1 The Federation of British International Schools in Asia The Friendly Games The FOBISIA Games Handbook Primary Games December 2016
2 General Information 1 General Information 2 Teams 3 Competition Formats 4 Awards 2 Event Listings 1 Athletics 1 Scoring System for events 2 Exceptions to IAAF Competition rules - The Track 3 Exceptions to IAAF Competition rules - The Field 2 Swimming 1 Scoring System for events 2 Interpretation of FINA Rules 4 Starts 5 Relay takeovers 6 The race 7 Turns 8 Finishes 9 Exceptions to FINA rules 10 Sitting in the Tyre Relay (Car tyre size inner tubes) 3 Football 1 Format based on an 8 team tournament 4 Exceptions to FIFA rules 4 Tee Ball 1 Basic Tee-Ball Guidelines 2 Scoring 3 Specifications 4 Awards
3 General Information 1 General Information Schools are placed into performance related groups. This is done to provide the children with an appropriate level of competition. No school will be defined as an overall winner. A 3 year status quo should be observed regarding the groupings except in extraordinary circumstances such as non-participation with full teams. These groupings may, however, change with the inclusion of new schools. 2 Teams A and B Schools format Selection trials process by the school of 10 x Y6 Boys and Girls & 10 x Y5 Boys and Girls. A to total of 40 students. After a school has held its trials process for Y5 & 6 and they can not fulfil the numbers then a trial can be held for Y4 to fill in any spaces for Y5. (A Y4 should never take the place of a Y5 because they are better, if a Y5 does attend the trials they should be given the place in the team over any Year 4 even though they may be less able) Day 1 - Swimming and Athletics. Year group based Day 2- Tee Ball A Schools 5 Boys and 5 Girls mixed year group 4 teams per school. The B Schools will run the same tournament but will stay in their year groups. Day 3 - Football A Schools. 7 aside football. 2 x teams of 10 with 3 subs. Mixed Year groups A & B teams. Separate Boys and Girls tournaments. B Schools will run the same tournament but will stay in their year groups. C Schools format Selection trials process by the school of 6 x Y6 Boys and Girls & 6 x Y5 Boys and Girls. A to total of 24 Students. After a school has held its trials process for Y5 & 6 and they cannot fulfil the numbers then a trial can be held for Y4 to fill in any spaces for Y5. (A Y4 should never take the place of a Y5 because they are better, if a Y5 does attend the trials they should be given the place in the team over any Year 4 even though they may be less able) Day 1 - Swimming and Athletics. Year group based Day 2- Tee Ball 5 Boys and 5 Girls 2 teams per school. Will stay in their year groups. Day 3 - Football 5 aside football. 2 x teams of 6. 1 sub. A & B Teams. Will stay in their year groups.
4 Minor modifications to the swimming and athletics maybe made by B & C Schools. A review of Primary Format to be made at next Fobisia AGM Sept It is an expectation that schools in Groups A and B are expected to bring full teams to the Games. NB Should participating Schools have incomplete teams they should be able to borrow players from the host School in order to make up numbers. They will not, however, be considered competitive in terms of medals. Should they not wish to borrow players but rather to play short-handed, those teams playing against these teams should not be expected to play with fewer players to ensure equally sized teams. 3 Competition Formats A Schools This a mixed age group team competition (U10 & U11) organised for children competing in football & Tee-ball. Swimming and athletics will be age group based (U10 & U11) In athletics and swimming boys compete with boys and girls compete with girls except for the final event in both competitions which are whole team relays. Tee-ball is played with mixed teams. Football is played as a single-gender competition B Schools This is an age group team competition (U10, U11) organised for children competing in athletics, football, swimming and Tee-ball. In athletics and swimming boys compete with boys and girls compete with girls except for the final event in both competitions which are whole team relays. Tee-ball is played with mixed teams. Football is played as a single-gender competition C Schools This is an age group team competition (U10, U11) organised for children competing in athletics, football, swimming and Tee-ball. In athletics and swimming boys compete with boys and girls compete with girls except for the final event in both competitions which are whole team relays. Tee-ball is played with mixed teams. Football is played as a single-gender competition Note - In athletics it was agreed that turbo javelin and junior discus would be used subject to participating schools having the correct equipment to practice with. The following formats must be adopted based on the number of participating schools 8 schools: 2 groups of Round Robins in group followed by play-off games & finals. (See Handbook page 27/28). This equates to 5 games per team. 7 schools: Round Robin to create league placings. There will be no finals/semi finals. This equates to 6 games per team. 6 schools: Round Robin to create league placings. There will be no finals/semi finals. This equates to 5 games per team. 5 schools: Round Robin to create league placings with the discretion to extend game times for the better experience for the students/children. This equates to 4 games per team. 4 schools: Round Robin format to create league placings followed by cross over semi finals and finals (1st v 4th & 2nd v 3rd). This equates to 5 games per team.
