer conferencing, most commonly in the
TRANSITIONAL DISTANCE THEORY AND COMMUNIMCATION IN ONLINE COURSES A CASE STUDY
TRANSITIONAL DISTANCE THEORY AND COMMUNIMCATION IN ONLINE COURSES A CASE STUDY Scott Mensch, Indiana University of Pennsylvania [email protected] Azad Ali, Indiana University of Pennsylvania [email protected]
Language Training Facilitator Manual
Language Training Facilitator Manual Welcome! NCCER and constructnet International (cni) have partnered to provide instructional language courses via the Internet in a series titled Construction English
How To Change Your School Learning
THE FUTURE OF PERSONALIZED LEARNING IN ELEMENTARY SCHOOLS Results from the Speak Up 2012 National Research Project and Project Tomorrow Presenters: Julie Evans CEO, Project Tomorrow Chief Researcher, Speak
Instructional Design for e-learning. Dr Richard Hyde Atlantic Link Ltd.
Instructional Design for e-learning Dr Richard Hyde Atlantic Link Ltd. Overview What is instructional design? Theories and models Choosing an approach The development process Top ten tips What is Instructional
LANG 557 Capstone Paper . Purpose: Format: Content: introduction view of language
Masters of Science in Curriculum & Instruction Special Education Emphasis Alignment of Summative Assessments to InTASC Standards The Courses in the TESL Emphasis are aligned to MN Board of Teaching Standards
CELTA. Syllabus and Assessment Guidelines. Fourth Edition. Certificate in Teaching English to Speakers of Other Languages
CELTA Certificate in Teaching English to Speakers of Other Languages Syllabus and Assessment Guidelines Fourth Edition CELTA (Certificate in Teaching English to Speakers of Other Languages) is regulated
IMPLEMENTATION GUIDE for MEDICAL TERMINOLOGY ONLINE for MASTERING HEALTHCARE TERMINOLOGY, Third Edition Module 7: Male Reproductive System
IMPLEMENTATION GUIDE for MEDICAL TERMINOLOGY ONLINE for MASTERING HEALTHCARE TERMINOLOGY, Third Edition Module 7: Male Reproductive System OVERVIEW Module 7 in Medical Terminology Online accompanies Chapter
Integrating Reading and Writing for Effective Language Teaching
Integrating Reading and Writing for Effective Language Teaching Ruwaida Abu Rass (Israel) Writing is a difficult skill for native speakers and nonnative speakers alike, because writers must balance multiple
Days of the Week Grade Kindergarten
History Ohio Standards Connection: Benchmark A Use a calendar to determine the day, week, month and year. Indicator 1 Recite the days of the week. Lesson Summary: The children will participate in a variety
Mobile Marketing. Student Handbook. Syllabus Version 5.0
Mobile Marketing Student Handbook Syllabus Version 5.0 Copyright All rights reserved worldwide under International copyright agreements. No part of this document can be reproduced, stored in a retrieval
Computer-based Language Learning with Interactive Web Exercises
Computer-based Language Learning with Interactive Web Exercises Gabriele Harecker, Angela Lehner-Wieternik University of Education (Austria) [email protected], [email protected] Abstract Supporting the
