Petascale Visualization: Approaches and Initial Results
|
|
|
- Bruno Willis
- 10 years ago
- Views:
Transcription
1 Petascale Visualization: Approaches and Initial Results James Ahrens Li-Ta Lo, Boonthanome Nouanesengsy, John Patchett, Allen McPherson Los Alamos National Laboratory LA-UR Operated by Los Alamos National Security, LLC for DOE/NNSA
2 Questions about visualization in the petascale era What are our options for running our visualization software? Can we run our visualization software on the supercomputer? Do we need to a visualization cluster to support the supercomputer? Define supercomputer and visualization options Current approach and performance New approach Ray-tracing for rendering
3 Trends in petascale supercomputing Lots of compute cycles Multi-core revolution Increasing latency from processor to memory, disk and network Many memory-only simulation results Can compute significantly more data than can be saved to disk For example, on RR To disk: 1 Gbyte/sec Compute: 100 Gbytes on a triblade from Cells to Cell memory Very expensive
4 Supercomputing platforms Definition of supercomputing platform Type of node Co-processor architecture Example: Roadrunner Multi-core processor Example: 16-way CPU (4 x 4 quad Opteron)
5 Roadrunner architectural overview Connected Unit cluster 180 Triblade compute nodes w/ Cells 12 I/O nodes 6,480 dual-core Opterons 23.3 Tflop/s (DP) 12,960 Cell edp chips 1.3 Pflop/s (DP) c 18 clusters c 288-port IB 4x DDR 288-port IB 4x DDR 12 links per CU to each of 8 switches Eight 2 nd -stage 288-port IB 4X DDR switches Slide 5
6 Roadrunner is Cell-accelerated, not a cluster of Cells Cell-accelerated compute node Add Cells to each individual node Multi-socket multi-core Opteron cluster nodes (100 s of such cluster nodes) I/O gateway nodes Scalable Unit Cluster Interconnect Switch/Fabric Node-attached Cells is what makes Roadrunner different! Slide 6
7 IBM Cell processors powers the Playstation Cell chips in Roadrunner! In Playstation the Cell is used for physics processing e.g. Little Big Planet We plan to use the Cell for rendering Slide 7
8 Can we efficiently run our visualization/rendering software on the supercomputer? The data understanding process is composed of a number of activities: Analysis and statistics Visualization Rendering Map simulation data to a visual representation (i.e geometry) Map geometry to imagery on the screen Already runs on the supercomputer Analysis, statistics and visualization Issue is rendering Fast rendering for interactive exploration 5-10 fps minimum, fps HDTV, 60 fps - stereo Typically provided by commodity graphics in a visualization cluster
9 Related Work Visualization hardware SGIs (late 1998) SGI shared memory machine Blue Mountain ran Linpack, one of the computer industry's standard speed tests for big computers, at a fast 1.6 trillion operations per second (teraops), giving it a claim to the coveted top spot on the TOP500 list, the supercomputer equivalent of the Indianapolis 500. Integrated Reality Engine graphics ($250K/each) Commodity clusters (2004) Leverage commodity technology to replace SGI infrastructure Game cards, PC-class nodes, Infiniband networks What is next? Slide 9
10 Analysis of tradeoffs Visualization/rendering on supercomputer or cluster Visualization/rendering on the supercomputer Disadvantages Cost to port rendering to the supercomputing platform Allocate portion of supercomputer to analysis and visualization Advantages Scalable to supercomputer size Access to all simulation results Visualization/rendering on cluster Disadvantages Cost of cluster and infrastructure to connect it Less access to data only data that is written to disk Advantages Independent resource devoted to visualization task Very fast especially on smaller datasets
11 Standard parallel rendering solution Sort-last parallel rendering of large data Sort-last parallel rendering algorithms have two stages: 1. Rendering stage The node renders its assigned geometry into a distance/depth buffer and image buffer 2. Networking / compositing stage These image buffers are composited together to create a complete result Given there are two stages the performance is limited by the slower stage Assuming pipelining of the stages
12 Performance study For real-world performance testing and to prepare for petascale visualization tasks Incorporate rendering approaches into vtk/paraview Vtk is open-source visualization library Paraview (PV) is open-source parallel large-data visualization tool Initially render on two types of nodes Multi-core node - 1, 2, 4, 8, 16 way Mesa using multiple processes via parallel vtk Data automatically partitioned and rendered by each process On-node compositing to create final image GPU Standard OpenGL driver
13 Vtk/PV rendering performance standard approach 1 Million polygons rendering to a 1Kx1K image Rendering Type Software Architecture Frames per second Scan conversion OpenGL Nvidia Quadro FX Vtk GPU hardware rendering performance could be improved. Rendering Type Scan conversion Frames per second for # of cores Software Architecture Open GL Mesa Multi-core (4 quad opt.)