5 The format of the competition will be determined by the host school and their access to pitches, as well as the number of competing teams. Note - as defined at the 2010 HoPE Meeting, there may be particular rules specific to the Group that relate to these activities, please see Appendices for these variations 4 Awards In athletics and swimming, medals will be awarded to the first three finishers in both A and B races. In both athletics and swimming scoring (for an 8 school tournament) will be thus: A races 16-9 points B races 8-1 points This scoring system will change depending on the number of teams competing. Trophies will be awarded as follows: 1st, 2nd & 3rd place in swimming & athletics. This is a combined boys/girls award 1st, 2nd & 3rd place in football (both boys & girls) & tee ball Medals: It is left to the discretion of the school whether participation medals are awarded to all participants. This is not however compulsory. Individual Events - In athletics and swimming medals will be presented for the first three places. Team Games - In football and tee-ball medals will be presented for first, second and third place in each of the year group competitions.
6 2 Event Listings Schools will enter two competitors, A and B, (with A being the stronger competitor) in individual events for both swimming and athletics. 1 Athletics IAAF rules can be accessed at All athletes will participate in the Shuttle Relay. Thereafter, athletes may enter a maximum of 5 and a minimum of 2 events. Below is the A Schools format Template. The same can be used for B and Overview table is below for all athletic events for Groups A, B and U'10 Girls U'11 Girls U'10 Boys U'11 Boys 800m. 200m. 100m. 60m. Long Jump High Jump Standing Triple Javelin 800m. 200m. 100m. 60m. Long Jump High Jump Standing Triple Javelin 800m. 200m. 100m. 60m. Long Jump High Jump Standing Triple Javelin 800m. 200m. 100m. 60m. Long Jump High Jump Standing Triple Javelin Shot Putt Shot Put Shot Putt Shot Put
7 Discus 4 x 100m. Shuttle A Boys 5. Shuttle B Boys 5. Discus 4 x 100m. Shuttle A Boys 5. Shuttle B boys 5. Discus 4 x 100m. Shuttle A Girls 5. Shuttle B Girls 5. Discus 4 x 100m. Shuttle A Girls 5. Shuttle B Girls 5. U 10 Overview U 11 Overview 60m 60m 100m 100m 200m (A Schools only ) 200m (A Schools only) 800m 800m 4 x100m Relay 4 x100m Relay Shuttle Relay (A Schools, ability based and not age based) Shuttle Relay(A Schools, ability based and not age based) High Jump High Jump Long Jump Long Jump Standing Triple Jump Standing Triple Jump PVC Discus (200g) PVC Discus (200g) Turbo Javelin (300g) Shot Putt 72kg Turbo Javelin (300g) Shot Putt 72kg In each event (except relay events) there will be 2 competitors A & B of which A will be the stronger athlete. Note - C Schools will not have C track & field events. 1 Scoring System for events 6 Schools A Events: 1st 12pts, 2nd 11pts, 3rd 10pts, 4th 9pts, 5th 8pts, 6th 7pts B Events: 1st 6pts, 2nd 5pts, 3rd 4pts, 4th 3pts, 5th 2pts, 6th 1pt.
