Supporting Co-located SCRUM Processes in Global Software Development

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1 Supporting Co-located SCRUM Processes in Global Software Development Jakob E. Bardram, Morten Esbensen, and Paolo Tell The Pervasive Interaction Technology Laboratory IT University of Copenhagen Rued Langgaardsvej 7, DK-2300 Copenhagen, DK Interest and Experiences The software development paradigm is changing with the rise of geographically distributed, global software development (GSD). Increasingly, organizations shift all or part of their software development offshore [1]. Several studies show that compared to co-located projects, GSD projects are more likely to be unsuccessful due to geographical, temporal, and cultural distances, which hampers close collaboration [7]. As part of the NexGSD project 1, we aim at providing knowledge and tools for organizations to excel in software development on a global scale. In particular, we ask how collaborative technologies can help distributed teams to collaborate in a global software development process while maintaining an agile approach [3]. Paste the appropriate copyright statement here. ACM now supports three different copyright statements: ACM copyright: ACM holds the copyright on the work. This is the historical approach. License: The author(s) retain copyright, but ACM receives an exclusive publication license. Open Access: The author(s) wish to pay for the work to be open access. The additional fee must be paid to ACM. This text field is large enough to hold the appropriate release statement assuming it is single spaced. Every submission will be assigned their own unique DOI string to be included here. In this design process and of particular relevance to this workshop we build on our long-term research into the design of multi-device co-located groupware systems based on the activity-based computing (ABC) paradigm [2, 6]. Specifically, we are designing the Distributed SCRUM Board (dboard), which is an interactive scrum board supporting both co-located and remote scrum processes like stand-up meetings. 1

2 Open Research Issues Software engineering methodologies which are effective in supporting practitioners in co-located settings, like agile and lean, have been applied to distributed arrangements without carefully considering the implications on the very same practices that made these methods successful. Often overlooked, these mismatches are capable of hindering cooperation and eventually can pose serious threats to the fulfillment of projects. During the past years, we have studied scrum teams in companies with different levels of scrum adoption [4]. We have observed both experienced scrum practitioners comfortably performing distributed stand-up meetings in dedicated rooms detached from the office in which the development team would spend most of its time, as well as more novice scrum adopters struggling while trying to fit, within distributed realities, practices that were originally intended for co-located teams. Particularly relevant for this workshop are observations done at the Danish software engineering company Gamma. Gamma cooperates closely with two geographically distant partners: one located in Germany with which they cooperatively develop the software, and one located in Singapore that represents the client interests. Gamma has recently decided to embark into a complete process change that is rapidly bringing them from a plan-driven software development approach to scrum. Gamma is currently in a transient state of such process in which the effects of such managerial decision are emerging. The change has been welcomed by its two partners; however, insofar, it has been embraced fully only by the Gamma development team. Among other scrum practices, Gamma opted to adopt also the use of a scrum board to keep track of the project status and coordinate activities within the team. The scrum board is a physical artifact located within the development team office and is used to provide a clear overview of the status of the tickets part of the ongoing development iteration (i.e., sprint). Similar to other kanban boards, a scrum board has the following collaborative properties: being always on and visible to the team members, it provides an awareness mechanism; it is physically reconfigurable; it allows to quickly organize tasks; and, it supports work practices like the standup meetings. Our observations at Gamma focused on standup meetings: a scrum practice during which each team member has a predefined time frame to describe to the other team members what was done yesterday, what will be done today, and what represents a blocker. When we started working with Gamma, they had recently decided to switch from the physical version of the board to a digital one. The rational behind this decision was twofold: on the one hand, they struggled with keeping the board synchronized with the virtual issue tracking system provided by the Team Foundation Server system (TFS); on the other hand, they tried to involve more the German team in the process shift by granting them the possibility of remotely monitoring and interacting with the board. A plugin available for TFS that mimics the functionalities of a scrum board was used for this implementation. Figure 1 shows a picture from a standup meetings at Gamma in which the TFS plugin is being used to guide the meeting. As it can be seen, a special arrangement is created to support the meeting: a table in the middle of the room (always the same) is raised, the monitor on such table is turned towards a larger area of the room, and the

