Max, our Agent in the Virtual World
|
|
|
- Elinor Manning
- 10 years ago
- Views:
Transcription
1 University of Bielefeld Max, our Agent in the Virtual World A Machine that Communicates with Humans Collaborative Research Center and Intelligence & Virtual Reality Lab Ipke Wachsmuth University of Bielefeld sound check Collaborative Research Center Leading research questions Thematic fields Speech and Visual Perception Perception and Reference Knowledge and Inference Speech-Action Systems started in July 1993, overall funding by Deutsche Forschungsgemeinschaft Directors: Prof. Gert Rickheit Prof. Ipke Wachsmuth Disciplines involved Linguistics Psycholinguistics Psychology Informatics Neuroinformatics Intelligence How do humans communicate in a cooperative task robustly and successfully? What can be learned from this about particular features of human intelligence? Can we transfer communication abilities to artificial systems of robotics and virtual reality?
2 Scenario for investigation communication As most cognitive abilities are decisively situated, a specific reference situation serves to investigate task-oriented discourse. I: Mount it at the right. K: You mean here? For illustration the assembly of a model aeroplane from the BAUFIX construction kit is used. A human instructor (I) and an artificial constructor (K) cooperate by way of an Instructor-Constructor Dialog Virtual Constructor Virtual Constructor lower kinematic pairs can be modeled (uncoupled or coupled) based on Roth s 1994 book: Konstruieren mit Konstruktionskatalogen Everything buildable with the 'BAUFIX' kit can be built in virtual reality. Structural descriptions adapted dynamically: object descriptions are updated to comply with current situation make actual conceptualization available for dialogue prismatic pair cylindrical pair helical pair ( e.g., 'bar' gets to be 'tail unit' ) revolute pair spherical pair planar pair COAR representation formalism Intelligence Review 10(3-4), 1996
3 Intelligence & Virtual Reality New lab inaugurated 15 July and Max Lab Research Mission AI methods used to establish an intuitive communication link between humans and multimedia Highly interactive Virtual Reality by way of multi-modal input and output systems (gesture, speech, gaze) Scientific enquiry and engineering of information systems closely interwoven (cognitive modeling approach) 3-sided Cave-like display 6 D-ILA projectors Passive stereo, circularpolarisation filters Gesture tracking: marker-based infrared-camera system precision hand posture tracking by two wireless datagloves 8-channel spatial sound system Applications Brains Embodied Conversational Agents [Cassell et al. 2000] Computer-generated characters that demonstrate human-like properties in face-to-face communication. Three aspects: Multimodal Interfaces with natural modalities like speech, facial displays, hand gestures, and body stance Software Agents that represent the computer in an interaction with a human or represent their human users in a digital environment (as avatars ) Dialog Systems where verbal as well as nonverbal devices advance the human-machine dialog Ipke Wachsmuth Bernhard Jung Marc Latoschik Timo Sowa Ian Voß Peter Biermann Stefan Kopp Alf Kranstedt Nadine Leßmann