14 Networking IB-1, IB-2 compositing performance Frames per second Network only - Frames per second Frames per second Number of processors Number of processors
15 Summary Rendering and networking performance frames per second on IB GPU-based 20 frames per second CPU-based/supercomputer 5 frames per second with Mesa software rendering This seems to suggest that visualization clusters are the right approach Slide 15
16 Another type of rendering Scan conversion of polygons 1. OpenGL Software Mesa - open-source 2. OpenGL Hardware Graphics cards Nvidia Raytracing Fast multi-core ready implementations For RR - IBM s irt software Cell processor. University of Utah Manta software Multi-core optimized, open-source
17 Why ray tracing? Advanced rendering model More accurate lighting physics model Shadows, reflections, refractions Flexible software-based approach Ability to integrate compute, analysis & rendering Current SPaSM Rendering Images courtesy Christiaan Gribble, Grove City College, PA (done while at Univ. of Utah) Slide 17
18 Using raytracing for rendering in vtk/pv To be clear -- Raytracing as a scan conversion/opengl replacement for parallel rendering Why? Optimized multi-core implementations available for ray-tracing For this study, if there was an optimized multi-core OpenGL software we would use that: Aside - Tungsten Graphics is working on a Cell-based Mesa effort Part of Gallium3D architecture Their own rendering abstraction infrastructure Slide 18
19 Using Manta raytracing for rendering in vtk/pv Use vtk s rendering abstraction Technical challenges Data representation Mapping between representation of polygons in vtk and raytracer issues in 2D points, lines Scalar color mapping Synchronization of control Vtk runs in one thread and raytracer has many threads Vtk and raytracer have their own event loop Use callback mechanism in ray-tracer for synchronization Slide 19
20 VtkManta serial rendering Slide 20
21 Vtk/PV rendering performance 1 Million polygons rendering to a 1Kx1K image Rendering Type Software Architecture Frames per second Scan conversion OpenGL Nvidia Quadro FX Rendering Type Scan conversion Raytracing Frames per second for # of cores Software Architecture Open GL Mesa Manta Multi-core (4 quad opt.) Multi-core (4 quad opt.)
22 Parallel rendering with raytracing Render with raytracer on each node Need a depth value for sort-last compositing Raytracer calculates distance from eye to polygon At each pixel can use this value as a depth value for sort-last compositing Slide 22
23 Parallel rendering with Manta in ParaView
24 Summary Rendering and networking performance frames per second on IB GPU-based 20 frames per second CPU-based / on supercomputer 20 frames per second with Manta raytracing (16-way multicore node) This suggests trend is towards using the supercomputer and away from visualization cluster Slide 24
25 Future work irt interface to vtk/pv in the works 1 Million polygons rendering to a 1Kx1K image - preliminary Rendering Type Software Architecture Frames per second Raytracing irt Cell blade (16 SPUs) 42 Integration of IBM Cell-based ray-tracer into PV for visualization on RR platform Advanced ray-tracing
26 Conclusions This preliminary study suggests that: Multi-core processors are starting to serve some of roles of traditional GPUs such as parallel rendering Using fast software-based rendering methods may offer a path to utilizing our supercomputers for visualization
Equalizer. Parallel OpenGL Application Framework. Stefan Eilemann, Eyescale Software GmbH
Equalizer Parallel OpenGL Application Framework Stefan Eilemann, Eyescale Software GmbH Outline Overview High-Performance Visualization Equalizer Competitive Environment Equalizer Features Scalability