8 Relays are no longer double points, just normal A and B race points awarded. 7 Schools A Events: 1st 14pts, 2nd 13pts, 3rd 12pts, 4th 11pts, 5th 10pts, 6th 9pt, 7th 8pts B Events: 1st 7pts, 2nd 6pts, 3rd 5pts, 4th 4pts, 5th 3pts, 6th 2pts, 7th 1pt Relays are no longer double points, just normal A and B race points awarded. 8 Schools A Events: 1st 16pts, 2nd 15pts, 3rd 14pts, 4th 13pts, 5th 12pts, 6th 11pts, 7th 10pts, 8th 9pts B Events: 1st 8pts, 2nd 7pts, 3rd 6pts, 4th 5pts, 5th 4pts, 6th 3pts, 7th 2pts, 8th 1pt Relays are no longer double points, just normal A and B race points awarded. Note - When there are C events points will start at 18 for A race 1st place and go down accordingly to 1 point C race 6th place.this is 6 schools format, 7 schools will start at 21 Points for A race 1st place etc and 8 schools will start at 24 points for A race 1st place etc. If competitors are entered in both a track and a field event or in more than one field event taking place simultaneously, the judges may allow them to participate in an order different from that decided upon prior to the competition. High jump must, however, take precedence. In throwing or jumping for distance no competitor is allowed to have more than one attempt recorded in any one round of the competition. In the field events each competitor may be allowed up to three practice attempts and in all the events except high jump they will be allowed three attempts which go towards their best and final result. Once the competition has begun, competitors are not permitted to use the runways or take-off areas for practice or warm up purposes, nor are they permitted to use throwing sites for practice trials, with or without implements. 2 Exceptions to IAAF Competition rules - The Track All events will take place under IAAF Competition rules with the following exceptions: Shuttle Relay The 50m shuttle relay will consist of 6 boys and 6 girls from each team. The 6 girls to begin at the starting end and 6 boys to face them. The team will run up and down the 50m straight in a shuttle style. The baton will be handed over to the next person round an upright pole. The receiving runner will be standing waiting to receive the baton with their arm round the back of the pole. The incoming runner will put the baton into their hand and the runner will then take the baton round the back of the pole before running on. 3 Exceptions to IAAF Competition rules - The Field All events will take place under IAAF Competition rules with the following exceptions: With the exception of the high jump all athletes will receive three attempts at field events. 3 Springs Jump Athletes start standing with both feet together behind the take-off line. This is a 2 footed take off only The athlete completes 3 consecutive jumps in a constant movement i.e. not pausing after each jump. Measurement is made from the rearmost part of the body touching the ground. Standing Triple Jump Athletes can start with their lead leg up to the line or may take a 1 step approach Athletes use a one-step approach and takeoff with their toe up to, but not on the take-off line.
9 The order of jumps is hop, step and jump. Measurement is made from the rearmost part of the body touching the ground. Shot Put The shot shall touch or be in close proximity to the chin and the hand shall not be dropped below this position during the action of putting nor should the shot be brought behind the line of the shoulders. Measurement is made from the point of landing closest to the circle from where the shot is putt Tee Ball Throw A run up will be allowed. Competitors must not step on to or over the throwing line or the attempt will not be counted. The throwing area will be on the field. The measurement will be taken from where the ball first lands (within the allocated vector) and back to the line. Over arm throw only. Turbo Javelin: 300g A run up will be allowed with no restrictions. Competitors must not step on to or over the throwing line or the attempt will be ruled as a no throw The measurement will be taken from where the tip of the javelin first lands (within the allocated vector) and back to the line. If the javelin lands tail first, this throw will not be recorded. If it lands flat this throw will be counted The javelin will also not be recorded if it does not land in the designated throwing area. The javelin must be thrown with an overhead action. Basketball Push Throw (size 5 basketball) Basketball Push Throw (Designed as a precursor of the shot putt technique). The ball must be "pushed" from within a 1m diameter circle. The thrower can start from any point within the circle and can move across the circle with the ball, but may not step on the circle or outside the front of the circle, even after releasing the ball. A size 5 basketball is used and must be initially held in two hands, touching the chest until the ball is pushed in a single action from the chest. The ball can ultimately be propelled from one or two hands as long as the ball begins in two. The measurement will be taken from where the ball first lands and back to the line. Quoit Throw Competitors will use round rubber quoits (16cm diameter). Throwers can start from any part of the circle and travel across the circle with the quoit, but, must not step out of the front of the circle, even after releasing the quoit. The quoit must be thrown with one hand in a forehand manner. This may be from a throwing line at the FOBISIA Games if no throwing circle is available but the technique remains the same. PVC Discuss: 200g Basic standing throw with no spin Competitors must not step on to or over the throwing line or the attempt will be ruled as a no throw Measurement taken from where the discus first lands The discus will also not be recorded if it does not land in the designated throwing area. High Jump The height of the bar will start where all competitors are capable of jumping. The height the bar is raised between each round will also be geared to the ability of the competitors. The competitors shall be informed of this before the competition begins.
10 Competitors have a maximum of seven jumps. Competitors may commence jumping at any of the heights above the minimum height and may jump at their discretion at any subsequent height. Elimination will be after 3 consecutive failures (although they do not have to be at the same height). After the competitor has won the competition and still has jumps to take, the height to which the bar is raised shall be decided after the judge of the competition has consulted the wishes of the competitor. Ties for first place only shall be decided by counting back. In the event of a tie the winner will be (reference the IAAF Handbook) 1) The athlete with lowest number of jumps at that height 2) The athlete with the fewest number of failures up to and including the last height cleared. If there is subsequently still a tie for first place the jumpers move back to the last height which those included in the tie jumped at one attempt If more than one jumper involved in the tie is successful the bar goes up until there is a result. If there is still a tie for first place jumper move back to the last height which those included in the tie jumped at one attempt The designated high jump judge will decide whether or not a jump is valid.