4 Computers Agent MAX An artificial communicator situated in virtual reality Artabel Fleye 160 Linux Cluster for application and rendering 5 server nodes (double-pentium III-class PCs) 8 graphic nodes (single-pentium IV-class PCs) with NVIDIA GeForce 3 graphics nodes linked via 2GBit/s Myrinetnetwork for distributed OpenGL rendering thanks for s to DFG Research into fundamentals of communicative intelligence: PHYSIS the body system (especially gestures) COGNITION the knowledge system EMOTION the valuation system PHYSIS: Articulated body HamNoSys for gesture form description ( Hamburg Notation System Institut für Deutsche Gebärdensprache, Hamburg) Kinematic skeleton with 53 degrees of freedom (DOF) in 25 joints for the body and 25 DOF for each hand Hand animated by key framing Body animated by model-based animation Motion generators running concurrently and synchronized Symbol ASCII-equivalent Description BSifinger indexfinger stretched <etc.> EFinA PalmL LocShoulder LocStretched MoveA MoveR... extended ahead palm orientated left location shoulder height fully stretched out hand move ahead hand move right... ( ) [ ] ( ) [ ] executed in parallel executed in sequence
5 Outlining a (roughly) rectangular shape More form gestures HamNoSys + movement constraints + timing constraints (selected) {STATIC, DYNAMIC} {Start, End, Manner} cross shape (iconic) rotate (mimetic) Measuring gestures Analyzing gestures Segmentation cues strong acceleration of hands, stopps, rapid changes in movement direction strong hand tension symmetries in two-hand gestures Dataglove 6DOF Tracker Joint angle Hand position Hand model Symbol Classifier Joint angles and positions symbolic posture description Symbolic classification of gesture shape (HamNoSys)
6 Gesture imitation game 2 Gesture books (1998, 2002) Human displays gestures, Max imitates them Parsing of gesture input: HamNoSys HamNoSys for specification of gesture output LNAI 1371 LNAI 2298 Real time! COGNITION: Analyzing language Multimodal Analysis: tatn steck COMMAND CONNECT die DET gelbe COLOR YELLOW Schraube OBJECTTYPE BOLT in PREP IN die DET lange SIZE LARGE Leiste OBJECTTYPE BAR I: Steck die gelbe Schraube in die lange Leiste. speech recognition syntactic-semantic parsing reference to perceived scene Insert the yellow bolt into the long bar. (select x (OBJECTTYPE(x)= BOLT and COLOR(x)= YELLOW)) (select y (OBJECTTYPE(y)= BAR and SIZE(y) = LARGE)) point/select (deictic) rotate (mimetic) Verbinde das gelbe Teil mit dem violetten Teil... Connect the yellow part with the violet part... Integration of speech and gesture Interpretation in application context
7 Lip-synchronous speech one viseme for M, P, B one viseme for N, L, T, D one viseme for F, V one viseme for K, G plus visemes for the vowels Text-to-Speech: TXT2PHO (IKP Uni Bonn), MBROLA Phoneme transcription is the basis for automatic generation of visemes. (Concept-to-Speech: TO DO) Historical: Zemanek-Vocoder <SABLE> Drehe Drehe <EMPH> die die Leiste Leiste <\EMPH> quer quer zu zu <EMPH> der der Leiste Leiste <\EMPH> <\SABLE> Parse Parse tags tags TXT2PHO Initialization Speech and accentuation Drehe die Leiste quer zu der Leiste. Turn this bar crosswise to that bar. Drehe die Leiste quer zu der Leiste. Turn this bar crosswise to that bar. Phonetic text+ Planning External commands Manipulation Speech Phonetic text: text: s s p a: a: s s IPA/XSAMPA Phonetic text MBROLA Phonation Uttering speech and gesture Cognitively motivated architecture And now take this bar and make it this big. MURML: XML-based markup language for multimodal utterance representations <utterance> <specification> Und jetzt nimm <time id="t1"/> diese Leiste <time id="t2 chunkborder="true"/> und mach sie <time id="t3 /> so gross. <time id="t4"/> </specification> <behaviorspec id="gesture_1"> <gesture> <affiliate onset="t1" end="t2"/> <constraints> <parallel> <static slot="handshape" value="bsifinger"/> <static slot="extfingerorientation" value="$object_loc_1 mode="pointto"/> <static slot="gazedirection" value="$object_loc_1" mode="pointto"/> </parallel>