The Design and Implement of Ultra-scale Data Parallel. In-situ Visualization System
The Design and Implement of Ultra-scale Data Parallel In-situ Visualization System Liu Ning [email protected] Gao Guoxian [email protected] Zhang Yingping [email protected] Zhu Dengming [email protected]
Large-Data Software Defined Visualization on CPUs
Large-Data Software Defined Visualization on CPUs Greg P. Johnson, Bruce Cherniak 2015 Rice Oil & Gas HPC Workshop Trend: Increasing Data Size Measuring / modeling increasingly complex phenomena Rendering
Parallel Analysis and Visualization on Cray Compute Node Linux
Parallel Analysis and Visualization on Cray Compute Node Linux David Pugmire, Oak Ridge National Laboratory and Hank Childs, Lawrence Livermore National Laboratory and Sean Ahern, Oak Ridge National Laboratory
Parallel Large-Scale Visualization
Parallel Large-Scale Visualization Aaron Birkland Cornell Center for Advanced Computing Data Analysis on Ranger January 2012 Parallel Visualization Why? Performance Processing may be too slow on one CPU
Introduction to Cloud Computing
Introduction to Cloud Computing Parallel Processing I 15 319, spring 2010 7 th Lecture, Feb 2 nd Majd F. Sakr Lecture Motivation Concurrency and why? Different flavors of parallel computing Get the basic
Remote Graphical Visualization of Large Interactive Spatial Data
Remote Graphical Visualization of Large Interactive Spatial Data ComplexHPC Spring School 2011 International ComplexHPC Challenge Cristinel Mihai Mocan Computer Science Department Technical University
Introduction to GPGPU. Tiziano Diamanti [email protected]
[email protected] Agenda From GPUs to GPGPUs GPGPU architecture CUDA programming model Perspective projection Vectors that connect the vanishing point to every point of the 3D model will intersecate
Data Centric Systems (DCS)
Data Centric Systems (DCS) Architecture and Solutions for High Performance Computing, Big Data and High Performance Analytics High Performance Computing with Data Centric Systems 1 Data Centric Systems
Trends in High-Performance Computing for Power Grid Applications
Trends in High-Performance Computing for Power Grid Applications Franz Franchetti ECE, Carnegie Mellon University www.spiral.net Co-Founder, SpiralGen www.spiralgen.com This talk presents my personal views
NVIDIA IndeX Enabling Interactive and Scalable Visualization for Large Data Marc Nienhaus, NVIDIA IndeX Engineering Manager and Chief Architect
SIGGRAPH 2013 Shaping the Future of Visual Computing NVIDIA IndeX Enabling Interactive and Scalable Visualization for Large Data Marc Nienhaus, NVIDIA IndeX Engineering Manager and Chief Architect NVIDIA
The Evolution of Computer Graphics. SVP, Content & Technology, NVIDIA
The Evolution of Computer Graphics Tony Tamasi SVP, Content & Technology, NVIDIA Graphics Make great images intricate shapes complex optical effects seamless motion Make them fast invent clever techniques
Parallel Visualization for GIS Applications
Parallel Visualization for GIS Applications Alexandre Sorokine, Jamison Daniel, Cheng Liu Oak Ridge National Laboratory, Geographic Information Science & Technology, PO Box 2008 MS 6017, Oak Ridge National
1. INTRODUCTION Graphics 2
1. INTRODUCTION Graphics 2 06-02408 Level 3 10 credits in Semester 2 Professor Aleš Leonardis Slides by Professor Ela Claridge What is computer graphics? The art of 3D graphics is the art of fooling the
Retargeting PLAPACK to Clusters with Hardware Accelerators
Retargeting PLAPACK to Clusters with Hardware Accelerators Manuel Fogué 1 Francisco Igual 1 Enrique S. Quintana-Ortí 1 Robert van de Geijn 2 1 Departamento de Ingeniería y Ciencia de los Computadores.