3 magnification feature of the operating system is used to allow all the participants to see the ticket being discussed. is NOT always on and visible to the team members but only when needed; it is NOT physically reconfigurable, but it can be partially reconfigured virtually; it still allows to quickly organize tasks; is still supports work practices like the standup meetings; and, additionally, it is automatically and seamlessly synchronized with the issue tracking system, hence, can be accessed by the German team. Given the limitations of this arrangement, we decided to investigate a novel technological solution, namely the Distributed SCRUM Board dboard (see Figure 2). The dboard is designed to: [t] Figure 1: SCRUM stand-up meeting done at the Gamma company. The observations revealed that there was a clear mismatch between the level of support from the system and what was needed for a co-located meeting. However, the observations also revealed that this mismatch was not a primary concern to the practitioners. In fact, they learned to adopt and bend their practices to overcome or rather live with such shortcomings (e.g., visual impediments and not enough space in front of the display). Comparing with the list of collaborative properties above, we observe that the digital scrum board used at Gamma compares to the analog one as follows: it does NOT provide an awareness mechanism as it provide all affordances that the analog version of the scrum board facilitates in a co-located arrangement; augment the analog counterpart providing a seamless integration with the issue tracking system (like the TFS plugin); and provide easy access to the remote site by using video as a virtual window (or media space) that could bridge between two remote offices (i.e., in Denmark and in Germany). Workshop Goals The motivation for attending this workshop is threefold. First, we think we can contribute with a set of highly relevant real-world case (see e.g. [4, 5]). The scrum processes that we have studies at Gamma represents a sophisticated mixture of adopting technology for both co-located and remote collaboration and awareness. By working with Gamma, we have had the opportunity to observe how the tools used to support a co-located work practice intended to improve coordination and awareness

4 were substituted with rudimentary and not fully thought through digital substitutes to support distributed team cooperation. laptops that contain related material (like source code, bug reports, project plans, etc.). As part of the NexGSD project we are concurrently designing support for management of such material on personal computers using a temporal metaphor [8]. However, it is (still) a completely open question what multi-device configuration of a scrum meeting should look like. Bio [t] The authors are all affiliated with the PIT lab and work on the NexGSD project. Our main research interests are CSCW, HCI, and Software Engineering. We all love to design, implement, and evaluate collaboration tools for global software development projects. Jakob is the professor, Morten his PhD student, and Paolo is a post doc. Acknowledgements This research has been funded by the Danish Agency for Science, Technology and Innovation under the project Next Generation Technology for Global Software Development, # Figure 2: The distributed SCRUM Board dboard system. References Second, we offer our initial design of the dboard as a technology for supporting co-located and remote collaboration simultaneously. The design builds on our studies of companies like Gamma and seeks to overcome the distinction between whether collaboration is taking place co-located or remote. Third, we would like to get input on the further design of the dboard. In particular, we are investigating how multiple devices can be integrated into the use of the dboard. A common observation in scrum meetings is, that participant bring their own devices, and in particular [1] A gerfalk, P. Towards Better Understanding of Agile Values in Global Software Development. In Exploring Modeling Methods for Systems Analysis and Design EMMSAD, Via Nova Architectura (2006). [2] Bardram, J., Gueddana, S., Houben, S., and Nielsen, S. Reticularspaces: activity-based computing support for physically distributed and collaborative smart spaces. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, CHI 12, ACM (New York, NY, USA, 2012), [3] Bardram, J. E. Activity-based Computing Support for

5 Agile and Global Software Development. In CSCW 2008 Workshop on Supporting Distributed Team Work (VRC2008) (San Diego, CA, Nov. 2008). [4] Bjørn, P., Esbensen, M., Jensen, R. E., and Matthiesen, S. Does Distance Still Matter? Revisiting the CSCW Fundamentals on Distributed Collaboration. ACM Trans. Comput.-Hum. Interact. 21, 5 (Nov. 2014), 27:1 27:26. [5] Esbensen, M., and Bjørn, P. Routine and Standardization in Global Software Development. In GROUP 14: Proceedings of the 18th International Conference on Supporting Group Work (2014). [6] Houben, S., Nielsen, S., Esbensen, M., and Bardram, J. E. NooSphere: An Activity-centric Infrastructure for Distributed Interaction. In Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, ACM (2013). [7] Iacovou, C. L., and Nakatsu, R. A risk profile of offshore-outsourced development projects. Commun. ACM 51, 6 (2008), [8] Jeuris, S., Houben, S., and Bardram, J. Laevo: A temporal desktop interface for integrated knowledge work. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, UIST 14, ACM (New York, NY, USA, 2014),

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