8 Cognitively motivated architecture Communicating with Agent Max... Perceive, Reason, Act running concurrently parallel processing by a reactive and a deliberative system information feedback in a cognitive loop BDI kernel with selfcontained dynamic planners account for embodiment (physis) of the agent, multimodality Facial expression Expression of EMOTION Muskeln des linken Bildes (von Sir Ch. Bell) Virtuelle Muskeln des rechten Bildes (MAX) A Stirnmuskel A Stirnmuskel B Augenbrauenrunzler B Augenbrauenrunzler C Augenringmuskel C Augenringmuskel D Pyramidenmuskel der Nase D Augenlidmuskel E Heber der Oberlippe u d. Nasenflügels E Heber der Oberlippe u d. Nasenflügels F eigentlicher Lippenheber F Jochbeinmuskel u. Mundwinkelheber G Jochbeinmuskel G Mundwinkelherabzieher K Mundwinkelherabzieher H Ringmuskel des Mundes L Viereckiger Kinnmuskel I Unterlippenherabzieher J Unterkiefer Coordinated control of face muscles based on Action Units (Ekman/Friesen) Student project (Körber Prize!) Emotive system under development
9 Wundt Emotion Dynamics Affect Dynamic Emotion Space PLEASURE AROUSAL RELAXATION DISPLEASURE PREVAILING MOOD DOMINANCE + BOREDOM PLEASURE SPONTANEOUS EMOTION TENSION CALMING DOWN AROUSAL Embodied Communication Anthropomorphic appearance humanoid body personality facial expression gesture spoken language emotional features Intentionality knowledge / beliefs desires / motivations intentions commitments emotions... e.g., BDI architecture ++ (Beliefs - Desires - Intentions) THE END
Multimodal Interaction in Virtual Reality
Multimodal Interaction in Virtual Reality Ipke Wachsmuth Faculty of Technology University of Bielefeld Anthropomorphic Interfaces Interfaces following human form natural human-machine communication highly
Gestures Body movements which convey meaningful information
Part 14: Interaction in VR: Speech and Gesture Input Virtuelle Realität Wintersemester 2006/07 Prof. Bernhard Jung Gestures Body movements which convey meaningful information Gesture types 1. emblematic
Max A Multimodal Assistant in Virtual Reality Construction
Max A Multimodal Assistant in Virtual Reality Construction Stefan Kopp, Bernhard Jung, Nadine Leßmann, Ipke Wachsmuth In the Collaborative Research Center SFB 360 "Situated Artificial Communicators" the
Graduate Co-op Students Information Manual. Department of Computer Science. Faculty of Science. University of Regina
Graduate Co-op Students Information Manual Department of Computer Science Faculty of Science University of Regina 2014 1 Table of Contents 1. Department Description..3 2. Program Requirements and Procedures
Processing Dialogue-Based Data in the UIMA Framework. Milan Gnjatović, Manuela Kunze, Dietmar Rösner University of Magdeburg
Processing Dialogue-Based Data in the UIMA Framework Milan Gnjatović, Manuela Kunze, Dietmar Rösner University of Magdeburg Overview Background Processing dialogue-based Data Conclusion Gnjatović, Kunze,
Scooter, 3 wheeled cobot North Western University. PERCRO Exoskeleton
Scooter, 3 wheeled cobot North Western University A cobot is a robot for direct physical interaction with a human operator, within a shared workspace PERCRO Exoskeleton Unicycle cobot the simplest possible
Teaching Methodology for 3D Animation
Abstract The field of 3d animation has addressed design processes and work practices in the design disciplines for in recent years. There are good reasons for considering the development of systematic
Chapter. 4 Mechanism Design and Analysis
Chapter. 4 Mechanism Design and Analysis 1 All mechanical devices containing moving parts are composed of some type of mechanism. A mechanism is a group of links interacting with each other through joints
Vision-based Recognition of Gestures with Context. Jan Nikolaus Fritsch
Vision-based Recognition of Gestures with Context Jan Nikolaus Fritsch Dipl.-Ing. Jan Nikolaus Fritsch AG Angewandte Informatik Technische Fakultät Universität Bielefeld email: [email protected]
Introduction to Computer Graphics
Introduction to Computer Graphics Torsten Möller TASC 8021 778-782-2215 [email protected] www.cs.sfu.ca/~torsten Today What is computer graphics? Contents of this course Syllabus Overview of course topics