GPU System Architecture. Alan Gray EPCC The University of Edinburgh
GPU System Architecture EPCC The University of Edinburgh Outline Why do we want/need accelerators such as GPUs? GPU-CPU comparison Architectural reasons for GPU performance advantages GPU accelerated systems
Parallel Programming Survey
Christian Terboven 02.09.2014 / Aachen, Germany Stand: 26.08.2014 Version 2.3 IT Center der RWTH Aachen University Agenda Overview: Processor Microarchitecture Shared-Memory
Facts about Visualization Pipelines, applicable to VisIt and ParaView
Facts about Visualization Pipelines, applicable to VisIt and ParaView March 2013 Jean M. Favre, CSCS Agenda Visualization pipelines Motivation by examples VTK Data Streaming Visualization Pipelines: Introduction
Stream Processing on GPUs Using Distributed Multimedia Middleware
Stream Processing on GPUs Using Distributed Multimedia Middleware Michael Repplinger 1,2, and Philipp Slusallek 1,2 1 Computer Graphics Lab, Saarland University, Saarbrücken, Germany 2 German Research
GPU File System Encryption Kartik Kulkarni and Eugene Linkov
GPU File System Encryption Kartik Kulkarni and Eugene Linkov 5/10/2012 SUMMARY. We implemented a file system that encrypts and decrypts files. The implementation uses the AES algorithm computed through
Advanced Rendering for Engineering & Styling
Advanced Rendering for Engineering & Styling Prof. B.Brüderlin Brüderlin,, M Heyer 3Dinteractive GmbH & TU-Ilmenau, Germany SGI VizDays 2005, Rüsselsheim Demands in Engineering & Styling Engineering: :
Lecture 11: Multi-Core and GPU. Multithreading. Integration of multiple processor cores on a single chip.
Lecture 11: Multi-Core and GPU Multi-core computers Multithreading GPUs General Purpose GPUs Zebo Peng, IDA, LiTH 1 Multi-Core System Integration of multiple processor cores on a single chip. To provide
Fast Parallel Algorithms for Computational Bio-Medicine
Fast Parallel Algorithms for Computational Bio-Medicine H. Köstler, J. Habich, J. Götz, M. Stürmer, S. Donath, T. Gradl, D. Ritter, D. Bartuschat, C. Feichtinger, C. Mihoubi, K. Iglberger (LSS Erlangen)
HPC Wales Skills Academy Course Catalogue 2015
HPC Wales Skills Academy Course Catalogue 2015 Overview The HPC Wales Skills Academy provides a variety of courses and workshops aimed at building skills in High Performance Computing (HPC). Our courses
Sun Constellation System: The Open Petascale Computing Architecture
CAS2K7 13 September, 2007 Sun Constellation System: The Open Petascale Computing Architecture John Fragalla Senior HPC Technical Specialist Global Systems Practice Sun Microsystems, Inc. 25 Years of Technical
Introduction to Computer Graphics
Introduction to Computer Graphics Torsten Möller TASC 8021 778-782-2215 [email protected] www.cs.sfu.ca/~torsten Today What is computer graphics? Contents of this course Syllabus Overview of course topics
GPU Hardware and Programming Models. Jeremy Appleyard, September 2015
GPU Hardware and Programming Models Jeremy Appleyard, September 2015 A brief history of GPUs In this talk Hardware Overview Programming Models Ask questions at any point! 2 A Brief History of GPUs 3 Once
Computer Graphics Hardware An Overview
Computer Graphics Hardware An Overview Graphics System Monitor Input devices CPU/Memory GPU Raster Graphics System Raster: An array of picture elements Based on raster-scan TV technology The screen (and
IBM Deep Computing Visualization Offering
P - 271 IBM Deep Computing Visualization Offering Parijat Sharma, Infrastructure Solution Architect, IBM India Pvt Ltd. email: [email protected] Summary Deep Computing Visualization in Oil & Gas
Low power GPUs a view from the industry. Edvard Sørgård
Low power GPUs a view from the industry Edvard Sørgård 1 ARM in Trondheim Graphics technology design centre From 2006 acquisition of Falanx Microsystems AS Origin of the ARM Mali GPUs Main activities today
BIG CPU, BIG DATA. Solving the World s Toughest Computational Problems with Parallel Computing. Alan Kaminsky
