How To Write A Program In Java (Programming) On A Microsoft Macbook Or Ipad (For Pc) Or Ipa (For Mac) (For Microsoft) (Programmer) (Or Mac) Or Macbook (For
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1 Projet Java Responsables: Ocan Sankur, Guillaume Scerri (LSV, ENS Cachan)
2 Objectives - Apprendre à programmer en Java - Travailler à plusieurs sur un gros projet qui a plusieurs aspects: graphisme, interface utilisateur, réseau, concurrence, optimisation. - Initiation à quelques notions de génie logiciel: classes/modules réutilisable, documentation, design patterns, tests unitaires, développement de test par scénarios.
3 Projet - Un projet à plusieurs aspects qui nécessitent un partage des tâches et le respect des interfaces fixées. - Le contenu du projet sera expliqué à une séance prochaine. Page web du cours:
4 Evaluation Il y aura - un mini devoir: 1/6 (dans un mois) - la première étape du projet: 2/6 -(fin Mars) - la deuxième étape du projet: 3/6 (fin Mai)
5 Calendrier - 25/01 08/02: Trois TP Java. - 15/02: Data limite du mini devoir. - 29/03: Première partie - 31/05: Deuxième partie (et soutenance) Il y aura des TP complémentaires sur le graphisme et réseaux, gestionnaires de version ou autre sur demande.
6 Introduction Present the syntax of Java Introduce the Java API Demonstrate how to build stand-alone Java programs Java applets, which run within browsers e.g. Netscape Example programs
7 Why Java? Very popular general-purpose language It s almost entirely object-oriented It has a vast library of predefined objects and operations It s platform independent this makes it great for Web programming It s more secure (than C, C++) It isn t C++
8 Java Virtual Machine The.class files generated by the compiler are not executable binaries Instead, they contain byte-codes to be executed by the Java Virtual Machine
9 Building JAVA Programs (on UNIX) Prepare the file Foo.java using an editor Invoke the compiler: javac Foo.java This creates Foo.class Run the java interpreter: java Foo
10 HelloWorld public class HelloWorld { public static void main(string[] args) { System.out.println("Hello World!"); } } - This code must be put in a file named HelloWorld.java, that is, the name of the public class. - public static void main(string [] args) is the main function to be executed first (at most one such function must be given).
11 Comments are almost like C++ /* This kind of comment can span multiple lines */ // This kind is to the end of the line /** * This kind of comment is a special * javadoc style comment */
12 Primitive data types are like C Main data types are int, double, boolean, char Also have byte, short, long, float boolean has values true and false Declarations look like C, for example, double x, y; int count = 0;
13 Expressions are like C Assignment statements mostly look like those in C; you can use =, +=, *= etc. Arithmetic uses the familiar + - * / % Java also has ++ and -- Java has boolean operators &&! Java has comparisons < <= ==!= >= > Java does not have pointers or pointer arithmetic
14 Control statements are like C if (x < y) smaller = x; if (x < y){ smaller=x;sum += x;} else { smaller = y; sum += y; } while (x < y) { y = y - x; } do { y = y - x; } while (x < y) for (int i = 0; i < max; i++) sum += i; BUT: conditions must be boolean!
15 Control statements II switch (n + 1) { case 0: m = n - 1; break; case 1: m = n + 1; case 3: m = m * n; break; default: m = -n; break; } Java also has exceptions (more on that later)
16 So, what is a class? A class is a blueprint for constructing objects, consisting of a collection of fields, or variables all the operations (called methods) that can be performed on those fields A class describes objects and operations defined on those objects
17 An example of a class class Person { String name; int age; } void birthday ( ) { age++; System.out.println (name+' is now '+age); } int getage(){ } return age;
18 An example of a class (cont'd) Person p = new Person(); p.name = John ; p.age = 100; p.birthday(); p.birthday();? Here, p is an object. While Person is its description.
19 A better example of a class class Person { private String name; private int age; } public Person(String name, int age){ this.age = age; this.name = name; } void birthday ( ) { age++; System.out.println (name+' is now '+age); } int getage(){ return age; } The method Person(String name, int age) is a constructor.
20 In the second version, we avoided modifying the attributes by hand. This is a good practice (see next). An example of a class (cont'd) Person p = new Person(); p.name = John ; p.age = 100 ; p.birthday(); p.birthday(); Compiler error! Attributes are private Correct (and nicer) version: Person p = new Person( John, 100); p.birthday(); p.birthday();
21 Object Oriented Programming - (Almost) any entity manipulated in your programs are objects, defined by classes. Classes: encapsulate all data related to the object. hide data related to the implementation. Provide methods by which one modifies the state of the object. General principle: You don't need to understand how a class works in order to use it. Just use the methods.
22 The class hierarchy Classes are arranged in a hierarchy The root, or topmost, class is Object Every class but Object has at least one superclass A class may have subclasses Each class inherits all the fields and methods of its (possibly numerous) superclasses
23 Example of hierarchy Class Person{ int age; String name; } class Driver extends Person { long driverslicensenumber; Date expirationdate; } Driver is a subclass of Person. Driver d = new Driver(); d.name = Nash ; d.age = 100; d.birthday();
24 Name conventions Class names begin with a capital letter All other names begin with a lowercase letter Subsequent words are capitalized: printbirthday() getdatafromfile() Underscores are not used in names: print_birthday() These are very strong conventions!
25 Compilation For now, edit with your favorite text editor compile with: javac *.java Or, you can try the popular IDE eclipse:
26 Java API and Resources Java has a huge standard library (The Java API). From now on, your primary reference shall be: Very useful tutorials: Java Language: Other concepts (Network, concurrency, graphics )
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