Master of Science in Computer Science
Master of Science in Computer Science Background/Rationale The MSCS program aims to provide both breadth and depth of knowledge in the concepts and techniques related to the theory, design, implementation,
Practical Work DELMIA V5 R20 Lecture 1. D. Chablat / S. Caro [email protected] [email protected]
Practical Work DELMIA V5 R20 Lecture 1 D. Chablat / S. Caro [email protected] [email protected] Native languages Definition of the language for the user interface English,
Communicating Agents Architecture with Applications in Multimodal Human Computer Interaction
Communicating Agents Architecture with Applications in Multimodal Human Computer Interaction Maximilian Krüger, Achim Schäfer, Andreas Tewes, Rolf P. Würtz Institut für Neuroinformatik, Ruhr-Universität
Chapter 1. Introduction. 1.1 The Challenge of Computer Generated Postures
Chapter 1 Introduction 1.1 The Challenge of Computer Generated Postures With advances in hardware technology, more powerful computers become available for the majority of users. A few years ago, computer
GLOVE-BASED GESTURE RECOGNITION SYSTEM
CLAWAR 2012 Proceedings of the Fifteenth International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines, Baltimore, MD, USA, 23 26 July 2012 747 GLOVE-BASED GESTURE
CATIA V5 Tutorials. Mechanism Design & Animation. Release 18. Nader G. Zamani. University of Windsor. Jonathan M. Weaver. University of Detroit Mercy
CATIA V5 Tutorials Mechanism Design & Animation Release 18 Nader G. Zamani University of Windsor Jonathan M. Weaver University of Detroit Mercy SDC PUBLICATIONS Schroff Development Corporation www.schroff.com
The Future of Communication
Future Technologies I: Communication Session 2 Hannover, 3 November 2010 The Future of Communication Wolfgang Wahlster German Research Center for Artificial Intelligence Saarbrücken, Kaiserslautern, Bremen,
Doctor of Philosophy in Computer Science
Doctor of Philosophy in Computer Science Background/Rationale The program aims to develop computer scientists who are armed with methods, tools and techniques from both theoretical and systems aspects
A Cognitive Approach to Vision for a Mobile Robot
A Cognitive Approach to Vision for a Mobile Robot D. Paul Benjamin Christopher Funk Pace University, 1 Pace Plaza, New York, New York 10038, 212-346-1012 [email protected] Damian Lyons Fordham University,
Prof. Dr. D. W. Cunningham, Berliner Strasse 35A, 03046 Cottbus, Germany
Curriculum Vitae Prof. Dr. Douglas William Cunningham Work Address: Brandenburg Technical University Cottbus Graphical Systems Department Konrad-Wachsmann-Allee 1 D-03046 Cottbus, Tel: (+49) 355-693816
INSTRUCTOR WORKBOOK Quanser Robotics Package for Education for MATLAB /Simulink Users
INSTRUCTOR WORKBOOK for MATLAB /Simulink Users Developed by: Amir Haddadi, Ph.D., Quanser Peter Martin, M.A.SC., Quanser Quanser educational solutions are powered by: CAPTIVATE. MOTIVATE. GRADUATE. PREFACE
Intelligent Flexible Automation
Intelligent Flexible Automation David Peters Chief Executive Officer Universal Robotics February 20-22, 2013 Orlando World Marriott Center Orlando, Florida USA Trends in AI and Computing Power Convergence
A Client-Server Interactive Tool for Integrated Artificial Intelligence Curriculum
A Client-Server Interactive Tool for Integrated Artificial Intelligence Curriculum Diane J. Cook and Lawrence B. Holder Department of Computer Science and Engineering Box 19015 University of Texas at Arlington
Data Visualization in Parallel Environment Based on the OpenGL Standard
NO HEADER, NO FOOTER 5 th Slovakian-Hungarian Joint Symposium on Applied Machine Intelligence and Informatics January 25-26, 2007 Poprad, Slovakia Data Visualization in Parallel Environment Based on the