Solving the World s Toughest Computational Problems with Parallel Computing Solving the World s Toughest Computational Problems with Parallel Computing Department of Computer Science B. Thomas Golisano
HETEROGENEOUS HPC, ARCHITECTURE OPTIMIZATION, AND NVLINK
HETEROGENEOUS HPC, ARCHITECTURE OPTIMIZATION, AND NVLINK Steve Oberlin CTO, Accelerated Computing US to Build Two Flagship Supercomputers SUMMIT SIERRA Partnership for Science 100-300 PFLOPS Peak Performance
High Performance. CAEA elearning Series. Jonathan G. Dudley, Ph.D. 06/09/2015. 2015 CAE Associates
High Performance Computing (HPC) CAEA elearning Series Jonathan G. Dudley, Ph.D. 06/09/2015 2015 CAE Associates Agenda Introduction HPC Background Why HPC SMP vs. DMP Licensing HPC Terminology Types of
Next Generation GPU Architecture Code-named Fermi
Next Generation GPU Architecture Code-named Fermi The Soul of a Supercomputer in the Body of a GPU Why is NVIDIA at Super Computing? Graphics is a throughput problem paint every pixel within frame time
GPU for Scientific Computing. -Ali Saleh
1 GPU for Scientific Computing -Ali Saleh Contents Introduction What is GPU GPU for Scientific Computing K-Means Clustering K-nearest Neighbours When to use GPU and when not Commercial Programming GPU
A GPU COMPUTING PLATFORM (SAGA) AND A CFD CODE ON GPU FOR AEROSPACE APPLICATIONS
A GPU COMPUTING PLATFORM (SAGA) AND A CFD CODE ON GPU FOR AEROSPACE APPLICATIONS SUDHAKARAN.G APCF, AERO, VSSC, ISRO 914712564742 [email protected] THOMAS.C.BABU APCF, AERO, VSSC, ISRO 914712565833
Lecture 2 Parallel Programming Platforms
Lecture 2 Parallel Programming Platforms Flynn s Taxonomy In 1966, Michael Flynn classified systems according to numbers of instruction streams and the number of data stream. Data stream Single Multiple
The Future Of Animation Is Games
The Future Of Animation Is Games 王 銓 彰 Next Media Animation, Media Lab, Director [email protected] The Graphics Hardware Revolution ( 繪 圖 硬 體 革 命 ) : GPU-based Graphics Hardware Multi-core (20 Cores
NVIDIA IndeX. Whitepaper. Document version 1.0 3 June 2013
NVIDIA IndeX Whitepaper Document version 1.0 3 June 2013 NVIDIA Advanced Rendering Center Fasanenstraße 81 10623 Berlin phone +49.30.315.99.70 fax +49.30.315.99.733 [email protected] Copyright Information
OpenMP Programming on ScaleMP
OpenMP Programming on ScaleMP Dirk Schmidl [email protected] Rechen- und Kommunikationszentrum (RZ) MPI vs. OpenMP MPI distributed address space explicit message passing typically code redesign
BIG CPU, BIG DATA. Solving the World s Toughest Computational Problems with Parallel Computing. Alan Kaminsky
Solving the World s Toughest Computational Problems with Parallel Computing Alan Kaminsky Solving the World s Toughest Computational Problems with Parallel Computing Alan Kaminsky Department of Computer
Introduction History Design Blue Gene/Q Job Scheduler Filesystem Power usage Performance Summary Sequoia is a petascale Blue Gene/Q supercomputer Being constructed by IBM for the National Nuclear Security
Clusters: Mainstream Technology for CAE
Clusters: Mainstream Technology for CAE Alanna Dwyer HPC Division, HP Linux and Clusters Sparked a Revolution in High Performance Computing! Supercomputing performance now affordable and accessible Linux
The High Performance Internet of Things: using GVirtuS for gluing cloud computing and ubiquitous connected devices
WS on Models, Algorithms and Methodologies for Hierarchical Parallelism in new HPC Systems The High Performance Internet of Things: using GVirtuS for gluing cloud computing and ubiquitous connected devices
Cray Gemini Interconnect. Technical University of Munich Parallel Programming Class of SS14 Denys Sobchyshak
Cray Gemini Interconnect Technical University of Munich Parallel Programming Class of SS14 Denys Sobchyshak Outline 1. Introduction 2. Overview 3. Architecture 4. Gemini Blocks 5. FMA & BTA 6. Fault tolerance
Multi-GPU Load Balancing for Simulation and Rendering
Multi- Load Balancing for Simulation and Rendering Yong Cao Computer Science Department, Virginia Tech, USA In-situ ualization and ual Analytics Instant visualization and interaction of computing tasks