11 2 Swimming FINA rules can be accessed at All swimmers may enter a maximum of 5 events and a minimum of 2 event (including tyre relay) A Group Format FOBISIA Swimming 2016 Max 5, Min 2 (including tyre) Open Age Group Events Girls 200 IM Boys 200IM Girls 100IM Boys 100IM C events 25m Freestyle 25m Freestyle 25M Breastroke 25M Breastroke 25M Backstroke 25M Backstroke 25M Butterfly 25M Butterfly Age Group Events U10's 50m Freestyle 50m Freestyle 50m Freestyle 50m Freestyle 50m Backstroke 50m Backstroke 50m Backstroke 50m Backstroke 50m Butterfly 50m Butterfly 50m Butterfly 50m Butterfly 50M Breastroke 50M Breastroke 50M Breastroke 50M Breastroke Medley Relay Medley Relay Medley Relay Medley Relay Backstroke. Backstroke. Backstroke. Backstroke. Breastroke. Breastroke. Breastroke. Breastroke. Butterfly. Butterfly. Butterfly. Butterfly. Freestyle. Freestyle. Freestyle. Freestyle. 200m Freestyle A 200m Freestyle A U11 200m Freestyle A D. D. D. D. 200m Freestyle A
12 100m, Freestyle B 100m, Freestyle B 100m, Freestyle B D. D. D. D. 100m, Freestyle B B & C Group Format U10 U11 25m Back, Breast, Free ( A & B) Fly (A only) 25m Back, Breast, Free ( A & B) Fly (A only) 50m Back, Breast, Free (A only) 50m Back, Breast, Free (A only) 100m Individual Medley (A only) 100m Individual Medley (A only) 4x25m Medley Relay 4x25m Medley Relay 4x25 Freestyle Relay 4x25m Freestyle Relay 12 x25m Tyre Relay 12x25m Tyre Relay Note - Should a school only field one competitor, then that competitor shall be considered the A swimmer 1 Scoring System for events 6 Schools A Events: 1st 12pts, 2nd 11pts, 3rd 10pts, 4th 9pts, 5th 8pts, 6th 7pts B Events: 1st 6pts, 2nd 5pts, 3rd 4pts, 4th 3pts, 5th 2pts, 6th 1pt. All relays are double points. 7 Schools A Events: 1st 14pts, 2nd 13pts, 3rd 12pts, 4th 11pts, 5th 10pts, 6th 9pt, 7th 8pts B Events: 1st 7pts, 2nd 6pts, 3rd 5pts, 4th 4pts, 5th 3pts, 6th 2pts, 7th 1pt All relays are double points. 8 Schools A Events: 1st 16pts, 2nd 15pts, 3rd 14pts, 4th 13pts, 5th 12pts, 6th 11pts, 7th 10pts, 8th 9pts B Events: 1st 8pts, 2nd 7pts, 3rd 6pts, 4th 5pts, 5th 4pts, 6th 3pts, 7th 2pts, 8th 1pt All relays are double points. NB: There are C races for swimming in the A schools format so the points will start at 18 for A race 1st place and go down accordingly to 1 point C race 6th place.this is 6 schools format, 7 schools will start at 21 Points for A race 1st place etc and 8 schools will start at 24 points for A race 1st place etc. 2 Interpretation of FINA Rules Strokes - FINA Basic Rules (FOBISIA interpretation) Starts - FINA Basic Rules (FOBISIA interpretation) Turns - FINA Basic Rules (FOBISIA interpretation) Finishing - FINA Basic Rules (FOBISIA interpretation) FINA RULES - FOBISIA competitions will follow FINA Laws regarding the above areas of the sport. 4 STROKES - FINA Rules apply in terms of the nature of the strokes. Rules of the strokes and start/turn/finish of the strokes of FINA
13 3 Strokes FINA Rules apply to below explanations of the strokes: Freestyle: The swimmer may swim any style, except that in individual medley or medley relay events, freestyle means any style other than backstroke, breaststroke or butterfly. Some part of the swimmer must touch the wall upon completion of each length and at the finish. Some part of the swimmer must break the surface of the water throughout the race, except it shall be permissible for the swimmer to be completely submerged during the turn and for a distance of not more than 15 metres after the start and each turn. Backstroke: At the signal for starting and after turning the swimmer shall push off and swim upon his/her back throughout the race except when executing a turn. The normal position on the back can include a roll movement of the body up to, but not including 90 degrees from horizontal. Some part of the swimmer must break the surface of the water throughout the race. It is permissible for the swimmer to be completely submerged during the turn, at the finish and for a distance of not more than 15 metres after the start and each turn. However, recent developments and trends, swimmers and coaches have developed a Fish Action (Fly kick on a swimmer's side!) same distance applies and passing through 90! (This would be deemed as swimming on their front and thus not backstroke) Upon the