School of Computer Science
School of Computer Science Computer Science - Honours Level - 2014/15 October 2014 General degree students wishing to enter 3000- level modules and non- graduating students wishing to enter 3000- level
Autodesk Fusion 360: Assemblies. Overview
Overview In this module you will learn how different components can be put together to create an assembly. We will use several tools in Fusion 360 to make sure that these assemblies are constrained appropriately
The 3D rendering pipeline (our version for this class)
The 3D rendering pipeline (our version for this class) 3D models in model coordinates 3D models in world coordinates 2D Polygons in camera coordinates Pixels in image coordinates Scene graph Camera Rasterization
This week. CENG 732 Computer Animation. Challenges in Human Modeling. Basic Arm Model
CENG 732 Computer Animation Spring 2006-2007 Week 8 Modeling and Animating Articulated Figures: Modeling the Arm, Walking, Facial Animation This week Modeling the arm Different joint structures Walking
SimFonIA Animation Tools V1.0. SCA Extension SimFonIA Character Animator
SimFonIA Animation Tools V1.0 SCA Extension SimFonIA Character Animator Bring life to your lectures Move forward with industrial design Combine illustrations with your presentations Convey your ideas to
On Intuitive Dialogue-based Communication and Instinctive Dialogue Initiative
On Intuitive Dialogue-based Communication and Instinctive Dialogue Initiative Daniel Sonntag German Research Center for Artificial Intelligence 66123 Saarbrücken, Germany [email protected] Introduction AI
Interactive Data Mining and Visualization
Interactive Data Mining and Visualization Zhitao Qiu Abstract: Interactive analysis introduces dynamic changes in Visualization. On another hand, advanced visualization can provide different perspectives
Information Technology Career Field Pathways and Course Structure
Information Technology Career Field Pathways and Course Structure Courses in Information Support and Services (N0) Computer Hardware 2 145025 Computer Software 145030 Networking 2 145035 Network Operating
CG T17 Animation L:CC, MI:ERSI. Miguel Tavares Coimbra (course designed by Verónica Orvalho, slides adapted from Steve Marschner)
CG T17 Animation L:CC, MI:ERSI Miguel Tavares Coimbra (course designed by Verónica Orvalho, slides adapted from Steve Marschner) Suggested reading Shirley et al., Fundamentals of Computer Graphics, 3rd
Masters in Human Computer Interaction
Masters in Human Computer Interaction Programme Requirements Taught Element, and PG Diploma in Human Computer Interaction: 120 credits: IS5101 CS5001 CS5040 CS5041 CS5042 or CS5044 up to 30 credits from
Masters in Advanced Computer Science
Masters in Advanced Computer Science Programme Requirements Taught Element, and PG Diploma in Advanced Computer Science: 120 credits: IS5101 CS5001 up to 30 credits from CS4100 - CS4450, subject to appropriate
Masters in Artificial Intelligence
Masters in Artificial Intelligence Programme Requirements Taught Element, and PG Diploma in Artificial Intelligence: 120 credits: IS5101 CS5001 CS5010 CS5011 CS4402 or CS5012 in total, up to 30 credits
Abbreviation Acknowledgements. The History Analysis of the Consumer Applicatl.o Using ASR to drive Ship, One Application Example
Contents Preface Abbreviation Acknowledgements xv xix xxiii 1. INTRODUCTION 1 1.1 NEW TIME WITH NEW REQUIREMENT 1 1.2 THE ASR APPLICATIONS 2 The History Analysis of the Consumer Applicatl.o Using ASR to
Page 1 of 5. (Modules, Subjects) SENG DSYS PSYS KMS ADB INS IAT
Page 1 of 5 A. Advanced Mathematics for CS A1. Line and surface integrals 2 2 A2. Scalar and vector potentials 2 2 A3. Orthogonal curvilinear coordinates 2 2 A4. Partial differential equations 2 2 4 A5.