SGRT: A Scalable Mobile GPU Architecture based on Ray Tracing
SGRT: A Scalable Mobile GPU Architecture based on Ray Tracing Won-Jong Lee, Shi-Hwa Lee, Jae-Ho Nah *, Jin-Woo Kim *, Youngsam Shin, Jaedon Lee, Seok-Yoon Jung SAIT, SAMSUNG Electronics, Yonsei Univ. *,
Optimizing AAA Games for Mobile Platforms
Optimizing AAA Games for Mobile Platforms Niklas Smedberg Senior Engine Programmer, Epic Games Who Am I A.k.a. Smedis Epic Games, Unreal Engine 15 years in the industry 30 years of programming C64 demo
Computer Graphics. Computer graphics deals with all aspects of creating images with a computer
Computer Graphics Computer graphics deals with all aspects of creating images with a computer Hardware Software Applications Computer graphics is using computers to generate and display images based on
Lecture Notes, CEng 477
Computer Graphics Hardware and Software Lecture Notes, CEng 477 What is Computer Graphics? Different things in different contexts: pictures, scenes that are generated by a computer. tools used to make
COMP/CS 605: Intro to Parallel Computing Lecture 01: Parallel Computing Overview (Part 1)
COMP/CS 605: Intro to Parallel Computing Lecture 01: Parallel Computing Overview (Part 1) Mary Thomas Department of Computer Science Computational Science Research Center (CSRC) San Diego State University
Optimizing GPU-based application performance for the HP for the HP ProLiant SL390s G7 server
Optimizing GPU-based application performance for the HP for the HP ProLiant SL390s G7 server Technology brief Introduction... 2 GPU-based computing... 2 ProLiant SL390s GPU-enabled architecture... 2 Optimizing
Scaling Objectivity Database Performance with Panasas Scale-Out NAS Storage
White Paper Scaling Objectivity Database Performance with Panasas Scale-Out NAS Storage A Benchmark Report August 211 Background Objectivity/DB uses a powerful distributed processing architecture to manage
Summit and Sierra Supercomputers:
Whitepaper Summit and Sierra Supercomputers: An Inside Look at the U.S. Department of Energy s New Pre-Exascale Systems November 2014 1 Contents New Flagship Supercomputers in U.S. to Pave Path to Exascale
Graphics Cards and Graphics Processing Units. Ben Johnstone Russ Martin November 15, 2011
Graphics Cards and Graphics Processing Units Ben Johnstone Russ Martin November 15, 2011 Contents Graphics Processing Units (GPUs) Graphics Pipeline Architectures 8800-GTX200 Fermi Cayman Performance Analysis
Remote Visualization and Collaborative Design for CAE Applications
Remote Visualization and Collaborative Design for CAE Applications Giorgio Richelli [email protected] http://www.ibm.com/servers/hpc http://www.ibm.com/servers/deepcomputing http://www.ibm.com/servers/deepcomputing/visualization
How To Visualize At The Dlr
Interactive Visualization of Large Simulation Datasets Andreas Gerndt, Rolf Hempel, Robin Wolff DLR Simulation and Software Technology EuroMPI 2010 Conference, Stuttgart, Sept. 13-15, 2010 Folie 1 Introduction
A Study on the Scalability of Hybrid LS-DYNA on Multicore Architectures
11 th International LS-DYNA Users Conference Computing Technology A Study on the Scalability of Hybrid LS-DYNA on Multicore Architectures Yih-Yih Lin Hewlett-Packard Company Abstract In this paper, the
Turbomachinery CFD on many-core platforms experiences and strategies
Turbomachinery CFD on many-core platforms experiences and strategies Graham Pullan Whittle Laboratory, Department of Engineering, University of Cambridge MUSAF Colloquium, CERFACS, Toulouse September 27-29
Comp 410/510. Computer Graphics Spring 2016. Introduction to Graphics Systems
Comp 410/510 Computer Graphics Spring 2016 Introduction to Graphics Systems Computer Graphics Computer graphics deals with all aspects of creating images with a computer Hardware (PC with graphics card)
Introduction to GPU Programming Languages
CSC 391/691: GPU Programming Fall 2011 Introduction to GPU Programming Languages Copyright 2011 Samuel S. Cho http://www.umiacs.umd.edu/ research/gpu/facilities.html Maryland CPU/GPU Cluster Infrastructure