finish of the race the swimmer must touch the wall while on the back. Breastroke: From the beginning of the first arm stroke after the start and after each turn, the body shall be kept on the breast. It is not permitted to roll onto the back at any time. All movements of the arms shall be simultaneous and in the same horizontal plane without alternating movement. After the start and after each turn, the swimmer may take one arm stroke completely back to the legs. The head must break the surface of the water before the hands turn inward at the widest part of the second stroke. A single downward dolphin kick followed by a breaststroke kick is permitted while wholly submerged. The feet must be turned outwards during the propulsive part of the kick. A scissors, flutter or downward kick is not permitted except breaking the surface of the water with the feet is allowed unless followed by a downward dolphin kick. At each turn and at the finish of the race, the touch shall be made with both hands simultaneously at, above, or below the water level. Butterfly: From the beginning of the first arm stroke after the start and each turn, the body shall be kept on the breast. Under water kicking on the side is allowed. It is not permitted to roll onto the back at any time. Both arms shall be brought forward together over the water and brought backward simultaneously throughout the race. All up and down movements of the legs must be simultaneous. The legs or the feet need to be on the same level, but they shall not alternate in relation to each other. A breaststroke kicking is not permitted. At the start and turns, a swimmer is permitted one or more leg kicks and one arm pull under the water, which must bring him/her to the surface. It shall be permissible for a swimmer to be completely submerged for a distance of not more than 15 metres after the start and each turn.
14 Medley Swimming: Individual Medley - The swimmer covers the four swimming styles in the following order: Butterfly, Backstroke, Breaststroke and Freestyle. Medley Relay - Swimmers will cover the four swimming styles in the following order: Backstroke, Breaststroke, Butterfly and Freestyle. FOBISIA Interpretation Strokes Meet officials will use discretion when disqualifying swimmers. FINA Rules apply to medal winning swimmers. If a swimmer is NO T in medal position and is NOT gaining from improper stroke technique the judges should be told of the improper stroke technique. Examples : Screw leg kick on breaststroke, Arms not clearing the water level on butterfly. 4 Starts All front/prone strokes Swimmers are to start from the side of the pool (starting block, side of the pool or in the water). The same applies to relay events e.g. Freestyle. Backstroke starts Swimmers have to start in the water. Toes under the surface. 15 meters maximum underwater before surfacing. One false start rule. Relay starts Starts apply according to entering the water as stated before. Freestyle relays - forward dive Medley relays - will start in the water with the backstroke leg first and backstroke start rules applying! 5 Relay takeovers Relay swimmers must not dive (feet leave starting block) before the incoming swimmer (on their team) in the water has touched the end of the pool in their lane. 6 The race Individual: A swimmer swimming over the course alone shall cover the whole distance to qualify. A swimmer must finish the race in the same lane in which he/she started. In all events, a swimmer when turning shall make physical contact with the end of the pool or course. The turn must be made from the wall, and it is not permitted to take a stride or step from the bottom of the pool (If the host pool has a shallow end). Pulling on the lane rope is not allowed. Obstructing another swimmer by swimming across another lane or otherwise interfering shall disqualify the offender. Relay: There shall be four swimmers on each relay team. In relay events, the team of a swimmer whose feet lose touch with the starting platform before the preceding team-mate touches the wall shall be disqualified. Any relay team shall be disqualified from a race if a team member, other than the swimmer designated to swim that length, enters the water when the race is being conducted, before all swimmers of all teams have finished the race.