Interactive Multimedia Courses-1
Interactive Multimedia Courses-1 IMM 110/Introduction to Digital Media An introduction to digital media for interactive multimedia through the study of state-of-the-art methods of creating digital media:
CSC384 Intro to Artificial Intelligence
CSC384 Intro to Artificial Intelligence What is Artificial Intelligence? What is Intelligence? Are these Intelligent? CSC384, University of Toronto 3 What is Intelligence? Webster says: The capacity to
Virtual Environments - Basics -
Virtual Environments - Basics - What Is Virtual Reality? A Web-Based Introduction Version 4 Draft 1, September, 1998 Jerry Isdale http://www.isdale.com/jerry/vr/whatisvr.html Virtual Environments allow
Annotation of Human Gesture using 3D Skeleton Controls
Annotation of Human Gesture using 3D Skeleton Controls Quan Nguyen, Michael Kipp DFKI Saarbrücken, Germany {quan.nguyen, michael.kipp}@dfki.de Abstract The manual transcription of human gesture behavior
Intelligent Submersible Manipulator-Robot, Design, Modeling, Simulation and Motion Optimization for Maritime Robotic Research
20th International Congress on Modelling and Simulation, Adelaide, Australia, 1 6 December 2013 www.mssanz.org.au/modsim2013 Intelligent Submersible Manipulator-Robot, Design, Modeling, Simulation and
INFORMING A INFORMATION DISCOVERY TOOL FOR USING GESTURE
INFORMING A INFORMATION DISCOVERY TOOL FOR USING GESTURE Luís Manuel Borges Gouveia Feliz Ribeiro Gouveia {lmbg, fribeiro}@ufp.pt Centro de Recursos Multimediáticos Universidade Fernando Pessoa Porto -
Program curriculum for graduate studies in Speech and Music Communication
Program curriculum for graduate studies in Speech and Music Communication School of Computer Science and Communication, KTH (Translated version, November 2009) Common guidelines for graduate-level studies
FIRST YEAR PROJECT SUMMARY
FIRST YEAR PROJECT SUMMARY Grant Agreement number: 215805 Project acronym: Project title: CHRIS Cooperative Human Robot Interaction Systems Funding Scheme: 01 March 2008 Period covered: from 01 March 2008
Bachelor of Games and Virtual Worlds (Programming) Subject and Course Summaries
First Semester Development 1A On completion of this subject students will be able to apply basic programming and problem solving skills in a 3 rd generation object-oriented programming language (such as
Applying Deep Learning to Car Data Logging (CDL) and Driver Assessor (DA) October 22-Oct-15
Applying Deep Learning to Car Data Logging (CDL) and Driver Assessor (DA) October 22-Oct-15 GENIVI is a registered trademark of the GENIVI Alliance in the USA and other countries Copyright GENIVI Alliance
Management Dashboard in a Retail Environment
Management Dashboard in a Retail Environment Gerrit Kahl, Stefan Warwas, Pascal Liedtke, Lübomira Spassova, Boris Brandherm German Research Center for Artificial Intelligence LAMDa 2011, 13. February,
ESSENTIAL CURRICULUM GUIDLINE FOR ANIMATION I INTRODUCTION
INTRODUCTION ESSENTIAL CURRICULUM GUIDLINE FOR ANIMATION I Essential experiences are ones the learner strives to attain upon completion of the various 3D Modeling and Animation Course components. The learner
Virtual Reality. man made. reality. sense. world. What is Virtual Reality?