Visualization Infrastructure and Services at the MPCDF
Visualization Infrastructure and Services at the MPCDF Markus Rampp & Klaus Reuter Max Planck Computing and Data Facility (MPCDF) ([email protected]) Interdisciplinary Cluster Workshop on Visualization
Parallel Visualization of Petascale Simulation Results from GROMACS, NAMD and CP2K on IBM Blue Gene/P using VisIt Visualization Toolkit
Available online at www.prace-ri.eu Partnership for Advanced Computing in Europe Parallel Visualization of Petascale Simulation Results from GROMACS, NAMD and CP2K on IBM Blue Gene/P using VisIt Visualization
Several tips on how to choose a suitable computer
Several tips on how to choose a suitable computer This document provides more specific information on how to choose a computer that will be suitable for scanning and postprocessing of your data with Artec
Data Visualization in Parallel Environment Based on the OpenGL Standard
NO HEADER, NO FOOTER 5 th Slovakian-Hungarian Joint Symposium on Applied Machine Intelligence and Informatics January 25-26, 2007 Poprad, Slovakia Data Visualization in Parallel Environment Based on the
Parallel Firewalls on General-Purpose Graphics Processing Units
Parallel Firewalls on General-Purpose Graphics Processing Units Manoj Singh Gaur and Vijay Laxmi Kamal Chandra Reddy, Ankit Tharwani, Ch.Vamshi Krishna, Lakshminarayanan.V Department of Computer Engineering
Adding Animation With Cinema 4D XL
Step-by-Step Adding Animation With Cinema 4D XL This Step-by-Step Card covers the basics of using the animation features of Cinema 4D XL. Note: Before you start this Step-by-Step Card, you need to have
Appro Supercomputer Solutions Best Practices Appro 2012 Deployment Successes. Anthony Kenisky, VP of North America Sales
Appro Supercomputer Solutions Best Practices Appro 2012 Deployment Successes Anthony Kenisky, VP of North America Sales About Appro Over 20 Years of Experience 1991 2000 OEM Server Manufacturer 2001-2007
Cray: Enabling Real-Time Discovery in Big Data
Cray: Enabling Real-Time Discovery in Big Data Discovery is the process of gaining valuable insights into the world around us by recognizing previously unknown relationships between occurrences, objects
Evoluzione dell Infrastruttura di Calcolo e Data Analytics per la ricerca
Evoluzione dell Infrastruttura di Calcolo e Data Analytics per la ricerca Carlo Cavazzoni CINECA Supercomputing Application & Innovation www.cineca.it 21 Aprile 2015 FERMI Name: Fermi Architecture: BlueGene/Q
Data Centric Interactive Visualization of Very Large Data
Data Centric Interactive Visualization of Very Large Data Bruce D Amora, Senior Technical Staff Gordon Fossum, Advisory Engineer IBM T.J. Watson Research/Data Centric Systems #OpenPOWERSummit Data Centric
Lecture 3: Modern GPUs A Hardware Perspective Mohamed Zahran (aka Z) [email protected] http://www.mzahran.com
CSCI-GA.3033-012 Graphics Processing Units (GPUs): Architecture and Programming Lecture 3: Modern GPUs A Hardware Perspective Mohamed Zahran (aka Z) [email protected] http://www.mzahran.com Modern GPU
GPU Parallel Computing Architecture and CUDA Programming Model
GPU Parallel Computing Architecture and CUDA Programming Model John Nickolls Outline Why GPU Computing? GPU Computing Architecture Multithreading and Arrays Data Parallel Problem Decomposition Parallel
In-situ Visualization: State-of-the-art and Some Use Cases
Available online at www.prace-ri.eu Partnership for Advanced Computing in Europe In-situ Visualization: State-of-the-art and Some Use Cases Marzia Rivi a, *, Luigi Calori a, Giuseppa Muscianisi a, Vladimir
Applications to Computational Financial and GPU Computing. May 16th. Dr. Daniel Egloff +41 44 520 01 17 +41 79 430 03 61
F# Applications to Computational Financial and GPU Computing May 16th Dr. Daniel Egloff +41 44 520 01 17 +41 79 430 03 61 Today! Why care about F#? Just another fashion?! Three success stories! How Alea.cuBase
Performance of the JMA NWP models on the PC cluster TSUBAME.