15 The members of a relay team and their order of competing must be nominated before the race. Any relay team member may compete in a race only once. Any swimmer having finished his/her race, or his/her distance in a relay event, must leave the pool as soon as possible without obstructing another swimmer who has not yet finished his/her race. 7 Turns All turns require contact as this indicates successful completion of each lap. Failure to execute turns properly will result in a DQ (disqualification)turn judges have to properly notify the start judge of the violation then to warrant if it is a DQ able violation of the rules. Swimmer and coach need to be notified immediately after the race so that swimmers and coaches are not left in the dark with unexplained DQ. s 8 Finishes Butterfly and Breaststroke finishes must be with both hands touching at the same time and level. Backstroke finishes must be on the back and can be with one hand Freestyle finishes (depending on the chosen stroke) tend to be one handed and on the swimmer front FOBISIA INTERPRETATION If a swimmer is in a medal winning position then FINA rules apply. Or if the swimmer gains a medal winning position from incorrect turns then the FINA rules apply. If the swimmer is not winning a medal and makes an improper turn, the position will stand No DQ! Note - It is vital to appreciate that the FOBISIA Games are a multi discipline competition and as such some swimmers will NOT be well versed in competitive swimming rules. The host school needs to communicate this to officials and stroke judges and ensure that DQs are not the norm. Host schools should appoint a Meet Director to co-ordinate the event. This should not be a member of staff also coaching a team. The Meet Directors decision concerning inconsistencies between placing, times and the stroke judges decisions shall be final. 9 Exceptions to FINA rules All races will take place in a either a 25m or 50m pool (depending on hosts) into between 2-95m of water. Where the event is held across a 50m pool there may be no starting blocks and the side of the pool is level with the water. These events will be approximately 23m or multiples thereof. Swimmers can start in the water if they wish. Backstroke flags may be placed 5m from each end wall of the pool (this may not be possible due to the fact that often races are swum across a 50m pool). Electronic, 'touch pad timing' should be used whenever possible Two timers will time each lane. Place judges will decide finishing positions for 1 st, 2 nd, 3 rd and 4 th places rather than using times. The times will be used for personal records only. Times will decide all other finishing positions. Lanes will be allocated well before the event. Starting signal is a hooter. In the event of a false start, a continuous siren will be activated. There may be NO false start rope. 10 Sitting in the Tyre Relay (Car tyre size inner tubes)
16 10 x 23m sitting in the tyre relay will consist of all 12 members of the team, 6 girls starting at the start line with 6 boys opposite them. The tyre starts on the side of the pool. The swimmer has to place the tyre on their bottom; they lower themselves into the water and paddle using their arms and kicking their legs in order to get to the other side. Once the swimmer in the tyre has reached the side of the pool the swimmer can get out and the next person can then get onto the tyre and go until the race is over. The finish will be judged when the first tyre with swimmer on it on the last leg touches the side of the pool. If a swimmer for any reason falls out they must not use the lane ropes to pull themselves in order to gain an advantage but climb back into the tyre and continue the race.
17 3 Football FIFA Laws of the Game can be accessed at 1 Format based on an 8 team tournament See section 3 for more detailed formats with various number of teams. 2 pools of four 1 (A, B, C, D) and 2 (E, F, G, H) Pools to be seeded based on previous year's results (1 st pool=1 st, 4 th 6 th, 8 th / 2 nd pool=2 nd, 3 rd, 5 th, 7th) Round robin format to create league standings Cross over semi-finals medal placings and consolation 5v6 and 7v8 play-offs Championship and 3v4 play-offs Each team in competition plays 5 games in the day Round Pitch 1 Pitch 2 1 (9:45am) A v C D v B 2 (10:30am) E v G F v H 3 (11:15am) B v C A v D 4 (12:00pm) F v G H v E 5 (12:45pm) B v A C v D 6 (1:30pm) E v F G v H This will create placings 1-4 in each of Pool 1 and Pool 2 7 (2:15pm) 3 rd in Pool 1 v 4 th in Pool 2 (Consolation Semi Final 1) 3 rd in Pool 2 v 4 th in Pool 1 (Consolation Semi Final 2) 8 (3pm) 1 st in Pool 1 v 2 nd in Pool 2 (Semi Final 1) 1 st in Pool 2 v 2 nd in Pool 1 (Semi Final 2) 9 (3:45pm) Loser Consolation SF1 v Loser Consolation SF 2 = 7 th / 8 th overall Winner Consolation SF1 v Winner Consolation SF 2 = 5 th / 6 th overall 10 (4:30pm) Loser Semi Final 1 v Loser Semi Final 2 = 3 rd / 4 th overall Winner Semi Final 1 v Winner Semi Final 2 = 1 st / 2nd overall Note - The style of tournament may vary dependent on numbers of teams, pitches available etc. Where there is a deviance from this format, host Schools need to inform participating Schools as early as possible. 2 Scoring To determine the overall positions in each pool the points allocated will be: Win 4 points, Draw 2 points, Defeat 1 point Play-off games in football for 5th-8th position: These games will only have extra time with no penalty shoot out. If there is no winner through this process both teams will share the placing. The deciding criteria for breaking a tie is as follows: Head to head result Points difference (goal difference) (between tied teams) Points scored (between tied teams) Points against (between tied teams) If there is still a tie: Points difference (goal difference) (between all teams) Points scored (between all teams) Points against (between all teams) The procedure for breaking a 3 way tie follows the same criteria as above