Virtual Reality man made reality sense world What is Virtual Reality? Dipl.-Ing. Indra Kusumah Process Technology Fraunhofer IPT Steinbachstrasse 17 D-52074 Aachen [email protected] www.ipt.fraunhofer.de
Masters in Computing and Information Technology
Masters in Computing and Information Technology Programme Requirements Taught Element, and PG Diploma in Computing and Information Technology: 120 credits: IS5101 CS5001 or CS5002 CS5003 up to 30 credits
Figure 3.1.2 Cartesian coordinate robot
Introduction to Robotics, H. Harry Asada Chapter Robot Mechanisms A robot is a machine capable of physical motion for interacting with the environment. Physical interactions include manipulation, locomotion,
Masters in Networks and Distributed Systems
Masters in Networks and Distributed Systems Programme Requirements Taught Element, and PG Diploma in Networks and Distributed Systems: 120 credits: IS5101 CS5001 CS5021 CS4103 or CS5023 in total, up to
Professor, D.Sc. (Tech.) Eugene Kovshov MSTU «STANKIN», Moscow, Russia
Professor, D.Sc. (Tech.) Eugene Kovshov MSTU «STANKIN», Moscow, Russia As of today, the issue of Big Data processing is still of high importance. Data flow is increasingly growing. Processing methods
Voice Driven Animation System
Voice Driven Animation System Zhijin Wang Department of Computer Science University of British Columbia Abstract The goal of this term project is to develop a voice driven animation system that could take
How To Understand The Relationship Between A Body And A Joint
Degree of Freedom No. of independent coordinates needed to define position of body How many DOF does a body in three-space (3-D) have? Definitions All of the above contain linkages which consist of: Links
Creating and Implementing Conversational Agents
Creating and Implementing Conversational Agents Kenneth J. Luterbach East Carolina University Abstract First, this paper discusses the use of the Artificial Intelligence Markup Language (AIML) for the
Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation.
Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation Module Curriculum This document addresses the content related abilities, with reference
Computer Information Systems
Computer Information System Courses Description 0309331 0306331 0309332 0306332 0309334 0306334 0309341 0306341 0309353 0306353 Database Systems Introduction to database systems, entity-relationship data
Active Animation: An Approach to Interactive and Generative Animation for User-Interface Design and Expression
Active Animation: An Approach to Interactive and Generative Animation for User-Interface Design and Expression Abstract Kenny K. N. Chow and D. Fox Harrell, Ph.D. Georgia Institute of Technology Digital
3D Client Software - Interactive, online and in real-time
3D Client Software - Interactive, online and in real-time Dipl.Inform.Univ Peter Schickel CEO Bitmanagement Software Vice President Web3D Consortium, Mountain View, USA OGC/Web3D liaison manager Presentation
What is Visualization? Information Visualization An Overview. Information Visualization. Definitions
What is Visualization? Information Visualization An Overview Jonathan I. Maletic, Ph.D. Computer Science Kent State University Visualize/Visualization: To form a mental image or vision of [some
Automated Recording of Lectures using the Microsoft Kinect
Automated Recording of Lectures using the Microsoft Kinect Daniel Sailer 1, Karin Weiß 2, Manuel Braun 3, Wilhelm Büchner Hochschule Ostendstraße 3 64319 Pfungstadt, Germany 1 [email protected] 2 [email protected]
Winter 2016 Course Timetable. Legend: TIME: M = Monday T = Tuesday W = Wednesday R = Thursday F = Friday BREATH: M = Methodology: RA = Research Area
Winter 2016 Course Timetable Legend: TIME: M = Monday T = Tuesday W = Wednesday R = Thursday F = Friday BREATH: M = Methodology: RA = Research Area Please note: Times listed in parentheses refer to the
USABILITY OF A FILIPINO LANGUAGE TOOLS WEBSITE
USABILITY OF A FILIPINO LANGUAGE TOOLS WEBSITE Ria A. Sagum, MCS Department of Computer Science, College of Computer and Information Sciences Polytechnic University of the Philippines, Manila, Philippines