Performance of the JMA NWP models on the PC cluster TSUBAME. K.Takenouchi 1), S.Yokoi 1), T.Hara 1) *, T.Aoki 2), C.Muroi 1), K.Aranami 1), K.Iwamura 1), Y.Aikawa 1) 1) Japan Meteorological Agency (JMA)
Energy efficient computing on Embedded and Mobile devices. Nikola Rajovic, Nikola Puzovic, Lluis Vilanova, Carlos Villavieja, Alex Ramirez
Energy efficient computing on Embedded and Mobile devices Nikola Rajovic, Nikola Puzovic, Lluis Vilanova, Carlos Villavieja, Alex Ramirez A brief look at the (outdated) Top500 list Most systems are built
Symmetric Multiprocessing
Multicore Computing A multi-core processor is a processing system composed of two or more independent cores. One can describe it as an integrated circuit to which two or more individual processors (called
GeoImaging Accelerator Pansharp Test Results
GeoImaging Accelerator Pansharp Test Results Executive Summary After demonstrating the exceptional performance improvement in the orthorectification module (approximately fourteen-fold see GXL Ortho Performance
ECLIPSE Performance Benchmarks and Profiling. January 2009
ECLIPSE Performance Benchmarks and Profiling January 2009 Note The following research was performed under the HPC Advisory Council activities AMD, Dell, Mellanox, Schlumberger HPC Advisory Council Cluster
www.xenon.com.au STORAGE HIGH SPEED INTERCONNECTS HIGH PERFORMANCE COMPUTING VISUALISATION GPU COMPUTING
www.xenon.com.au STORAGE HIGH SPEED INTERCONNECTS HIGH PERFORMANCE COMPUTING GPU COMPUTING VISUALISATION XENON Accelerating Exploration Mineral, oil and gas exploration is an expensive and challenging
Hardware design for ray tracing
Hardware design for ray tracing Jae-sung Yoon Introduction Realtime ray tracing performance has recently been achieved even on single CPU. [Wald et al. 2001, 2002, 2004] However, higher resolutions, complex
High Performance Computing in CST STUDIO SUITE
High Performance Computing in CST STUDIO SUITE Felix Wolfheimer GPU Computing Performance Speedup 18 16 14 12 10 8 6 4 2 0 Promo offer for EUC participants: 25% discount for K40 cards Speedup of Solver
Evaluation of CUDA Fortran for the CFD code Strukti
Evaluation of CUDA Fortran for the CFD code Strukti Practical term report from Stephan Soller High performance computing center Stuttgart 1 Stuttgart Media University 2 High performance computing center
Building a Top500-class Supercomputing Cluster at LNS-BUAP
Building a Top500-class Supercomputing Cluster at LNS-BUAP Dr. José Luis Ricardo Chávez Dr. Humberto Salazar Ibargüen Dr. Enrique Varela Carlos Laboratorio Nacional de Supercómputo Benemérita Universidad
Performance Evaluations of Graph Database using CUDA and OpenMP Compatible Libraries
Performance Evaluations of Graph Database using CUDA and OpenMP Compatible Libraries Shin Morishima 1 and Hiroki Matsutani 1,2,3 1Keio University, 3 14 1 Hiyoshi, Kohoku ku, Yokohama, Japan 2National Institute
Visualization and Data Analysis
Working Group Outbrief Visualization and Data Analysis James Ahrens, David Rogers, Becky Springmeyer Eric Brugger, Cyrus Harrison, Laura Monroe, Dino Pavlakos Scott Klasky, Kwan-Liu Ma, Hank Childs LLNL-PRES-481881
LS DYNA Performance Benchmarks and Profiling. January 2009
LS DYNA Performance Benchmarks and Profiling January 2009 Note The following research was performed under the HPC Advisory Council activities AMD, Dell, Mellanox HPC Advisory Council Cluster Center The
How to choose a suitable computer
How to choose a suitable computer This document provides more specific information on how to choose a computer that will be suitable for scanning and post-processing your data with Artec Studio. While
On Demand Satellite Image Processing
On Demand Satellite Image Processing Next generation technology for processing Terabytes of imagery on the Cloud WHITEPAPER MARCH 2015 Introduction Profound changes are happening with computing hardware
Deploying and managing a Visualization Farm @ Onera
Deploying and managing a Visualization Farm @ Onera Onera Scientific Day - October, 3 2012 Network and computing department (DRI), Onera P.F. Berte [email protected] Plan Onera global HPC
OctaVis: A Simple and Efficient Multi-View Rendering System
OctaVis: A Simple and Efficient Multi-View Rendering System Eugen Dyck, Holger Schmidt, Mario Botsch Computer Graphics & Geometry Processing Bielefeld University Abstract: We present a simple, low-cost,
A Hybrid Visualization System for Molecular Models
A Hybrid Visualization System for Molecular Models Charles Marion, Joachim Pouderoux, Julien Jomier Kitware SAS, France Sébastien Jourdain, Marcus Hanwell & Utkarsh Ayachit Kitware Inc, USA Web3D Conference