18 Once a tie break has been resolved additional ties will be resolved in the same format using the same sequence of procedures beginning with the head to head result (point 1) There is no extra time scheduled for group/round robin games in both football. Scoring for football is 4 = win, 2 = draw & 1 = loss 3 Equipment and Facilities Pitches will be sized within the following parameters: 25m-30m wide, 35m-40m long. Penalty box will be determined by size of pitch but is usually 5 times the width of the goal. Note - The constraints of facilities available may not allow for this. Should there be a need to offer football on different sized pitches then the host needs to communicate this to participating Schools at the earliest possible time, preferably at their presentation at the HoPE meeting, as well as to the HoPE Executive. Goals should ideally be sized within the following parameters: 6m wide and 8m high. Note - This may not be possible and so any deviance from this should be communicated to participating schools as soon as possible. This is something that host Schools may purchase/manufacture this equipment however and include these costs in the participation fee. Teams to have a matching kits in school colours with goalkeeper having a distinctly different coloured shirt a bib may be used to facilitate this differentiation Correct equipment i.e. long socks, shin pads, football boots / AstroTurf shoes is a compulsory requirement Size of ball - a size 4 ball should be used for years 5 & 6 4 Exceptions to FIFA rules Teams will be told which way they are kicking at start of game. Teams cannot score directly from a kick off. There is no offside All free kicks and corners are direct and opposition must be 3 metres away. Goal kicks to be taken anywhere inside penalty area. Opposition must be 3 metres away and ball must leave penalty area for play to recommence. Substitutions can be made at any time from the half way line. Substituted player must leave the pitch before replacement goes on. Compulsory line up and handshake to finish. Games will be 10 minutes in duration (this may vary if lack of facilities dictate length of game, but 10 mins should be an aim). There is a 5 minute gap between each game. Teams must be ready to take the pitch as soon as the previous match has concluded.
19 4 Tee Ball TBAWA rules (original document) can be accessed at All matches will be played according to the Laws of the Game, adjusted to take into account the following changes: 1 Basic Tee-Ball Guidelines Note - Due to the new format proposals of 10 Boys & Girls from Y5 and 10 Boys and Girls from Y6. It can be changed to either the below of 12 players per team with A, B and C teams (6 boys and 6 girls) or 10 players per team A, B, C, and D teams. (5 boys and 5 girls) The basic outline is as follows: A soft ball is used therefore no gloves are to be used and helmets are not required. Easton Softouch 9 Cloth Incrediball. Two innings required per game. All 12 batters per team bat each innings, the sequence of batting order should be boy/girl throughout the 12 batters or girl/boy throughout the 12 batters. 12 fielders (6 girls and 6 boys). There will be 12 fielders on the pitch. 7 fielders should field in orthodox positions within the infield as illustrated and the remaining 5 should be in the outfield (as marked by a line 25m from the hitting tee) and not be allowed into the infield until after the ball has been hit. The position of fielders is shown on the diagram below:
20 12 batters batting order must remain the same throughout the game, therefore batting order must be declared before the game. Number on T-ball shirts will help manage this. The batter hitting out of order is out, all other base runners return to previous base. Proper batter continues. Players have 3 attempts to hit the ball off the Tee and into the field of play (within the vector and past the 5M bunt line ); Batters must take a full swing and follow through at the ball no bunting or half swings. 5M bunt line. Ball must cross this in order for batter to run. Ball does not cross over the line Strike called. They must then run and touch the bases without the fielding team getting them out; Batters and runners can be out in 4 ways Struck out - did not hit the ball off or in fair territory in 3 attempts; Caught out (fly ball) in fair or foul territory; Thrown out at a base (ball gets to base before runner); Tagged out - fielder touching runner with ball or hand holding ball before runner gets to base. Remember runner do not run to home plate (tee), if so they will be called out. Runners need to cross the safety line that is clearly marked. No 3 outs rule. All 12 batters bat. Last batter wears a bib no dead ball on last batter. Play finishes when back catcher tags the tee (or puts foot on tee with ball in hand). If ball is caught runners can tag up and continue to run until ball is at tee or back catcher puts foot on tee with ball in hand. Runners on bases may not leave the base until the batter has struck at the ball. At no time can two runners be on the same base. Advancing runner is out. No stealing and no sliding are allowed. All runners are either a FORCED runner or UNFORCED runner. FORCED means runner must advance to next base (fielder needs to touch base with ball in hand or tag runner before runner gets to base). UNFORCED runner means runner decides if they want to advance a base (the only way to get an unforced runner out is to tag them). All plays at 1 st are forced, (runners can run past first base and return to base safely as long as there is no attempt to go to second base-run straight pass 1 st and turn right to walk back to base) and all plays at Home are forced. Plays at 2 nd and 3 rd may be force or unforced depending on whether the runner can go back to the base he/she has just left.