REGULATIONS FOR THE DEGREE OF MASTER OF SCIENCE IN COMPUTER SCIENCE (MSc[CompSc])
244 REGULATIONS FOR THE DEGREE OF MASTER OF SCIENCE IN COMPUTER SCIENCE (MSc[CompSc]) (See also General Regulations) Any publication based on work approved for a higher degree should contain a reference
CS 6795 Introduction to Cognitive Science Spring 2012 Homework Assignment 3
THE GEORGIA INSTITUTE OF TECHNOLOGY CS 6795 Introduction to Cognitive Science Spring 2012 Homework Assignment 3 Mason Nixon 23rd February, 2012 Assignment In class we discussed some of your ideas designing
Growing Up With Epilepsy
Teaching Students with Epilepsy: Children with epilepsy often experience learning issues as a result of their seizures. These may include ongoing problems with motor skills or cognitive functions, as well
Computer Animation and Visualisation. Lecture 1. Introduction
Computer Animation and Visualisation Lecture 1 Introduction 1 Today s topics Overview of the lecture Introduction to Computer Animation Introduction to Visualisation 2 Introduction (PhD in Tokyo, 2000,
OctaVis: A Simple and Efficient Multi-View Rendering System
OctaVis: A Simple and Efficient Multi-View Rendering System Eugen Dyck, Holger Schmidt, Mario Botsch Computer Graphics & Geometry Processing Bielefeld University Abstract: We present a simple, low-cost,
ARTIFICIAL INTELLIGENCE METHODS IN EARLY MANUFACTURING TIME ESTIMATION
1 ARTIFICIAL INTELLIGENCE METHODS IN EARLY MANUFACTURING TIME ESTIMATION B. Mikó PhD, Z-Form Tool Manufacturing and Application Ltd H-1082. Budapest, Asztalos S. u 4. Tel: (1) 477 1016, e-mail: [email protected]
Appendices master s degree programme Artificial Intelligence 2014-2015
Appendices master s degree programme Artificial Intelligence 2014-2015 Appendix I Teaching outcomes of the degree programme (art. 1.3) 1. The master demonstrates knowledge, understanding and the ability
Nonverbal Communication Human Communication Lecture 26
Nonverbal Communication Human Communication Lecture 26 Mar-14-11 Human Communication 1 1 Nonverbal Communication NVC can be communicated through gestures and touch (Haptic communication), by body language
Standard Languages for Developing Multimodal Applications
Standard Languages for Developing Multimodal Applications James A. Larson Intel Corporation 16055 SW Walker Rd, #402, Beaverton, OR 97006 USA [email protected] Abstract The World Wide Web Consortium
Analecta Vol. 8, No. 2 ISSN 2064-7964
EXPERIMENTAL APPLICATIONS OF ARTIFICIAL NEURAL NETWORKS IN ENGINEERING PROCESSING SYSTEM S. Dadvandipour Institute of Information Engineering, University of Miskolc, Egyetemváros, 3515, Miskolc, Hungary,
How To Create A Flood Simulator For A Web Browser (For Free)
Interactive Web-based Flood Simulation System for Realistic Experiments of Flooding and Flood Damage Ibrahim Demir Big Data We are generating data on a petabyte scale through observations and modeling
ME 24-688 Week 11 Introduction to Dynamic Simulation
The purpose of this introduction to dynamic simulation project is to explorer the dynamic simulation environment of Autodesk Inventor Professional. This environment allows you to perform rigid body dynamic
Selecting a Master s Thesis Research Theme (Ideas for Thesis Research) DR. ANTHONY FAIOLA DR. KARL MACDORMAN
Selecting a Master s Thesis Research Theme (Ideas for Thesis Research) DR. ANTHONY FAIOLA DR. KARL MACDORMAN December 2007 Master s Thesis Research Proposals (Ideas for Thesis Research) The following topics
2012 VISUAL ART STANDARDS GRADES K-1-2
COGNITIVE & K Critical and Creative Thinking: Students combine and apply artistic and reasoning skills to imagine, create, realize and refine artworks in conventional and innovative ways. The student will
How To Get A Computer Engineering Degree
COMPUTER ENGINEERING GRADUTE PROGRAM FOR MASTER S DEGREE (With Thesis) PREPARATORY PROGRAM* COME 27 Advanced Object Oriented Programming 5 COME 21 Data Structures and Algorithms COME 22 COME 1 COME 1 COME
Visualization methods for patent data
Visualization methods for patent data Treparel 2013 Dr. Anton Heijs (CTO & Founder) Delft, The Netherlands Introduction Treparel can provide advanced visualizations for patent data. This document describes