21 If a ball is hit up in the air, any runners on bases should not leave their bases until after it is caught. If they do run and the ball is caught they must return to the base and tag-up before advancing to the next base. Commitment line 5M from Home. Once runners cross this line they must run Home therefore becoming a forced runner. For safety reasons, no tagging is allowed after crossing the commitment line. Scoring line extension from 1 st -4 th baseline. Runners to home do not run to home plate (tee) and if so they are out. Runners need to cross the safety line that is clearly marked. Year 4 coach may stand in outfield to direct play. If possible, a safety base at first base should be used in all FOBISIA Tee-ball games. 28 bat maximum. A batter throwing the bat in a dangerous manner shall be called out. Dead ball called - runners return to bases. A Dead ball is when the ball is thrown out of bounds (Overthrow). If the ball is thrown out of bounds all runners are awarded the base they are going to plus one base. If runners are standing on a base they receive the next base. A Dead ball occurs when the ball is placed on the tee, runners can finish to the base they are running too. A Dead ball also occurs when the umpire calls Time. Time can be called when the ball is in the infield and all base runners have stopped running. Ball is returned to tee for next batter. Umpire calls batter up, this is when batter moves to batter box. Once the umpire calls Play Ball, batters must not move their back foot in a manner that will allow a redirection of the hit. Penalty - Strike called. Fielders- When the batter is swinging at the ball: Fielders must field in orthodox fielding areas, approximately as shown below, (see TWA handbook) while maintaining relative separation. Fielders should be reasonably set in their positions. e.g. : out fielders should not be running. From the call of Play Ball until the batter swings, only limited movement is permitted within their orthodox fielding positions for all fielders except Pitcher and Catcher. When the batter is ready to hit the pitcher must have one foot on the pitching rubber. Only the pitcher is allowed in the diamond when ball is hit. Runners must remain on base until the ball (or tee) is hit or until the bat passes the plane of the ball. Penalty first offence return to base, second offence Out. A fair ball is a batted ball that: Settles within the diamond. Bounds to the outfield. Touches or bounds over first, second or third base. First falls on fair territory in the outfield. While over fair territory touches a player or umpire. Note: All foul lines are in fair territory. 2 Scoring Ground-rule double: If the batter hits the ball on the full over the boundary line the batter and everyone on base will make a home run. If the hit bounces before going over the boundary line, the umpire will stop play by raising both arms in the air. The batter automatically walks the first two bases. All other runners on bases will move forward accordingly. 3 Specifications Diamond Baselines: 15m Dead Ball Line: 6.10m from Foul Ball Lines 6.10m radius from point of home plate Pitchers Plate: as close to102m from point of home plate Batting Boxes: 83m x 22m 150mm from home plate closed across the top of box. Coaches Boxes: 83m from Foul Ball lines.
22 A warm-up circle of 1m diameter shall be drawn with the centre point located 25m inside the dead ball line and 3m forward of home plate to the left and right of the batting boxes to allow the next batter to warm-up. Any live ball seen by the umpire to be entering the warm-up circle or the coaches boxes, the umpire will call Time and the outcome of that play to be decided in consultation by both the plate and field umpire. Bats Maximum bat size for Tee Ball will be Length 86.4cm (28in), diameter 5.7cm (2¼ in) An example of the T-ball markings: Key What is it? Dimensions The Diamond T placed at the bottom point, base 1 on the right, base 2 at the top and base 3 on the left point. 15m x 15m A Bunt line 5m radius from T B Boundary line Approx 45m arc from T D Dead ball lines 3m away from diamond F Foul ball lines Dashed extension lines through bases 1 & 3 extending from the T P Pitchers plate / line 15m from T S Scoring line / home line 4 6m long and measured from the T (extension of the diamond) CB Coaches Box 2 x 4m box Just behind dead ball line in view of base 1 BB Batters Bench Behind the dead ball line and coaches box OR Over run allowance line / Must advance after this line 10m from 3 rd base LJ Line judges position Best to stand between base 2 and 3 Batting boxes 1m x 2m Injured Players and substitutions: If a team does not have a full team both coaches may agree to bat lower numbers. If no agreement is reached, the team with fewer players must play with a disadvantage.